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MP store poll and idea compendium


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#226
greghorvath

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Stinja? I am bleeding out here, man... I need something I can try to answer...

#227
Hud-X1Z

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Hello,
Thank you for the Poll.
I didnt like either the Random system, because its really fast start to feel like gambling and invest real money make it even more worse, in my opinion and the more you unlock the more its start to frustrat you.

I think long time about what i would write next.
A lot of good stuff is here already posted.
Well i think too, that the fastest and easiest way to solve the problem with ultra rares at least would be an ultra rare paket.
But there are severals problems with that:

The Price will in the end definite the rare state of that Stuff, but the price will also definite the acceptance of the people and the real money price.
To find a good price (not to low, not to high) its a difficault Situation.

The other that relate to the price its the amount of time you have to invest.
I guess Bioware plan that you have atleast to play around 4 (gamers they play a lot or people with much money)  to 8 (causals players) before you unlook all of the Stuff up to the Ultra rare.


Another way what i have think about it would be hard and at least needed more work to implant.
Someone postet already that if you make headshots, for example, you get the chance to upgrade or buy a weapon.
I think too, that this would be a really good way for weapons unlocks but i would cominate it with a evolution buying system.
You get the common and uncommon weapons to buy over and Packstore like now or direct for more money like in the Soloplayer.

For example you have unlook the M-22 Eviscerator on Mark 10 you can begin to unlook the Graal or the Disciple.
Your each mark of the Weapon you need, for example, 5 Golden Shotguns Archievments, 10 Silver or 20 Bronze.

And then the same with the Ultra Rare weapons.
If you have unlok the Graal at mark 10 you can start with the Wraith.

I dont know if this system would be better in the end, but i would reward the Players more directly for thiere Performence and the Archievments would have more relevancy as now only as a XP source that you didnt need if you have level up and/or dont promote.

Greetings

Edit: Totaly forget about an Option in the Archiement-Evolution System to buy directly Weapons with real money. :whistle:
But i think you could make its as Option to unlook with the Archiemtns or with Bioware Points.
Should still work. :innocent:

Modifié par Hud-X1Z, 27 mai 2012 - 05:01 .


#228
greghorvath

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Hud-X1Z wrote...

*snip*

You are very welcome about the poll and thanks to You for posting, mate! I appreciate it.

I very much like the idea of a gradual unlocking system, in fact I wanted to suggest something like this myself but for some odd reason I never got round to it. Instead of having a bunch of unused weapons in your armory, you would have to unlock thinks step-by-step, with the obligations of maxing out pre-requisites. Crysis 2 MP has something like this, and my initial feeling of discontent was quickly changed to a feeling of progression, that is lacking in ME3 MP once you unlock stuff up to rares. That other EA game also has a system for awarding things for different achievements, which wouild also be great to have in ME3.

The price of an N7 pack is not such a big deal as many think, although it is a sensitive question. You have to run some calculations, but if it is possible to get a BW point price for the lottery packs, surely a price can be found for something worthwhile.

Modifié par greghorvath, 28 mai 2012 - 03:50 .


#229
greghorvath

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update 19.14 CET 28.05.2012

Likes: 42%
Dislikes: 59%

Not that anyone is interested, but the poll is now in the group of 140 most voted polls

#230
greghorvath

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this is simply a bump for more votes. At 761 atm, but I am greedy and I need moar.

#231
greghorvath

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Very important MP fixes in the upcoming patch! Check them out here!

#232
Stinja

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Yes but will the fixes affect Character Card chances?

#233
greghorvath

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Not according to Chris' post. But a lot of MP related stuff is in there. Finally, we might add.

#234
Stinja

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Need to keep protesting about character cards while all-appearances-all-20, or AAA2 for short ;)

#235
greghorvath

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Update: 5:17 CET 30.05.2012

Likes: 42
Dislikes: 59

@stinja: For me, its not only character cards but the entire concept of the random drop system. But every step in the direction of a user friendly store is appreciated. :)

#236
Friction150

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Thanks for the poll Greg, hope it does some good! I voted 3/4. I'll just throw in my 2 cents here...

I had a thread on here today complaining about the credit system (in which almost everyone seemed to be against me), which more or less ties in directly with the store system. I am pretty much forced to play solo because of bad connections, and because of that, it takes a LONG time to build up any real amount of credits to buy any of the "good" packs... then all I get in return in a bunch of random stuff that I can't ever use while soloing, or just flat out don't want to use because it's garbage. It would be nice to be able to choose a certain gun or upgrade that I want. Instead, we're forced into a gambling system almost, where we're relying solely upon a hope and a prayer to get anything decent.

People think that getting "instant gratification" will shorten the life of MP. Honestly though, I think grinding and grinding to get that certain weapon, mod, or character, only to spend hours/days/weeks and all those credits for nothing will spoil the mood of the game even faster.

There are some people who play the game like it's competitive, they want to be hardcore and unlock every single weapon the hard way, as though to have bragging rights for the real world. That's fine, though the system is still rather broken because it still caters to those who spend the millions of credits and get a little in return sometimes. Me, I play because it's fun, so I'm more of a casual player. When unlocking new items that I want to use becomes tedious, I will put the game down and not play it again. Which is, sadly, very close to happening.

I like some of the ideas put forth here, and I really like what the one guy said, about getting more for your time/effort/and money. Especially since I'm exclusively a solo player, 15000 credits for 25-30 minutes work doesn't help... especially when I see guys on here complaining about spending MILLIONS of credits to get nothing, almost daily!! It's almost disheartening to the point where I question if it's even worth trying to unlock guns... I will never get a million credits with my internet connection, having to solo bronze and silver over and over. In fact just the other day, I decided that I would solo bronze just to save up enough to try out a PSP (my 1st one). It took me 10 full games, averaging 30 minutes a game (5 straight hours, non stop). I opened the PSP and to my dismay, the 2 cards I got, I already had unlocked... a Krogan, and a shotgun, both which I rarely use unless I'm messing around...

Anyway, sorry for the long post, but I totally agree. I hope they do something with the store feature. It's terrible for everyone, but especially casual players and even worse for solo players...

Regards

#237
greghorvath

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You are very welcome, Friction150!

Sorry to hear about your connection problems. The only thing I can say is that this game is worth getting that sorted out... :D (I myself actally bought a new computer for playing ME3... I later found it useful for other stuff as well)

But seriously, I checked out you thread and I find your opinion and requests reasonable. However, it is clear that yours is a fringe issue, very few people will have similar problems in an online coop game, so your requests based on your arguments are unfortunately, to be frank, quite weightless. 

Getting more credits for missions would definitely not help you with the current store system, it would only increase your frustration of not being able to unlock new weapons,getting almost exclusively those horrid character cards...

Looking at your manifest, I actually have two suggestions for you:

1. Fix your gorram internet!
2. Until you complete the previous point, what you need to do is to spend your scarce credits wisely. This would mean the following process: buy only recruits until you max out commons. Then buy veterans until you max out uncommons and proceed upwards in this fashion. I am sure you will find this method quite rewarding. Hey, I still use my Mantis and Predator in gold games!

Best of luck to you and have fun in game!

#238
Friction150

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I play this on the 360, hence the reason I get lag when I go online. My xbox doesn't get a good connection for some reason, it use to, but not anymore. I have a pc that is plenty strong enough to play this game (that doesn't lag at all for online games), but I decided against getting it for PC, thinking that some of my friends would get it for 360. Unfortunately, none did.

I see what you mean, and you are right in a way. I think that even if I had more credits to spend in game, I'd still be frustrated at spending it on a bunch of useless stuff. I think that if they fixed the store system, and offered some way to get that certain gun you want, then that would be fine. Sadly though, without more credits, I'd still be in the same boat even if they offered the guns at a half million credits... though I might be tempted to spend some MS points to get a certain gun, if the price was fair. Kinda like Battlefield, they offer unlock packs for MS points. That is quite handy for people that don't have the time to sink hours and days into a game to unlock everything that they'd like to use.

Regards and thanks!

#239
Dracian

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I like the actual system and I don't want it to be changed.

#240
greghorvath

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@Dracian: There is no shame in that, thanks for voting.

No probs Friction.

Update: 790 votes on 30.05.2012

Likes: 41
Dislikes: 59

#241
Stinja

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Downloaded new DLC, all I wanted was a Reegar Carbine and more Claymore cards.

Bought six Premium Spectre Packs, and while I did get a Krysae, I still got duplicate characters cards. It makes me sad when other people buy six paks and got a Reegar in every pack...

I'm so chock-full of sniper rifles and endless human engineers it's not funny!

#242
SkreeMalicious

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they wouldnt do it, it would net them less money.
The reason people keep playing, and keep paying, is the old carrot on the stick. Once the carrot is gone you stop playing along.

Where it is now is a very carefully balanced medium of chance, profit, excitement, sadness and anger. With emphasis on profit (for them.)

If the 'chance' of getting something you want is removed, that removes the feeling of 'getting lucky' which unto itself is far greater a feeling than 'getting what you earned'.
Everyone would freak out if the won the lottery, but not everyone gets very excited on payday.

And, as masochistic as it sounds, the current system makes us enjoy the game to a much fuller extend than if we had a hypothetical store with every item exposed and all the prices listed. In such a situation people would actually experience MUCH LESS of the games content than they would if they are randomly 'rewarded' (ie. witholding earnings except in certain 'lucky' occasions) items and equipment they might not otherwise try out and use.

The IDEA of a mysterious gift is actually slightly more satisfying than physically being rewarded for all your hard work.
Its a twisted psychological concept, but its for real.

Modifié par SkreeMalicious, 31 mai 2012 - 06:52 .


#243
SkreeMalicious

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lag double post!

Modifié par SkreeMalicious, 31 mai 2012 - 06:51 .


#244
greghorvath

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SkreeMalicious wrote...

they wouldnt do it, it would net them less money.

Poll results clearly indicate that this is not true.

The reason people keep playing, and keep paying, is the old carrot on the stick. Once the carrot is gone you stop playing along.

I value your opinion, but many people here play because they like the game. I don't personally really care if I max out N7s. I have fun playing with what I have. I remember how frustrating it was to get to maxing out rares.

Where it is now is a very carefully balanced medium of chance, profit, excitement, sadness and anger.

Balanced? Thats why they added loads of stuff lately... No balance in the store whatsoever. Their profit is less than what it could be.

If the 'chance' of getting something you want is removed, that removes the feeling of 'getting lucky' which unto itself is far greater a feeling than 'getting what you earned'.

I don't know where you get this. Poll results prove this wrong.

Everyone would freak out if they won the lottery, but not everyone gets very excited on payday.

:blink: Horrible simile... If I made in a month as much as I would with winning the lottery, I would probably freak out. As about 99% of people.

And, as masochistic as it sounds, the current system makes us enjoy the game to a much fuller extend than if we had a hypothetical store with every item exposed and all the prices listed.

I don't want to seem rude (even though I am pretty much so), but have you even looked at the poll results? What you are saying is simply not true.

The IDEA of a mysterious gift is actually slightly more satisfying than physically being rewarded for all your hard work. Its a twisted psychological concept, but its for real.

So is the fact that most people get pissed off for spending their hard earned credits on absolutely useless character cards.

While I really appreciate your comment, most of what you wrote is just wrong.

#245
Stinja

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To be fair it is Skree's opinion: just like some people wear gimp suits and enjoy getting whipped by men called Mary... Not wrong just what he enjoys.

Anyways, home time now, do I try and play ME3, with the server lag issues and high chance of getting a character cards, or do I play some Ghost Recon?

#246
greghorvath

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I don't think I was unfair... He was not stating his opinion but have generalizations that are clearly erroneous. There is no problem with that, and that is exactly why I tried to be nice about it. I know I failed, but at least I tried. And I would be more than happy to continue the discussion if new aspects surface.

Stinja, I think you should play ME3 and save up the credits. Why?

I have no idea, but that is what I think...

#247
greghorvath

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Important update: The poll is now at 800 votes.

21.40 on 31.05.2012

Likes: 41
Dislikes: 59

#248
Stinja

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greghorvath wrote...

I think...


Therefore you are ;)

I notice there's been other threads floating about discussing character cards, rumoured new store packs and gun purchasing.  If I get time I'll try to post links to them, but this forum moves pretty fast...

#249
greghorvath

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Stinja wrote...

greghorvath wrote...

I think...


Therefore you are ;)

I notice there's been other threads floating about discussing character cards, rumoured new store packs and gun purchasing.  If I get time I'll try to post links to them, but this forum moves pretty fast...

That will be great! Every bump gives 3-5 new votes so the more people visit this thread, the larger the sample gets.

#250
Hud-X1Z

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SkreeMalicious wrote...


they wouldnt do it, it would net them less money.
The reason people keep playing, and keep paying, is the old carrot on the stick. Once the carrot is gone you stop playing along.

Where it is now is a very carefully balanced medium of chance, profit, excitement, sadness and anger. With emphasis on profit (for them.)

If the 'chance' of getting something you want is removed, that removes the feeling of 'getting lucky' which unto itself is far greater a feeling than 'getting what you earned'.
Everyone would freak out if the won the lottery, but not everyone gets very excited on payday.

And, as masochistic as it sounds, the current system makes us enjoy the game to a much fuller extend than if we had a hypothetical store with every item exposed and all the prices listed. In such a situation people would actually experience MUCH LESS of the games content than they would if they are randomly 'rewarded' (ie. witholding earnings except in certain 'lucky' occasions) items and equipment they might not otherwise try out and use.

The IDEA of a mysterious gift is actually slightly more satisfying than physically being rewarded for all your hard work.
Its a twisted psychological concept, but its for real.


Hello,
before i begin with writing:
Im not a natural English speaker but i hope that i will archive to say that what i want to say.
But should there some errors and that i write maybe some wired stuff, well i tried my best :o <3 
And Textwall Incoming :bandit:

While i cant deny that a Random system give some greed for Stuff and the feeling: maybe i got it this time, that bind the player for amount of time to the game, its not a ultimate good solution either.

Take we a look at World of Warcraft.
You could say thats there a similar situation about Equiment like in MP of ME 3.
The best Equiment you only get by Killing bosses that drop the Items random or Token for the T Sets.
And even if the Item drop that you want you can still dont get it.
Because you didnt Have luck with the Roll and other Player win it, or someone with higher Points get it before you.
So in the End, it takes a great period of time before you get all the Items you want and you have to Visit the Boss  very often and have to hope that you Item drop and that you get it.

Well so a System work for a time, yes, and bring motivation to visit X and killing Y to get Z.
But after a period of time, for some longer for some shorter, the people begin to reliase that they cant reach the Carrot / Item and lossing thier interest in trying to get it.
In Wow they have now the choise: try to other Stuff, try to get Similar Items or not so Powerfull items of other Sources (like Crafting, PvP, Raiding) or they can then buy it for farmed currenty from NPC directly  if the next Toplevel is released.

You could say after a period of time Blizzard chance the Carrot for a new one and give the Old eaiser to the Coustumer.
But even this bind the People for ever, because not all like the Cycle of Powerfull Stuff get Old and get replaced by much more Powerfull stuff that you have to get again.

The Problem in ME 3 is now, that the game is only a normal Multiplayer and that you didnt have different things that you can do to get Stuff what you want.
If you luck didnt shine on you then you get much faster to the point of frustration as in an MMO.
And in the End, is in my opinion, this the real Problem.
The Carrot gets fast old and frustration on a certain point and the MP have a lack of different things to Archiv.

And with the frustration came the resignation with two direction:

1. They Quit because they get so frustrated that its kill thier fun with the game 

or

2. well i will it maybe got never so im playing as long i have fun and then i move on.


Well the frist Group is now the problem, i think its the bigger group and that group that Quit playing the game, in the moment state and a company view, to early.

So there is in the end a need to chance something and in this thread are good ideas.

But in the End i think Bioware have give away a great opertunity by release the MP so like its in the moment.
I mean there would be so much stuff that would great and yes would make its more diffucault to balance it.
Like Armor parts and a coustum Face.
Military Ranking with unlocking of Specific Stuff.
A Evolution Unlocking Archievment Store System.
Different Szenarios like: No Winning Szenario, Escorting, Defending the Base, Capture the Base / Tech / Important Enemies, Evacuations, Faction war or Tank war (one player Drive one player Shot - > So two Tanks againt Bosses and Little Ships) and so on.
Fun Scenarios like the Zombie Mod, Capture the Real Anderson (all Enemies looking like the Anderson and you have to find and catch the Real and bring him Back but dont want *g* ) and so on.

Yeah i know its like: What i would do with 1 Million Bucks, but hey we can dream ;)

Long Post and i hope i didnt write to many Crap together :whistle: :D