I am including points 2 and 3 into the OP. Number 1 is already there (sort of).Kai peng wrote
The upside of the system does not outweigh the negatives. Sure I have received a BW and Paladin in one PSP. But then after having 2 runs of 50+ packs with nothing the frustration far outweighs any joy that the game gives.
The Dr's did an interview where they stated that one of the tenets of a RPG is giving a sense of progression. With n7 ratings being effectively meaningless if you don't promote and the fact you can "buy" training - the only true measure of progression is the credits you earn. However because the random store system any sense of progress is killed when you spend 3-4M credits and get nothing but training.
Solution:
1. Release an n7 pack
or
2. Cap the number of non UR packs you can receive in a row
or
3. Award a UR for every 500 levels of N7 (this would encourage promoting and you wouldn't mind training so much)
The issue is not getting the UR's faster. They have designed the game so it will take hundreds or hours to complete a weapon set and I am fine with that. The frustration comes from the fact that you can get 5 UR's a single day and then have 3 weeks with nothing. Nearly every other system teg Halo, COD gives you a sense of progression with a little bar that increases. It is human psychology to want to see things increase.
Seeing things increase is so core to how we are built psychologically that nearly all RPG work tap into that. In single player you see your level rise, your powers grow and your weapons increase. With ME3 the only measure of progression is 1. n7 level or 2. Your manifest.
The fact that we can have no progression on the manifest makes you feel like you've wasted credits and time. Even Halo reach with the isane goals that will take years of daily play to reach have a little bar that increases a bit every game. ME3 would be a lot better if we had some solid way of feeling like we have progressed.
When you have millions of people playing a system that is randomised you will literally have thousands of people that will have an unsatisfactory experience when they eventually hit long runs of all character cards.
And please - dont say just play for fun. They designed the UR's to be desirable - we are meant to want them. If you say just play for fun then why don't you just stick with your avenger that you started with. They have designed the game to make us want black widows and sabres. Like the OP said, if they are going to dangle a carrot - we need some way of measuring our progress to the goal.
Spending 2-3 weeks and feeling no closer to the goal will frustrate and alienate many people.
Modifié par greghorvath, 18 mai 2012 - 02:07 .





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