the_one_54321 wrote...
I need a numerical progression reward. Stat progression is part of why I play these games.
Sorry the_one do not know what that means. (Dutch you know)
Guest_sjpelkessjpeler_*
the_one_54321 wrote...
I need a numerical progression reward. Stat progression is part of why I play these games.
I've said for awhile not that they need to remove combat XP altogether and only give XP when you complete quest objectives. Then they can go back to giving us ways to complete quests that don't involve mass slaughter.BobSmith101 wrote...
Maria Caliban wrote...
You could simply not give XP for sidequests.
That does not make sense though. If you get XP for killing stuff in general, to not get any while on a sidequest would be seen as a bug.
Likewise if some quests give rewards and some don't it's not going to make much sense.
It might feel weird. You could do what I've done in my PnP groups: get rid of side quests altogether and simply generate a great deal of ambient content.sjpelkessjpeler wrote...
Maria Caliban wrote...
You could simply not give XP for sidequests.
If the side quest would involve fighting enemies and not searching for something/someone that doesn't need for you to fight it would feel wierd if no EXP would be given.
But that's just me.
Modifié par Maria Caliban, 23 avril 2012 - 05:31 .
Maria Caliban wrote...
I've said for awhile not that they need to remove combat XP altogether and only give XP when you complete quest objectives. Then they can go back to giving us ways to complete quests that don't involve mass slaughter.
Recieve experience points, gain levels, develop character abilities by spending attribute points, choosing new abilities, etc.sjpelkessjpeler wrote...
Sorry the_one do not know what that means. (Dutch you know)the_one_54321 wrote...
I need a numerical progression reward. Stat progression is part of why I play these games.
Modifié par paul165, 23 avril 2012 - 05:35 .
the_one_54321 wrote...
The way is to make sure that a character that experiences the minimal progression along the critical path is still capable of completing the game.Allan Schumacher wrote...
At it's core though, what I'm saying is that without level scaling, we still need to be mindful of the game experience of those that tend to only do the crit path because they like the stories we present.
This can be accomplished by managing the progressive challenge level and available EXP rewards along the critical path. Another method is the inclusion of "story mode." Wherein a player chooses the easy mode and can complete the game with relative ease, only traversing the critical path. Or, also do the side quests and kick the crap out of the critical path.
It's possible this could provide an even greater range of difficulty options as a result of player style.
sjpelkessjpeler wrote...
(Dutch you know)
It's a trade. You lose some freedom, but I think the gains are well worth it in terms of the progression of the game experience. It creates an entirely different feel to the difficulty curve.Zexiv wrote...
Upon leaving lothering you could travel to the Mage Tower, Orzammar, RedCliff, Denerim, or the Elves. Feeling locked into only one choice due to level range would be a bit of a drawback since based on previous playthroughs or Charecter Origin you might want to take a path other than the expected norm. Maybe the game could check PC level from last main plot quest and then implement a challenge level for the side quests in the area.
Modifié par Zexiv, 23 avril 2012 - 05:44 .
Tigerman123 wrote...
I can't really see how you can deny that levelling up makes the game easier; try beating the prologue ogre on nightmare, or in fact much of the rest of act one and you'll see that the game becomes progressively less challenging
Modifié par MichaelStuart, 23 avril 2012 - 05:44 .
If you implement gating, through prohibitively powered enemies in progressive areas, you can mostly avoid this.Zexiv wrote...
Well in theory you could then power level the challenge rating system by skipping and partaking lower level areas later and then have lower level quest lines feel grossly under powered. (Saving Redcliff for second from last for example)
Modifié par Zexiv, 23 avril 2012 - 05:55 .
Zexiv wrote...
I think I'd have to play it with the gating to see if I really thought it brought more to the game than the current system.
There's a reason why I think the original BG is the best thing BioWare has made.Allan Schumacher wrote...
That requires a much more open world than one that exists in DAO or DA2 (or even older BioWare games..... probably the closest thing is the original BG).
Being able to make the game a total cakewalk is, I think, an important option. The characters should grow more powerful, and that means that they can grow more powerful than their opponents.Which is fine and I can understand that. But does that mean you're okay with the game being a total cakewalk if the player does a ton of sidequest content before hitting Orzammar, compared to those that just do the major plot points?
Modifié par Sylvius the Mad, 23 avril 2012 - 06:00 .
Guest_sjpelkessjpeler_*
the_one_54321 wrote...
Recieve experience points, gain levels, develop character abilities by spending attribute points, choosing new abilities, etc.sjpelkessjpeler wrote...
Sorry the_one do not know what that means. (Dutch you know)the_one_54321 wrote...
I need a numerical progression reward. Stat progression is part of why I play these games.
Managing character development using numbers and statistics, which result from numerical rewards in the form of EXP.
Guest_sjpelkessjpeler_*
Maria Caliban wrote...
sjpelkessjpeler wrote...
(Dutch you know)
'Sjpelkessjpeler' was my first clue you were no Anglo. What does it mean?
If you're looking to just explore alternative mechanics, I highly recommend playing through FFXII. You may not like the story style or progression at all, but the level design, world design, and combat and progression design are just phenomenal. Very comparable to DA:O, in how characters are freely customizable in combat roles, and the tactics system.Zexiv wrote...
Nope I think the last final fantasy game my wife was playing was around 10 and was on the PS3. For PC rpg games: (DA:2, DA:0, NWN2, NWN, Diablo2, Diablo) MMOs: Asheron's Call, Asheron's Call2, Dark age of Camelot, and DDO. Lately I've found MMO's to be too much of a time sink now that I have children.
The problem with Attributes when it's designed like DA2 is that it gives an imo bad illusion that you are progressing your character when you are actually standing still.Allan Schumacher wrote...
I know we're evaluating stuff like this going forward. I can't say much more than that though
Although I think the idea is that, as you get more powerful, your versatility opens up. You unlock abilities deeper into trees which are often quite powerful, and in many cases are direct upgrades to already existing abilities.
Part of the challenge of games with non-essential content is providing balance for those that do every little quest and those that prefer to follow only the main story. I find myself leaning towards making the more difficult content off the crit path for this reason.
Games like BG and KOTOR used level caps, which I know is a huge disappointment for a lot of players because once you hit the cap you're effectively heavily restricted for any more player progression, and I think a lot of what draws people to RPGs is the idea of player progression.
Modifié par byzantine horse, 23 avril 2012 - 06:30 .
Maria Caliban wrote...
I don't do sidequests to develop levels. I do sidequests because they interest me and I'm a completionist. Having large parts of the main questline become too easy because I've leveled passed the difficulty curve isn't a reward. It's boring. It's a punishment.the_one_54321 wrote...
Also, why are people concerned about overpowering a character by spending extra time developing levels? Having a character that kicks butt is a reward for spending extra time.
Guest_sjpelkessjpeler_*
the_one_54321 wrote...
If you're looking to just explore alternative mechanics, I highly recommend playing through FFXII. You may not like the story style or progression at all, but the level design, world design, and combat and progression design are just phenomenal. Very comparable to DA:O, in how characters are freely customizable in combat roles, and the tactics system.Zexiv wrote...
Nope I think the last final fantasy game my wife was playing was around 10 and was on the PS3. For PC rpg games: (DA:2, DA:0, NWN2, NWN, Diablo2, Diablo) MMOs: Asheron's Call, Asheron's Call2, Dark age of Camelot, and DDO. Lately I've found MMO's to be too much of a time sink now that I have children.
That's how it works on PnP: XP is given not for wanton slaughter, but for quest completion. (save for D&D, but that's more because of its heritage than because its merits as a mechanic).Maria Caliban wrote...
I've said for awhile not that they need to remove combat XP altogether and only give XP when you complete quest objectives. Then they can go back to giving us ways to complete quests that don't involve mass slaughter.
That's what sidequests ought to be: Fleshing out the world for those who want to explore it more deeply.Maria Caliban wrote...
It might feel weird. You could do what I've done in my PnP groups: get rid of side quests altogether and simply generate a great deal of ambient content.
fchopin wrote...
Maria Caliban wrote...
I don't do sidequests to develop levels. I do sidequests because they interest me and I'm a completionist. Having large parts of the main questline become too easy because I've leveled passed the difficulty curve isn't a reward. It's boring. It's a punishment.the_one_54321 wrote...
Also, why are people concerned about overpowering a character by spending extra time developing levels? Having a character that kicks butt is a reward for spending extra time.
Why? You don't have to do the side quests for the experience you can do them because you like them so it should not matter to you if other people enjoy getting experience points.
As long as you can do the main story quests without requiring the experience points from side quests it should not be a problem for you.