AlanC9 wrote...
But it sounds like you took a bad approach to the delivery quests (I prefer calling them that rather than "fetch" quests because you're not typically told to go anywhere). The conversations are just for flavor; it doesn't much matter if you hear them and anything you need to know from them is in the journal.
No, it's really not. The journal just gives a vague description of what's supposed to happen, and doesn't update as things go (unlike the ME1 and ME2 Journals which did). The worst example, in my case, was the mission with Kasumi and the salarian Spectre. In two different cases the dialogue at the communication points just faded away and I completely missed out on what I was supposed to do next. Going to the Journal was no help, since it still only outlined how the quest began and doesn't update it as I progressed, so I literally had to go to each floor and run around until the next quest point was indicated. It also didn't help that in the first case of it happening, the last one was still highlighting as if it needed to be interacted with, and didn't disappear until I'd located the next one. Quite frankly the Journal is a failed mess... why they needed to change it from the system that worked perfectly fine in ME1 and ME2 is beyond me.
If you're running around the Citadel searching for people to get quest rewards from --- as opposed to going around because you want to hear ambient conversations, news briefs, and other "atmosphere" stuff -- you're doing it wrong. Anyone you're trying to collect a quest reward from shows on the map.
It was more searching around to find possible new content than to find quest rewards. That said, the Journal's failure to update quests as they were done didn't help matters at all. In ME1 and ME2 I at least knew what I was supposed to be doing, why and where I had to go to hand it in or get things. In ME3 I didn't know what was going on half the time. I'd look at the map or see a waypoint be indicated ahead of me and most of the time I didn't know which quest it was for or why. Who was that, and what was I fetching for them? Am I going there to collect something or hand it in? Which fetch quest is this even for... one of the cultural trinkets, one of the cures or something else entirely?
Of course, this would have lowered your playtime even more.
Which just proves my point even more. Now that I know how things are, if I were to do another completionist playthrough it would be even faster and, thus, the game even shorter.