Getorex wrote...
We are going WAY off topic here but...
I grew up with that bible nonsense and it NEVER got into "chaos vs order". Never. I have no idea how YOU were hose-fed your bible nonsense but it sure sounds nonstandard. Duality is NOT = chaos vs order. Total nonsequitor.
If you cannot understand that the theme behind the bible is order vs. chaos I don't know what to say you, really (and it would take too much time to explain the why here). As for duality = chaos vs order it's perfectly sequitur in this case because the duality is grown by the two contrary aspects (that form a duality).
Then you are mistaking your dislike for the bible as relevant. It has nothing to do with the philosophical theme being "good" or "bad". The fact that you like or not like what's written there it has nothing to do with the fact that the philosophical theme is complex and a good philosophical theme in itself (that has created a lot of useful debates/books/studies in the years and opened a lot more derived themes).
I'm not christian (all the contrary) and I don't follow the bible. Still I have not problem liking the Divine Comedy of Dante or the Paradise Lost of Milton (that are books derived from it) just because you don't need to agree with the bible (or whatever else) to appreciate the theme behind in all its intricacies.
Getorex wrote...
I will also disagree with your statement as fact that all philosophical themes contain contradictions. There are entire areas of philosophy that seek to NOT self-contradict. Self-contradiction is a bug, NOT a feature.
Name one. It doesn't exist. Every branch of philosophy contains self-contradictons. The fact that some philosopher can search for a no contradicton doesn't change this (it is a sort of utopic search, knowing you cannot find it, as the alchemist can search the "elixir of life" knowing that in any case they will never find it; the joyce is in the journey).
It is in the nature of a philosophical theme. The motivation is simple: language cannot contain knowledge in its total sense and when it tries to comunicate the same it necessarily contradicts something in the process (just because whatever action contains also its contrary). There's no way around.
Getorex wrote...
You are investing ME with WAY more than the creators of the thing had in mind, way WAY more than they intended, and WAY WAY WAY more than it deserves.
Actually I'm astounded by the fact that the majority here don't know anything at all about this. It is a well-known theme that has had some of the major books written based on the same.
Even a movie that all of people here know is based on the same: The Matrix (from another angle, more esoteric - and so it may seem different since it is taken from a different perspective -, but the root it's the same). Naturally the fact that that movie is well done or not is irrelevant.
Getorex wrote...
They are GAMES with no deeper intent than to be a game.
You cannot write a narrative (of whatever type) without using a philosophical theme. All the narrative has at last one on where to base itself upon.
The fact here is that this particular theme is complex. Probably Bioware expected many to have a little more background on it (given its "popularity"). Probably they were wrong...
But this is a typical fault of authors (even I commited it some times). Expecting others to understand something you take for granted.
Getorex wrote...
Seriously, you really really need to quit throwing so much of your mental time into mere poorly written games.
There's nothing to "throw" or "make-up". I'm not talking about IT here.
The way Bioware approached the synthetics and the way the developed the narrative it's all consistent with the theme. Either the Starchild and the three choices at the end.
If a thing smells as a fish, looks as a fish and taste as a fish I call it a fish.
Modifié par Amioran, 23 avril 2012 - 07:16 .