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Is ME3 proof that BioWare can make good games under EA?


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#226
Ixalmaris

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Dude_in_the_Room wrote...

PDesign wrote...

string3r wrote...

Olueq wrote...

ME3 isnt even that good. Its incredibly short, the questing is a joke, the plot is a joke, and the ending is a joke.


Took me around 37 hours on my first playthrough. How is that short.


Image IPB


I'm not justifying that but in defense....the fetch quests in ME3 aren't exactly difficult.  You scan a planet then go back to the Citidel.  There can be more of them when it's so simple.  Besides it isn't how many there are that counts, it's how long and in depth they are. 


Read that paragraph again and think about it...

#227
AlanC9

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PDesign wrote...

string3r wrote...

Olueq wrote...

ME3 isnt even that good. Its incredibly short, the questing is a joke, the plot is a joke, and the ending is a joke.


Took me around 37 hours on my first playthrough. How is that short.


How is that graph a response to the question? Raw numbers of missions don't have anything to do with how big the game is.

Edit: Oh, I see. It was a response to the question you wanted to be asked rather than the actual question.

And as I mentioned the last time I saw that graphic, the quest categories used there aren't very useful.

Edit: took the picture out. We don't need it twice on the page.

Modifié par AlanC9, 24 avril 2012 - 08:03 .


#228
Dude_in_the_Room

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abaris wrote...

Dude_in_the_Room wrote...


I'm not justifying that but in defense....the fetch quests in ME3 aren't exactly difficult. You scan a planet then go back to the Citidel. There can be more of them when it's so simple. Besides it isn't how many there are that counts, it's how long and in depth they are.


Yeah, but that's kind of boring, isn't it. It's just the return of planet scanning in disguise. I actually liked planet scanning in ME2 - after having three of four beers it could get quite entertaining really.


This is an accurate statement.

Ixalmaris wrote...

Dude_in_the_Room wrote...

PDesign wrote...

string3r wrote...

Olueq wrote...

ME3 isnt even that good. Its incredibly short, the questing is a joke, the plot is a joke, and the ending is a joke.


Took me around 37 hours on my first playthrough. How is that short.


Image IPB


I'm not justifying that but in defense....the fetch quests in ME3 aren't exactly difficult.  You scan a planet then go back to the Citidel.  There can be more of them when it's so simple.  Besides it isn't how many there are that counts, it's how long and in depth they are. 


Read that paragraph again and think about it...


Well.....thats a good point, lol.  But I wasn't really talking about the fetch quests.  Only that there might not be as many other quests but that they might be more meaningful blah blah.

But you're right.....that is an awful lot of quests for doing almost nothing.

#229
AlanC9

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Dude_in_the_Room wrote...

But you're right.....that is an awful lot of quests for doing almost nothing.


Sure. 2/3 of them aren't even technically "fetch" quest, since you aren't asked to go fetch anything.

Which proves..... what? I still don't see what the number of a type of quest has to do with anything. ME3's as long as it was going to be, as long as or longer than the other games. Would it be a better game if more playing time was diverted to sidequests?

Modifié par AlanC9, 24 avril 2012 - 08:23 .


#230
abaris

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AlanC9 wrote...

Which proves..... what? I still don't see what the number of a type of quest has to do with anything. ME3's as long as it was going to be, as long as or longer than the other games. Would it be a better game if more playing time was diverted to sidequests?


I'm not entirely sure if you're looking for a real answer, since you're always playing defence these days. But in my opinion it would be, divert developers attention from next to useless fetch quests to actual quests. Be they main quests or fleshed out side quests.

#231
AlanC9

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(Funny; I thought the knock on me is that I'm constantly attacking people)

Really, abaris? The fetch quests are almost free in terms of dev time. How many main quests or big sidequests (like Volus Ambassador) could you get by removing lots of them, even all of them?

If you want them gone because you don't like them that's one thing (that's why I wanted planetary exploration gone from ME1), but thinking you'd get much by removing them is a fantasy.

Modifié par AlanC9, 24 avril 2012 - 08:36 .


#232
Chewin

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BW's capability in good plots / storylines have atleast degraded.

#233
XTR3M3

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honestly, I could have lived with the rest of the problems with ME3 if the end didn't suck so bad. I was REALLY into the story until they foisted that deus ex crap on us out of the blue. Yes they can still tell good stories. Deviating wildy in them toward a small market niche didn't make any sense. I love twists like the next guy but they have to at least make sense. I didn't have an "oh, yea...I see what you did there", I had a "WTF? why the hell would they do that" moment at the end.

#234
Ianamus

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I would say yes if it weren't for the abysmal endings. With them included no, I don't think it does. 

Modifié par EJ107, 24 avril 2012 - 08:40 .


#235
Olueq

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string3r wrote...

Olueq wrote...

ME3 isnt even that good. Its incredibly short, the questing is a joke, the plot is a joke, and the ending is a joke.


Took me around 37 hours on my first playthrough. How is that short.

Lmao ur slow. I did it in less than 20 MP included.

Modifié par Olueq, 24 avril 2012 - 08:43 .


#236
Ianamus

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Olueq wrote...

string3r wrote...

Olueq wrote...

ME3 isnt even that good. Its incredibly short, the questing is a joke, the plot is a joke, and the ending is a joke.


Took me around 37 hours on my first playthrough. How is that short.

Lmao ur slow. I did it in less than 20 MP included.


Mass Effect 3 was generally good (other than the endings) but It was really short compared to the other games. I completed it in under 24 hours having completed everything, while the others took me over 30 without DLC. 

#237
Raven Kesrar

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I think bioware can make good games under EA, but……………. There games would be so much better it they tried to not add elements from other games, and keep themselves original to what they were before, but this is my opinion, although I also think that change is good as long as you keep it original and don't loose focus on what the game is

I also felt the game was short, and if you think about it, some of those hours you’re counting were scanning and going to the citadel, if you don’t do this quests it could be even shorter

#238
robarcool

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OutlawTorn6806 wrote...

Anyone who says ME 2 is better than ME3 should probably stop having opinions, hah. ME 3 is a masterpiece of gaming, narrative-telling in gaming, as well as gameplay, and adds RPG elements to the gutted and mediocre ME 2.

Oh, someone needs to get off their high horse. ME3 is not a masterpiece in narrative-telling. Especially not with the rushed missions in the later 1/3rd or 1/2 of the game, not to mention the obnoxious endings.

#239
SammyJB17

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ME 3 was good, I'll bite. It could have been great though.

The proof that Bioware still made good games (for me) was Dragon Age: Origins. It's one of my favorite games of all time, and certainly my favorite RPG.

Dragon Age 2 killed my blind faith in Bioware products. I purchased ME 3 to see how the series concluded, and I felt like I got my moneys worth.

Bioware doesn't seem to be in the business of making more traditional RPGs anymore. Is that EA's fault? I don't think so. I think EA's effect is mostly time-crunching and multiplayer. Did EA ruin Bioware? No. But Bioware isn't the same Bioware from years ago. It changed, and some people are no longer satisfied with their products. That's fine.

Most importantly, will I continue to buy Bioware products? No, at this point. Dragon Age 3 doesn't interest me if it resembles Dragon Age 2 whatsoever.

#240
woodbyte

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No.

#241
Ixalmaris

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AlanC9 wrote...
Which proves..... what? I still don't see what the number of a type of quest has to do with anything. ME3's as long as it was going to be, as long as or longer than the other games. Would it be a better game if more playing time was diverted to sidequests?


It would be a better game if less time was being spend pressing the ping button and shoot probes at glowing lights, yes.
How many hours have you spend scanning for sidequest items, sidequests which neither enhanced the story or the world as they are simply so cheap as that it is impossible to add something interesting to them.

#242
Drake_Hound

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I have no complaints about Bioware other then ME3 ending .
Even SWTOR i loved it, infact one side of me was happy they gotten under EA control.

Finally more bioware content ! ME2 DLC wouldn't have happened so fast , neither would DA2 come out in about 1 year .

Just sad thing is that they somehow gotten out of control , there artistic vision compromised by the need for money ....

Sorry EA you don't slaughter a chicken that lays you a golden egg , but you nurture it .
Guess EA proven they can destroy any developers in there own stupidity for short term profit .

#243
AlexMBrennan

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Sorry, what?

neither would DA2 come out in about 1 year .

How is DA2 being incredibly rushed a good thing?

there artistic vision compromised by the need for money ....

I thought Bioware put their artistic vision over making a product people want to buy.

As for OP, by excluding all people those that don't like recent Bioware games, you will inevitably conclude that we all like recent Bioware games. Duh.

#244
clipped_wolf

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How about putting in a poll for people that like recent Bioware games and ask them if they are happy about recent Bioware games?
You can make polls do anything you want, you just need the right demographic.

#245
Nassegris

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It’s an okay game to me.

The thing about games, and movies, for me is that if the story is handled beautifully and all the important events fire off perfectly, I can forgive almost all the small mistakes.

I’m not normally a nitpicker. Thus, I love ME1 and ME2 in spite of whatever flaws they might have. For the time they came out and what else was available then, they’re spectacular. Finishing off ME1, I was almost high with pleasure and triumph, and it fuelled me for days – the same is true of ME2.

I wouldn’t dream to sit around pointing out the minor flaws because the experience itself was so thoroughly enjoyable to me that they didn’t matter.

That’s why what you’re saying, OP, that we can’t nitpick ME3 kind of falls flat. See, it didn’t leave me feeling good and buoyed by the gaming experience, but rather unhappy and out of sorts. Consequently, the things that I’d have otherwise forgiven suddenly stand out like sore thumbs.

Why should I forgive the bugs and the inconsistencies or weak points when the experience was so poor in the end?

Instead, the auto-dialogues that did bug me while I was playing but I might have found some way to shrug off later are suddenly itching. I did feel most of the time like I wasn’t watching my Shep at all since she was free to chatter on so much without my influence. That’s just using one example. The flaws are just swarming up. The day 1 DLC that didn’t bug me at the time, the re-used multiplayer maps, the shooter-feel of the whole game, the effing eavesdropping which was ridiculous, and of course all the fetching of random crud on planets. The few dialogue choices, the way they handled the love interests…

See, if the whole of the experience had ended with a wonderful bang, where I’d felt inspired and victorious afterwards, I’d have been able to shrug much of this off, and not given a damn – now instead they pile up and combine into a mountain of turds.

It’s an okay game. That’s all I can give it. Stream-lining, dumbifying, fewer choices, and then making that ending to boot – it’s not good.

But I loved ME2, and apparently that was under EA – so that’s the proof it could’ve been done, just wasn’t.

#246
Terror_K

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AlanC9 wrote...

Which proves..... what? I still don't see what the number of a type of quest has to do with anything. ME3's as long as it was going to be, as long as or longer than the other games. Would it be a better game if more playing time was diverted to sidequests?


Actually, ME3 felt notably shorter than the other games, IMO. In fact, I came in at well under my completionist playthroughs for both ME1 and ME2 (without DLC) with my ME3 playthrough by about 3 hours. And that included running around The Citadel and Normandy for hours scouring for content and doing things like listening to all the Blasto Ad dialogue, clicking squaddies multiple times on the ship to run them dry and running around every level of The Citadel multiple times on certain quests because dialogue would randomly fade out during missions and the crappy journal didn't allow me to even know what I was doing.

So, ME3 was not larger than ME1 and ME2, and even if it was it was due mostly to filler and unnecessary backtracking, running around and system scanning... not due to any real, meaningful content. It was far worse in that regard than ME1 was for its UNC worlds or ME2 was for its mineral scanning. At least they didn't force me to backtrack constantly and run around lost and aimless.

Modifié par Terror_K, 25 avril 2012 - 01:01 .


#247
Mole267

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PDesign wrote...

string3r wrote...

Olueq wrote...

ME3 isnt even that good. Its incredibly short, the questing is a joke, the plot is a joke, and the ending is a joke.


Took me around 37 hours on my first playthrough. How is that short.


Image IPB


You know, I thought ME3 felt a bit short, compared to 1 and 2... The whole game just felt a bit condensed and rushed.

I think I actually did just about EVERYTHING there was to do in ME3 on my first playthrough. Hopefully DLC will make me come back, but a free DLC for the ending is really not making me feel like coming back just yet.

#248
AlanC9

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Terror_K wrote...
Actually, ME3 felt notably shorter than the other games, IMO. In fact, I came in at well under my completionist playthroughs for both ME1 and ME2 (without DLC) with my ME3 playthrough by about 3 hours. And that included running around The Citadel and Normandy for hours scouring for content and doing things like listening to all the Blasto Ad dialogue, clicking squaddies multiple times on the ship to run them dry and running around every level of The Citadel multiple times on certain quests because dialogue would randomly fade out during missions and the crappy journal didn't allow me to even know what I was doing.

So, ME3 was not larger than ME1 and ME2, and even if it was it was due mostly to filler and unnecessary backtracking, running around and system scanning... not due to any real, meaningful content. It was far worse in that regard than ME1 was for its UNC worlds or ME2 was for its mineral scanning. At least they didn't force me to backtrack constantly and run around lost and aimless.


Hmm.... I guess I'll have to time myself next playthrough. I don't know within four hours or so how long ME3 took me last time, and that's more than the difference we're talking about here. I thought it was longer than ME2 typically takes me, but I don't have evidence.

But it sounds like you took a bad approach to the delivery quests (I prefer calling them that rather than "fetch" quests because you're not typically told to go anywhere). The conversations are just for flavor; it doesn't much matter if you hear them and anything you need to know from them is in the journal. If you're running around the Citadel searching for people to get quest rewards from --- as opposed to going around because you want to hear ambient conversations, news briefs, and other "atmosphere" stuff -- you're doing it wrong. Anyone you're trying to collect a quest reward from shows on the map.

Of course, this would have lowered your playtime even more.

Modifié par AlanC9, 25 avril 2012 - 03:46 .


#249
Terror_K

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AlanC9 wrote...

But it sounds like you took a bad approach to the delivery quests (I prefer calling them that rather than "fetch" quests because you're not typically told to go anywhere). The conversations are just for flavor; it doesn't much matter if you hear them and anything you need to know from them is in the journal.


No, it's really not. The journal just gives a vague description of what's supposed to happen, and doesn't update as things go (unlike the ME1 and ME2 Journals which did). The worst example, in my case, was the mission with Kasumi and the salarian Spectre. In two different cases the dialogue at the communication points just faded away and I completely missed out on what I was supposed to do next. Going to the Journal was no help, since it still only outlined how the quest began and doesn't update it as I progressed, so I literally had to go to each floor and run around until the next quest point was indicated. It also didn't help that in the first case of it happening, the last one was still highlighting as if it needed to be interacted with, and didn't disappear until I'd located the next one. Quite frankly the Journal is a failed mess... why they needed to change it from the system that worked perfectly fine in ME1 and ME2 is beyond me.

If you're running around the Citadel searching for people to get quest rewards from --- as opposed to going around because you want to hear ambient conversations, news briefs, and other "atmosphere" stuff -- you're doing it wrong. Anyone you're trying to collect a quest reward from shows on the map.


It was more searching around to find possible new content than to find quest rewards. That said, the Journal's failure to update quests as they were done didn't help matters at all. In ME1 and ME2 I at least knew what I was supposed to be doing, why and where I had to go to hand it in or get things. In ME3 I didn't know what was going on half the time. I'd look at the map or see a waypoint be indicated ahead of me and most of the time I didn't know which quest it was for or why. Who was that, and what was I fetching for them? Am I going there to collect something or hand it in? Which fetch quest is this even for... one of the cultural trinkets, one of the cures or something else entirely?

Of course, this would have lowered your playtime even more.


Which just proves my point even more. Now that I know how things are, if I were to do another completionist playthrough it would be even faster and, thus, the game even shorter.

#250
spirosz

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Nassegris wrote...

It’s an okay game to me.

The thing about games, and movies, for me is that if the story is handled beautifully and all the important events fire off perfectly, I can forgive almost all the small mistakes.

I’m not normally a nitpicker. Thus, I love ME1 and ME2 in spite of whatever flaws they might have. For the time they came out and what else was available then, they’re spectacular. Finishing off ME1, I was almost high with pleasure and triumph, and it fuelled me for days – the same is true of ME2.

I wouldn’t dream to sit around pointing out the minor flaws because the experience itself was so thoroughly enjoyable to me that they didn’t matter.

That’s why what you’re saying, OP, that we can’t nitpick ME3 kind of falls flat. See, it didn’t leave me feeling good and buoyed by the gaming experience, but rather unhappy and out of sorts. Consequently, the things that I’d have otherwise forgiven suddenly stand out like sore thumbs.

Why should I forgive the bugs and the inconsistencies or weak points when the experience was so poor in the end?

Instead, the auto-dialogues that did bug me while I was playing but I might have found some way to shrug off later are suddenly itching. I did feel most of the time like I wasn’t watching my Shep at all since she was free to chatter on so much without my influence. That’s just using one example. The flaws are just swarming up. The day 1 DLC that didn’t bug me at the time, the re-used multiplayer maps, the shooter-feel of the whole game, the effing eavesdropping which was ridiculous, and of course all the fetching of random crud on planets. The few dialogue choices, the way they handled the love interests…

See, if the whole of the experience had ended with a wonderful bang, where I’d felt inspired and victorious afterwards, I’d have been able to shrug much of this off, and not given a damn – now instead they pile up and combine into a mountain of turds.

It’s an okay game. That’s all I can give it. Stream-lining, dumbifying, fewer choices, and then making that ending to boot – it’s not good.

But I loved ME2, and apparently that was under EA – so that’s the proof it could’ve been done, just wasn’t.


Word, exactly how I feel.