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Mass Effect 3 - A Narratological Review from the Esteemed Gentlemen of RPGCodex.


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#1
A Crusty Knight Of Colour

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As stated in the title, it's a narratological review of Mass Effect 3 made by the RPG Codex member, TNO. Try not to flame each other here. Agree, disagree with the review. Make your points with civility, please.

;)


Introduction


Five years ago Mass Effect burst onto the scene as Bioware's ARPG in a new space opera setting. The game heavily borrowed mechanics from MMOs, and although elements of the story were interesting twists on standard space opera formula, the plot generally trundled along with the plausibility of a B-movie. Serviceable, but bland.

They followed up with Mass Effect 2. This time the gameplay borrowed heavily from Gears of War - more of a third-person shooter with stats than a true hybrid. The writers did a bang up job writing lots of interesting characters with their own neat little plot arcs packaged in 'loyalty missions', heinleining in some neat background elements. Sadly, this was squandered by a deeply implausible main narrative arc.

So let’s see how Mass Effect 3 has turned out. Warning: Spoilers for the entire series below, and I’m going to assume some familiarity with the setting.

Read the rest of the review, here.

Modifié par CrustyBot, 23 avril 2012 - 02:13 .


#2
Tigerman123

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Not gonna lie, I decided not to read this solely because it came from rpg codex; that forum is even worse than this one, which is a truly astounding achievement

#3
FutureBoy81

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finding this interview quite contrived and nitpicky ..

#4
dragon_83

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Tigerman123 wrote...

Not gonna lie, I decided not to read this solely because it came from rpg codex; that forum is even worse than this one, which is a truly astounding achievement

It's a pitty. The article is a well-thought argument about ME3 story without any flame or trolling (seriously).

#5
Seboist

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Damn good review. It shows how heavily flawed most of ME3 and the series was contrary to the fanboys notion that it was "ruined in the last 10 minutes".

#6
beyondsolo

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The reviewer assumes a very critical perspective, which is not necessarily a bad thing. He points out a number of problems with Mass Effect 3, including but not only encompassing the ending. He's right when he says that Mass Effect is, in general, a space opera and most certainly not hard science fiction. What Mass Effect tries to do is touch on topics of political sci-fi, existentialism, military sci-fi, and morality, though it often fails to get all the way there.

I find myself agreeing with the review about the general quality assessment of the stroy arcs: Tuchanka and Rannoch were convincing, in spite of problems; the prologue on Earth with the sudden complete defeat of all defenses which magically survived anyway, the sudden massive military strength of Cerberus, the Cerberus invasion of the Citadel, and the entire Prioriy: Earth finale were not convincing at all.

When it comes to choice and consequence, the fact that decsicions made by the player had only cosmetic effects is disappointing. However, it's where I'm personally willing to forgive BioWare because this decision-driven system is simply not efficient in terms of game design. Maybe BioWare miscalculated here, which ultimately made the experiment fail. They probably didn't want to invest recources in developing genuinely different cutscenes, conversations, and write entirely divergent story arcs that many players would never get to see if they played through the game only once. For me that would have improved the replayability of the series, as I'm willing to play through a game a dozen times just to see all of it, especially a game like Mass Effect 1 or Dragon Age: Origins, but then again, I'm not the only type of player out there.

The conversations and lack of character interaction are big problems in Mass Effect 3. While the unique conversations with lots of animations and characters moving around and so on probably devoured a lot of development time, I have to say that there was nothing wrong with the way conversations worked in ME1. The inability to enter a dedicated conversation mode with most characters in Mass Effect 3 isolates the player from the universe, and the lack of exploratory dialogue forces the player to accept shallow relationships with the characters. (Hello, Shepard. Hello, Shepard. Hello, Shepard. No, you can't look at me from up close because the game won't allow you to. Hello, Shepard. Shepard, I love you. Really?)

Finally, yes, the ending is a massacre in all things creativity and writing. It's not artistic in any way. Artistic vision is not an excuse for a writer to create something that doesn't make any sense at all. That's called poor writing. A writers job is to craft the ending as a conclusion of the narrative, not as something that is completely detached from the same. The use of ambiguity is fine, but ambiguity should be used cleverly, as a device to achieve a certain goal in relation to the entire story. The plotholes in the ending, however, have no goal whatsoever, and the lack of information the player receives in relation to the final choice is clumsy. It's clumsy because it forces the player to construct the consequences of the ending, that which matters most in Mass Effect next to the characters (who we don't get anything conclusive about, either), all by himself. That, however, is the writer's job. Neglecting this has nothing to do with art.

Finally, Mass Effect 3 is not a bad game. But I am certain that BioWare could have done a lot better; Tuchanka and Rannoch are proof of that;major parts of Mass Effect 1 and Mass Effect 2 and the general experience of these games are proof of that. Personally, I feel that with another year of development time, Mass Effect 3 would have been the absolutely most amazing experience in gaming history--at least for me--because I think that both the people working on it and the universe they established in the previous games had the potential. Sadly, it failed at that. And it failed miserably because the ending wasn't only bad for Mass Effect 3, it was bad for the entire series.

Modifié par beyondsolo, 23 avril 2012 - 01:05 .


#7
LEYN0S

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Interesting read. Thanks OP.

#8
Savber100

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Oh no....

I shudder to think what the mighty Codex thinks of ME3...

#9
FlamingBoy

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Seboist wrote...

Damn good review. It shows how heavily flawed most of ME3 and the series was contrary to the fanboys notion that it was "ruined in the last 10 minutes".


yeah i am a bit curious where this "last 10 mins" came from, i mean the only parts that are really good are the tuchanka and rannoch mission (which would total about 10 hours, btw this is a guess), in a 30 hour or less game (also should note this is considerably shorter than other ME games)

#10
CARL_DF90

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Good, and I dare say valid points are made. If there are those among you out there in forum land who do not want to read it just take a look at the post by beyondsolo above. Sums it up quite nicely. Well done.

#11
Kaiser Arian XVII

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I like these paragraphs from ME1 review:

These are good subversions, but they aren't pulled off properly. Humans are still 'special', and one of the endings of the game lets you put them wholly in charge. Whatever choice you make humans become the top dog, as all of the other species get mauled by the terminators. The reveal of the real big bad (the 'Reapers') does set them up as nasty villains ("slaughtering all life in the galaxy? peh. We've done that repeatedly for millions of years.") But no explanation is ever offered for why they bother doing this - Bioware hides behind alien inscrutability (you can't possibly understand, beyond your comprehension etc. etc.) Maybe sequels will satisfy this, but I don't hold my breath for this explanation being any good.


However, Bioware horribly fails at the villains. The reapers have been covered, but the actual bad guys who are trying to bring them back are Saren (a rogue SPECTRE) and Benezia. Bioware just aborts on actually characterising these two - they are simply introduced as the villains of the story in the first act, and they don't progress beyond that. Bioware tries to add depth later, but they don't do so plausibly. They try to paint Saren as a reluctant villain to give him a motivation, but then he just looks stupid (the reapers will need people like us given their self-sufficient omnipotence. I for one, welcome our genocidal machine overlords!) Turns out Benezia was under mind control so isn't really to blame. Big deal. I felt far more emotionally invested when Udina stabbed me in the back for the sake of humanity than anything the villains did to try and destroy it.


ME2:

ME2 manages to be a bad story well written. It improves on its predecessor (and the genre as a whole) in a number of ways. The individual elements like the characters or the dialogue are truly superlative: Comparisons with 'leading lights' like PS:T or VtmB would not be hyperbole. ME2 could have been one of the best story-driven games ever.


ME3:

the plot of ME3 is dire, plumbing depths of narrative hell not even touched by ME2 and its stupid human Reaper endboss made of genetic slurpee. ME3 has an absurd beginning, an indefensible end, and a string of brainless contrivances between the two.


The set pieces themselves at best barely hold water: you may wonder why the Turians would be willing to trade their ships for Krogan soldiers when fighting giant killer squid from space, or why the Quarians picked the onset of the Reaper invasion to start a galactic war with the Geth (or why the Reaper controlled Geth are staying to fight them). After a while you get tired of making excuses for what all these quasi plausible things 'just happen' without justification. Others episodes are unjustifiable: Cerberus (the black ops organisation and soft power specialist) single handedly taking over the Citadel as part of a Udina-led coup is perhaps the worst.



So much win these reviews are.

#12
Amioran

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CrustyBot wrote...

Try not to flame each other. Agree, disagree with the review. Make your points with civility, please.

;)


Introduction


Five years ago Mass Effect burst onto the scene as Bioware's ARPG in a new space opera setting. The game heavily borrowed mechanics from MMOs, and although elements of the story were interesting twists on standard space opera formula, the plot generally trundled along with the plausibility of a B-movie. Serviceable, but bland.

They followed up with Mass Effect 2. This time the gameplay borrowed heavily from Gears of War - more of a third-person shooter with stats than a true hybrid. The writers did a bang up job writing lots of interesting characters with their own neat little plot arcs packaged in 'loyalty missions', heinleining in some neat background elements. Sadly, this was squandered by a deeply implausible main narrative arc.

So let’s see how Mass Effect 3 has turned out. Warning: Spoilers for the entire series below, and I’m going to assume some familiarity with the setting.

Read the rest of the review, here.




Oh, yes, RPGCodex, guys that call themselves "rpger elites" just because they bash every new "rpg" around. All their arguments are usually based on rethorics, clichés and masses' opinions stated as "new asounding facts", plus astounding doses of "I never debate anything because what I say it's obviously true because I say it" and "who cares about the truth? What it matters is what I make people-sheeps believe to".

They consider themselves "elites" and yet two of the fundamental points ob being really considered as such are: A) having an IQ above average (better if MUCH above average), B) have a somewhat perfect background and knowledge on the things you are about to judge. Since they have none of the above, more than "elites" they result only as snobbish pretenders to someone with a little more brain.

There's nothing worse than pretending yourself  to be a genius when you are just a mediocre guy in the way you act and reason.

Ezra Pound said that the mark of a genius is on making connections where others cannot. In the case of these guys the only connections they can make are those that the snobbish mass can came up with, recycling them with as their own and then pretending to be taken seriously for it.

Modifié par Amioran, 23 avril 2012 - 01:59 .


#13
Sgt Stryker

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He didn't like Kirrahe's Hold the Line speech. His opinions are invalid.

#14
Mylia Stenetch

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CrustyBot wrote...

Try not to flame each other. Agree, disagree with the review. Make your points with civility, please.

;)


Introduction


Five years ago Mass Effect burst onto the scene as Bioware's ARPG in a new space opera setting. The game heavily borrowed mechanics from MMOs, and although elements of the story were interesting twists on standard space opera formula, the plot generally trundled along with the plausibility of a B-movie. Serviceable, but bland.

They followed up with Mass Effect 2. This time the gameplay borrowed heavily from Gears of War - more of a third-person shooter with stats than a true hybrid. The writers did a bang up job writing lots of interesting characters with their own neat little plot arcs packaged in 'loyalty missions', heinleining in some neat background elements. Sadly, this was squandered by a deeply implausible main narrative arc.

So let’s see how Mass Effect 3 has turned out. Warning: Spoilers for the entire series below, and I’m going to assume some familiarity with the setting.

Read the rest of the review, here.




ME series a space opera akin to Star Wars. With this in mind, all three stories were not the greatest writing ever seen to be in games. It follows tonnes of tropes and cliches in the story. From what I have seen from them is the same of the movie critics that can break down a movie to it's very core and say it sucks by repeating cliches and jumping the shark, while trying to make them seem they are smarter than you.

While the parts of the story of ME3 are weak it is still overall ver good compared to what I have seen in other games I have seen recently.

#15
Akulakhan

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Good review, right to the pont. I also recommend Vault Dweller's Dragon Age 2 review.

Amioran wrote...

CrustyBot wrote...

Try not to flame each other. Agree, disagree with the review. Make your points with civility, please.

;)


Introduction


Five years ago Mass Effect burst onto the scene as Bioware's ARPG in a new space opera setting. The game heavily borrowed mechanics from MMOs, and although elements of the story were interesting twists on standard space opera formula, the plot generally trundled along with the plausibility of a B-movie. Serviceable, but bland.

They followed up with Mass Effect 2. This time the gameplay borrowed heavily from Gears of War - more of a third-person shooter with stats than a true hybrid. The writers did a bang up job writing lots of interesting characters with their own neat little plot arcs packaged in 'loyalty missions', heinleining in some neat background elements. Sadly, this was squandered by a deeply implausible main narrative arc.

So let’s see how Mass Effect 3 has turned out. Warning: Spoilers for the entire series below, and I’m going to assume some familiarity with the setting.

Read the rest of the review, here.




Oh, yes, RPGCodex, guys that call themselves "rpger elites" just because they bash every new "rpg" around. All their arguments are usually based on rethorics, clichés and masses' opinions stated as "new asounding facts", plus astounding doses of "I never debate anything because what I say it's obviously true because I say it" and "who cares about the truth? What it matters is what I make people-sheeps believe to".

They consider themselves "elites" and yet two of the fundamental points ob being really considered as such are: A) having an IQ above average (better if MUCH above average), B) have a somewhat perfect background and knowledge on the things you are about to judge. Since they have none of the above, more than "elites" they result only as snobbish pretenders to someone with a little more brain.

There's nothing worse than pretending yourself  to be a genius when you are just a mediocre guy in the way you act and reason.

Ezra Pound said that the mark of a genius is on making connections where others cannot. In the case of these guys the only connections they can make are those that the snobbish mass can came up with, recycling them with as their own and then pretending to be taken seriously for it.

Good God. That's quality butthurt over other people opinions right there.


meanwhile: http://www.rpgcodex....l-review.71496/

Modifié par Akulakhan, 23 avril 2012 - 02:11 .


#16
fchopin

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I think the reviewer was trying to find fault and did not give the game a chance so cannot trust what he said.

#17
Sgt Stryker

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So... do these guys actually like anything? It seems like they're the hipsters of gaming.

Modifié par Sgt Stryker, 23 avril 2012 - 02:15 .


#18
Gleym

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It makes me happy to see the Codex busy laughing at Amioran's butthurt.

#19
Pedrak

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Not a bad review.

At least the guy, while he disliked the game overall, made the effort to also point at things that were ok or at least had potential, and actually tried to explain WHY some things didn't work for him. Better than the obnoxious "OMG IT'S ALL PERFECT!!!" or "LOL EVERYTHING SUCKS" stuff that often passes as a game review on the web.

#20
LeBurns

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Well honestly I can not watch a movie, play a game or read a book that I can't find flaws with. Sad really because some movies I knew I should have loved, but failed logic tore me up. I don't believe that any one person could make a game that someone somewhere couldn't find some sort of logic flaw. It is too easy to do and really isn't fair since it is much easier for the critic to find fault than a developer to make a perfect game.

So, I always assume some failed logic is going to happen in any game I play. The only issue is how much failed logic I have to deal with. If it is easy to ignore and it doesn't distract, I'm fine with it and can move on. If it totally derails the story, lore, logic of the game world, I become extremely irked.

#21
Kaiser Arian XVII

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About choices and consequences, he likes Krogan/Salarian 'cure the genophage' and Geth/Quarian mission but:

Sadly, it isn't all that good, and the 'Bioware choices' which lead to at-best-cosmetically-different outcomes are out in force. If a party member died in previous installments, their role will be replaced by a functionally (and often word-perfect) equivalent stunt double: Mordin gets replaced with a scientist Salarian, Grunt with another Krogan Leader, Jack with a leader of biotic students, Tali with another Quarian Geth expert, etc. Supposedly important plot decisions count for little: destroy the Collector base and Cerberus still 'recovers' the human reaper and hangs it up in their headquarters, kill the Rachni queen and you still meet another Rachni queen 'created' by the Reapers, get Anderson to be councillor and Udina takes over the role anyway. And so on. It got to the point that whenever I saw an interesting little wrinkle in the game it made me wonder 'how would things have turned out differently?' I reminded myself that, in all likelihood, the difference would have been cosmetic. There are only so many times you can offer illusory choice before you prejudice the audience against you.


Modifié par Imperial Sentinel Arian, 23 avril 2012 - 02:21 .


#22
Amioran

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Akulakhan wrote...
Good God. That's quality butthurt over other people opinions right there.


There's nothing in that article that's about "opinions" (all things are stated as judgments), and there are so many things wrong in it, objectively (but anyway they don't care for debate at all, so why bother?).

It is just a reharsal of some of the negative masses' opionion, nothing more. There's nothing new, nothing intelligent, nothing constructive nor technically well exposed.

But naturally people here just want this "bash the ending no matter if right or wrong, if relevant or irrelevant, if well exposed or not, as long as you bash it and the game (as a result for the 'bad' ending)", so all the rest (that should be the most important part) is all irrelevant.


Akulakhan wrote...
meanwhile: http://www.rpgcodex....l-review.71496/


Thank you for proving my point.

Modifié par Amioran, 23 avril 2012 - 02:24 .


#23
Mylia Stenetch

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Amioran wrote...

Akulakhan wrote...
meanwhile: http://www.rpgcodex....l-review.71496/


Thank you for proving my point.


I do love that they are copying/paste our comments on their forums. 

#24
Gravbh

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An opinion piece trashing the game posted on BSN? That's what we call "preaching to the choir".

#25
Gleym

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Well, Mylia, considering how watching 'drones on BSN defending poor game design and decisions is kinda like watching Christian Fundamentalist protests outside of a fundraiser for cancer patients, why wouldn't they take the time to point and laugh at the circus?