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If The ME3 Controversy has taught me anything. Its This


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#1
sporeian

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  • That Video Games shouldn't have time constraints put on them.
  • That Video Games are art, but its both created by the consumer and the producers.
  • Like most things, the video game business is corrupt and needs reformation, but I don't know how we can do it.
  • Everything is equal: characters, plot, and locations. And all efforts should be put into those things to make them the best that they can be.


#2
Allan Schumacher

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That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.

#3
Allan Schumacher

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I'd start by asking developers like Valve how they do it.


Tell that to Blizzard Entertainment.


Blizzard and Valve have significant persistent revenues in the form of World of Warcraft and Steam. (and my best guess is that Steam makes is much, much more than what World of Warcraft makes too)

#4
Allan Schumacher

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sporeian wrote...

If only Bioware had some great MMO that they could work on to maintain that steady income.... oh wait....


I'm certainly hoping that TOR becomes an unmitigated runaway success for just this reason!


Valve doesn't seem to have any official plans to publish or even star
development of Half-Life ep. 3 anytime soon it seems. Aparently they
don't want to create it, or atleast give any statements until they know
what they want to do with it.

I'm not saying that you should be like Valve... not one bit, but Gabe is super awesome and you should definitely find some way to clone him.


As a huge fan of the Half-Life series, as well as Portal, Left 4 Dead, and whatever else comes out of their Midas-like hands, I'm a huge fan of Valve (I also played way too much Diablo 3 beta this weekend...).  But given Valve's release schedule, it really seems like Steam has become their primary focus.  Not that I blame them.


EDIT:  I agree that Gabe is awesome too!

Modifié par Allan Schumacher, 23 avril 2012 - 04:45 .


#5
Allan Schumacher

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I'm pretty sure Blizzard took their sweet time making games, even before WoW.


Actually, looking at their release schedule:

Warcraft II: 1995 (expansion 1996)
Diablo: 1996
Lost Vikings II: 1997
StarCraft: 1998 (Expansion 1998)
Diablo 2: 2000 (Expansion 2001)
Warcraft 3: 2002 (Expansion 2003)
World of Warcraft: 2004
Burning Crusade: 2007 (!!!)
WOTLK: 2008
StarCraft 2: 2010
Cataclysm: 2010
Diablo III: 2012

cant you just borrow money from your racecar driving dad?


:D

#6
Allan Schumacher

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sporeian wrote...

Allan Schumacher wrote...


I'm pretty sure Blizzard took their sweet time making games, even before WoW.


Actually, looking at their release schedule:

Warcraft II: 1995 (expansion 1996)
Diablo: 1996
Lost Vikings II: 1997
StarCraft: 1998 (Expansion 1998)
Diablo 2: 2000 (Expansion 2001)
Warcraft 3: 2002 (Expansion 2003)
World of Warcraft: 2004
Burning Crusade: 2007 (!!!)
WOTLK: 2008
StarCraft 2: 2010
Cataclysm: 2010
Diablo III: 2012


Diablo 2-3 difference: 11 years
Starcraft 1-2 difference: 12 years
About a 2 year difference for EXPANSION packs for WoW


You're making the assumption that work started on those sequels right after the originals were done, and that they weren't working on other projects in the mean time. 

Though my post was directly in response to someone that said that Blizzard always took their time delaying games, even before WoW.

#7
Allan Schumacher

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Kia Purity wrote...

Er, how is four years quick?

And to be fair, Valve doesn't exactly announce when a game's coming out until it's pretty much done. (I suspect they are working on HL3 currently due to the ongoing silence.)



My guess is that they adopted this in response to how they handled Team Fortress 2 originally.