i'm playing a lvl 9-ish human ranger. i have alistair, leilana and morrigan in my party, and a wolf (which does not stay with me in transition areas). (hello dark alley thugs in denerim. my my, there's five of us and about 15 of you. hardly a battle in our favor, but wait 'til you see my wolfy. oops, where is he?) i just got to denerim after finishing all those quests in redcliffe. at this point, i am really, really getting tired of all the swarms of enemies the game throws at you. the combat in this game feels a lot like icewind dale ii, at least to me. "party of adventurers goes on a daring quest to save the world; therefore, stop them by throwing lots of enemies, cast a lot of disabling spells, cast a lot of damage-dealing spells, throw goblin archers, goblin worg riders, orc shamans, goblin sorcerers and what-have-yous in the mix. (replace goblins and orcs with genlocks and hurlocks). there's the challenge in the game.
pray tell me now, is this going to be like this until the game ends? if it is going to be like this, i will stop playing now. the start of the game was tolerable: hit and run, pulling/sniping tactics works fine. check.
as the game progresses (i've clocked in at about 12 hrs of gameplay), however, i'm beginning to adopt other "tactics", which is fine by me. but the sheer number of enemies in this game is overwhelming. i do not mind a challenge. for example, the fight with the ogre at the top of the ishal tower is really, really fun and challenging. that is the kind of a battle i would love to do over and over again. i wouldn't mind having my characters killed to a dangerous foe like that, but getting to him stood a ridiculous number of enemies that i have to defeat. at that point, it was tolerable.
forward to denerim and its infamous back alleys. oh my word! enemies galore. not to mention those damn archers. how i wish my archers (my character and leilana) could dish out as much damage as those enemy archers can. so okay, after countless reloads (and waiting for the cooldown on my summon wolf) and deaths after, i finally beat them. whew! (wipes sweat on forehead) this is beginning to be tougher than icewind dale ii. which made me think, the fight in the back/dark alleys of denerim are tougher than the fight with the lost followers in iwd ii. anyway, onwards to another quest, this time involving mages. now again, i wouldn't mind a battle with enemy mages. i've had countless memorable battles with them in rpg's (baldur's gate, nwnx, etc.). but this particular quest in denerim made me stop playing the game and ponder hard on whether i should continue. there's just too many of them and their cohorts. there's a mage and fighters in the first hallway, another group in a room, another waiting for you in a trapped hallway, and a much larger group in a much larger room. and like what i indicated on the subject, this is getting tiresome.
and if you guys care to know, i did not get this feeling when i played neverwinter nights 2 and mask of the betrayer. now those games i truly enjoyed playing from beginning to end, especially motb. i lost track anymore of how many times i replayed them. both didn't give me the tedium i am experiencing right now. instead, what they gave me were good storylines, (especially, again, motb), a very enjoyable cast of companions whom i've all grown to love in the course of the campaigns. (yes, even grobnar i love to have around
but in dao, how can i feel the same for my companions when they die so often (along with my char) in battle? for example, i'm building alistair to be a tank. i've invested all the shield skills i can, yet after a few rounds in battle (and lot of arrows), he's dead meat. i do not know if i've built him correctly, or it's just the sheer number of enemies ganging up on my party. i'm guessing it could be the latter. i've tinkered around with tactics, but for the most part, i just manually take over each char. same result: dead party.
this is getting to be a long post. enough said for now.





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