Go solo properly and don't waste your teammates' time, then. I think this thread isn't really necessary but c'mon--"boundless joy" from actively choosing not to help your teammates in a co-op game? I actually would say that's a little strange. Being able to finish a wave if your team drops is great. Refusing to support your team so you get to show off...definitely unusual. Why are you even playing with a team?Vahtielsorialstrasz wrote...
For me, there's literally no point in playing if I'm not going to be at the top of the scoreboard. Why try to discredit the people who play this way? If it brings me boundless joy to watch all my teammates die and emphatically not lift a finger to help them, is that so wrong? That's part of why I choose builds tailored to the enemy we're fighting so that I'm confident I can solo every round.
Whatever.
"I always top the scoreboard"
#51
Posté 23 avril 2012 - 01:10
#52
Posté 23 avril 2012 - 01:16
#53
Posté 23 avril 2012 - 01:18
Most of the people from the forums that I've seen in-game were some of the worst team players that I've ever seen on this game. A lot of them would ignore revives right next to them even if there was plenty of cover, simply because they wanted to rack up more kills. Then there's the ones playing Infiltrator who hide in a corner with their scope shoved deep inside their skull missing everything they shoot at, instead of cloaking to grab that objective that's right behind them.
I think it's safe to say that just because someone comes to the forum, it doesn't automatically make them better than some random who doesn't even know what a forum is. You could read up on everything and study countless builds or strategies, but unless you have the player skill to put it to use you're going to do just as bad as you did before.
#54
Posté 23 avril 2012 - 01:26
GodlessPaladin wrote...
Chromako wrote...
There's a problem. I shouldn't have to do the stasissing AND have enough time to finish the Phantom off just by myself.
Errr... what? Stasising (ONCE!) and then blowing the faces off phantoms yourself is pretty much exactly what you should be doing.
Kinda hard to do that with a gun that doesn't kill your cooldown before Stasis wears off, even with headshots. And it always takes more than one detonation to kill them. Hence, it takes awhile to kill the Phantom yourself as usually you have to cast Stasis twice.
I've even tried shooting them in the head (not willing to go with anything heavier than a Phalanx) until stasis is about to wear off, then detonating it. No luck. Phantom is now very angry.
Best case, I think, is Stasis>sniper lines up perfect Javelin shot>no more Phantom
By yourself, it's Stasis>shoot with Phalanx>Warp-detonate>Phantom gets up>Stasis>detonate>dead Phantom. This takes much longer, and leaves you with more time to get shot by something else.
Though I do agree. Rockets are quite effective.
#55
Posté 23 avril 2012 - 01:29
What gives me satisfaction is to end a good game and all players have similar scores. That shows that we worked together and makes me want to play with them another map..
I put more weight on finishing the game than on topping the scoreboard.
#56
Posté 23 avril 2012 - 01:29
Iodine wrote...
Everyone on the forums is always topping the scoreboard, especially while doing their daily solo Gold runs in <40 minutes on level 1 characters.
I'm just always in a four-way tie for 1st on the only score that matters. I'm still better than everyone at everything though, just like everyone else.
The opposite here: I'm always 3rd-4th in round 1-3, 2nd in round 4-6, and 1st in round 7-11. I play a geth infiltrator and i don't killhog everything, but when the big guys starts to roll in numbers (like 4-5 space ninja women), I can kill 'em with my black widow. Because most of them are slow and big. But it really does not mean anything. Teamwork is way more important. You can top the scoreboard when nobody left to do the objectives or draw aggro when you do them.
#57
Posté 23 avril 2012 - 01:33
#58
Posté 23 avril 2012 - 01:35
Even if you score last, I'd still prefer having you on my team if you're someone who plays objectives and watches out for everyone else.B3ckett wrote...
I seldom top the scoreboard. Don't give a crap about it.
What gives me satisfaction is to end a good game and all players have similar scores. That shows that we worked together and makes me want to play with them another map..
I put more weight on finishing the game than on topping the scoreboard.
Very rarely do I see games where everyone scores within 1-2k of each other. The last time it happened was when we ran with 2 Krogan Vanguards and 2 Krogan Sentinels. We just ran around steamrolling everything that got infront of us.
#59
Posté 23 avril 2012 - 01:48
Aarek wrote...
Even if you score last, I'd still prefer having you on my team if you're someone who plays objectives and watches out for everyone else.B3ckett wrote...
I seldom top the scoreboard. Don't give a crap about it.
What gives me satisfaction is to end a good game and all players have similar scores. That shows that we worked together and makes me want to play with them another map..
I put more weight on finishing the game than on topping the scoreboard.
Very rarely do I see games where everyone scores within 1-2k of each other. The last time it happened was when we ran with 2 Krogan Vanguards and 2 Krogan Sentinels. We just ran around steamrolling everything that got infront of us.
Thx, I prefer such players too. I am infuriated when a player with +1000 N7 rank kills everything on the map but never goes for the objectives/revivals.
I often find players with low N7 much much more team-oriented and to be honest - I enjoy playing with them more.
The optimal team configuration (IMHO) is: two higher ranked players (over 100) and two lower. The first are for cleaning the deadliest of foes, the other two try (usually) to learn from the first two, revive and go for the objective.
It's much more fun in such configuration.
And the most annoying combo is when you fight with an enemy and vanguard rushes with biotic charge + nova and gets all the kills.
Rage.
#60
Posté 23 avril 2012 - 02:03
If i were ignoring objectives etc.. it wouldn't be right maybe i'm just 'lucky' and i must add it's really depending on the class i play. On a infiltrator my score is always alot lower then when i play Sentinel/Engineer. I also think it has to do with the different types of medals you get sometimes i get 8 different medals, sometimes 4 or so. Sometimes i see people with 1 or 2 medals at the end of a game. Sometimes i have a score more then the other 3 combined. How i don't know.
#61
Posté 23 avril 2012 - 02:03
Similarly with revives I'm trying to kill the enemies swarming you to make it safe for a revive.
An infiltrator can both simultaneously get lots of kills and be a team player. They're not mutually exclusive. But you have to realise that having a dpser do an objective or revive causes a lot bigger drop in dps for those who are using Widow, Javelin, Black Widow.
Modifié par crushcrushcrush, 23 avril 2012 - 02:05 .
#62
Posté 23 avril 2012 - 02:10
Usually I do the most objectives, get the most rezzes, and still come out with the top score by a margin of 20%-50%.
I rarely even use a missile more than once every 2 missions.
I don't really mind anymore, I'd rather have a large friend pool than be picky over scores or anything.
I've heard this from a few other players, and I agree:
it's refreshing to meet someone who can keep up with your score without doing something ridiculous like expending 5 missiles on extraction.
#63
Posté 23 avril 2012 - 02:15
crushcrushcrush wrote...
I disagree that Infiltrators should immediately act to be on revive or objective duty, especially on the higher difficulties and if you're specced to be the dpser of the squad. I'll do an objective if my teammates have drawn the aggro to another part of the map, but if we're grouped together it's usually safer for me to take out the incoming Primes than do the objective myself, because if I do a couple of the Primes get right up in our faces.
Similarly with revives I'm trying to kill the enemies swarming you to make it safe for a revive.
An infiltrator can both simultaneously get lots of kills and be a team player. They're not mutually exclusive. But you have to realise that having a dpser do an objective or revive causes a lot bigger drop in dps for those who are using Widow, Javelin, Black Widow.
I agree, but they are best suited for it.
It's how you use your class. I believe that you can be a helluva of a player (both when talking about team play and score) with almost every class.
IMHO infiltrator is simply better for objectives on gold because he/she can do that without being noticed, do it faster and gain more cash for everybody.
If I see a Krogan going for the objectives on gold, I rage. Sorry, but that's just plain stupid. He's supposed to be a tank, not a ninja.
#64
Posté 23 avril 2012 - 02:20
#65
Posté 23 avril 2012 - 02:24
In the end, I do agree, but it's a balancing act. Sometimes it's efficient for you to do it, sometimes it isn't. I might be more effective using Disruptor Rounds and tactical cloak to stun the incoming Pyros, Hunters and Primes.
#66
Posté 23 avril 2012 - 02:26
crushcrushcrush wrote...
Sure, I'll do it if it doesn't end up with us all dead, or me having to haul ass. As an infiltrator I do better with my enemies at range, and I usually need to put some distance between me and the mob at times. Far easier to do if they aren't allowed to get up in your face.
In the end, I do agree, but it's a balancing act. Sometimes it's efficient for you to do it, sometimes it isn't. I might be more effective using Disruptor Rounds and tactical cloak to stun the incoming Pyros, Hunters and Primes.
Yep. Distance is the key.
I don't usually play infiltrator, but when I do, I'm dying while trying to shoot a Geth Hunter standing 6 feet away from me.
#67
Posté 23 avril 2012 - 02:29
Also, roll immediately when they get too close, or if you suddenly get staggered from an unknown target. If it's a staggering ability vs Geth it's usually a Hunter because all the others are pretty obvious (Prime, Missile Launcher). Rolling will make it impossible for the Hunter to land a second shot on you, and if you're quick you can cloak and take the damn thing out before it kills any of your other unsuspecting teammates. The back roll that almost all classes have access to is particularly effective.
Modifié par crushcrushcrush, 23 avril 2012 - 02:33 .
#68
Posté 23 avril 2012 - 02:31
crushcrushcrush wrote...
Kiting indefinitely is fine if you're trying to deal with melee hordes, but my teammates might not be like minded or Primes might make turning our backs risky too. Hunter mode speed bonus+ Tactical Cloak pairs beautifully (again) to be able to outrun/outgun any close range enemies you name. It's actually one of the main reasons I love the Gethfiltrator so much.
In about an hour or so I'll be taking my shiny new GI for a test drive.
#69
Posté 23 avril 2012 - 02:32
If you've got Black Widow, go to town. Hunter mode to lead headshots as they come around corners is hella fun.
#70
Posté 23 avril 2012 - 02:34
crushcrushcrush wrote...
Nice.
If you've got Black Widow, go to town. Hunter mode to lead headshots as they come around corners is hella fun.
Got it and love it. I'm starting to drool thinking about my pink Gethy
I never thought I'd play so much ME3 MP and never want to go through SP again...
#71
Posté 23 avril 2012 - 02:36
Especially when they're your mate who's playing Gold with you for the second time only.
Although Pink Geth won't be a problem I imagine.
The potential damage rate of Black Widow on Gethfiltrator is ridiculous. It'll make you the king of farming Geth too- everything they have is pretty much of uniform head height
Modifié par crushcrushcrush, 23 avril 2012 - 02:36 .
#72
Posté 23 avril 2012 - 02:37
#73
Posté 23 avril 2012 - 02:39
crushcrushcrush wrote...
I went for fluffy Geth colours. Be aware that allies with twitchy trigger fingers will target you sometimes in panic OMG THEY'RE FLANKING USSSSSSSSS
Especially when they're your mate who's playing Gold with you for the second time only.
Although Pink Geth won't be a problem I imagine.
The potential damage rate of Black Widow on Gethfiltrator is ridiculous. It'll make you the king of farming Geth too- everything they have is pretty much of uniform head height
About allies with twitchy triggers - have you played against cerberus with your armor painted white/yellow?
You should hear the "O FCUK O FCUK O FCUK!!He's coming at me !!!!":devil:
#74
Posté 23 avril 2012 - 02:42
Besides, I never have twitchy trigger fingers. I use Geth Plasma Shotgun and let auto aim do all the work for me
Also I imagine you have GPS. If you liked it before and how fun it was to use, GI makes it even better. It's one of the builds I can throughly recommend soloing Bronze with, since it's so fun to do so. Your tactical cloak and their relatively low aggression means you can take on up to 8 enemies, take them all out, resupply ammo and then move through the map. Rinse and repeat. It's far more self reliant than any other infiltrator build since you know where all the enemies are, can spam cloak, and can pre-charge shots then cloak for any big baddies.
Modifié par crushcrushcrush, 23 avril 2012 - 02:45 .
#75
Posté 23 avril 2012 - 02:45
crushcrushcrush wrote...
Nope, but I have heard that before
Besides, I never have twitchy trigger fingers. I use Geth Plasma Shotgun and let auto aim do all the work for meOh I see its health bar! BLAST IT
It's so full of win when the whole squads stares at you, figuring out what the hell are you:O
I only get twitchy trigger fingers if I'm playing late at night on headphones and a banshee screams for the first time.
God damn... I wear brown pants on that occasions, if you know what I mean;)
I'm not sure about GPS. Probably yes, but will have to check it out. In ~40 minutes:O
I prefer guns with bigger ammo clips and better aim at the distance. I still hadn't gotten used to aiming from up close on a pad. I was always the assault rifle type, eventually heavy pistol. I'm learning sniper rifles now.
When compared to sniping on BF3, this is like childs play.
Modifié par B3ckett, 23 avril 2012 - 02:48 .





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