Closet Gamer wrote...
tranj84cl wrote...
Technically, with this build Nightmare was pretty easy. I daresay it's more overpowered than mages.
For those who are playing without the abuse of Mana Clash, Glyph of Nuetralizaiton, etc it is quite powerful.
However, most players are drawn to these abilities, especially on their first couple play throughs so I doubt the majority is going to find this overpowered.
Depending on your party composition it could very well trivialize the playthrough, though I doubt so much as the various crowd control Mage abilities.
If anything, they need to tone Taunt down. Using it once makes anything and everything glue to you for the remainder of the encounter. You could literally play the entire game with no abilities but Taunt and a [Enemy: range -> short or medium range -> Taunt] tactic.
That's the point. Though Many times enemies unstick from the tank. At the same time, the tank can get overwhelmed and die pretty easily on Nightmare. All it takes is 1 sneeze and your tank can be irreversably damaged. With only one (Very weak actually) Healing spell for non-Spirit Healers, and 1 really good, but delayed healing ability, the biggest threat is when all those 1's and 2's add up to 300damage in 5 seconds and you tank is bleeding to death on the floor.





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