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Working fixes for FOV in PC Multiplayer! - Bioware Devs: please let us know if this is allowed!


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#51
Cyonan

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astheoceansblue wrote...

Cyonan wrote...

It's another thing that should have gotten included in the PC port and didn't.

Can anyone confirm that a 90-100 FOV messes up or doesn't mess up cutscenes or cause any other graphical glitches? I know there can sometimes be issues, but FOV never bothers me personally so I don't know if there is any in this case.


Pleasr read my response two posts up.


That could be the reason they don't have it then, since it is causing issues without switching back and forth.

Though in all honesty I would say it just got locked for consoles due to horribly outdated hardware, and the PC port didn't seem to get that much love in terms of basic things that PC games should just have.

Should still be included, and the game should know to switch back and forth for cutscenes if thats the only place it's occuring, though.

#52
Maylson

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I agree with this, even though I have no problems with the FoV in PC. A friend of mine has nausea playing anything on the PC, but he doesn't on a TV (console). I never knew what it was until now, thanks for sharing the videos!

#53
Methanoid666

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its unreal engine isnt it? even the original unreal/ut99 could fov change with ease, this is the basic of basics tbh.

+1

#54
astheoceansblue

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Cyonan wrote...

astheoceansblue wrote...

Cyonan wrote...

It's another thing that should have gotten included in the PC port and didn't.

Can anyone confirm that a 90-100 FOV messes up or doesn't mess up cutscenes or cause any other graphical glitches? I know there can sometimes be issues, but FOV never bothers me personally so I don't know if there is any in this case.


Pleasr read my response two posts up.


That could be the reason they don't have it then, since it is causing issues without switching back and forth.

Though in all honesty I would say it just got locked for consoles due to horribly outdated hardware, and the PC port didn't seem to get that much love in terms of basic things that PC games should just have.

Should still be included, and the game should know to switch back and forth for cutscenes if thats the only place it's occuring, though.


Heh, as I said please read my response (I edited it to be absolutely clear. ;)

IE: social.bioware.com/forums/forum/1/topic/343/index/11623246/2#11628577

If the widescreen fixer can allow FOV changes withot messing up the cutscenes, then it can be done by the devs to. The only reason it caused issue before is because of the way the files are valued.

Modifié par astheoceansblue, 23 avril 2012 - 06:01 .


#55
Cyonan

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astheoceansblue wrote...

Heh, as I said please read my response (I edited it to be absolutely clear. ;)

IE: social.bioware.com/forums/forum/1/topic/343/index/11623246/2#11628577

If the widescreen fixer can allow FOV changes withot messing up the cutscenes, then it can be done by the devs to. The only reason it caused issue before is because of the way the files are valued.


Well I did say it should switch back and forth, naturally. I don't really care what some 3rd party program is doing because the game should just do it on its' own =P

I was simply saying that the devs might have noticed the issues and thought "It causes problems, so we'll just lock it", not that I thought that should happen.

It's a possibility, even if I personally am betting on it got locked for consoles and the PC port didn't get much extra love for PC considerations.

Modifié par Cyonan, 23 avril 2012 - 06:06 .


#56
astheoceansblue

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Higher FOV only causes problems if edited to be there manually. There's no inherent issues with changing the FOV that messes up the cutscenes, it was only happening due to the limitations with manual edit options.

Modifié par astheoceansblue, 23 avril 2012 - 06:20 .


#57
Djoums

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Korjyan wrote...

I play with FOV 90 ever since the game came out if I remember correctly. The only downside to modding the coalesced file is that you have to redo this sometimes after an update. But I can live with that.

This exactly. If ME3 was a competitive game I would understand the issue of doing so, but that's not the case at all.
Also, PC games have often been known to provide a good amount of user tweaks (as opposed to consoles), I don't see why ME3 should be different.

Modifié par Djoums, 23 avril 2012 - 06:20 .


#58
JGDD

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So...I just tested the FOV change in private game. astheoceansblue, you were correct that HM doesn't get any better with this. I assumed as much myself but one can dream, right?

Anyway, one noticeable side effect is the delay from zoom back to normal view. Seemed lengthy so I found where that can be changed to make it nearly instant. See below.

bioinput.ini > sfxgame > sfxgamemodedefault > 0000040c > inputdelaytightaimexit

The default value is 0.1 which causes enough of a delay with the FOV set to 90 to become distracting. Change the value to 0.01 and it's nearly an instant switch making the FOV change worth looking into.

I may pursue the fixer app later, but this seems leaps and bounds better with a the FOV set to something sane for my widescreen monitor.

Modifié par justgimmedudedammit, 23 avril 2012 - 06:27 .


#59
atum

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Bump for a good suggestion. Even a slider getting us to 70 or 80 would be nice.

#60
Quxorda

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atum wrote...

Bump for a good suggestion. Even a slider getting us to 70 or 80 would be nice.


70 is quite low, really should be set to a max of 100. Most people would likely use between 85-95. Anything over 100 is uneccisary imo.

#61
Eyeless17

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I go 95 hip-fire FoV with a sniper scope FoV of 17(default 10). Also set my medi-gel to button 4 for quick reload cancelling.

#62
jotun04

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+1

I am currently playing at 1600x1200 on my 1920x1200 monitor, with black bars on the side, to improve my perception of the FOV.  I wish I could use my whole monitor.

Modifié par jotun04, 23 avril 2012 - 07:07 .


#63
Supahspankeh

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Shabumply bump bump bump.

#64
JGDD

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jotun04 wrote...

+1

I am currently playing at 1600x1200 on my 1920x1200 monitor, with black bars on the side, to improve my perception of the FOV.  I wish I could use my whole monitor.


Me: Look of horror after reading this.

That is a poor way to use your glorious 1920x1200 monitor. I know, that's what mine is. Were I you I'd either change the FoV manually or get the widescreen fixer.

#65
atum

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Quxorda wrote...

atum wrote...

Bump for a good suggestion. Even a slider getting us to 70 or 80 would be nice.


70 is quite low, really should be set to a max of 100. Most people would likely use between 85-95. Anything over 100 is uneccisary imo.


Agreed, I just think anything to get us a bit more helps.  But I see nothing wrong with 100.  Humans have a near 180 degree vision when including the periphery. Over 100 would likely be overkill but since monitors have gotten so big lately....

Personally I sit a bit more back from my monitor than I used to.  So it's bothered me less recently.  But I know thaat uneasy/strange feeling like your zooooomed waaaay in and stuff is missing.

#66
Scarlet_Meister

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Just saw this in a thread about modding the spacebar-omnitool:

Thomas Abram wrote...

As mentioned, remapping keys is fair game.

If you have any questions, concerns or comments please PM me.


http://social.biowar...3699/3#11627117

Maybe that would be the right person to ask in a PM about the FoV?

Modifié par Scarlet_Meister, 23 avril 2012 - 07:39 .


#67
regack

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I would be happy with just a slider allowing a limited range... say 70-90 or 70-100... anything to get just a little more FoV... I seem to gravitate to ~85... I don't think that's too much to ask...

#68
astheoceansblue

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Scarlet_Meister wrote...

Just saw this in a thread about modding the spacebar-omnitool:

Thomas Abram wrote...

As mentioned, remapping keys is fair game.

If you have any questions, concerns or comments please PM me.


http://social.biowar...3699/3#11627117

Maybe that would be the right person to ask in a PM about the FoV?


Sent a PM. We can only hope for a response of any kind, a clear one would be marvellous...

#69
nicethugbert

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/signed

What's up with the silly FOV restrictions, BW? Other games allow changing the FOV value in options. Why so picky, BW?

#70
JGDD

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nicethugbert wrote...

/signed

What's up with the silly FOV restrictions, BW? Other games allow changing the FOV value in options. Why so picky, BW?


Would venture a guess the biggest reason is platform limitations. This isn't a bash against consoles but a known fact. They simply do not have the rendering power of a PC.

#71
astheoceansblue

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justgimmedudedammit wrote...

nicethugbert wrote...

/signed

What's up with the silly FOV restrictions, BW? Other games allow changing the FOV value in options. Why so picky, BW?


Would venture a guess the biggest reason is platform limitations. This isn't a bash against consoles but a known fact. They simply do not have the rendering power of a PC.


I think he/she means on PC specifically.

The videos linked show that, regardless of limitations, the way most consoles are set up distance wise the 60 degree fov makes sense. Of course, this is all based on living room style set-ups, not desktop (I used to play my ps3 and 360 at a desk much like my PC now, so the FOV issue would have still been a problem),

But yes, depending on the way things are rendered I can imagine the extra screen view would limit the amount of fps on creaky old conosole hardware.

Modifié par astheoceansblue, 23 avril 2012 - 09:41 .


#72
JGDD

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astheoceansblue wrote...

justgimmedudedammit wrote...

nicethugbert wrote...

/signed

What's up with the silly FOV restrictions, BW? Other games allow changing the FOV value in options. Why so picky, BW?


Would venture a guess the biggest reason is platform limitations. This isn't a bash against consoles but a known fact. They simply do not have the rendering power of a PC.


I think he/she means on PC specifically.


Of course. That still doesn't change the fact that the cross development carries through for all platforms. You go with what works on the least powerful.

#73
suprarj

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can someone show a screenshot/youtube showing how much things would improve if we could adjust FOV? I'm talking about a ME3 ss/vid, not a general theory one.

#74
astheoceansblue

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suprarj wrote...

can someone show a screenshot/youtube showing how much things would improve if we could adjust FOV? I'm talking about a ME3 ss/vid, not a general theory one.


Just use the FOV slider in your SP game, it's completewly allowed. It's MP that's the current grey area.

If you don't want to for whatever reason you can view what 90 FOV looks like here: www.youtube.com/watch

Modifié par astheoceansblue, 23 avril 2012 - 10:27 .


#75
Quxorda

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astheoceansblue wrote...

justgimmedudedammit wrote...

nicethugbert wrote...

/signed

What's up with the silly FOV restrictions, BW? Other games allow changing the FOV value in options. Why so picky, BW?


Would venture a guess the biggest reason is platform limitations. This isn't a bash against consoles but a known fact. They simply do not have the rendering power of a PC.


I think he/she means on PC specifically.

The videos linked show that, regardless of limitations, the way most consoles are set up distance wise the 60 degree fov makes sense. Of course, this is all based on living room style set-ups, not desktop (I used to play my ps3 and 360 at a desk much like my PC now, so the FOV issue would have still been a problem),

But yes, depending on the way things are rendered I can imagine the extra screen view would limit the amount of fps on creaky old conosole hardware.



Honestly this is just a very strange issue, their have been a lot of games recently on pc that don't include the option, notably fps The Darkness II - and the devs of that game even argued against including one an dragged their heels (even claiming it would break things in game, even though multiple videos on youtube using the WS fixer had shown this wasn't the case). The Darkness II got a patched in FoV recently thankfully, but I just don't really understand why it's not just standard.

Then again PC gaming is just now starting to come off of a glut of bad console to PC ports, a lot of which lacked things PCs are known for like extensive graphics options and rebindable keys.