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If The ME3 Controversy has taught me anything. Its This


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#26
sporeian

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Allan Schumacher wrote...


I'd start by asking developers like Valve how they do it.



Tell that to Blizzard Entertainment.


Blizzard and Valve have significant persistent revenues in the form of World of Warcraft and Steam. (and my best guess is that Steam makes is much, much more than what World of Warcraft makes too)



If only Bioware had some great MMO that they could work on to maintain that steady income.... oh wait....

#27
TheShadowWolf911

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That fans have more power 'cough'XenobladeTheLastStoryOperationRainfall'cough' then they realize, and certain game companies (Capcom, EA, Acitivision) should be more wary about certain decisions in the future, or there could be more fan backlash they could eventually drive them out of business due to angry fans not buying their products.

#28
Mathias

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Dean_the_Young wrote...

Mdoggy1214 wrote...

Allan Schumacher wrote...



That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


Tell that to Blizzard Entertainment.

Do you understand what enables Blizzard to make their release schedule?

In order to take a longer development schedule, you need a steady supply of cash to carry you through. Developers with longer schedules frequently have alternative cash-cow properties that can sustain them.


I'm pretty sure Blizzard took their sweet time making games, even before WoW.

#29
warrior256

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Allan Schumacher wrote...


That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


I don't think it is possible for a company to just throw some money at developers and say that they have as much time as they need to develop a game (unless they have a steady stream of income like Valve and Blizzard). For companies like Bioware, I think they should reduce time restraints so that they are not releasing major games in a series every two years, but we shouldn't expect for them to take five years to develop every game they make.

#30
WeAreLegionWTF

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I always assumed that blizzard exploited their very lax release dates as a sneaky form of marketing.

*free marketing at that.

Modifié par WeAreLegionWTF, 23 avril 2012 - 04:25 .


#31
sammysoso

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Allan Schumacher wrote...

That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


IMO, deadlines are needed so that the game doesn't become bloated.

Expand on what works and cut the extraneous stuff, so long as the deadline is within reason.

#32
lordofdogtown19

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I learned that i can never believe Casey Hudson anymore.

He doesn't have the melodic accent that Peter Molynuex has so I wont be roped into any false promises by Hudson

#33
Mathias

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To quote Shigeru Miyamoto: "A delayed game is eventually good. A bad game is bad forever"

There are some exceptions to that....Duke Nukem Forever.

#34
Torrible

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  • No matter what you do, if you anger fans, you are pretty much screwed. Even if you try to offer them concessions, there will still be a contingent of people who say that it is not good enough, and you can never hope to appease those people.
  • Fandoms are not loyal to the dev, they are loyal to the property.
  • To many people, video games are SERIOUS BUSINESS.
  • Ending are the most important thing in any franchise to the fans.  If the ending is not what people expect, people will rebel.
  • Even trolls can achieve something if they work together
    for a common goal .
  • Never promise fans a user-determined ending in a trilogy.
  • Many gamers have a deep seated distrust, and perhaps even hate, of gaming journalism. 

    Some of these points taken from the Escapist forums.


#35
ediskrad327

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lordofdogtown19 wrote...

I learned that i can never believe Casey Hudson anymore.

He doesn't have the melodic accent that Peter Molynuex has so I wont be roped into any false promises by Hudson

Canon Shepard here we go!

#36
King_Gabs

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Allan Schumacher wrote...

That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


Tell that to blizzard entertaiment. :D took them years to release new games but atleast its worth the wait.
well. there is guildwars2 and diablo 3 so yeah.. good luck with that bioware.

#37
sporeian

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ediskrad327 wrote...

lordofdogtown19 wrote...

I learned that i can never believe Casey Hudson anymore.

He doesn't have the melodic accent that Peter Molynuex has so I wont be roped into any false promises by Hudson

Canon Shepard here we go!


oh boy...... now we're F*CKED!

#38
Cadeym

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Allan Schumacher wrote...





That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


Valve doesn't seem to have any official plans to publish or even start the development of Half-Life ep. 3 anytime soon it seems. Aparently they don't want to create it, or atleast give any statements until they know what they want to do with it.

I'm not saying that you should be like Valve... not one bit, but Gabe is super awesome and you should definitely find some way to clone him.

Modifié par Mouseraider, 23 avril 2012 - 05:27 .


#39
Documental

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that people thought EA was worst than the banks which illegally repossess homes and destroyed the US economy, than phone companies who lock people into horrendous contracts, than the companies which ship their manufacturing to third-world countries where the conditions are horrific and those that cut down forests and pollute the atmosphere.

Yeah, that's the major sticking point in me having any respect for anyone who voted EA in that poll because if you did, you are a despicable human being.

Oh and that the ending wasn't as bad as made out to be when I played it.

#40
warrior256

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Torrible wrote...

  • No matter what you do, if you anger fans, you are pretty much screwed. Even if you try to offer them concessions, there will still be a contingent of people who say that it is not good enough, and you can never hope to appease those people.
  • Fandoms are not loyal to the dev, they are loyal to the property.
  • To many people, video games are SERIOUS BUSINESS.
  • Ending are the most important thing in any franchise to the fans.  If the ending is not what people expect, people will rebel.
  • Even trolls can achieve something if they work together
    for a common goal .
  • Never promise fans a user-determined ending in a trilogy.
  • Many gamers have a deep seated distrust, and perhaps even hate, of gaming journalism. 

    Some of these points taken from the Escapist forums.


[*]I learned that if you promise fans something and then turn around and give them something else instead, people WILL be angry. Then if you refuse to give them what they originally promissed and instead promise to add onto what they gave, people will not be happy.
[*]Fans tend to express loyalty to a series they have devoted hundreds of hours to. When the developer ruins this series, they tend to be irritated.
[*]No arguement with this comment. Some people do take this a bit too far.
[*]The ending is the last part of a trilogy. If it is bad then itwill reflect poorly on the trilogy as a whole. After all, as the last part of the series, it is the part that you remember best.
[*]Apparantly everyone who disagrees with you is a troll. I was under the impression that I just had a different opinion, but what do I know?
[*]Don't promise fans a user-determined ending to a trilogy if you do not actually intend to give them a user-determined ending to your trilogy.
[*]Gamers don't tend to trust scores from game journalists that had a major figure voice a character in the game. Surprising, I know.

#41
DilapidatedCat

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Mdoggy1214 wrote...

Dean_the_Young wrote...

Mdoggy1214 wrote...

Allan Schumacher wrote...



That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


Tell that to Blizzard Entertainment.

Do you understand what enables Blizzard to make their release schedule?

In order to take a longer development schedule, you need a steady supply of cash to carry you through. Developers with longer schedules frequently have alternative cash-cow properties that can sustain them.


I'm pretty sure Blizzard took their sweet time making games, even before WoW.


Yeah, but that was also back in the time where such time constraints weren't nearly  as prominent.

ME3 was guarenteed to generate a lot of coin though, it's why I'm perplexed at such time constraints being in effect. Had they left Bioware to fully develop the game in their own time, I suspect the rewards would've been so much more.
And it's not like Bioware doesn't have a reputation of excellent games in their history...

Regardless, I've gained a new level of respect for the term "Soon" when employed by Blizzard.

#42
Shaoken

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sporeian wrote...

Allan Schumacher wrote...



I'd start by asking developers like Valve how they do it.




Tell that to Blizzard Entertainment.


Blizzard and Valve have significant persistent revenues in the form of World of Warcraft and Steam. (and my best guess is that Steam makes is much, much more than what World of Warcraft makes too)



If only Bioware had some great MMO that they could work on to maintain that steady income.... oh wait....


You mean the game that cost hundreds of millions to make, was released after the initial deadline, and will have to pay for itself first before paying for another game?

#43
ShepnTali

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Mdoggy1214 wrote...

Allan Schumacher wrote...


That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


Tell that to Blizzard Entertainment.

Lol, well, I would like to think there's a happy medium. Somewhere between hare and tortoise.

#44
Allan Schumacher

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sporeian wrote...

If only Bioware had some great MMO that they could work on to maintain that steady income.... oh wait....


I'm certainly hoping that TOR becomes an unmitigated runaway success for just this reason!


Valve doesn't seem to have any official plans to publish or even star
development of Half-Life ep. 3 anytime soon it seems. Aparently they
don't want to create it, or atleast give any statements until they know
what they want to do with it.

I'm not saying that you should be like Valve... not one bit, but Gabe is super awesome and you should definitely find some way to clone him.


As a huge fan of the Half-Life series, as well as Portal, Left 4 Dead, and whatever else comes out of their Midas-like hands, I'm a huge fan of Valve (I also played way too much Diablo 3 beta this weekend...).  But given Valve's release schedule, it really seems like Steam has become their primary focus.  Not that I blame them.


EDIT:  I agree that Gabe is awesome too!

Modifié par Allan Schumacher, 23 avril 2012 - 04:45 .


#45
Danathon

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That fans think they know what they want but really don't and feel they deserve everything because they were the ones who put all the time and energy into something that nobody else could ever possibly replicate.

That the word fan is rapidly and consistently becoming a byword for narcissistic.

#46
Subject9x

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taught me to stop investing so much into game story, after all they're only video games. If the writers don't care for the story, why should I?

also, ME3 should have been given 3 years base, and roughly 6 months of leeway. Deadlines are necessary to keep people going yes, but not all projects need or can handle the same deadlines, churning out good AAA titles takes more than 2 yrs.

#47
Cadeym

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Also what about Dragon Age: Origins.. wasn't it in development for something like 5 years. Whatever happenend that made BioWare decide that they could make their games so much faster than before? Surely the developer team hasn't increased that much after joining up with EA.

#48
IdTheDemon

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Allan Schumacher wrote...

That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


It's always better to delay a game to ensure it meets the anticipation, especially if it has a mass following. It's either that or release a game that's unfinished and deal with the backlash.

Sometimes one delay isn't enough.

#49
The Spamming Troll

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Allan Schumacher wrote...

I'd start by asking developers like Valve how they do it.


Tell that to Blizzard Entertainment.


Blizzard and Valve have significant persistent revenues in the form of World of Warcraft and Steam. (and my best guess is that Steam makes is much, much more than what World of Warcraft makes too)


cant you just borrow money from your racecar driving dad?

#50
Swinns

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i learned 5 things

1. make the ending SATISFYING,
2. if you try to be "deep" with the ending make sure it makes sense and is logicly explained.
3. don't bunker down from bad pr, face it head on,
4. Explain Why you did what you did. be transparent, or at least opaque, create sympathy.

and most importantly

5.do right by your fans

Modifié par Swinns, 23 avril 2012 - 04:53 .