ncknck wrote...
2012, Mass Effect 3. A non trivial ending.
I'd argue the ending was a pretty blatant rip off of the Deus Ex HR ending and quite trivial (you don't get much more trivial than a Deus[Diabolous] Ex Machina). The triviality of it being the problem, as it wasn't satisfactory for an approximately 100 hour trilogy. Of course I'm not here to argue the ending, just pointing out that I don't consider the ending risky or innovative, just a bad decision.
Its a catch 22. People want creativity and recognizability at the same time. However both is not possible. It's an inherently destructive behavior. Put too much sunshine and people leave, bored. Put too much creativity and people leave, infuriated.
The catch is ofc, there are a zillion CoD clones and only a few ME's. And people are here because of creativity in the first place. So what this whining ultimately is, is shooting itself in the foot. The next game will be a GoW clone, but its already on the market. And people will start to talk about the "death of bioware" "bw nostalgia" "game is very safe" etc.
I agree with you to an extent, people are afraid of change but at the same time seek innovation. But I disagree that it's a catch 22, it is possible to win, but it's a very risky venture. What decides whether innovation is accepted or rejected is often baffling. However when that success occurs it can make companies. Baldur's Gate did it for BioWare, Diablo did it for Blizzard, etc. However it really is only the outsiders (indy devs. and foreign devs.) that can afford to take risks in order to get a foot in the door, sometimes big studios can benefit from outsider innovation (like Valve hiring the developers of Narbacular Drop to make Portal), but they really can't afford the risk themselves given the financial stakes. With the independent studios 1 bad game can ruin them and the even the larger studios can't afford to have several bad games in a row.