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Alistair 100% Spell Resistance Gear Setup


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#51
tranj84cl

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To help out those looking for Master Dweomer Runes, there is 1 sold in Denerim at the Wonders of Thedas. 1 is a reward for the dwarf girl going to the circle, and 1 is reward from Brother Genitivi after finding the ashes (this one I haven't confirmed).

A Grandmaster rune is sold by Cesar after doing the Crow quests.

-edit : corrected GM rune location.

Modifié par tranj84cl, 08 décembre 2009 - 08:56 .


#52
Gecon

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Closet Gamer wrote...

Can be done with the following gear:

Knight Commander's Plate: 40% Spell Resistance
The Spellward: 30% Spell Resistance
Key to the City: 4% Spell Resistance
Veshialle or Starfang (or any 3 socket weapon) with 1x Grandmaster Dweomer Rune (10% Spell Resistance) and 2x Master Dweomer Runes (16% Spell Resistance).

40% + 30% + 4% + 10% + 16% = 100%, voila. Makes Nightmare much easier and really fits Allistair's playstyle/character imo. Yes the effects are additive.

Looks to me like a Dwarf Templar "only" needs 2 Grandmaster Runes and no Key of the City ? 40+30+20+10 = 100

Or 2 Master Runes and Key of the City. 40 + 30 + 4 + 16 + 10 = 100

#53
Tonya777

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Let me ask you something though (OP , or anyone who feels like answering)



Despite this being an AWESOME idea , is it really doing your character any real favors?



Why does it matter if you have 100% magic resist if no mages ever even get to cast a single spell? (Mana clash mage in party)

#54
Siven80

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Tonya777 wrote...

Let me ask you something though (OP , or anyone who feels like answering)

Despite this being an AWESOME idea , is it really doing your character any real favors?

Why does it matter if you have 100% magic resist if no mages ever even get to cast a single spell? (Mana clash mage in party)


Heh i was thinking the same. While its a great idea, enemy mages are typically the first mobs to die =)

#55
tranj84cl

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Well, suppose you aren't using a mage. No way to mana clash them then eh?

#56
Tonya777

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Technically but who does that?



I'm cheating as a dwarf paladin right now to get the money to buy all this stuff so that when hes forced to go into the fade it will be a big joke instead of a nightmare for him lol

#57
Tonya777

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I'm now running around as a dwarf paladin who has 86% spell resistance at lvl 8 lol

#58
Tonya777

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I would have never thought but this Templar build is just as/MORE invincible than Arcane warrior is , and you don't even have to stack on 26 different buffs to pull it off either

#59
tranj84cl

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Tonya777 wrote...

Technically but who does that?


Well, not everyone plays with the exact same party and builds.  Choosing not to play a certain way, leaves more room for creativity and innovation.  Fights that are hard for the majority of people on this forum are hard because everyone plays a 2+ mage team. 

Archers in Denerim = cake for 4 melee team = quite hard for standard "cookie-cutter" 2 mage team

Same goes for wolf mobs, the Redcliffe fight, and on and on.... I've never once used Force Field or CoC or any of the "required" skills to beat any boss, High Dragon included.

If you are set in your ways of playing, don't complain when things get hard, and cry for the nerfbat. 

This isn't directed at you Tonya777, since from what I've read, you've got the mechanics of the game down, but just the attitude in general that demands we all play a certain way.  Good luck with your pally by the way :P.

#60
Tonya777

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I never use CoC unless I'M the mage , force field I never use either really unless theres too many mobs and I want to lock up one of the stronger ones

#61
tranj84cl

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I also recommend using the Champion's Shield, stolen off of Vartag, to boost your defense.



I've thought about using this build to solo Nightmare, but I'm not sure I want to go through the grind of the game again just yet. Though, getting an excuse to start a Dwarf Noble is pretty tempting.



"Gorim, why is this commoner speaking to me?"

#62
Tonya777

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At this point I'm absolutley certain I could solo the game with this character , even dragons



All I'd have to do is put a crossbow on , back the hell up and shoot at them while their resisted fireballs do nothing lol



Especially with duplication cheating for unlimited potion , hes in the fade right now and nobody has even gotten him close to being hurt , he goes through most fights with 95% or more hp at the end of it

#63
tranj84cl

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You know you don't have to "cheat" as you can use Morrigan to make Lyrium Potions to sell. I think Greater and Potent make profit, if you are a Dwarf.

#64
Tonya777

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I cheat because it doesn't matter , by the end of the game w/o cheating you can buy anything and everything anyway , so whats the difference if I just get it all sooner and don't have to go like the 1st 14 levels or so sucking

#65
Closet Gamer

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Tonya777 wrote...

Let me ask you something though (OP , or anyone who feels like answering)

Despite this being an AWESOME idea , is it really doing your character any real favors?

Why does it matter if you have 100% magic resist if no mages ever even get to cast a single spell? (Mana clash mage in party)


Abilities I never used, and never will use in this game: Cone of Cold, Force Field, Mana Clash, Crushing Prison, Sleep, Glyph of Nuetralization, Spirit Healer abilities.

Totally personal preference, I prefer to challenge myself, as the game is easy enough without having to abuse all of the overpowered Mage spells.

I also figured this build would be fun for a lot of people wanting to play a different style tank (Templar esque). A big point that people are overlooking is that you can nuke Allistair with all of the friendly fire spells you want and not hurt him.

/shrug. The original intent of this post was not to share a "Omghaxx best build," more so to let people know that the gear is available to make this fun and unique character.

To answer your original question, I hate mages in this game and typically play Nightmare without one, or as a Shapeshafter or something very underpowered. One Chain Lightning or Fireball from an enemy mage under these conditions on higher difficulty is very deadly, but I swear this game is a lot more fun when you make it a bit more risky.

Modifié par Closet Gamer, 09 décembre 2009 - 07:09 .


#66
tranj84cl

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Technically, with this build Nightmare was pretty easy. I daresay it's more overpowered than mages.

#67
Closet Gamer

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tranj84cl wrote...

Technically, with this build Nightmare was pretty easy. I daresay it's more overpowered than mages.


For those who are playing without the abuse of Mana Clash, Glyph of Nuetralizaiton, etc it is quite powerful.

However, most players are drawn to these abilities, especially on their first couple play throughs so I doubt the majority is going to find this overpowered.

Depending on your party composition it could very well trivialize the playthrough, though I doubt so much as the various crowd control Mage abilities.

If anything, they need to tone Taunt down. Using it once makes anything and everything glue to you for the remainder of the encounter. You could literally play the entire game with no abilities but Taunt and a [Enemy: range -> short or medium range -> Taunt] tactic.

Modifié par Closet Gamer, 09 décembre 2009 - 07:16 .


#68
tranj84cl

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Well, I hate to use the term overpowered, because it's not like there is a direct comparison in the game. In FPS, a gun can be considered overpowered because you are regularly facing other people who may or may not be using the same weapon. In MMOs, overpoweredness may spawn from PvP play or what not.



At the end of the day, tactics and using them together can make anything powerful ingame, trivializing most fights. Whether or not it is overpowered, I don't know.



As for Taunt, it's not that everything is glued to you, it's just nothing else creates enough threat to overcome the AI targetting you. Zevran has drawn aggro from me countless times, but that's because his damage is so great, the AI regards him as a larger threat.

#69
5Warlocks

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Even if you're playing with overpowered Mages, this build is worthwhile. Why Forcefield your tank when you can just spam AoEs on him while he takes no damage, and dishes out some of his own? :D

#70
Gecon

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Closet Gamer wrote...

Abilities I never used, and never will use in this game: Cone of Cold, Force Field, Mana Clash, Crushing Prison, Sleep, Glyph of Nuetralization, Spirit Healer abilities.

How funny this forum is.

One guy tries to explain to you Spirit Healer is totally underpowered and sucks big time.

Next guy wants to explain to you that Spirit Healer would be overpowered and destroy the fun of the game.

And when I look at the abilities themself, I only see boring standard stuff. Group Heal - standard. Raise Dead - standard. Healing Ward - standard - though the versions I know from other games heal multiple times not just once, so I dont get the whole idea behind this specific version, other than having another healing spell on a different timer. The only thing I've never seen before is the healing stance which gives constant healing output - now thats a great one to have for sure !

#71
Faffnr

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I went and did the build for Alistar so my Elemental mage could blast away without any worries. However, Alistar never resists my spells! He only resists hostile spells (PC/Normal). What gives?

#72
Tonya777

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The dwarf racial ability counts as 10% right?



Right now I have



Armor : 40%

Necklace : 30%

Racial ability : 10%

Runes : 10& total (Working on getting the better ones)



If the racial ability does indeed count then I think I'll do



Armor 40%

Necklace 30%

Racial 10%

(80% right there)

Master rune X 2 16%

Key to city 4%



That totals out to 100% , with enough room for me to put a grandmaster physical resistance rune in the 3rd slot of my starfang

#73
Doctor_Octagon

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Thanks for this one CG :D



I have a sorta general question about this tho if anyone wants to help out.



Do many of us actually end up having enough spare gold to buy something like Veshialle?

I end up spending so much on crafting recipes and stuff that buying something that costs 130 gold would be tough, especially considering how expensive Spellward is on top of that (although Spellward was one of the few big purchases I was able to justify).

Maybe I need to be more selective about which recipes I buy...

...or spend more skill slots on stealing heh.

#74
Sir Ulrich Von Lichenstien

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If you look at the OP, he mentions the main reason for getting Veshialle is for the 3 rune slots. He also noted Starfang as being an alternative and if you got Wardens Keep, you should be able to get a cutscene where get metallic ore that you can give the blacksmith there to make Starfang for nothing.

To answer your question, I think there is ways you could do it, I know I got spellward and some other nice high price stuff in one playthrough and this was without doing any lyrium pot selling or any console commands/duplication cheat

So technically you don't really need Veshialle for the spell res setup, it just a nice axe for its other stats. The key thing is the 3 rune slots.

To the OP, thanks for posting the setup, that really does seem like the kind of nice setup am going to put for my upcoming human noble warrior.

Modifié par Sir Ulrich Von Lichenstien, 09 décembre 2009 - 10:03 .


#75
Tonya777

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If you don't like how the armor looks or whatever technically you could just not wear it , be a dwarf , do all 3 spell resist runes and then still have 70% spell resistance , which might as well be 100% anyway