sporeian wrote...
- That Video Games shouldn't have time constraints put on them.
- That Video Games are art, but its both created by the consumer and the producers.
- Like most things, the video game business is corrupt and needs reformation, but I don't know how we can do it.
- Everything is equal: characters, plot, and locations. And all efforts should be put into those things to make them the best that they can be.
Don't agree with any of this.
Any project is always going to have time constraints, or at least it should. If it takes too long technology it is built on starts to age and will be put into a cycle of redoing everything. As a player I don't want to wait 3 years, let alone 7, for the next installment of a game. I would have forgotten what happened to the story in the meantime.
The amount of input from the consumer is limited imo. Sure feedback is very important, but that is more what went right and what went wrong for the next game. Your main issue here is the ending, this was 100% up to the writers to get right.
The ending of ME3 had nothing to do with corruptness. It had nothing to do with EA if that is what you are getting at. If EA had chosen the ending it would have been a safe, cliched, every body wins situation. This was Bioware, they just didn't get it right.
Not sure what your last point has to do with the ending. Yes those things, amongst others, are all important. Ultimately not everything is of exactly equal importance. The ending of ME3 was extremely important because it was wrapping up an entire trilogy. The worst thing about it was it didn't have the emotional payoff that the rest of that trilogy deserved.