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Alistair 100% Spell Resistance Gear Setup


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#1
Closet Gamer

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So during my Nightmare playthrough I'm realizing that as a Templar, you can get Alistair to 100% Spell Resistance, meaning no spells will ever affect him.

Can be done with the following gear:

Knight Commander's Plate: 40% Spell Resistance
The Spellward: 30% Spell Resistance
Key to the City: 4% Spell Resistance
Veshialle or Starfang (or any 3 socket weapon) with 1x Grandmaster Dweomer Rune (10% Spell Resistance) and 2x Master Dweomer Runes (16% Spell Resistance).

40% + 30% + 4% + 10% + 16% = 100%, voila. Makes Nightmare much easier and really fits Allistair's playstyle/character imo. Yes the effects are additive.

Great for playing without pauses, just set tactics and play it like a hack and slash! Enjoy

Modifié par Closet Gamer, 20 décembre 2009 - 10:15 .


#2
Rainen89

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Even easier if you make your pc a dwarf like I do <3 overpowered racial abilities. I feel like I'm cheating in the fade if I have knight commander armor on it's seriously funny. Resist, resist, resist, resist, resist. etc.

#3
Tonya777

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I think I'll do that when I do a tank playthrough , on my own character instead of Allistar anyway it would be interesting

#4
Sharog

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100% spell resist does not make u immune to spells, it is just a spell save check modifier, u can get your physical resist up to 100 while u are at it and u will still get stunned knocked back/down what ever depending on the creature u are facing.

#5
The Capital Gaultier

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Sharog wrote...

100% spell resist does not make u immune to spells, it is just a spell save check modifier, u can get your physical resist up to 100 while u are at it and u will still get stunned knocked back/down what ever depending on the creature u are facing.

You're thinking of mental resistance.  Spell resistance will make you resist spells completely (but not fogs).

#6
Sharog

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The Capital Gaultier wrote...

Sharog wrote...

100% spell resist does not make u immune to spells, it is just a spell save check modifier, u can get your physical resist up to 100 while u are at it and u will still get stunned knocked back/down what ever depending on the creature u are facing.

You're thinking of mental resistance.  Spell resistance will make you resist spells completely (but not fogs).



Not true, To begin with, u cant resist any of the direct damage spells, like fireball, cone of lightning etc,  u can only resist its secondary effect, get hit by a fireball and see, u still lose HP, just not get burned or knocked down.


Secondly, Any Orange mob will still be able to land a spell on you, easy to check on gaxxhan, with 100% spell resist u will still get hit by his coc. 

#7
Matthew Young CT

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Modifié par Matthew Young CT, 07 décembre 2009 - 01:06 .


#8
Chragen

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Don't see the point really. Nightmare is easy enough as it is. Unless you play without a healer. Then I guess this setup might be worth going for :P

#9
Closet Gamer

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Sharog wrote...

The Capital Gaultier wrote...

Sharog wrote...

100% spell resist does not make u immune to spells, it is just a spell save check modifier, u can get your physical resist up to 100 while u are at it and u will still get stunned knocked back/down what ever depending on the creature u are facing.

You're thinking of mental resistance.  Spell resistance will make you resist spells completely (but not fogs).



Not true, To begin with, u cant resist any of the direct damage spells, like fireball, cone of lightning etc,  u can only resist its secondary effect, get hit by a fireball and see, u still lose HP, just not get burned or knocked down.


Secondly, Any Orange mob will still be able to land a spell on you, easy to check on gaxxhan, with 100% spell resist u will still get hit by his coc. 


Allistair has never taken damage, or been knocked down from Fireball. He will take residual burn damage though (Only in a grease fire, he will never be ignited by the actual Fireball), so I think you have it the other way around.

In fact I've never seen any adverse spell effect on him period. Even during Orange fights. Physical Resistance is nothing like Spell Resistance, it's not a % and you always have a chance of being stunned. Spell Resistance is 0-100%.

I'm literally playing in class right now, and a fireball just hit Allistair directly and it said "Resisted, Resisted" no burn damage, no impact damage, no knockdown.

Modifié par Closet Gamer, 07 décembre 2009 - 05:47 .


#10
Closet Gamer

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Chragen wrote...

Don't see the point really. Nightmare is easy enough as it is. Unless you play without a healer. Then I guess this setup might be worth going for :P

Because I hate Wynne with a passion and like Morrigan but don't believe in her healing.

Also, Allistair SHOULD be playing in Templar gear imo, since those are his strengths after all, but yea, I don't play with a Healer, it trivializes the entire game on any difficulty.

Modifié par Closet Gamer, 07 décembre 2009 - 05:43 .


#11
Taleroth

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Sharog wrote...

The Capital Gaultier wrote...

Sharog wrote...

100% spell resist does not make u immune to spells, it is just a spell save check modifier, u can get your physical resist up to 100 while u are at it and u will still get stunned knocked back/down what ever depending on the creature u are facing.

You're thinking of mental resistance.  Spell resistance will make you resist spells completely (but not fogs).



Not true, To begin with, u cant resist any of the direct damage spells, like fireball, cone of lightning etc,  u can only resist its secondary effect, get hit by a fireball and see, u still lose HP, just not get burned or knocked down.


Secondly, Any Orange mob will still be able to land a spell on you, easy to check on gaxxhan, with 100% spell resist u will still get hit by his coc. 


Yeah, you're confusing mental/physical resistance with cold/nature/etc. resistance.  Mental Physical are effect types, so give resistance to effects.  Damage types, though, give damage reduction.

#12
Matthew Young CT

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Sorry I deleted my post to confirm before talking. Spell Resistance can completely nullify any spell, as said above. So 100% spell immunity, barring any difficulty/monster level/rank etc changes given to it, makes you immune to spells.

#13
SomeoneStoleMyName

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Where do u find knight commanders armor? completed the game several times cant remember it :(

#14
Closet Gamer

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Faryn, right outside Orzammar in the Frostback Mountains.

Costs 27 Gold, can be obtained very early on.

#15
Closet Gamer

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Also just confirmed that walking into a tempest, or inferno will cause no damage! Everything resisted, so yea...

I'd argue it's the best Templar chest piece in the game, losing 10 Armor to never be killed or affected by adverse spell effects seems far better than 10 more Armor (considering spells are the deadliest NPC wielded damage type, second to maybe....Multi-wolf Overpower rush?)

Modifié par Closet Gamer, 07 décembre 2009 - 05:52 .


#16
Matthew Young CT

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CG you say you receive burning damage? Do you mean the half DOT (damage over time) from fireball? Do you receive any other DOT spell damage?

#17
Closet Gamer

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Matthew Young CT wrote...

CG you say you receive burning damage? Do you mean the half DOT (damage over time) from fireball? Do you receive any other DOT spell damage?


I believe I've seen Allistair taking Grease Fire damage (though I don't think Grease Fire is even considered a Spell), definitely not a Fireball DoT. I will check and confirm when I can find something that will light my Grease :)

EDIT: Yup, seems that Allistair is immune to every spell, aside from walking through a Grease Fire, which will stick tick, makes sense. I've tried Storm of the Century, Inferno, Fireball, Tempest, Blizzard, Shock, CoC, all full resists, no damage or spell side effects.

Modifié par Closet Gamer, 07 décembre 2009 - 06:00 .


#18
Matthew Young CT

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yeah dont think grease fire is a spell so obviously cant resist it heh. thanks for the detailed info. so it is indeed just like SR was in dnd

#19
Jacks-Up

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Matthew Young CT wrote...

Sorry I deleted my post to confirm before talking. Spell Resistance can completely nullify any spell, as said above. So 100% spell immunity, barring any difficulty/monster level/rank etc changes given to it, makes you immune to spells.


What does this also make you immune to spells like weakness and hex's? Which will lower your SR

#20
Matthew Young CT

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they dont lower SR, they lower elemental resistances.



and yes, you should be immune to them.

#21
tranj84cl

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I used this on my nightmare S/S warrior, and if you only put points into Dex, you're pretty much untouchable.

#22
Twenynge

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I've been looking at the toolset a bit, and I noticed that damage over time is it's own type of damage (i.e. not fire, frost, nature, etc.). I believe there is also a comment somewhere in the script that states that DoT is "pre-resisted", but I don't know what that means. I would assume that, based on how DOT's are handled, no damage over time effect can be resisted via spell resist.

#23
Koralis

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Twenynge wrote...

I've been looking at the toolset a bit, and I noticed that damage over time is it's own type of damage (i.e. not fire, frost, nature, etc.). I believe there is also a comment somewhere in the script that states that DoT is "pre-resisted", but I don't know what that means. I would assume that, based on how DOT's are handled, no damage over time effect can be resisted via spell resist.



It probably means that the size of the DOT is scaled at the time of application, so don't recheck every tick.

#24
Matthew Young CT

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i assume pre-resisted means you resist the whole dot effect, instead of having a resist for "tick" of the dot? you could test with something like curse of mortality.

#25
Twenynge

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Koralis wrote...

Twenynge wrote...

I've been looking at the toolset a bit, and I noticed that damage over time is it's own type of damage (i.e. not fire, frost, nature, etc.). I believe there is also a comment somewhere in the script that states that DoT is "pre-resisted", but I don't know what that means. I would assume that, based on how DOT's are handled, no damage over time effect can be resisted via spell resist.





It probably means that the size of the DOT is scaled at the time of application, so don't recheck every tick.



Could be, but there is still the issue that in the case of fire DoT, the DoT isn't technically a fire spell so the script doesn't check your fire resistance.  I could be wrong on this, I will check later this evening to see if I can determine what is happening...

Edit:  Never mind, pretty sure this is wrong...

Edit 2:  Confirmed wrong.  I got nothin'...

Modifié par Twenynge, 07 décembre 2009 - 07:55 .