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If The ME3 Controversy has taught me anything. Its This


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#1
sporeian

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  • That Video Games shouldn't have time constraints put on them.
  • That Video Games are art, but its both created by the consumer and the producers.
  • Like most things, the video game business is corrupt and needs reformation, but I don't know how we can do it.
  • Everything is equal: characters, plot, and locations. And all efforts should be put into those things to make them the best that they can be.


#2
SassyJazRzmataz

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It taught me that the fan community is a lot stronger than people give it credit for.

#3
ediskrad327

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i learned something, every series you love will be destroyed

#4
Allan Schumacher

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That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.

#5
Guest_magnetite_*

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That Video Games shouldn't have time constraints put on them.


If video games didn't have deadlines, Mass Effect 1-3 would have taken 15 years to finish or more.

Modifié par magnetite, 23 avril 2012 - 04:16 .


#6
Warp92

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SassyJazRzmataz wrote...

It taught me that the fan community is a lot stronger than people give it credit for.


Indeed

#7
warrior256

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I learned that the fan base is not always the docile lamb, but can also be the ferocious lion when it wants to be.

#8
Mathias

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Allan Schumacher wrote...


That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


Tell that to Blizzard Entertainment.

#9
Rosinante

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SassyJazRzmataz wrote...

It taught me that the fan community is a lot stronger than people give it credit for.


lol. so serious...

#10
Meverix

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Allan Schumacher wrote...

That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.

I'd start by asking developers like Valve how they do it.

#11
shurikenmanta

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That the effect games have on the human psyche is spiralling out of control.

#12
warrior256

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Meverix wrote...

Allan Schumacher wrote...


That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.

I'd start by asking developers like Valve how they do it.



To be fair, Valve has spent a bit too much time developing Half-Life 2 Episode 3 for my liking.

#13
shurikenmanta

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Meverix wrote...

Allan Schumacher wrote...

That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.

I'd start by asking developers like Valve how they do it.




Probably not the best example. Episode 3 is on the verge of vaporware, and don't get me started on HL3...

#14
outlaw1109

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sporeian wrote...

  • That Video Games shouldn't have time constraints put on them.

  • That Video Games are art, but its both created by the consumer and the producers.

Ever wonder why Indy games are coming back in a big way?

#15
chemiclord

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Mdoggy1214 wrote...

Allan Schumacher wrote...


That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


Tell that to Blizzard Entertainment.


By having a unique product that has a high and steady stream of income that allows them to not have to worry quite so much about keeping income coming in from constant game production?

Who woulda thought it would be that simple? :?

Modifié par chemiclord, 23 avril 2012 - 04:20 .


#16
sporeian

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Allan Schumacher wrote...


That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


Well, unfortuanately it is unrealsitic, like alot of things. *cough* True Communism *cough*

But, lets look at it this way- look at the half-life series. People love those games and still play them. It has been YEARS since the last one came out, but they still are fans of the company

shy? Because they trust them and the company loves and listens to them back. They don't give cryptic BS answers and no-comment statements. They say, "were working on it, but it'll be awhile"

#17
ZenJitsu

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I learned that with a bad enough ending, it can poison replayability of previous games. That was a new experience.

#18
WeAreLegionWTF

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SassyJazRzmataz wrote...

It taught me that the fan community is a lot stronger than people give it credit for.


True true, ya know, given the big business world we live in, Its shocking how often Companies underestimate the power of the internet/consumer, even more so when a company that produces products for use on the internet underestimate it.:wizard:

Whats going on here with me3 is actually very encouraging, in the greater scheme of things.

Modifié par WeAreLegionWTF, 23 avril 2012 - 04:21 .


#19
Elyiia

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Mdoggy1214 wrote...

Allan Schumacher wrote...


That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


Tell that to Blizzard Entertainment.


Blizzard's had the cash cow of WoW and has had very little competition for it for years. Without it they would have had to had been releasing games faster.

#20
Gormane01

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Main thing it is taught me is how insane/stange/varying the online community can be. They can spew vitriolic bile and hate with more toxicity than most politicians. But they can also be really positive coming up with great ideas, fanfics, ending ideas, comics, possible later titles and funny demotivational posters. They can also grab a piece of information and run with it, without stopping to check the facts at all. (Chinese Whispers)

#21
viperabyss

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Meverix wrote...

Allan Schumacher wrote...

That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.

I'd start by asking developers like Valve how they do it.




Although to be fair, 6 years is a bit too long, especially for a third installment of an expansion.

However, I do see OP's point. Mass Effect 3 would've been a much better game if it has another 1 year of development. As is currently, ME3 is unfinished.

#22
Allan Schumacher

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I'd start by asking developers like Valve how they do it.


Tell that to Blizzard Entertainment.


Blizzard and Valve have significant persistent revenues in the form of World of Warcraft and Steam. (and my best guess is that Steam makes is much, much more than what World of Warcraft makes too)

#23
Mathias

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chemiclord wrote...

Mdoggy1214 wrote...

Allan Schumacher wrote...



That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


Tell that to Blizzard Entertainment.


By having a unique product that has a high and steady stream of income that allows them to not have to worry quite so much about keeping income coming in from constant game production?

Who woulda thought it would be that simple? :?


It is. It is that simple. Look if they delayed Mass Effect 3 by another 6 months, i guarantee they still would've made just as much money, maybe even more.

#24
Dean_the_Young

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Mdoggy1214 wrote...

Allan Schumacher wrote...


That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


Tell that to Blizzard Entertainment.

Do you understand what enables Blizzard to make their release schedule?

In order to take a longer development schedule, you need a steady supply of cash to carry you through. Developers with longer schedules frequently have alternative cash-cow properties that can sustain them.

#25
LucasShark

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Allan Schumacher wrote...

That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


Don't release an unfinished product: all it will cause is more problems than the delay needed to finish it.