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Advice for a beginner?


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19 réponses à ce sujet

#1
Fenix Darkblaze

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Well not exactly a beginner, but I am having serious problems outside of the beginnings of the game. Now I've played Bioware games before, Neverwinter Nights and KoTOR in particular.. but in those games, I usually just let the computer handle the leveling of the characters other than my main. In my experiences so far, I'm finding that proves to be a big mistake in this game. So I'm looking to beat the game on normal, without bending to that. No easy for me.

So, here's what I'm looking at.. I'm starting fresh again, and I'm hoping to get some good advice. I'll be playing a Human Noble Warrior that specializes in two-handed weapons. Hopefully with the Champion specialization later on. What stats should I focus on the most? What talents and other things should I pick up ASAP?

Finally, I do plan on actually micromanaging the other party members myself. Doing their stats and talents myself, ect. So what should I look to get in order to have the characters stick to their best roles? Stats and talents, ect.. Maybe even some tactics setups would be helpful.

Of course, I don't expect a single person to answer ALL of this.. but any help I can get would be greatly appreciated.

#2
wepeel_

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It helps to think in MMO terms, and make sure that your party is well-rounded in terms of:



- a tank; usually Alistair or Shale, but any warrior can become one. An arcane warrior mage can do it as well. Go for enough strength to equip the best armours, and then a mix of dexterity and constitution to improve defense and health.



- a healer; Wynne is the common choice here, but Morrigan or a PC mage can fill the role as well. You don't absolutely need one, but otherwise you'll have to drink a lot of potions. Here you want the healing and buffing spells obviously, and a good mix of magic and willpower.



- the damage dealing; likely to be yourself if you are a 2H warrior, then you can fill the group up with a rogue, another dpswarrior, your dog, or an offensive mage. Boost dex/cunning, strength and magic, respectively.



In general, mages tend to make most situations easier, as they have access to some very powerful crowd control spells - but go with the characters you like, any combination can get through the game. The general idea is to decide what you want each character to do, and then specialize them toward that goal.

#3
Love-Buzz

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More mages will always help your party. Cone of cold is a FANTASTIC skill and should be taken asap. It works really well with warrior skills that cause crits (ie. Mighty Blow), because frozen targets shatter when crit.  Mind Blast, Fireball, and Sleep are also great crowd control spells.

2H warriors are a little tough to use. To use them effectively, you need to use their skills as much as possible, but make sure not to interrupt an autoattack when you issue the order (as it takes years to swing once). Also, you will need to get the Powerful Swings talent, but never use it! It's not worth the small damage bonus, ever. Pump your strength way up (as it boosts both damage and attack) asap too (especially if you have Blood Dragon armor).

If your 2H'er isn't your main tank, get Taunt on your main tank sooner than later, as it will help keep the focus on him as much as possible.

Pick up all the elf root you can, get better healing poultice receipes and get crafting (preferably with Morrigan cuz she already has herbalism), cuz potions help immensely.

Modifié par Love-Buzz, 07 décembre 2009 - 10:07 .


#4
Oceanskie

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Protip #1: save often.



set that quicksave hot key to a easily reachable place on the keyboard and press it before and after every fight, because in this game, even a band of random bandits have the potential to wipe your party in under 30secs.



Protip #2: grab the respec mod here to save yourself from early aging due to stress http://social.bioware.com/project/469/

#5
Messor8914

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I have another bit of advice for you go with specs that go with your job in the party (DPS in your case) Warrior DPS specs are Reavers and Berserkers and not to mention you want to weild two swords at once as soon as possible. These warriors need more Dex. than const. but never neglect strength so in points at first if your DPS go Dex first until level 7 then go 2 strength and 1 anywhere you want.



Warrior important att. are Strength, Const., Dex.



Luxury stat is Cunning but its handy for corecion.



Secondary Willpower (more stamina for special attacks.)

#6
Sheepdoctor

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As it has been said, think of the party as a whole. To really really make it easy, first thing you teach Morrigan should be heal. Also try avoiding a situation where YOU need to control the healer. Most of the time you are focusing on the battle and forget that you're the healer! Even though I use a Wynne has a healer only she might get some mana problems if things go really hairy. Use one combat tactic slot to order a use of health items when you reach like 50% Health or something like that. I usually keep my healer as a backup when your hp reaches 25%. You always get potions and why not use them. This way the mage/healer can do other stuff and not solely concentrate on healing you. Or you could go vice versa and keep the mage as the 1st choice, but I prefer keping mana in the battle. You can do both damage and heal with mana, but with healh items you can only heal...



Also, keep one member from the party as a magehunter (or a archer hunter). I usually keep my dog as the dedicated "rip that mage into pieces". It works in the normal encounters, but once you level up the dog has difficulty in ripping them into pieces and he just keeps on biting (takes time) After some levelling I just remove the kill the mage tactic and let him loose on archers. This way you get a decent growd control and dog can efficiently drop enemies. Then you can focus on the mage (when the "horde" is dead).



And don't underestimate the dog. I went on a foolish errand and decided to take out Flemeth early and ended up killing the whole party with the exception of dog. Dog killed flemeth and it took like 5min for him to do it (loads of crunchies eaten). There have often been situations where dog was the saviour! :)

#7
Love-Buzz

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Messor8914 wrote...

I have another bit of advice for you go with specs that go with your job in the party (DPS in your case) Warrior DPS specs are Reavers and Berserkers and not to mention you want to weild two swords at once as soon as possible. These warriors need more Dex. than const. but never neglect strength so in points at first if your DPS go Dex first until level 7 then go 2 strength and 1 anywhere you want.

Warrior important att. are Strength, Const., Dex.

Luxury stat is Cunning but its handy for corecion.

Secondary Willpower (more stamina for special attacks.)

I think he meant "two handed" like great swords, not "dual wield," which is why you don't need dex nearly as much as str (they need willpower more than dex actually).

And the Champion spec is really useful for at least one of your warriors.

Modifié par Love-Buzz, 07 décembre 2009 - 10:23 .


#8
BanditGR

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Human Noble Warrior that specializes in two-handed weapons. Hopefully with the Champion specialization later on. What stats should I focus on the most? What talents and other things should I pick up ASAP?


Get the initial line of talents, including critical strike, as soon as possible, then focus on the 3rd tree line up to sweep and leave destroyer for last. The main abilities you will be using are mighty blow/pommel strike, with the occasional critical strike to shatter frozen opponents and sweep if you run into a large group you are otherwise unable to incapacitate. Ignore all modes, except Indomitable which you should have ALWAYS on and if you are interested in tanking, you should get threaten as well. Focus on Strength and Willpower almost entirely (if you want to go the Coercion route, then some Cunning is required as well), with priority on Strength up to 38 (modified) asap, in order to wear massive armor. IF you want to tank then you will require some points in Dexterity as well, for the defense bonus. Again, if your focus is tanking, then get Champion asap and upgrade your aura to pump defense. As suggested earlier, a 2H warrior needs a bit of micromanagement due to his slow swings, aka never cancel an auto-attack to use a special, rather wait for the swing and use it afterwards. Blood thirst is your friend, if you have the DLC and have completed it, just make sure you have a mage keeping regeneration on.

Gear wise, if you have all the DLC, do those areas first, collect the gear and use them, "force" the "Superman" random encounter and construct Starfang asap. It's one of the best 2 handers in the game (only surpassed by the Chasind Maul afaik).

Modifié par BanditGR, 07 décembre 2009 - 10:27 .


#9
Kesshi

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Love-Buzz wrote...

I think he meant "two handed" like great swords, not "dual wield," which is why you don't need dex nearly as much as str (they need willpower more than dex actually).

And the Champion spec is really useful for at least one of your warriors.


The fact that Messor8914 included Constitution and Dexterity above Willpower for a DPS Warrior build tells me that he doesn't understand the build, not that he didn't understand the post.

To answe the OPs questions, here are some tips:

Always run with at least one Mage.  If you're having problems, get a 2nd one!
Learn how to use tactics.  Learn how to use tactics.  Learn how to use tactics.
Download the respec mod.*
Don't be afraid to pause the game!
Don't be afraid to use consumables.
Save often, using multiple save slots.
Find yourself facing a tough battle?  Try to either A) Kill the mage(s) first, or B) Pull only a few mobs from a distance with a ranged attack.

*Do keep in mind this mod can change plot characters.  For example, Morrigan is a "Shape Shifter" mage.  If you respec her, you can choose to respec her to a different Mage specialization.  While this has no active change in the story-line, it will make the story kind of odd that the character who teaches you how to Shape Shift has no idea how to do it herself.  :P

#10
TastyLaksa

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wepeel_ wrote...

It helps to think in MMO terms, and make sure that your party is well-rounded in terms of:

- a tank; usually Alistair or Shale, but any warrior can become one. An arcane warrior mage can do it as well. Go for enough strength to equip the best armours, and then a mix of dexterity and constitution to improve defense and health.

- a healer; Wynne is the common choice here, but Morrigan or a PC mage can fill the role as well. You don't absolutely need one, but otherwise you'll have to drink a lot of potions. Here you want the healing and buffing spells obviously, and a good mix of magic and willpower.

- the damage dealing; likely to be yourself if you are a 2H warrior, then you can fill the group up with a rogue, another dpswarrior, your dog, or an offensive mage. Boost dex/cunning, strength and magic, respectively.

In general, mages tend to make most situations easier, as they have access to some very powerful crowd control spells - but go with the characters you like, any combination can get through the game. The general idea is to decide what you want each character to do, and then specialize them toward that goal.


Unlike an mmo you can finish this game (on hard) with no healing at all. I had 2 mages that were doing CC most of the time. No not dual cone of cold. But there is more than enough CC spells to not need a healer.

Always hated the LF1M Healer spams from mmo's

#11
nuculerman

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basically just go down the paths already set by the characters and you'll turn out fine.  You'll definitely want Morrigan.  First get her up to CoC.  Next get her up to death hex.  Next, up to waking nightmare.  Next get death cloud.  And finally get crushing prison.  This gives you CoC, Sleep, and waking nightmare for CC spells and entropic death (death cloud+death hex) for some pretty hefty DPS.  I've never found shapeshifter to be useful at all, but maybe someone else has and can tell you why it's more useful than what I said.

For your two hander, it's basically all about the two hand skills.  Indomitable is a MUST.  The AoE knockdown is a MUST.  And the Sunder talents are a MUST.  And don't do the mage quest first.  I did that and I had to quit.  A level 7/8 2H warrior gets eaten alive in the Fade.  Which means you should probably give Morrigan at least the heal spell as soon as you get CoC so you don't burn through as many pots.

You won't want to be taking much damage so I'd suggest running with Allistair, Morrigan and Sten early on.  Lelianna is really bad at low levels, and having two mighty blows plus a CoC is extremely helpful.  And honestly, there's almost never anything good in locked chests... 

#12
Archfiend

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i like setting mages to heal at 75% with the cooldown they wont blow their mana but heal early enough so you dont get in trouble to fast.

always bring a mage :)



if you go 2h pump str and wil, wil because 2h needs their specials to be effective, unlike dual wield.

watch your armor to much fatigue will kill you, again you need stam unlike dual.the sunder abilities swing twice so get those asap as they will up your dps.



for starting off i would let someone else tank for the beginning, until you get some better gear and levels. shale tanks great.


#13
Balthazars55

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Party balance is important, I've found. If you are going for 3 melee characters, bring a mage with some crowd control options (Morrigan with the heal spell works fine). If 2 melee characters and an archer or other ranged options, you'll likely need a specialised healer (Wynne with a few offensive options).



Learn which characters have area-affect or crowd control talents and learn how to use them. When combined properly, 3 melee characters with a nice range of skills can take out enemies really quickly.



Save like you have ADD, it can really help if you stumble into a situation, screw up, or otherwise play out a battle poorly (i.e. several party characters being knocked out).



Most importantly - have fun!

#14
Messor8914

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Love-Buzz wrote...

Messor8914 wrote...

I have another bit of advice for you go with specs that go with your job in the party (DPS in your case) Warrior DPS specs are Reavers and Berserkers and not to mention you want to weild two swords at once as soon as possible. These warriors need more Dex. than const. but never neglect strength so in points at first if your DPS go Dex first until level 7 then go 2 strength and 1 anywhere you want.

Warrior important att. are Strength, Const., Dex.

Luxury stat is Cunning but its handy for corecion.

Secondary Willpower (more stamina for special attacks.)

I think he meant "two handed" like great swords, not "dual wield," which is why you don't need dex nearly as much as str (they need willpower more than dex actually).

And the Champion spec is really useful for at least one of your warriors.

Ah thanks for the correction there. But still those are the important ones And as far as DPS goes for damage output Reaver and Berserker do that well. Champion spec is more of a party buffer and DPS don't really need it for use. For tanks it is a good choice. Thats my experience with the warrior class.

#15
Hahren

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Here are my thoughts on playing a human male noble 2h warrior for the new player...



While you are in the origin stick with 1h sword, and shield. You'll only have shield bash as an active attack, but that's ok. You tend to get swarmed during that origin so the extra defense is nice, and the 1h weapon speed is better. You also get the Family Sword, and Shield of Highever that offer nice bonuses to attack.



Once you are at Ostagar continue with the Sword/Board through the Kokari Wilds. No, really! The attack bonuses from the two special items of your origin are quite helpful for the first couple of levels. Skills I would shoot for in 2h... Pommel strike -> Indomitable, Sunder Arms, Mighty Blow. Sunder Arms, and eventually Sunder Armor (opens up at level 10) will carry your damage. They are relatively cheap, recycle fairly quick, and strike TWICE.



Once you complete the Joining ritual you'll be level 5, and you should have the 3 first level abilities in 2h, and Indomitable at the least. If you take Powerful Swings don't run it yet due to the negative effects. Since you have enough in the way of damage, and you'll have a Balanced Greatsword in your inventory you can decide to give 2h a whirl for the Tower.



My point here is that 2h style takes time to develop, and can seem really lack luster at the start. Get some talents into the tree, and then you can go to town. Focus on Strength as your primary stat, and dabble some in Willpower. You won't need any other attributes. Depending on how fast you want level 2 Coercion you may want to place 1 point into Cunning to raise it to 12 (requirement for that rank). I put all of my points into Strength for the first 4 levels. At level 5 I branched out with 1 point in Willpower. Beyond that I want 2 Str, 1 Will until I was comfortable with my stamina, and I had gear to help. You can't go wrong with Strength stacking on a 2h warrior. You won't need any dex at all unless you are planning for specific talents that require it.



Unless you unlocked it already Champion won't be available early. My first play through I didn't unlock it until 16th level. If you really want it quickly listen to Alistair, and head to Redcliffe. The encounters will be tough for such a low level, but saving the Arl puts you on the path to that spec.



Never let the game auto level. If possible find your companions as soon as you can because the game will continue to auto level them. Ohgren... a 2h warrior gains stat boosts to cunning, and constitution. My first time through I got him around 18th level. His attributes where spread out all over the place, and he maintained a 78% hit rate into the end game. Stick to a simple plan for your party as you level them up. Look at where the bulk of their talents are spent and continue there if you want. Warriors should get strength as a priority, dex as it is needed for talents, willpower if you feel they need it, and constitution if you have nothing else to do. Rogues go for dex, make sure they have a 20 strength for the better armors in the end, and Cunning are good stats. Willpower if you feel they need it (Zev probably wont, Leliana might depending on what sustained abilities you want). Wynne, and Morrigan should be developed with spells of your choosing for your playstyle. Go custom with your mages! The only attributes they need to focus on is Magic, and Willpower can get 1 point here and there. They really don't need anything else despite how the game levels them.

#16
Archfiend

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the upgraded warshout is the reason to take champ as 2h. that gives you 2 ae knockdowns and lowers attack a bit since a 2h war probably wont have the armor/defense of shield or dual. really its what you want no spec is actually all that great for 2h imo. course you could do templar and gain another knockdown/stun with holy smite.

swarmed->shout->sweep->holy smite->profit?

Modifié par Archfiend, 07 décembre 2009 - 01:41 .


#17
wepeel_

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TastyLaksa wrote...

wepeel_ wrote...

It helps to think in MMO terms, and make sure that your party is well-rounded in terms of:

- a tank; usually Alistair or Shale, but any warrior can become one. An arcane warrior mage can do it as well. Go for enough strength to equip the best armours, and then a mix of dexterity and constitution to improve defense and health.

- a healer; Wynne is the common choice here, but Morrigan or a PC mage can fill the role as well. You don't absolutely need one, but otherwise you'll have to drink a lot of potions. Here you want the healing and buffing spells obviously, and a good mix of magic and willpower.

- the damage dealing; likely to be yourself if you are a 2H warrior, then you can fill the group up with a rogue, another dpswarrior, your dog, or an offensive mage. Boost dex/cunning, strength and magic, respectively.

In general, mages tend to make most situations easier, as they have access to some very powerful crowd control spells - but go with the characters you like, any combination can get through the game. The general idea is to decide what you want each character to do, and then specialize them toward that goal.


Unlike an mmo you can finish this game (on hard) with no healing at all. I had 2 mages that were doing CC most of the time. No not dual cone of cold. But there is more than enough CC spells to not need a healer.

Always hated the LF1M Healer spams from mmo's


Aye, hence me mentioning that any party can get through the game. I mean, you can solo the game on nightmare if you want, so there's no real requirements as such in terms of composition - some classes and abilities just make it easier. Also, some bosses are hard to cc, in which case a healer also helps.

#18
Fenix Darkblaze

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I'd like to thank everyone for all the help, it's really come in handy thus far. For the record, I have to play this game on my PS3 since I don't have a computer powerful enough to handle the game.. Kind of blows, but at least I get to experience the game all the same. But yeah, thanks a ton for all the advice. I really appreciate it!

#19
hoorayforicecream

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Coercion is the best skill you can learn for any class. The ability to persuade people in discussions makes a huge difference over the course of the game. Get Coercion.

#20
Sheepdoctor

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And also remember that SOME people play this game solo, so there isn't a one way only solutions to things.



Heck, I'm playing with three rogues and one mage. I don't have a tank, but two DW daggerhappies, one archer (and when time comes...DW daggerhappy) and a spirit healer. Seems to work so far. They make good damage and I'm suprised to notice that you really do get decent daggers already in the beginning of the gamer. When I was a warrior I had a feeling that good weapons were really rare (times two when i wanted to add something for Alistair).



But has hoorayforicecream said, Coercion...that baby will save you from pretty much anything. You only need to ask, if you want to ;)