Mind you, I do feel a little bit of dread when 3 banshees and a couple of brutes are swarming the extraction point on Gold... goddammit, where are those COBRAS?
Oh yeah, got one right here.
Modifié par crushcrushcrush, 23 avril 2012 - 02:53 .
Modifié par crushcrushcrush, 23 avril 2012 - 02:53 .
crushcrushcrush wrote...
Banshees screams are only indicators to get out your Cobras out if you're a power based class, or get your energy drain/overload spam ready
Mind you, I do feel a little bit of dread when 3 banshees and a couple of brutes are swarming the extraction point on Gold... goddammit, where are those COBRAS?
Oh yeah, got one right here.
crushcrushcrush wrote...
I disagree that Infiltrators should immediately act to be on revive or objective duty
Modifié par crushcrushcrush, 23 avril 2012 - 02:57 .
Modifié par ZANIAC70, 23 avril 2012 - 03:31 .
Modifié par CNevarezN, 23 avril 2012 - 03:54 .
SushiSquid wrote...
Well that and "always" is an absolute. If you claim to always get top score, you're a liar. I often get top score on a Human Sentinel, but it's not every time. I almost never get top score on a Salarian Engineer, but it can happen if my squad totally sucked. It varies.
Modifié par KentGoldings, 23 avril 2012 - 03:50 .
newman982 wrote...
I find multiplayer performance to be better evaluated as : My team did gold reapers in 20 minutes. That is a much better definition of skill than say, I beat the next highest person in our wave 10 wipe, by 50k points.
This is a team game, and adequately rewards people who play with that mentality. "Kill Stealing" is a term that is suggestive of failure to comprehend simple game mechanics.
Curunen wrote...
Being the most helpful/useful team player > topping the scoreboard.
With some classes that will automatically mean you scoring more than others (geth infiltrator with gps, or whatever). With other classes (such as healer geth engineer, or decoy salarian engineer, etc...) you might be dead last in points, but still be worth your weight in the team.