Aller au contenu

Photo

If The ME3 Controversy has taught me anything. Its This


199 réponses à ce sujet

#151
Raltar

Raltar
  • Members
  • 862 messages

Meverix wrote...

Allan Schumacher wrote...

That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.

I'd start by asking developers like Valve how they do it.




They created Steam and take a percentage of sales from other companies games sold on Steam.  Valve doesn't make video games anymore, didn't you get the memo?

#152
palker

palker
  • Members
  • 454 messages

Allan Schumacher wrote...

That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


I sugggest you take alook at Valve and their games. One example would be TF2
from Valve Time 
"Soon" (1998), way before 2005October 10, 2007Release of Team Fortress 2

#153
Flextt

Flextt
  • Members
  • 703 messages

Allan Schumacher wrote...

I'm pretty sure Blizzard took their sweet time making games, even before WoW.


Actually, looking at their release schedule:

Warcraft II: 1995 (expansion 1996)
Diablo: 1996
Lost Vikings II: 1997
StarCraft: 1998 (Expansion 1998)
Diablo 2: 2000 (Expansion 2001)
Warcraft 3: 2002 (Expansion 2003)
World of Warcraft: 2004
Burning Crusade: 2007 (!!!)
WOTLK: 2008
StarCraft 2: 2010
Cataclysm: 2010
Diablo III: 2012



If someone else hasn't pointed it out already:
Diablo I, II and LoD were developed by Blizzard North. While I don't know about early Blizzard, they maintain at least 3 different development teams and have 8 times the employees Bioware has at their disposal (if we assume the relative amounts of developers per employee is the same).
edit: Blizzard North continued to work on D III till 2005.

It is also fair to say, that while WotLK was a widespread success and WoW peaked during its run, the perceived quality of WoW took a nosedive in late WotLK and ever since Cataclysm, subscriptions are decreasing. They might have released it very early, but it took them 5 months to release Ulduar and that is considering, that about 75% of the raid content in WotLK's first raid tier was recycled AND easy. So maybe it can serve as a tale to postpone a release when appropiate.

Modifié par Flextt, 23 avril 2012 - 12:00 .


#154
Laurencio

Laurencio
  • Members
  • 968 messages

fchopin wrote...

Allan Schumacher wrote...


That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.



I believe there should be time constrains but they should be realistic so developers have enough time to do what is required.
 
If some things are not complete then try and do them after the game is out for free if possible or in to a DLC if lots of time is required.


That would be wonderful, but where exactly would you find the money for it? In my experience people don't tend to work unless they are promised a paycheck.

#155
-Area51-Silent

-Area51-Silent
  • Members
  • 678 messages

Allan Schumacher wrote...


I'd start by asking developers like Valve how they do it.



Tell that to Blizzard Entertainment.


Blizzard and Valve have significant persistent revenues in the form of World of Warcraft and Steam. (and my best guess is that Steam makes is much, much more than what World of Warcraft makes too)



This is such a true statement. This is also why (I believe) ME1 was able to be crafted the way it was. ME1 had all the time in the world, considering how much $$ Microsoft brings in from its other sectors. Sadly companies like EA, Activision etc..have a single revenue stream, video games! while Activision has the power of Blizzard's WoW, EA is still developing the brand of SWTOR!

I am not sticking up for the company, but just making true statements. I think SWTOR was a great concept but they'd have done better to use Mass Effect or Jade Empire! why? because those are original IP's and the original (and developed) IP that Blizzard uses is something that worked so very well..but oh well!

I do still think that games should not be constrained though! and I also think that a decent release schedule of non-RPG titles that generates revenue should be planned around massive releases! but thats the business strategiest in me talking :-)

#156
ediskrad327

ediskrad327
  • Members
  • 4 031 messages

karek wrote...

Shaoken wrote...

karek wrote...

Shaoken wrote...

Vasparian wrote...

Allan Schumacher wrote...



That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


You ask blizzard and rockstar how they release such kick ass games and don't  fall back on TIME CONSTRAINTS.. They just relesae when ready. 


Blizzard has WoW to pay the bills. Rockstar I have no clue of.

The end result is that in order to avoid time constraints you have to have a consistant source of income to keep the company in business. You litterally have to be able to afford to take your time.

That's not quite true considering WoW has some of the most active and one of the largest dedicated development teams out there. The way you get around worrying about time constraints is by not blowing your budget on high profile voice actors and instead spending that time on actually quality producing aspects of the game like, I don't know, writing so you aren't missing something a important as the conclusion to your game on the first announced release date.

As for Rockstar, same reasoning, they make games that sell by spending time and budget actually developing their games. It's one of those wonderful practical things you usually find in studios that make profitable games that are generally liked, common sense priorities.


So they [Bioware] screwed themself over in 2 by casting Big names?

Also even then, EA set the deadline and were apparantly not going to budge on the first one, which limited what Bioware could do with the ending (or so I heard).

But I guess your point is split between Bioware and EA, since Blizzard and Rockstar last time I checked control the budget themselves but also determine how to use it.

http://en.wikipedia....ries_characters 

So yes, more than a little considering after 2 they doubled the VO time budget. Also, as far as Bioware and EA, no, the point is not split at all, they're one linear company with a specific creative team given a reasonable starting budget, and in the case of this game in particular a pretty massive one. As they're owned by their own production company they actually have MORE wiggle room with production timetables than they otherwisewould and guaranteed market entry at that and EA has MORE incentive to pay for high profile advertisment than companies like Rockstar or Blizzard(notice how Activision notably doesn't do this for them except on WoW) who can't guarantee release timelines until they know they can meet them. Diablo 3 is just one example of this, it was announced as definitely coming out on the same day ME3 was but Blizzard can't risk ME3's shifting release dates.



i find it Hilarious that in That Link Marauder Shields is a main character LOL

#157
outlaw1109

outlaw1109
  • Members
  • 495 messages
I still don't understand what dev time has to do with the me3 "controversy".

The controversy is about the endings.

BioWare has said that they stand by their artistic vision.

Meaning, more dev time would have produced the same result. Other parts of the game would have been more epic and many people would still be disappointed by the ending. Sure, the ending felt rushed and bland, but that's the ending they wanted so they could pave the way for the ME mmo...

#158
Elite Midget

Elite Midget
  • Members
  • 4 193 messages

Allan Schumacher wrote...


That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


Work at Blizzard.Posted Image

#159
Shaoken

Shaoken
  • Members
  • 706 messages

outlaw1109 wrote...

I still don't understand what dev time has to do with the me3 "controversy".

The controversy is about the endings.

BioWare has said that they stand by their artistic vision.

Meaning, more dev time would have produced the same result. Other parts of the game would have been more epic and many people would still be disappointed by the ending. Sure, the ending felt rushed and bland, but that's the ending they wanted so they could pave the way for the ME mmo...


Citation needed; no MMO has been annoucned and it would be stupid to spend more time and effort on an Mass Effect MMO when another Bioware team has already made an MMO that's still running. They'd be competeeing with themselves.

Also, Bioware is not going to badmouth the people who write their checks, but according to several sources the ending we got was a product of time and budget restrictions imposed by EA.

#160
Shaoken

Shaoken
  • Members
  • 706 messages

Elite Midget wrote...

Allan Schumacher wrote...




That Video Games shouldn't have time constraints put on them.


That's an ideal, but I'm curious how you would reconcile it with the demands of reality.


Work at Blizzard.Posted Image


So basically have WoW money behind you so you don't have to worry about paying the bills?

#161
Laurencio

Laurencio
  • Members
  • 968 messages

-Area51-Silent wrote...

Allan Schumacher wrote...


I'd start by asking developers like Valve how they do it.



Tell that to Blizzard Entertainment.


Blizzard and Valve have significant persistent revenues in the form of World of Warcraft and Steam. (and my best guess is that Steam makes is much, much more than what World of Warcraft makes too)



This is such a true statement. This is also why (I believe) ME1 was able to be crafted the way it was. ME1 had all the time in the world, considering how much $$ Microsoft brings in from its other sectors. Sadly companies like EA, Activision etc..have a single revenue stream, video games! while Activision has the power of Blizzard's WoW, EA is still developing the brand of SWTOR!

I am not sticking up for the company, but just making true statements. I think SWTOR was a great concept but they'd have done better to use Mass Effect or Jade Empire! why? because those are original IP's and the original (and developed) IP that Blizzard uses is something that worked so very well..but oh well!

I do still think that games should not be constrained though! and I also think that a decent release schedule of non-RPG titles that generates revenue should be planned around massive releases! but thats the business strategiest in me talking :-)


Star Wars is a far bigger market than Mass Effect or Jade Empire. It's a universe and "atmopshere" that has built itself a reputation and gained new fans for over 30 years. It rivals any fanbase out there, including the Trekkies, who I might add have been largely screwed over by poor games. If you can get it right, there's more money in a Star Wars MMO than in anything else, aside from maybe a great Star Trek MMO.

Modifié par Laurencio, 23 avril 2012 - 01:01 .


#162
outlaw1109

outlaw1109
  • Members
  • 495 messages

Shaoken wrote...

outlaw1109 wrote...

...
snip


Citation needed; no MMO has been annoucned and it would be stupid to spend more time and effort on an Mass Effect MMO when another Bioware team has already made an MMO that's still running. They'd be competeeing with themselves.

Also, Bioware is not going to badmouth the people who write their checks, but according to several sources the ending we got was a product of time and budget restrictions imposed by EA.



Not announced, but rumored.  I couldn't remember where I read it, but a brief google search turned this up:  click here.

#163
Dendio1

Dendio1
  • Members
  • 4 804 messages

Laurencio wrote...

-Area51-Silent wrote...

Allan Schumacher wrote...


I'd start by asking developers like Valve how they do it.



Tell that to Blizzard Entertainment.


Blizzard and Valve have significant persistent revenues in the form of World of Warcraft and Steam. (and my best guess is that Steam makes is much, much more than what World of Warcraft makes too)



This is such a true statement. This is also why (I believe) ME1 was able to be crafted the way it was. ME1 had all the time in the world, considering how much $$ Microsoft brings in from its other sectors. Sadly companies like EA, Activision etc..have a single revenue stream, video games! while Activision has the power of Blizzard's WoW, EA is still developing the brand of SWTOR!

I am not sticking up for the company, but just making true statements. I think SWTOR was a great concept but they'd have done better to use Mass Effect or Jade Empire! why? because those are original IP's and the original (and developed) IP that Blizzard uses is something that worked so very well..but oh well!

I do still think that games should not be constrained though! and I also think that a decent release schedule of non-RPG titles that generates revenue should be planned around massive releases! but thats the business strategiest in me talking :-)


Star Wars is a far bigger market than Mass Effect or Jade Empire. It's a universe and "atmopshere" that has built itself a reputation and gained new fans for over 30 years. It rivals any fanbase out there, including the Trekkies, who I might add have been largely screwed over by poor games. If you can get it right, there's more money in a Star Wars MMO than in anything else, aside from maybe a great Star Trek MMO.


Star wars is far more main stream than star trek. Still, even star wars is starting to fade as a brand in todays youth.

#164
Shaoken

Shaoken
  • Members
  • 706 messages

outlaw1109 wrote...

Shaoken wrote...

outlaw1109 wrote...

...
snip


Citation needed; no MMO has been annoucned and it would be stupid to spend more time and effort on an Mass Effect MMO when another Bioware team has already made an MMO that's still running. They'd be competeeing with themselves.

Also, Bioware is not going to badmouth the people who write their checks, but according to several sources the ending we got was a product of time and budget restrictions imposed by EA.



Not announced, but rumored.  I couldn't remember where I read it, but a brief google search turned this up:  click here.


Rumours aren't exactly the most credible of sources. It also doesn't explain why Bioware would launch a second MMO, taking money away from The Old Republic.

Not to mention that your orginal post stated that the purpose of the endings was to set up the MMO, but it's three mutally exclusive endings that can't co-exist. So it's hard to see how it would set up such a MMO when there are so many variables it's not funny.

#165
Dendio1

Dendio1
  • Members
  • 4 804 messages
All you people trashing TOR need to support it for a better mass effect. TOR money means they can give more dev time to Mass effect and dragon age

#166
outlaw1109

outlaw1109
  • Members
  • 495 messages
Red green and blue can't coexist!

I disagree.

In one way or another shepard dies, or is very near to it, the relays/citadel are destroyed and the Reaper threat is gone. All other variables could simply be wiped away by IDK, 100 years passing?

#167
Shaoken

Shaoken
  • Members
  • 706 messages

outlaw1109 wrote...

Red green and blue can't coexist!

I disagree.

In one way or another shepard dies, or is very near to it, the relays/citadel are destroyed and the Reaper threat is gone. All other variables could simply be wiped away by IDK, 100 years passing?


The relays are around in the control ending, you can sabotage the genophage which after 100 years would leave most of the Krogan dead, you can see to the complete destruction of ether the Geth or the Quarians, synthesis has made all life a combination of synthettic and organics, the Rachni may or may not be alive.

Those are just the examples off the top of my head that can't be wiped away or mitigated. Several races dead or depleted, the relay network may or may not exist, life may r may not have green eyes that glow, etc.

#168
spychi

spychi
  • Members
  • 282 messages

Flextt wrote...

Allan Schumacher wrote...

I'm pretty sure Blizzard took their sweet time making games, even before 




It is also fair to say, that while WotLK was a widespread success

It was a success because people trusted blizzard to deliver an awesome game. It was nothing much than a failure in terms of quality but success in sales.
Just because the game sales well doesn't mean it's good or great or even awesome.
Another example Call of Duty games, those did end up after the 4th one.
Should have released them as patches to the original one cause those games didn't bring anything new.

#169
Dendio1

Dendio1
  • Members
  • 4 804 messages

spychi wrote...

Flextt wrote...

Allan Schumacher wrote...

I'm pretty sure Blizzard took their sweet time making games, even before 




It is also fair to say, that while WotLK was a widespread success

It was a success because people trusted blizzard to deliver an awesome game. It was nothing much than a failure in terms of quality but success in sales.
Just because the game sales well doesn't mean it's good or great or even awesome.
Another example Call of Duty games, those did end up after the 4th one.
Should have released them as patches to the original one cause those games didn't bring anything new.


Strong Opinions. Having played Wotlk, I can say that It was my favorite expansion for many reasons.
Also I haven't played every call of duty game, so the formula is still fresh to me.

Modifié par Dendio1, 23 avril 2012 - 01:28 .


#170
spychi

spychi
  • Members
  • 282 messages

Shaoken wrote...

outlaw1109 wrote...

Red green and blue can't coexist!

I disagree.

In one way or another shepard dies, or is very near to it, the relays/citadel are destroyed and the Reaper threat is gone. All other variables could simply be wiped away by IDK, 100 years passing?


The relays are around in the control ending, you can sabotage the genophage which after 100 years would leave most of the Krogan dead, you can see to the complete destruction of ether the Geth or the Quarians, synthesis has made all life a combination of synthettic and organics, the Rachni may or may not be alive.

Those are just the examples off the top of my head that can't be wiped away or mitigated. Several races dead or depleted, the relay network may or may not exist, life may r may not have green eyes that glow, etc.

No they are not the relays are destroyed regardless of your choic, even the godchild says it.
See you have nothing more than false facts and bad knowledge .

#171
Shaoken

Shaoken
  • Members
  • 706 messages

spychi wrote...

Shaoken wrote...

outlaw1109 wrote...

Red green and blue can't coexist!

I disagree.

In one way or another shepard dies, or is very near to it, the relays/citadel are destroyed and the Reaper threat is gone. All other variables could simply be wiped away by IDK, 100 years passing?


The relays are around in the control ending, you can sabotage the genophage which after 100 years would leave most of the Krogan dead, you can see to the complete destruction of ether the Geth or the Quarians, synthesis has made all life a combination of synthettic and organics, the Rachni may or may not be alive.

Those are just the examples off the top of my head that can't be wiped away or mitigated. Several races dead or depleted, the relay network may or may not exist, life may r may not have green eyes that glow, etc.

No they are not the relays are destroyed regardless of your choic, even the godchild says it.
See you have nothing more than false facts and bad knowledge .


Err, no. starchild says the relays will be gone after his big speach without directing it, but in the destroy and synthesis endings we see the relays exploding into pieces.

The control ending cuts that part out, along with the destruction of the citadel, as proven when that helpful youtuber made a video showing how all the endings used the same animations, the blue ones don't show the relays destruction.

So, what was that about false facts?

#172
spychi

spychi
  • Members
  • 282 messages
Dude every time you talk with the godchild about the choices you have he says that the relays will be destroyed, only the citadel will prevail if you pick the control ending

#173
chammie

chammie
  • Members
  • 34 messages
That there should be some sort of user acceptance testing to the product delivered. Honestly I am not sure if this exists for video games but it is critical when we delivery business software. You want to make sure that you have delivered to customers expectations and that you have got the solution correct. In the world of an interactive software product especially one like Mass Effect user acceptance should be part of the development process in order to avoid these types of reactions. Just my thoughts on this one.

#174
Shaoken

Shaoken
  • Members
  • 706 messages

spychi wrote...

Dude every time you talk with the godchild about the choices you have he says that the relays will be destroyed, only the citadel will prevail if you pick the control ending


Yet i the ending scene the part where the relays break apart is clearly absent from it, as proven by all six endng scenes being compared to each other.

#175
kingscawt

kingscawt
  • Members
  • 135 messages

Documental wrote...

that people thought EA was worst than the banks which illegally repossess homes and destroyed the US economy, than phone companies who lock people into horrendous contracts, than the companies which ship their manufacturing to third-world countries where the conditions are horrific and those that cut down forests and pollute the atmosphere.

Yeah, that's the major sticking point in me having any respect for anyone who voted EA in that poll because if you did, you are a despicable human being.


What he said.