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MP store poll and idea compendium


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#276
VII Revenant

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greghorvath wrote...

VII Revenant wrote...

Prioritize rare items above character cards if and only if a character card will be drawn and the character in question is level 20 and has full customization options unlocked.

Release a more expensive pack that has a higher chance for ultra-rares but still does not guarantee an ultra-rare unlock.

Implement a system that allows players to choose when to deploy a character card; the card is held and can be reviewed until deployment, giving the player an idea as to how much experience and what customization options may be unlocked. This allows players to stockpile character cards for promotion, making it easier to obtain a high level character and hopefully stemming character card issues to an extend. The major complaint seems to be that players continue obtaining cards that have no use to them as their characters are fully customizable and leveled. This would give players a greater degree of control and make those cards more useful for those that promote.

1st and 2nd paragraphs seconded.
The idea in 3rd is a nice one, but its a bit like placebo, I think. It would be an improvement (like the GDP increase in China: going up is no surprise when you start from low enough...), but it would not solve anything in the wrong run. If  people have hundreds of unused character cards, people are still going to feel they are ripped off (just compare to the launch situation when respec cards were not capped).

I personally do not care about customization that much and I can level up classes pretty fast. My NEED for character cards ever is very close to non existent.


Yeah. I just wanted to throw an alternative out there to the first suggestion. It's not the best idea, but it would alleviate the issue in part for some players.

#277
AbhijitSM

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Apl_J wrote...

Eh, I think the store system is fine, for the most part. The only thing I'd change is, instead of character cards, we get equipment. I also wouldn't mind a VERY SLIGHT buff to Ultra-Rare drop rate, but that's really pushing it.


To be honest the drop rate had been horrible for me. But after sometime the RNG gods showed mercy albeit in a minor way  i would say.
In 2 of my spending sprees the drop rate was pretty satisfactory. 1st one was around a month ago & the 2nd one was after the rebellion DLC came out.

1st spending spree : around 60-70 PSP's gave me around 26 ultra rares
2nd spending spree : 80 PSP's gave me 15 ultra rares

If bioware replaces the gold character cards when maxed (at lvl 20 for a player) with equipment & increases the drop rate of UR's to maybe around 20% it would be really nice.

#278
Ramsutin

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This is business and Bioware wants money. I will NOT "waste" money on points because it will NOT give me advantage over regular PSP. So, in exchange of buying packs with points you would get better rate of dropping UR stuff (and I mean a huge droprate compared to what it is now). Or do like BF3 does now, offer for X ammount of money all sniper rifles in the game as level X, gears in the max level (snipers, gears, characters, pistols all in different packs) etc. and for XX ammount of money ALL the weapons and gears and stuff for the highest level. Granted, this will take the fun away for someone but it would maximize the microtransactions of Bioware.

#279
greghorvath

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First and foremost: The poll has entered into the 9xx interval an is thus among the first 110 most voted polls on the BSN. Thanks for those that already participated and those who will!

Situation report at 22:46 6/8/2012

Likes: 41
Dislikes: 59

Number of votes is 902

it would alleviate the issue in part for some players.

I am not so sure it would. The poll results since the tweaks of late do not suggest people were satisfied with otherwise serious improvements to the store. In fact, superficial, ad hoc "solutions" have not modified the likes/dislikes ratio in any way.

If bioware replaces the gold character cards when maxed (at lvl 20 for a player) with equipment & increases the drop rate of UR's to maybe around 20% it would be really nice.

It would perhaps be "nice", but the poll results suggest that a general overhaul is needed and not only a further bone that can be thrown to the community. The sample is getting large enough to state that with confidence that the store IS crap and a majority wants it to change.

This is business and Bioware wants money. I will NOT "waste" money on points because it will NOT give me advantage over regular PSP. So, in exchange of buying packs with points you would get better rate of dropping UR stuff (and I mean a huge droprate compared to what it is now). Or do like BF3 does now, offer for X ammount of money all sniper rifles in the game as level X, gears in the max level (snipers, gears, characters, pistols all in different packs) etc. and for XX ammount of money ALL the weapons and gears and stuff for the highest level. Granted, this will take the fun away for someone but it would maximize the microtransactions of Bioware.

The poll clearly suggests that they would significantly increase their turnover from the store if it was more consumer friendly.

Modifié par greghorvath, 08 juin 2012 - 09:04 .


#280
jpan89

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I honestly would prefer something like 5-10x top level equipment (i.e. 5-10 sniper amp IIIs) over a gold character card.

#281
greghorvath

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jpan89 wrote...

I honestly would prefer something like 5-10x top level equipment (i.e. 5-10 sniper amp IIIs) over a gold character card.

Even that would be an improvement.

Poll situation is unchanged.

#282
greghorvath

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Wait just a second... I messed up my last sitrep.

22:30 06/09/2012

Likes: 39%
Dislikes: 60%

24 percent says they like the store unreservedly. No further comment needed about that.

#283
Drummernate

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Here is my idea on fixing it...

#284
Qeylis

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greghorvath wrote...

Wait just a second... I messed up my last sitrep.

22:30 06/09/2012

Likes: 39%
Dislikes: 60%

24 percent says they like the store unreservedly. No further comment needed about that.


I'm one of the people that voted that I liked the store the way it is because I can't make sense of your poll!  I HATE the store the way it is.  However, all most of us want is to stop being trolled by maxed out character cards.  I certainly do not want to purchase individual pieces of equipment.

#285
greghorvath

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Drummernate wrote...

Here is my idea on fixing it...

Nate, I really like your link, but could you post the idea itself? thanks.

Qyelis wrote...
I'm one of the people that voted that I liked the store the way it is because I can't make sense of your poll!

erm... I am not sure what I can say to that without asking for a ban...

Perhaps the only thing is that there is absolutely nothing wrong with liking the store. None whatsoever. The questions are not biased and there is no lead in them. I was not interested in changing the store with the poll, I only wanted to research the community attitude. As it happens 76% wants it to change.

I HATE the store the way it is.  However, all most of us want is to stop being trolled by maxed out character cards.  I certainly do not want to purchase individual pieces of equipment.

Okay, just some logic (as explained about three times before). If you like the store, but you don't, then you don't like the store the way it is, ergo, you would like it to change. If you don't like the way it works now and when buying a pack you would prefer to get something you know is going to be useful for you, thats pretty much in line with wanting to know what you are buying. You do need a bit of artistic license, but clearly your option would be: You like the store but you would prefer to know what you are buying. This option is actually in the poll.

Modifié par greghorvath, 10 juin 2012 - 04:36 .


#286
Drummernate

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greghorvath wrote...

Drummernate wrote...

Here is my idea on fixing it...

Nate, I really like your link, but could you post the idea itself? thanks.


Do you mean copy paste the whole thing into this thread?

#287
Bigjosh951

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I do not mind the grind of the store, I just wish they implemented a better system so you did not get the same damn character cards ALL THE TIME. I have gotten at least 15-20 PSP's where both of my rare unlocks were double character cards that are already maxed. It is frustration that could have been avoided if their main goal was not to get you to spend real money on the packs and microtransaction your wallet to death.

#288
greghorvath

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Yes. And in few hours time, if possible. The traffic boosts the poll sample size.

#289
Drummernate

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Hey everyone!

I just had a great idea for some store changes... (Yeah, yeah I know, the umpteenth thread about it...)

How about we set a weapon/character/gear that we want to upgrade or unlock. (Yeah.. probably seen this too right?)

That weapons is now set as a "Research Project" (Hmmm that's interesting...)

It
takes a certain amount of EXP to unlock the ability to purchase the
weapon, and then it takes a set amount of credits to buy it too.

Weapons
and equipment would scale with rarity and level. A level 1 Uncommon
would not require nearly as much exp & credits to buy as a level 10
Ultra-Rare obviously...



For example:

I set the Saber IX as my research project.

I
need to get 1,500,000 personal experience (Only counting your score,
not the whole team's) from games before it becomes available.

After
I get the 1,500,000 personal experience I now have to pay to have it
produced or shipped or whatever you want to call it. It costs
$350,000-500,000 since it is an Ultra-Rare.

Ta-da!



We
still have to play a ton of matches to unlock stuff, but we can
actually get the weapons we want! (At the cost of about 10 matches or
around 3~ hours or so.)

The interface for this system would be cool too!

We
could have progress bars and such for the amount of experience required
appear after each match, and reminders telling us when our research has
been completed.

Our Manifest could show what we were researching and maybe have a "Queue" where we could add multiple items to work towards.

Personally that would increase my playtime by about 200% and keep me wanting more.

Just my suggestion to add to the hundreds of thousands of store ideas...

Full thread located here!

Modifié par Drummernate, 10 juin 2012 - 04:53 .


#290
greghorvath

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Nate, this is a great idea! I really do like it. Unfortunately, I don't see how it would fit with the microtransaction system. Do you have any ideas how it could relate to making BW/EA money?

#291
greghorvath

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Sitrep: 5:32 CET 11/6/2006

Likes: 39
Dislikes: 60

#292
Drummernate

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greghorvath wrote...

Nate, this is a great idea! I really do like it. Unfortunately, I don't see how it would fit with the microtransaction system. Do you have any ideas how it could relate to making BW/EA money?


Double Research speed for (X) amount of hours?

#293
Atheosis

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An N7 pack with a guaranteed ultra rare for a million credits would go a long way towards fixing my biggest issue with the store right now. Getting gear rather than endless character cards would be nice too.

#294
RaXelliX

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I think JEP (Jumbo Equipment Packs) price should be lowered from 33k to 30k. As you generally make between 30 and 31k on an average Silver match. So you either end up 1-3k short or 27k+
Vetaran Pack could be lowered to 15k but not really nessesary. SP should be raised to 70k and PSP to 120k.

#295
Stinja

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Apparently people so like getting duplicate character cards, the new Gear items were introduced to encourage people to buy Vet packs and get more silver character cards - thanks Bioware!

#296
greghorvath

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Drummernate wrote...
How about we set a weapon/character/gear that we want to upgrade or unlock. (Yeah.. probably seen this too right?)

That weapons is now set as a "Research Project" (Hmmm that's interesting...)

It takes a certain amount of EXP to unlock the ability to purchase the weapon, and then it takes a set amount of credits to buy it too.

Weapons and equipment would scale with rarity and level. A level 1 Uncommon would not require nearly as much exp & credits to buy as a level 10 Ultra-Rare obviously...

For example:

I set the Saber IX as my research project.

I need to get 1,500,000 personal experience (Only counting your score, not the whole team's) from games before it becomes available.

After I get the 1,500,000 personal experience I now have to pay to have it produced or shipped or whatever you want to call it. It costs $350,000-500,000 since it is an Ultra-Rare.

Ta-da!

We still have to play a ton of matches to unlock stuff, but we can actually get the weapons we want! (At the cost of about 10 matches or around 3~ hours or so.)

The interface for this system would be cool too!

We could have progress bars and such for the amount of experience required appear after each match, and reminders telling us when our research has been completed.

Our Manifest could show what we were researching and maybe have a "Queue" where we could add multiple items to work towards.

Personally that would increase my playtime by about 200% and keep me wanting more.

Just my suggestion to add to the hundreds of thousands of store ideas...

Full thread located here!

My hats off to you good sir for a wonderful idea!

I am not sure about my own feelings about such a system but it would introduce RPG into the MP which it currently lacks.

Thinking about it: the microtransaction possibilites are already there with your suggestion of having to buy a reasearch project once personal XP allows the purchase. The research time speed enhancement is also a nice touch!

The exact parameters would have to be well defined and detailed, so I am gowing to be following development suggestions and ideas in your thread. The idea itself will of course be included in the OP soon.

@Atheosis: Thanks for the bump, man! :o I'm sure such a tweak would placate most of the horde, but a general overhaul would be much better.

RaXelliX wrote... I think JEP (Jumbo Equipment Packs) price should be lowered from 33k to 30k. As you generally make between 30 and 31k on an average Silver match. So you either end up 1-3k short or 27k+ Vetaran Pack could be lowered to 15k but not really nessesary. SP should be raised to 70k and PSP to 120k.

Why would this be good? :blink:

Modifié par greghorvath, 11 juin 2012 - 10:56 .


#297
LT RADCZEK

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It sucks. Period. Having a F2P system in a non F2P game is just absurd.

#298
greghorvath

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LT RADCZEK wrote...

It sucks. Period. Having a F2P system in a non F2P game is just absurd.

I would have nothing against an F2P system that would not screw me over like the store currently does...

#299
greghorvath

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Databump in order to get to 1000!

#300
greghorvath

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Sitrep: 23:17 11.06.2012

Likes: 39
Dislikes: 60