A Grandmaster rune is sold by Cesar after doing the Crow quests.
-edit : corrected GM rune location.
Modifié par tranj84cl, 08 décembre 2009 - 08:56 .
Modifié par tranj84cl, 08 décembre 2009 - 08:56 .
Looks to me like a Dwarf Templar "only" needs 2 Grandmaster Runes and no Key of the City ? 40+30+20+10 = 100Closet Gamer wrote...
Can be done with the following gear:
Knight Commander's Plate: 40% Spell Resistance
The Spellward: 30% Spell Resistance
Key to the City: 4% Spell Resistance
Veshialle or Starfang (or any 3 socket weapon) with 1x Grandmaster Dweomer Rune (10% Spell Resistance) and 2x Master Dweomer Runes (16% Spell Resistance).
40% + 30% + 4% + 10% + 16% = 100%, voila. Makes Nightmare much easier and really fits Allistair's playstyle/character imo. Yes the effects are additive.
Tonya777 wrote...
Let me ask you something though (OP , or anyone who feels like answering)
Despite this being an AWESOME idea , is it really doing your character any real favors?
Why does it matter if you have 100% magic resist if no mages ever even get to cast a single spell? (Mana clash mage in party)
Tonya777 wrote...
Technically but who does that?
Tonya777 wrote...
Let me ask you something though (OP , or anyone who feels like answering)
Despite this being an AWESOME idea , is it really doing your character any real favors?
Why does it matter if you have 100% magic resist if no mages ever even get to cast a single spell? (Mana clash mage in party)
Modifié par Closet Gamer, 09 décembre 2009 - 07:09 .
tranj84cl wrote...
Technically, with this build Nightmare was pretty easy. I daresay it's more overpowered than mages.
Modifié par Closet Gamer, 09 décembre 2009 - 07:16 .
How funny this forum is.Closet Gamer wrote...
Abilities I never used, and never will use in this game: Cone of Cold, Force Field, Mana Clash, Crushing Prison, Sleep, Glyph of Nuetralization, Spirit Healer abilities.
Modifié par Sir Ulrich Von Lichenstien, 09 décembre 2009 - 10:03 .