When DA2 comes out, how would you like to see your choices transferred?
#1
Posté 07 décembre 2009 - 08:34
There's the convenient solution of simply importing your save game from DA1, but not everyone who will play DA2 will have played DA1. Bioware knows that. How would you propose bioware set up DA2 in terms what happened in its predecessor?
#2
Posté 07 décembre 2009 - 08:44
I think I'll be happy if I get some recognition for my actions in Ferelden. But I suspect Dragon Age 2 will be in another country like Antiva, so the developers can get away with it.
#3
Posté 07 décembre 2009 - 08:47
1) Pick how you ended the game: a)self sacrifice, Alistair sacrifice, Loghain Sacrifice, Morrigan ritual.
2) Did you become king/queen: a) yes
3) Did Alistair become king: a) yes
If you answered yes to Morrigan's ritual:
4) Were you in a romance with Morrigan and received her ring? a) yes
5) Who is the father of Morrigan's child? a) PC
6) What was your request of the King and/or Queen? (pick one of all possible)
7) Did you side with the Dalish or the Werewolves?
8 Did you side with Harrowmont of Bhelin?
9) Did you side with Caridin or Branka?
screw it, I'm not going through them all.... obviously just load the last save game which has all your answers instead of a 100 question test.
Cheers
#4
Posté 07 décembre 2009 - 08:50
fantasypisces wrote...
Not to bad:
1) Pick how you ended the game: a)self sacrifice, Alistair sacrifice, Loghain Sacrifice, Morrigan ritual.
2) Did you become king/queen: a) yesno
3) Did Alistair become king: a) yesno
If you answered yes to Morrigan's ritual:
4) Were you in a romance with Morrigan and received her ring? a) yesno
5) Who is the father of Morrigan's child? a) PCAlistair c) Loghain
6) What was your request of the King and/or Queen? (pick one of all possible)
7) Did you side with the Dalish or the Werewolves?
8 Did you side with Harrowmont of Bhelin?
9) Did you side with Caridin or Branka?
screw it, I'm not going through them all.... obviously just load the last save game which has all your answers instead of a 100 question test.
Cheers
This might work. I could see some cheesy prologue where your character is giving a history lesson to someone with amnesia
#5
Posté 07 décembre 2009 - 08:50
fantasypisces wrote...
Not to bad:
1) Pick how you ended the game: a)self sacrifice, Alistair sacrifice, Loghain Sacrifice, Morrigan ritual.
2) Did you become king/queen: a) yesno
3) Did Alistair become king: a) yesno
If you answered yes to Morrigan's ritual:
4) Were you in a romance with Morrigan and received her ring? a) yesno
5) Who is the father of Morrigan's child? a) PCAlistair c) Loghain
6) What was your request of the King and/or Queen? (pick one of all possible)
7) Did you side with the Dalish or the Werewolves?
8 Did you side with Harrowmont of Bhelin?
9) Did you side with Caridin or Branka?
screw it, I'm not going through them all.... obviously just load the last save game which has all your answers instead of a 100 question test.
Cheers
This might work. I coudl see your character giving a history lesson to someone with amnesia or something
#6
Posté 07 décembre 2009 - 08:52
#7
Posté 07 décembre 2009 - 08:53
fantasypisces wrote...
screw it, I'm not going through them all.... obviously just load the last save game which has all your answers instead of a 100 question test.
Cheers
Except that the game is vastly different depending on certain choices. My PC is dead in most of my playthroughs, for example. Allistair is dead in a couple.
My guess is that because the "pure" good playthrough results in the PC's death, the sequel will be relatively unaffected by whatever happened in Origins. The blight will have been defeated, then we'll wind up 100 years in the future. Someone will be King or Queen, but it won't be Allistair or Anora (they're both dead by now). Perhaps there's a new war between Orlais and Ferelden, which is where the plot starts. Then the dark spawn come, and it's a new blight. And you have to try to get the two countries to make peace in time for them to turn their forces on the archdemon.
Speculation, whatever. I just can't see a sequel relying on anything your current PC did when your current PC should be dead at the end of the campaign.
#8
Posté 07 décembre 2009 - 08:54
Modifié par ReggarBlane, 07 décembre 2009 - 08:55 .
#9
Posté 07 décembre 2009 - 09:11
Would definately like more dialogue choices and interactions with romanced npc and more choices for the end.
As much as I like the npcs...it might be fun to have some new blood. How much of us have played out all the options with current npcs.
But I always have a tear when I reach the end of a game. Somehow I have managed to emotionally invest in the characters once again.
I woudn't complain if my DAO1 pc could be carried over to DAO2.
Modifié par galesong1234, 07 décembre 2009 - 09:23 .
#10
Posté 07 décembre 2009 - 09:12
#11
Posté 07 décembre 2009 - 09:16
#12
Posté 07 décembre 2009 - 09:22
HoLyEmperor wrote...
My guess is that because the "pure" good playthrough results in the PC's death, the sequel will be relatively unaffected by whatever happened in Origins. The blight will have been defeated, then we'll wind up 100 years in the future. Someone will be King or Queen, but it won't be Allistair or Anora (they're both dead by now). Perhaps there's a new war between Orlais and Ferelden, which is where the plot starts. Then the dark spawn come, and it's a new blight. And you have to try to get the two countries to make peace in time for them to turn their forces on the archdemon.
Something along these lines would be my preference. Set the game far enough in the future that all possible plot lines could have converged again. There's nothing to say that DA2 couldn't actually be Clockwork Spiders Age anyway.
Alternatively, you could set DA2 in another part of Thedas, during a similar time. As pretty much all of Origin's events are localised to Fereldern.
#13
Posté 07 décembre 2009 - 09:24
#14
Posté 07 décembre 2009 - 09:26
It would be a neat little touch for the sequel (or whatever follows) to give a nod to the events in Dragon Age; but the ending of Dragon Age gave me closure. I was a Dwarf Noble. I sacrificed myself to end the Blight. I was buried next to my father in the Aeducan Thaig. My story is over. It’s time for others to be told.
#15
Posté 07 décembre 2009 - 09:28
The Capital Gaultier wrote...
Alternatively, you could set DA2 before DA:O and ****** no one off about lack of continuity.
Except that any choices avialable would have to conform to what is already established Dragon Age: Origins and two whole novels.
Modifié par SardaukarElite, 07 décembre 2009 - 09:29 .
#16
Posté 07 décembre 2009 - 09:55
Also if they make the game dependent on how you did DA:O 1, then new players would have a hard time. (and this amnesia would seem quite strange to them).
PS. Theres still years to a sequel.
#17
Posté 07 décembre 2009 - 10:12
That's a different form of conformity, though. Those decisions are all fixed. Trying to hit moving points (player choices) is more difficult.SardaukarElite wrote...
The Capital Gaultier wrote...
Alternatively, you could set DA2 before DA:O and ****** no one off about lack of continuity.
Except that any choices avialable would have to conform to what is already established Dragon Age: Origins and two whole novels.
As a matter of fact, DA:O hit those exact same three points, as well (conformity to two novels and the specific point in time at the start of DA:O).
#18
Posté 07 décembre 2009 - 10:16
I think a few things stick out like the Anvil of the Void and Andraste's Ashes seem to be rediscovered according to the ending that they are meant to be found regardless of your decision. That could mean that the Golems and the Chantry is going to play an important part in the sequel.
I think the best thing to transfer over is probably some of the gear that your companions had. Most of the would likely be retired or perhaps perished in another adventure and your new character would run across it in your travels.
Also I believe that there has been so many choices given to you throughout the game that maybe a few choices that were made could be implemented in the sequel. Who got Orzammar is likely going to be a key factor I think - surface dwarves getting rights are likely going to happen either way. I believe you could find Orzammar either in civil war either if Bhelen was king and is seeing the nobles trying to overthrow his tyrannical rule or a surface dwarves revolution. But alas another civil war thing for the dwarves could get a little tedious.
So really I am opting for a sort of clean slate and hope that the new installment would be placed elsewhere 20-30 years Origins. Long enough for the everyday people for have forgotten about the Blight and become complacent about the threat and far enough removed from those events so that we are not recycling all the NPCs. Oh and Dragon Age doesn't have to be only about darkspawn so I wouldn't be surprised that they will play a different role. On the other-hand, they could explore why specifically did they reappear after centuries of slumber. What made this century so unique and caused an archdemon to rise?
Lots of different options but yeah if all your major actions reappear, it would probably drive the developers insane. You are then basically make 5-6 different games in the sequel to accommodate all different variations of dialogue and character behavior and ...
#19
Posté 07 décembre 2009 - 10:20
#20
Posté 07 décembre 2009 - 10:22
The Capital Gaultier wrote...
That's a different form of conformity, though. Those decisions are all fixed. Trying to hit moving points (player choices) is more difficult.
As a matter of fact, DA:O hit those exact same three points, as well (conformity to two novels and the specific point in time at the start of DA:O).
Hitting those points is a lot easier, but it's also a lot more limiting. As all choices have to providing an ending which matches up with the DA history covered later. In essence you would be have to give the player choices with much less impact, unless the game was a long time before Origins.
DA conformity to the novels was easy, because it only had to conform at the start, the choices could take the player anywhere they wanted, because there was no established restriction on the ending.
#21
Posté 07 décembre 2009 - 10:23
I think it would just be too cheesy on BW's part. Well we couldn't find a way to code in all the different outcomes, so everyone starts over. Because then the entire time I'm playing through the sequal it would just be frustrating to constantly think "oh hey Morrigan (or Leliana, or Sten, etc), I finally found you!... oh wait, you don't know me?" Proceed to click through 20 minutes of dialogue for **** I already know, but my new character doesn't.
#22
Posté 07 décembre 2009 - 10:24
The game world they designed is huge and I want to see different parts of it.
#23
Posté 07 décembre 2009 - 10:26
Eh, I don't think the ending has to be limited per se, especially since (and I didn't read the novels here) there seems to be a big gap between the end of the novels and the beginning of DA:O in terms of story.SardaukarElite wrote...
The Capital Gaultier wrote...
That's a different form of conformity, though. Those decisions are all fixed. Trying to hit moving points (player choices) is more difficult.
As a matter of fact, DA:O hit those exact same three points, as well (conformity to two novels and the specific point in time at the start of DA:O).
Hitting those points is a lot easier, but it's also a lot more limiting. As all choices have to providing an ending which matches up with the DA history covered later. In essence you would be have to give the player choices with much less impact, unless the game was a long time before Origins.
DA conformity to the novels was easy, because it only had to conform at the start, the choices could take the player anywhere they wanted, because there was no established restriction on the ending.
#24
Posté 07 décembre 2009 - 10:36
It would just be, how did your Origins end. Who became the royalty. If you did the deed with Morrigan, then who is the father. Did Morrigan love/adore/friend you? Did you have an active romance at the end of the game? Which companions survived.
Boom new storyline without much more effort from the six origin stories presently in the game.
If you did the ritual, the kid is yours. If you were friend,love,adore with Morrigan her dialogue towards you will be different. If you didn't do the ritual, then she found some other way to do it (see, easy fix, the storyline remains the same, but only the beginning first few levels are different for others).
If you had a romance (other than morrigan, obviously) that character could start the campaign with you. If any of your companions died (i.e. you killed them) then they are not available in the new game).
If you were king/queen, then your starting story is different then if you were not.
etc, etc, etc.
I am going to presume Alistair will not be in the sequal (at the end, they give no 'future insight' for him, like they do the other characters). Wynne will have passed. Morrigan is gone, obviously. Then maybe have one other character die, my vote is Sten since he lives the warrior life (more likely to come to harm). Then they can introduce others.
Anyway, so which possible starting stories could we have:
1) Your character is king/queen is must leave for their new duty (the new storyline), leaving Anora or Alistair to sole rule. Zevran could start with you if you kept him as a lover (or Dog, or a Dog anyway).
2) Your character was not royalty and so the story picks up with you on your travels. Your starting companion would be your past Romance partner, or Dog.
3) Your character Sacrificed themselves, so you create a brand new one. All companions (except Loghain) are available to get throughout the game. You start with Dog.
So basically, your starting companion is a Romance partner, or your Dog if you didn't have one, and BOOM, new story begins and you set off on your travels, finding old friends and new companions along the way.
See, not very hard. Only three different stories.
#25
Posté 07 décembre 2009 - 10:37





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