i play on the pc.
what's l2p?
i don't play on the console, so no demon's soul for me. i am not a sado-masochist, so i am not on the hunt for games that break my mouse and keyboard. i just want to enjoy a good, solidly-written, well-balanced game. my main issue in dao is that i found some of the fights to be extremely difficult, and that they were beginning to be repetitive from my own gameplay experience. i do not want to die and reload a hundred times just to move forward with the story. if that is how you want to play this game, so be it. if i want that kind of a gaming experience, i can just load up uber occult mod or xmax difficulty in titan quest, or play hell diablo with a bash barbarian, or a flame trapper in very hard-hardcore in torchlight.
no, dao is a game that i want to immerse myself with, and not be absorbed in difficult combat after difficult combat after difficult combat so much so that it feels like i am slogging through it already at this early part of the game. true, you need strategy in this game. i give you that. it's not like i rush and bash each monster in this game until they all fall down and die. i do use the tactics mode, i use items, i pause the game, but some encounters are just so difficult that it borders on frustrating. and they seem to be repetitive. i do not want an insta-death weapon or spell; i just want a well-balanced game. and dao is not...yet anyway.
anyway, the latest patch i hope addresses this squarely. even the developers have already acknowledged that the scaling in some areas were not as intended to be. i hope you do, too. it is all in the interest of game balance. otherwise, we'd all be playing mages.