Reviews are highly subjective so I will just mention stuff that's not really factually true:
The elements in this 'main arc' of the story are hopeless. The Crucible comes out of nowhere like the naked 'deus ex machina' plot device it really is: despite the two games' worth of opportunity for foreshadowing, you find the plans for it lying around among the Prothean documents on Mars (why wasn't it discovered earlier?), and the Alliance starts building it.
It was forshadowed in LOTSB. Liara mentions that old Shadow Broker already knew Protheans had other plans. It is thanks to his research and Liara's expertise that she finds the Crucible plans on Mars.
Sadly, it isn't all that good, and the 'Bioware choices' which lead to at-best-cosmetically-different outcomes are out in force. If a party member died in previous installments, their role will be replaced by a functionally (and often word-perfect) equivalent stunt double: Mordin gets replaced with a scientist Salarian, Grunt with another Krogan Leader, Jack with a leader of biotic students, Tali with another Quarian Geth expert, etc. Supposedly important plot decisions count for little: destroy the Collector base and Cerberus still 'recovers' the human reaper and hangs it up in their headquarters, kill the Rachni queen and you still meet another Rachni queen 'created' by the Reapers, get Anderson to be councillor and Udina takes over the role anyway. And so on. It got to the point that whenever I saw an interesting little wrinkle in the game it made me wonder 'how would things have turned out differently?' I reminded myself that, in all likelihood, the difference would have been cosmetic. There are only so many times you can offer illusory choice before you prejudice the audience against you.
While it is true that you get 'stand-ins' for dead squadmates from ME2 or Rachni, there are quite a few consequences in it. Mordin's replacement - Padok Wiks will not become a War Asset after taking Renegade path during Genophage arc. Grunt's replacement can never survive Rachni Queen extraction. Only Grunt can and he has to be loyal. Jack's replacement (one of her best students) will die trying to save Rodriguez and the teacher of the students will already be dead before you even arrive in the Academy. Tali's replacement won't do anything for peace - you need Tali alive AND not exiled to be able to achieve peace at all. Collector Base decision makes it easier to save Earth in the endings, if you 'stick' to the same kind of moral choice. If you don't, it will be harder. The fake Rachni Queen will betray you and kill Crucible scientists if you extract her. Udina as the Councilor is indeed an example of no consequences & railroading though.
The plot coupon readiness system effectively serves no purpose besides arbitrarily determining the availability of particular colours.
No. It also determines the state of Earth (destroyed/devastated/saved) along with Collector Base decision as mentioned earlier and how the space battle goes earlier on.
+ the "Konclusion" is hysterical since it neglects even what the author compliments himself earlier on in the review. Ironically, it's kinda like ME3 ending, doesn't fit the rest of the review (game). Ohh Kodexia
Modifié par IsaacShep, 23 avril 2012 - 03:56 .