- That Video Games shouldn't have time constraints put on them.
- That Video Games are art, but its both created by the consumer and the producers.
- Like most things, the video game business is corrupt and needs reformation, but I don't know how we can do it.
- Everything is equal: characters, plot, and locations. And all efforts should be put into those things to make them the best that they can be.
If The ME3 Controversy has taught me anything. Its This
#1
Posté 23 avril 2012 - 04:12
#2
Posté 23 avril 2012 - 04:13
#3
Posté 23 avril 2012 - 04:14
#4
Posté 23 avril 2012 - 04:15
That Video Games shouldn't have time constraints put on them.
That's an ideal, but I'm curious how you would reconcile it with the demands of reality.
#5
Guest_magnetite_*
Posté 23 avril 2012 - 04:15
Guest_magnetite_*
That Video Games shouldn't have time constraints put on them.
If video games didn't have deadlines, Mass Effect 1-3 would have taken 15 years to finish or more.
Modifié par magnetite, 23 avril 2012 - 04:16 .
#6
Posté 23 avril 2012 - 04:15
SassyJazRzmataz wrote...
It taught me that the fan community is a lot stronger than people give it credit for.
Indeed
#7
Posté 23 avril 2012 - 04:15
#8
Posté 23 avril 2012 - 04:16
Allan Schumacher wrote...
That Video Games shouldn't have time constraints put on them.
That's an ideal, but I'm curious how you would reconcile it with the demands of reality.
Tell that to Blizzard Entertainment.
#9
Posté 23 avril 2012 - 04:17
SassyJazRzmataz wrote...
It taught me that the fan community is a lot stronger than people give it credit for.
lol. so serious...
#10
Posté 23 avril 2012 - 04:17
I'd start by asking developers like Valve how they do it.Allan Schumacher wrote...
That Video Games shouldn't have time constraints put on them.
That's an ideal, but I'm curious how you would reconcile it with the demands of reality.
#11
Posté 23 avril 2012 - 04:17
#12
Posté 23 avril 2012 - 04:18
To be fair, Valve has spent a bit too much time developing Half-Life 2 Episode 3 for my liking.Meverix wrote...
I'd start by asking developers like Valve how they do it.Allan Schumacher wrote...
That Video Games shouldn't have time constraints put on them.
That's an ideal, but I'm curious how you would reconcile it with the demands of reality.
#13
Posté 23 avril 2012 - 04:18
Meverix wrote...
I'd start by asking developers like Valve how they do it.Allan Schumacher wrote...
That Video Games shouldn't have time constraints put on them.
That's an ideal, but I'm curious how you would reconcile it with the demands of reality.
Probably not the best example. Episode 3 is on the verge of vaporware, and don't get me started on HL3...
#14
Posté 23 avril 2012 - 04:19
Ever wonder why Indy games are coming back in a big way?sporeian wrote...
- That Video Games shouldn't have time constraints put on them.
- That Video Games are art, but its both created by the consumer and the producers.
#15
Posté 23 avril 2012 - 04:19
Mdoggy1214 wrote...
Allan Schumacher wrote...
That Video Games shouldn't have time constraints put on them.
That's an ideal, but I'm curious how you would reconcile it with the demands of reality.
Tell that to Blizzard Entertainment.
By having a unique product that has a high and steady stream of income that allows them to not have to worry quite so much about keeping income coming in from constant game production?
Who woulda thought it would be that simple?
Modifié par chemiclord, 23 avril 2012 - 04:20 .
#16
Posté 23 avril 2012 - 04:19
Allan Schumacher wrote...
That Video Games shouldn't have time constraints put on them.
That's an ideal, but I'm curious how you would reconcile it with the demands of reality.
Well, unfortuanately it is unrealsitic, like alot of things. *cough* True Communism *cough*
But, lets look at it this way- look at the half-life series. People love those games and still play them. It has been YEARS since the last one came out, but they still are fans of the company
shy? Because they trust them and the company loves and listens to them back. They don't give cryptic BS answers and no-comment statements. They say, "were working on it, but it'll be awhile"
#17
Posté 23 avril 2012 - 04:20
#18
Posté 23 avril 2012 - 04:20
SassyJazRzmataz wrote...
It taught me that the fan community is a lot stronger than people give it credit for.
True true, ya know, given the big business world we live in, Its shocking how often Companies underestimate the power of the internet/consumer, even more so when a company that produces products for use on the internet underestimate it.
Whats going on here with me3 is actually very encouraging, in the greater scheme of things.
Modifié par WeAreLegionWTF, 23 avril 2012 - 04:21 .
#19
Posté 23 avril 2012 - 04:20
Mdoggy1214 wrote...
Allan Schumacher wrote...
That Video Games shouldn't have time constraints put on them.
That's an ideal, but I'm curious how you would reconcile it with the demands of reality.
Tell that to Blizzard Entertainment.
Blizzard's had the cash cow of WoW and has had very little competition for it for years. Without it they would have had to had been releasing games faster.
#20
Posté 23 avril 2012 - 04:20
#21
Posté 23 avril 2012 - 04:21
Meverix wrote...
I'd start by asking developers like Valve how they do it.Allan Schumacher wrote...
That Video Games shouldn't have time constraints put on them.
That's an ideal, but I'm curious how you would reconcile it with the demands of reality.
Although to be fair, 6 years is a bit too long, especially for a third installment of an expansion.
However, I do see OP's point. Mass Effect 3 would've been a much better game if it has another 1 year of development. As is currently, ME3 is unfinished.
#22
Posté 23 avril 2012 - 04:21
I'd start by asking developers like Valve how they do it.
Tell that to Blizzard Entertainment.
Blizzard and Valve have significant persistent revenues in the form of World of Warcraft and Steam. (and my best guess is that Steam makes is much, much more than what World of Warcraft makes too)
#23
Posté 23 avril 2012 - 04:21
chemiclord wrote...
Mdoggy1214 wrote...
Allan Schumacher wrote...
That Video Games shouldn't have time constraints put on them.
That's an ideal, but I'm curious how you would reconcile it with the demands of reality.
Tell that to Blizzard Entertainment.
By having a unique product that has a high and steady stream of income that allows them to not have to worry quite so much about keeping income coming in from constant game production?
Who woulda thought it would be that simple?
It is. It is that simple. Look if they delayed Mass Effect 3 by another 6 months, i guarantee they still would've made just as much money, maybe even more.
#24
Posté 23 avril 2012 - 04:22
Do you understand what enables Blizzard to make their release schedule?Mdoggy1214 wrote...
Allan Schumacher wrote...
That Video Games shouldn't have time constraints put on them.
That's an ideal, but I'm curious how you would reconcile it with the demands of reality.
Tell that to Blizzard Entertainment.
In order to take a longer development schedule, you need a steady supply of cash to carry you through. Developers with longer schedules frequently have alternative cash-cow properties that can sustain them.
#25
Posté 23 avril 2012 - 04:23
Allan Schumacher wrote...
That Video Games shouldn't have time constraints put on them.
That's an ideal, but I'm curious how you would reconcile it with the demands of reality.
Don't release an unfinished product: all it will cause is more problems than the delay needed to finish it.





Retour en haut






