It was because they were winging it that they only had three months left to come up with an ending. It's also the real reason [besides the obvious] why the levels are so self-contained and why the branching paths never happened.
They clearly didn't plan to have a DEM and an A)
The fact that they were even considering the god awful dark energy stuff and the number of structural changes to the narrative so late in the game shows they really had no idea where they were going with this.
That said, I did not dislike the ending in itself - despite the execution I thought it was thought provoking which means it works on at least some level. I only disliked the fact that it was the antithesis of the original concept and didn't lead to wildly different endings. The sad thing was they didn't achieve what they set out to do. Maybe it's impossible. Maybe BioWare or some other dev will look back, take stock and may ultimately get there one day in the future.
Modifié par Guanxii, 22 avril 2012 - 09:39 .





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