MichaelStuart wrote...
I rather just have all the skills as soon as I pick my class.
I dislike any game that limits me in the begin.
I could get behind this idea, if and only if the abilities started out in an "infant" form that could all be grown and advanced with more skill points and become more varied. For instance, it doesn't really make sense that I would have access to the Primal Skill Tree as a mage and know how to cast cold spells on level one, but not know how to cast fire and lightning spells until, say, level 6 just because I didn't choose those skills until later.
Any mage that has undergone any training knows how to cast an ice spell just as much as they woudl know a fire one. Its just a matter of deciding which spell type you'd like to become more adept in.
For instace, I think we should start out with the lowest level skills or spells of every tree as soon as it is unlocked. Then as we spend more skills to unlock things further down that branch, they become more powerful and varied.
As is, DA2 trees really only reward players starting out who focus exclusively on a certain set of skills. I picked an ice spell attack my first level. Now with my next skill point, should I choose a more powerful ice spell, or a beginner fire spell? The answer is pretty simple (except for the level limitations for when you can choose skills, which I can respect, but the concept is still the same - I'd like a suite of beginnign level skills and powers to build off of, rather than not having any of these skills as an option until I've spread my skill points all over the various trees.
It would be a great way to see from the beginning if various skill trees would be beneficial to your play type without having to invest large amounts of levels and skills into them and risk leveling yourself into a corner with a poor build because you were experimenting.