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"fitness useless on gold"


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#1
paincanbefun

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the two classes i've been playing in gold recently have been the justicar and the batarian sentinel.  both of them maxed for fitness and for damage resistance.

i have to say that i'm happy about it in both cases.  poking my head up out of cover to throw a spell always gets me shot and even a few bullets hurts.  the damage soaking is the difference between being able to hold a position and needing to constantly move.

personally, i think that the group staying together and all four of you moving in a circle around the map just like you would solo is the best tactic in most cases. however, playing a silent game, it's hard to coordinate and even if your personal idea is better, you still have to operate as a team- not to mention the possibility of guys getting on both sides of you, preventing mobility.

despite everything i have read about fitness and gold, now that i'm playing there frequently, i find that i use it.

#2
astheoceansblue

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It depends on the class.

Salarian Infiltrators have an infinite special ops pack that causes enemy damge (Energy Drain) and super recharge invisibility (Tactical Cloak) that lets them avoid damage.

They don't need fitness anywhere near as much as other classes do.

Aside from that, you can learn to play on low fitness if you know how to manage your shield gate and optimise your pop-up time. It's all about utility versus survivability, and both ways are extremely viable.

#3
ABjerre

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It comes down to how you play. If you can avoid getting hit, then effectively all shield and health boost is moot.
I have a feeling though, that the times i've been saved by some extra shield and health far outweighs the damage i've sacrificed to get it. Mind you, when you go down, you loose a lot of "average DPS" as well as putting squad members at risk when reviving you and lowering their average DPS too.

#4
Geist.H

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With my Gengineer, Advanced Hardware is redundant because I will rely on shield-gating, if I'm hit by something when my shield is down, I will die, having 250 or 400 health doesn't matter.

With my Batarian Soldier, I play with full fitness and Cyclonic Modulator, I can shrug two hunter shots or a Prime burst, it is really helpful to land my BB/IG grenade.

I see little reason to spec for fitness/advanced hardware on infiltrators or engineers.

It depends entierely of your class&build.

Modifié par Geist.H, 23 avril 2012 - 11:53 .


#5
AlexFili

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Depends whether the third skill is really being used. Take Quarian Infiltrator for example. Do you really need Sticky Grenades up to maximum level?

#6
astheoceansblue

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Geist.H wrote...
With my Batarian Soldier, I play with full fitness and Cyclonic Modulator, I can shrug two hunter shots or a Prime burst, it is really helpful to land my BB/IG grenade.


Curious Gheist, what build do you run on BS?

I ignored Grenades entirely and went for a pure CC build, but I'm kind of regreting the lack of big boom potential now...

Modifié par astheoceansblue, 23 avril 2012 - 11:55 .


#7
D4rk50ul808

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It matters especially on low life classes. I always run 6/6/6/4/4 or 6/6/6/3/5 on my Geth and it is a huge difference. I don't use cover much though as we move alot and corner shot.

#8
Aeradom

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astheoceansblue wrote...
Salarian Infiltrators have an infinite special ops pack that causes enemy damge (Energy Drain) and super recharge invisibility (Tactical Cloak) that lets them avoid damage.


I completely agree with how survivable they are... but I hate prox mines so I maxed out fitness. If caught out in the open, (say running from a hack) I can take three shots from a Prime with max fitness which is really nice to have running objectives.

#9
LadyAlekto

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I think it depends on what you can sacrifice for your additional defense, thats how i did got my favorite and utterly efficient gi build together, on none of the other class i use i barely get enough spare for fitness and have to rely on my movement and cover a lot

I found fitness has its use on gold, but only to be able to be shot a few times more before having to hide, which for classes that rely on their non-one-shot-weapons can mean alot (it is rare i don't get my whole revenant clip out with my gi)

#10
veramis

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For classes that have shield restore ability and damage reduction, points in shield matter more. For full defense build justicar in bubble, after a total of 64% damage reduction (40% and 40% of that), each point in shield is effectively 2.78 points, but reave won't give you 40% DR when used on synthetics like geth or atlas. For a vanguard using biotic charge every 4 seconds, the 100% bonus shield from cyclonic shield modulator III can make a huge difference in survivability.

Modifié par veramis, 23 avril 2012 - 12:03 .


#11
A Wild Snorlax

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Good to have at least 3 or 4 points in it just so you won't get instantly downed by assault troopers.

Max fitness is only worth it if you have some sort of damage resistance as well or high max shields imo. Like armor boost from energy drain, tech armor, justicar with the bubble and reave, krogans etc. And on vanguards obviously cause they can regen their shields and draw constant fire.

Modifié par A Wild Snorlax, 23 avril 2012 - 12:03 .


#12
crushcrushcrush

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Might be obvious but Hunter Mode reducing shields by 50% makes Fitness very handy to have, especially if you get surprised by a Geth turret on Gold. Need moar awareness!

#13
vGriMz

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I ignored Fitness on the Quarian Engineer, because the abilities they have aren't worth dropping for Fitness.

But for Geth Infiltrator I always pick Fitness over Proximity Mine. Especially with Hunter Mode on, your shields will be dangerously low. Not worth picking Proximity Mine over Fitness.

#14
Dashmundo

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Apart from my Gengineer and my Turian Sentinel - one because it's going to be squishy anyway but has a healing turret, the other because I take my Tech Armor 6 along - I always max out my fitness.

There are players who don't need to, of course. The Shield gate - there's even a health gate, taking you down to 1 bar, and then half-bar regardless of the damage you take - is very useful.

However, I realise that personally I'm still a bit reckless on Gold. I never used to be, until I started Vanguarding regularly, which really does make you more aggressive with all your classes! I still finish more Gold missions that I start, but I realise that's largely due to my superior fitness.

Like I say, a lot of people don't need it for Gold - especially Salarians, with ED - but I do, simply because I'm not quite as careful as I'd like to think I am. That extra hit you can soak up is far too often what stops me from being a burden and makes me into a Gold powerhouse (needless ego-enforcing boast right there....).

Modifié par Dashmundo, 23 avril 2012 - 12:16 .


#15
Aeradom

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crushcrushcrush wrote...

Might be obvious but Hunter Mode reducing shields by 50% makes Fitness very handy to have, especially if you get surprised by a Geth turret on Gold. Need moar awareness!


I find it funny everytime I see a GI running around in Hunter Mode getting objectives. They go down alot...

#16
DarkAedin

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astheoceansblue wrote...

Geist.H wrote...
With my Batarian Soldier, I play with full fitness and Cyclonic Modulator, I can shrug two hunter shots or a Prime burst, it is really helpful to land my BB/IG grenade.


Curious Gheist, what build do you run on BS?

I ignored Grenades entirely and went for a pure CC build, but I'm kind of regreting the lack of big boom potential now...


0/6/6/6/6
u dont need the blade armor, and it hinders you
there reasoning behind this is thus:
this is an aoe (area of affect) dot (damage over time) class, most of the time u get away with just bb, but when u get into a larger group or come up to a boss type enemy, the extra dmg from inferno grenades is amazing blade armor hinders your cast time on bb, and since u have  rediculous amounts of health to start with, being smart and taking cover when u need to is better then the dmg reduction. and both when u drop bb on everyone and when it blows up, enemies stagger.

ive solod silver vs reapers with this class/spec, and its viable in gold, however, the only thing that the batarian solder lacks is group synergy, he migh have the best overall SOLO aoe dmg (negating the quarian eng with area freeze/disrupter rounds on a striker/falcon) but he is solo, and doesnt set up or blow up tech bursts/biotic explosions, however if u are talented u can self denote fire explosions, with an ammo enhancement.

i actually use an eviscerator on this guy, even tho i have all gold weapons capped, the wieght is awesome and i can deal with the 3 shots, considering reload time is nearly instant. dmg output from this gun does the job as well

playstyle is simple, run up to a group, hit bb, throw grenade, get closer, bb, fire gun, bb, fire gun, bb, etc

Modifié par DarkAedin, 23 avril 2012 - 12:17 .


#17
LadyAlekto

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@grimz

You ignore one of the greatest abilities the gi has, a 20% debuff against everything in 3 meters might not sound like much, but see what happens when of your teammates detonates something in that debuffed group, it also gives a ton of assists

#18
a ViciousFerret

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I ignore fitness on my Asari Adept.

#19
vGriMz

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ShadedPhoenix wrote...

@grimz

You ignore one of the greatest abilities the gi has, a 20% debuff against everything in 3 meters might not sound like much, but see what happens when of your teammates detonates something in that debuffed group, it also gives a ton of assists


I dislike using it, I find it far too situational for me to use. It only slows me down, and I generally do better without it.
I'd rather have more shields than use it. To me, Proximity Mine is a chore ability and I hate using it.

#20
A Wild Snorlax

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classes I play frequently on gold with great success without max fitness:
Asari stasis adept: 3 fitness
Drell adept: 4 fitness
Geth infiltrator: only 3 shield points in fitness
Salarian infiltrator: 3 fitness, allthough maxing it on this guy is a solid choice
Geth engineer: 3 fitness
Turian sentinel: 4 fitness

You can get away with low fitness and these classes just fine. I like to take at least 3 points just to be able to take a tiny bit more fire from normal troopers.

On most of the other classes that I didn't mention here max fitness is a good idea.

Modifié par A Wild Snorlax, 23 avril 2012 - 12:25 .


#21
swjobson

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depends on class. infil and adepts get more from other powers. sentinels and soldiers obviously need fitness badly. my human soldier gets an effective 3000 hp/shields with max fitness plus ad rush spec'ed for DR and shield boost.

#22
astheoceansblue

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DarkAedin wrote...

astheoceansblue wrote...

Geist.H wrote...
With my Batarian Soldier, I play with full fitness and Cyclonic Modulator, I can shrug two hunter shots or a Prime burst, it is really helpful to land my BB/IG grenade.


Curious Gheist, what build do you run on BS?

I ignored Grenades entirely and went for a pure CC build, but I'm kind of regreting the lack of big boom potential now...


0/6/6/6/6
u dont need the blade armor, and it hinders you
there reasoning behind this is thus:
this is an aoe (area of affect) dot (damage over time) class, most of the time u get away with just bb, but when u get into a larger group or come up to a boss type enemy, the extra dmg from inferno grenades is amazing blade armor hinders your cast time on bb, and since u have  rediculous amounts of health to start with, being smart and taking cover when u need to is better then the dmg reduction. and both when u drop bb on everyone and when it blows up, enemies stagger.

ive solod silver vs reapers with this class/spec, and its viable in gold, however, the only thing that the batarian solder lacks is group synergy, he migh have the best overall SOLO aoe dmg (negating the quarian eng with area freeze/disrupter rounds on a striker/falcon) but he is solo, and doesnt set up or blow up tech bursts/biotic explosions, however if u are talented u can self denote fire explosions, with an ammo enhancement.

i actually use an eviscerator on this guy, even tho i have all gold weapons capped, the wieght is awesome and i can deal with the 3 shots, considering reload time is nearly instant. dmg output from this gun does the job as well

playstyle is simple, run up to a group, hit bb, throw grenade, get closer, bb, fire gun, bb, fire gun, bb, etc


I'll consdier this.

I would like to say that one of the best CC classes in the game is hardly lacking group synergy, though. Might not be as immediate as burst/boom primer, but it's definitely a team play mechanic.

#23
Stardusk

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I think it is important.

#24
Geist.H

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Curious Gheist, what build do you run on BS?

I ignored Grenades entirely and went for a pure CC build, but I'm kind of regreting the lack of big boom potential now...


0/6/6/6/6

BB with Damage, cooldown, explosion.
IG with damage, damage, armor damage.
Racial with power&capacity, power, shotgun weight.
Full fitness.

Wraith VII with arpen and barrel/incendiary ammo. I tried the GPS, Claymore, Crusader... The Wraith just has the perfect balance between DPS, very fast reload, accuracy and weight.

180 weight bonus, tanky as hell with cyclonic module, run in, stagger with BB, strip shield with wraith, throw IG = Entiere geth cluster melts in few seconds with Fire Explosions guaranteed.

The DPS is sick, against ravagers you can BB, IG, shot them once and just let them die to the DoTs.

If a hunter tries to ****** you off = BB -> double Wraith headshot, byebye.

Batarian soldier is great and gold viable.

Modifié par Geist.H, 23 avril 2012 - 12:47 .


#25
DarkAedin

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astheoceansblue wrote...

DarkAedin wrote...

astheoceansblue wrote...

Geist.H wrote...
With my Batarian Soldier, I play with full fitness and Cyclonic Modulator, I can shrug two hunter shots or a Prime burst, it is really helpful to land my BB/IG grenade.


Curious Gheist, what build do you run on BS?

I ignored Grenades entirely and went for a pure CC build, but I'm kind of regreting the lack of big boom potential now...


0/6/6/6/6
u dont need the blade armor, and it hinders you
there reasoning behind this is thus:
this is an aoe (area of affect) dot (damage over time) class, most of the time u get away with just bb, but when u get into a larger group or come up to a boss type enemy, the extra dmg from inferno grenades is amazing blade armor hinders your cast time on bb, and since u have  rediculous amounts of health to start with, being smart and taking cover when u need to is better then the dmg reduction. and both when u drop bb on everyone and when it blows up, enemies stagger.

ive solod silver vs reapers with this class/spec, and its viable in gold, however, the only thing that the batarian solder lacks is group synergy, he migh have the best overall SOLO aoe dmg (negating the quarian eng with area freeze/disrupter rounds on a striker/falcon) but he is solo, and doesnt set up or blow up tech bursts/biotic explosions, however if u are talented u can self denote fire explosions, with an ammo enhancement.

i actually use an eviscerator on this guy, even tho i have all gold weapons capped, the wieght is awesome and i can deal with the 3 shots, considering reload time is nearly instant. dmg output from this gun does the job as well

playstyle is simple, run up to a group, hit bb, throw grenade, get closer, bb, fire gun, bb, fire gun, bb, etc


I'll consdier this.

I would like to say that one of the best CC classes in the game is hardly lacking group synergy, though. Might not be as immediate as burst/boom primer, but it's definitely a team play mechanic.


btw sorry its 6/0/6/6/6
forgot bb is 1st and blade armor is 2nd, ur right about the synergy, thats my arguement, but since it lacks tech/biotic combos, there are those who say to use something more viable for gold, altho i cant really argue with them, this close-quarters aoe class is effin insane, test it on bronze till u get the playstyle down, then move to silver, and laugh as u become the next hated after novaguard because u roughly do the same thing :P