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MP store poll and idea compendium


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#151
ismadiis

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Hi, i've posted my replies to the key points in order

 

*Better luck next time*

" Yeah, I am not going to put that in the OP, someone might take it seriously and take offence.

 

Lol, so true

 

What do you think about paying a fixed amount for getting an N7 at level 1

A good idea (which is why it is included in the op :), although lvl 1 N7 weapons are only good as fillers on your manifest. Rares outperform them, so they are useless compared to how difficult they are to obtain. Anyway, check out ABjerre's idea, which is close in nature to this one.

As I have you guys to do it for me, I haven't done a lot of counting. All I can say is that I would gladly pay around 10 dollars for something I like (in this case (n7 upgrades). I do not propagate in game credits for fixed N7 unlocks. It encourages grinding, which again leads to ceaselss complaining and enmity.

 

Yeah, Level 1 N7s don't really compare to Level X Rares. I will take it look at ABjerre's idea.

How much would you spend in total on N7 packs? Personally, I can't really justify anything more than $40, but even then it would have to be pretty good for me to be interested. I could understand if other people would be willing to spend more in the pursuit of N7s. This would be an interesting poll idea, though getting people to take the poll might be a problem.:whistle:

  

In conclusion, I think the cash price is the most important issue facing a Guaranteed N7 pack.

As in any question of economic nature. Suply and demand will determine the right price. A good approximation is up to the development team, I think.

 

I think the economic view is that supply if infinite since BW can create the weapons for the players for free, effectively.

However there is the issue that they already offer other packs for cash, and if they were to offer the N7 pack for cash it would have to fit the scale already set by the existing packs. Meaning it couldn't be too cheap since people would just stop buying Spectre and Prem Spectre packs for cash. And at a higher the price, less people would buy. Whether a reasonable balance could be struck is the question.

Definitely a question for the BW Marketing and Sales department, since they would have access to much more information about the current trends and sales figures.

 

I agree that you should continue your poll. Its good that there is somewhere for people to vote about this issue, whether they like the store or not. Though like we both agree, until the sample size is bigger and more diverse, the data is not as useful as it could be. Have you tried talking to someone from Bioware about this? It would
interesting to hear their thoughts, at least to get an idea of the
reasoning behind the way things are at the moment.


I will not abandon the poll for the time being. As I believe the main reason for the lack of interest is the lack of exposure, I think the only tool I have on my lonesome is patience and the occasional self-promotion I do in the form of trolling in other threads... :o And only today I finally found someone at Bioware who has a position related to this subject and he seems willing to communicate. We shall see...

 

I'm curious as to what the BW person is able to say about this issue. In particular if the drop rates is considered to be a problem or a non-issue.

A word of advice, sometimes they might not be able to tell whats going on behind the scenes due to company policy. Companies, especially ones that interact with customers this much, try to restrict communication in such a way to reduce disinformation. So even if they want to tell something, they might not be allowed to. Hopefully, he can give some clear answers to your questions.

It's more like a recording of history than a story book if i remember rightly . Not as interesting as the LOTR trilogy though.

Tolkien called The Silmarillion the Legendarium. He worked on it his entire life and it is the compendium of the "legends" of Middle-Earth. I honestly find Tolkien a mediocre writer at best, but his achievements are unquestionable. I have great respect for the man and had to oppose the head of the department to write about him... :)


I see you have a knack for rebelling against things...:devil:

Modifié par ismadiis, 07 mai 2012 - 09:06 .


#152
greghorvath

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Quick update: 9.07 CET 08.05.2012

Likes: 41
Dislikes: 58

Keep the discussion up guys! I will reflect as soon as I can! :)

#153
greghorvath

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@LD_Dragon

1. Make getting awards for certain things a little more rewarding, this could tie in with the store. In example, if someone got 25 headshot kills in 5 conscecutive matches, then they might be rewarded with a voucher for a Veteran pack, or even be given a choice of weapon upgrade after the mission.

I really like this one. Just because I can, I will put it in the OP... :o

2. *snip*.

I do not think that the random aspect could or should be totally removed. And it does sort of violate the framework we (okay, it was me alone...) set up for the ideas. I personally prefer something similar to what ABjerre suggested, but if several people back your idea up, it will of course be included amongst the suggestions.

3. *snip*

see point 2. Although, perhaps, if the character cards cannot be totally removed, at least you should get the ones you have not maxed. I got 6 useless rare character cards yesterday, and while  I could not possibly care less for customization, the completionist in me would like to see those characters maxed.

4. Permanent Ammo Powers.

i do not understand how this could be good. If you take out the consumable aspect, you have even less stuff to distribute, which would then mean more cards...

Modifié par greghorvath, 08 mai 2012 - 10:21 .


#154
greghorvath

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Atheosis wrote...

I don't like any of the options in the poll. They're all too simplistic.


Of all the criticism I have received, this is the first that says the options are to simplistic... :blink:

Making them include all (?!) variables would have resulted in hundreds of options and a sample size under 10. Please, read my posts on the idea behind the poll and the options themselves.

#155
greghorvath

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mrcanada wrote...

OneTrueShot wrote...

N7 Pack. 250k. This leaves it available to casual players and those who play hard STILL have to -complete- a MINIMUM of 4 games.

Where you kids are getting 2.5m or 1m from, I don't know. Consider casual players who'd like access to these things and then get real with your pricing.

Or, better yet. One guaranteed N7 weapon every 120 N7 rank.


As much as I would like it, that is much too cheap for a guarenteed N7 weapon.  The lowest I can imagine them being would be 500k.


I agree with mrcanada, but the gift for promotions idea is to my liking. As of yet, I am not including it in the OP, because we are concerned with the store system, while this is another, albeit important, issue.

#156
greghorvath

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january42 wrote...

*snip*


Well, as much as I like your approach, I have to ask what happens when you have maxed everything out up to rares (like me for exapmple) ?

Modifié par greghorvath, 08 mai 2012 - 02:07 .


#157
greghorvath

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Dorje Sylas wrote...*snip*


Very interesting and detailed post, although slightly off topic. However, I have included a part of it in the OP as a different approach.

#158
NewCliche21

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I really just want to be able to buy equipment packs at any given time. If I'm playing a lot, then I'm just going to run out and it stops me from being able to compete.

Example: I play three matches or so to get a PSP (I only play with randoms, so sometimes it's two, sometimes it's five), so that's 30 waves. If I die, then I don't want to use my medi-gel because I'll run out too quickly or I don't have them at all. That screws it up for other people because we end up wiping.

Same goes for ammo/weapon/armor bonuses. I finally got free time this weekend and spent about 16 hours playing (woot!), but I wasn't able to use any bonuses for much of that because I just didn't have any left (I was too busy getting ten million XP for classes that were already maxed out with all appearance options).

I love that during the operations you can get those jumbo equipment packs for 30K, and I'm thinking that we could have regular equipment packs for 30K during normal days, and then make it a jumbo for the same price during operations.

It would make life much easier.

#159
greghorvath

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ismadiis wrote...

How much would you spend in total on N7 packs? Personally, I can't really justify anything more than $40, but even then it would have to be pretty good for me to be interested. I could understand if other people would be willing to spend more in the pursuit of N7s. This would be an interesting poll idea, though getting people to take the poll might be a problem.:whistle:

Not more than 40 myself.  No more polls... please...

I think the economic view is that supply if infinite since BW can create the weapons for the players for free, effectively.

Supply-demand charts are not only about availability (i.e. supply quantity and demand), but how the price balances out between supply and demand. What I mean is that your price will effectively influence demand.

I'm curious as to what the BW person is able to say about this issue. In particular if the drop rates is considered to be a problem or a non-issue.

all I can say for the time being is that we shall see

I see you have a knack for rebelling against things...:devil:

A bit. But I wouldn't consider this a rebellion, what we are trying to do here is to make a good game into a great one. :wizard:

Modifié par greghorvath, 08 mai 2012 - 01:07 .


#160
Atheosis

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greghorvath wrote...

Atheosis wrote...

I don't like any of the options in the poll. They're all too simplistic.


Of all the criticism I have received, this is the first that says the options are to simplistic... :blink:

Making them include all (?!) variables would have resulted in hundreds of options and a sample size under 10. Please, read my posts on the idea behind the poll and the options themselves.


A simple "I liked it until I had maxed out everything but ultra rares" would do just fine for myself and many others.  None of your options reflect that very common viewpoint.

#161
greghorvath

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Atheosis wrote...A simple "I liked it until I had maxed out everything but ultra rares" would do just fine for myself and many others.  None of your options reflect that very common viewpoint.


:blink: Why would I provide an option that yields no info? "I like the system, but not really?" :blink: again

#162
greghorvath

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Update: 19.11 CET 08.05.2012

Likes: 41
Dislikes: 58

Sample size is 628.

I NEED HELP

In a brief exchange of messages BioWare has confirmed that for the time being they are satisfied with the store system. However, I have been mildly encouraged to continue the poll and the attempt to organize the concerns we have voiced so far.


So, once again I ask you to help me. My possibilities of promoting this issue, poll and thread as one person are very limited, and as this is a community cause, participation by the community would make it look much more serious.

In case you feel you are interested, please spread the word the best you can: in game lobbies, in threads and whereever you see fit. I only ask that you keep it civil and friendly!

Any ideas about this issue are of course welcome! :P

Modifié par greghorvath, 08 mai 2012 - 08:55 .


#163
greghorvath

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Bumping for more data! Situation is otherwise unchanged.

#164
greghorvath

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Update: 8.55 CET 09.05.2012

Likes: 41%
Dislikes: 59%

The sample is growing at a slow but steady pace. Keep them opinions coming!

#165
greghorvath

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bump for data

#166
Atheosis

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greghorvath wrote...

Atheosis wrote...A simple "I liked it until I had maxed out everything but ultra rares" would do just fine for myself and many others.  None of your options reflect that very common viewpoint.


:blink: Why would I provide an option that yields no info? "I like the system, but not really?" :blink: again


If you think that is not info you clearly don't know what info is.  An arbitrarily dualistic poll only yields skewed and fundamentally useless information.  You are basically saying that an option that represents the feelings of a significant portion of players is not "info" because it doesn't fit your preconceived notions.  That kind of makes your poll a joke.

#167
NM_Che56

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Keep the randomness, but make a store for:
Consumables
Weapons/Mods
Characters

#168
greghorvath

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Atheosis wrote...

If you think that is not info you clearly don't know what info is.  An arbitrarily dualistic poll only yields skewed and fundamentally useless information.  You are basically saying that an option that represents the feelings of a significant portion of players is not "info" because it doesn't fit your preconceived notions.  That kind of makes your poll a joke.


I have read some of your other posts in other threads. You are not the type I engage in debates with. Think what you will. However, I would appreciate it if you conducted your trolling in some other thread. Thanks.

Edit: *Sigh* Even though I know its futile, I am going to try to explain. Again. Every poll that actually wants to find something out is in fact biased towards the question it focuses on. For the reasons (I feel I have) clearly stated earlier, it is of no interest which point people started disliking the system. I am interested in attitude and spending habits. "I liked the store, but I do not like it any more for reasons xyz", no matter what xyz stands for, gives me no information I need. Even if this is how many feel, this is not what I am trying to find out.

Modifié par greghorvath, 09 mai 2012 - 06:15 .


#169
greghorvath

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Master Che wrote...

Keep the randomness, but make a store for:
Consumables
Weapons/Mods
Characters


I don't fully get this. Keep the randomness, but have the option of getting what you want? Or do you mean random consumable packs, random weapons, etc...?

#170
Rodia Driftwood

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greghorvath wrote...

Master Che wrote...

Keep the randomness, but make a store for:
Consumables
Weapons/Mods
Characters


I don't fully get this. Keep the randomness, but have the option of getting what you want? Or do you mean random consumable packs, random weapons, etc...?


I love this idea.

A separate store for Consumables and Mods only, though.

if people buy characters, then their NY ratings will go SKY  F"CKING HIGH!!!!!!!.....YEAHH.....

if people bought Spectre Packs that gave one Ultra-Rare, then after buying as much as there are rares, they wouldn't need to buy packs anymore, so no.


I WANT  ASTORE FOR CONSUMABLES, BIOWARE. I'LL PAY FOR MEDI-GELS AND MODS!!

#171
greghorvath

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Rodia Driftwood wrote...
*snip*


It must be just me, but I still don't get how this would work...

#172
greghorvath

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Status update: 9.20 CET 10.05.2012

Likes: 41
Dislikes: 58

#173
greghorvath

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What do you guys think about THIS?

It seems BioWare wasn't so satisfied with the system after all....

Are we satisfied after such a tweak or do we still want a radical modification of the store?

#174
greghorvath

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*double post*

Modifié par greghorvath, 10 mai 2012 - 12:39 .


#175
greghorvath

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Databump and update: 14.21 CET 10.05.2012

Likes: 41
Dislikes: 59

So, what do you guys think about the recent store tweak?

Modifié par greghorvath, 10 mai 2012 - 12:39 .