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Working fixes for FOV in PC Multiplayer! - Bioware Devs: please let us know if this is allowed!


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#101
JGDD

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IMarwanI wrote...

I used to edit the file just for the fov but after hearing that I might be banned I reverted and playing with stuff being close...


Honestly, if they banned you for using your hardware to its fullest then the game should just be tossed. There is zero reason for making your field of view wider an eligible banning offense. It's doubtful they will answer this with a straight face since it breaks the SP if you do it manually and they certainly are not going to put much effort into redoing the game now that it has released.

I have yet to hear of them banning the people that mod the games file to allow the zombie husk spawning and that is a clear hack. You shouldn't worry much about your FoV since it's not really a cheat and can be looked at as bringing the game up to your hardware's standards. Something they failed to do since ME2.

#102
IMarwanI

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astheoceansblue wrote...

IMarwanI wrote...

I used to edit the file just for the fov but after hearing that I might be banned I reverted and playing with stuff being close...


You must be in a whole world of hurt. :(


Well getting used to it ever since ME 2's release and its not as bad as you think, I do have a nice wide screen but still just hate having low FOV I like 90 to 100 but 70 is just meh...

#103
akula51

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I have one thing to say...

"So...much...better...whew"

Thanks, OP.

#104
SirDieAL0t

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 +1

1. text chat
2. space bar / space bar / space bar / space bar / space bar ......
3. one super store system...
4. FOV 
awesome MP xperience :bandit:

Modifié par pretatta, 25 avril 2012 - 04:20 .


#105
chieftex

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Great thread! I had already sent a pm to Thomas Abrams (dev) before I even saw this, but I'd like to add my bit.

In fact, I'd like to add a bombshell!

The fov that I get is technically greater than anything you will get, even if you increase the fov with a tool such as widescreen fixer. How you ask? Simple, I run a resolution of 6048x1080. You would be right in thinking there isn't a monitor out there that supports this res. But I use THREE monitors, side by side horizontally. There are two (main) types of hardware on pc that support this - Eyefinity by AMD, and NvSurround, by Nvidia.

My centre screen shows me exactly what you all see on your screens. However, my side monitors show me much more than you see. I never look directly at them, but the immersion that the peripheral vision adds is immeasurable - you have no idea just how good until you try it.

So how am I doing this? What have I modded to get this to happen?

NOTHING.

This is the game as it works, stock. I have changed nothing. On pc, the game works at whatever resolution your desktop is, if you choose to do so. My desktop is set at 6048x1080, and that's how the game runs.

This is exactly why a fov slider/editor cannot be construed as cheating in any way. The visible space is there anyway. In multiplayer, it works exactly the same!
So why would I want to change fov even with this setup? Simple - I sit 30 cm away from my monitors, not 3 metres as many people would sit from their TV's. At this distance, the current fov can cause my eyes to strain more than a higher fov.



In response to consoles not being able to do this - yes they can! This has been achieved on xbox 360 using forza 2 and 3 (and maybe 4, I don't know). What's the catch? Well, you don't just need THREE TV's, you also need THREE xboxes! Don't believe me? See here:

Without any kind of flaming console war nonsense, the xbox requires 3 of the same hardware to run, and even then each one is running at 720p. I imagine most people won't buy 3 xboxes and three tv's for one game. On the pc, this works for most games, so it's less of a stretch.

Finally, I recommend using the new app called Flawless Widescreen. You can find it here: https://www.flawless...less_Widescreen

Why is this better/different? Well, it lets you change Fov in game, ON THE FLY! Just press + or - on the numeric keypad (once they fix has been enabled with a hotkey). If you want to truly see the difference this makes, that's how to do it!

Hope this helps :)

Modifié par chieftex, 25 avril 2012 - 05:02 .


#106
JGDD

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chieftex wrote...

In response to consoles not being able to do this - yes they can! This has been achieved on xbox 360 using forza 2 and 3 (and maybe 4, I don't know). What's the catch? Well, you don't just need THREE TV's, you also need THREE xboxes! Don't believe me? See here:


Let's be honest here, they can't. What you have shown is a rendering farm which is clearly a specialized case vs. what is being discussed in this thread. This isn't a bash against the consoles, just pointing out that the game was developed with one unit in mind. Not what you pasted above.

#107
chieftex

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justgimmedudedammit wrote...

chieftex wrote...

In response to consoles not being able to do this - yes they can! This has been achieved on xbox 360 using forza 2 and 3 (and maybe 4, I don't know). What's the catch? Well, you don't just need THREE TV's, you also need THREE xboxes! Don't believe me? See here:


Let's be honest here, they can't. What you have shown is a rendering farm which is clearly a specialized case vs. what is being discussed in this thread. This isn't a bash against the consoles, just pointing out that the game was developed with one unit in mind. Not what you pasted above.


Yes you are right - it's not like this is widespread, and is very much a niche. I did mention this in my post. But the effect achieved is similar - far greater peripheral vision and immersion. Would they ban someone using three xboxes in this way on xbox live? 

NO!

#108
atum

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chieftex wrote...


 My desktop is set at 6048x1080, and that's how the game runs.





^interesting -- do things look stretched? I wonder what the total amount of vision you are seeing is. (not fov, but total visible angle)

Modifié par atum, 25 avril 2012 - 05:22 .


#109
JGDD

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chieftex wrote...

Would they ban someone using three xboxes in this way on xbox live? 

NO!


Obviously not because these are still rendering at the un-tampered with resolution. They just so happen to be rendering different parts of the combined resolution. There's a difference between that and modding the C.bin to get a wider FoV.

#110
chieftex

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atum wrote...

^interesting -- do things look stretched? I wonder what the total amount of vision you are seeing is. (not fov, but total visible angle)

 

Yes they do! This happens on single monitors too, but is far less noticeable. This is a latent effect of FoV in games. But you aren't supposed to look directly at the side screens - they should be out of the centre of your vision. Instead, you see them with your peripheral vision, much the same as you see things to the left and right of you when driving your car, without looking directly to the left or right.

justgimmedudedammit wrote...

Obviously not because these are still rendering at the un-tampered with resolution. They just so happen to be rendering different parts of the combined resolution. There's a difference between that and modding the C.bin to get a wider FoV.

 

What I meant was that players with those 3 screens in forza 3 can see more - do they have a competitive edge? It is debatable - but they still will not get banned for this!

You are correct in saying the two are not the same. However, modding the coalesced.bin is not necessary , you do NOT have to do this to change fov - see the flawless widescreen app. 

BUT - even if you did have to edit the coalesced.bin - the extra screen space you will see pales in comparison to the extra space you will see with extra monitors/wider resolution.

My point here is that a completely legit, unedited mass effect 3 works perfectly legally on 3 screens with much more viewable space.  Therefore don't you think that editing the fov on a single screen to see comparatively much less in the game shouldn't cause any concern? 

Modifié par chieftex, 25 avril 2012 - 05:50 .


#111
JGDD

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chieftex wrote...

justgimmedudedammit wrote...

Obviously not because these are still rendering at the un-tampered with resolution. They just so happen to be rendering different parts of the combined resolution. There's a difference between that and modding the C.bin to get a wider FoV.

 

You are correct in saying they are not the same. However, modding the coalesced.bin is not necessary , you do NOT have to do this to change fov - see the flawless widescreen app. 

BUT - even if you did have to edit the coalesced.bin - the extra screen space you will see pales in comparison to the extra space you will see with extra monitors/wider resolution.

My point here is that a completely legit, unedited mass effect 3 works perfectly legally on 3 screens with much more viewable space.  Therefore don't you think that editing the fov on a single screen to see comparatively much less in the game shouldn't cause any concern? 


Frankly, I do not want to use an auxiliary app to do what should be native in the game already. That is just counter intuitive to what is being discussed here. I do see its merits though for anyone not willing to dig around in their C.bin if they are not familiar with the process. Note, that's just my view on the matter at hand.

Also, I too, could run a multi-monitor setup with SLI. But, in fairness to this thread, we could surmise with some amount of certainty that very, very few asking for this change have that same luxury. Therefore, without being harsh about it, it is somewhat off-topic to the general vibe going on here.

I do agree that editing the C.bin to bring out a wider FoV should be of no concern to the powers that be. Even better would have been Bioware adding it to begin with.

#112
astheoceansblue

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justgimmedudedammit wrote...

IMarwanI wrote...

I used to edit the file just for the fov but after hearing that I might be banned I reverted and playing with stuff being close...


Honestly, if they banned you for using your hardware to its fullest then the game should just be tossed. There is zero reason for making your field of view wider an eligible banning offense. It's doubtful they will answer this with a straight face since it breaks the SP if you do it manually and they certainly are not going to put much effort into redoing the game now that it has released.

I have yet to hear of them banning the people that mod the games file to allow the zombie husk spawning and that is a clear hack. You shouldn't worry much about your FoV since it's not really a cheat and can be looked at as bringing the game up to your hardware's standards. Something they failed to do since ME2.


Well, the widescreen fioxer can be used without breaking a thing, so I've no idea why they couldn't just say "sure guys, go ahead and optimise your experience!". Especailly as it wouldn't be hurting anything or anyone...

I'm going to keep this thing active in the hope they see sense at some point.

Modifié par astheoceansblue, 25 avril 2012 - 05:54 .


#113
JGDD

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astheoceansblue wrote...

Well, the widescreen fioxer can be used without breaking a thing, so I've no idea why they couldn't just say "sure guys, go ahead and optimise your experience!". Especailly as it wouldn't be hurting anything or anyone...

I'm going to keep this thing active in the hope they see sense at some point.


That's just it though, astheoceansblue. The widescreen fixer works, but editing manually does break things in SP. Giving the go-ahead on something that works in one portion of the game but not the other will be a headache fest for the Devs if they give the nod that it's OK to tinker.

They will sit on their laurels and be mum about this because there isn't a simple answer they can provide.

#114
astheoceansblue

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justgimmedudedammit wrote...

astheoceansblue wrote...

Well, the widescreen fioxer can be used without breaking a thing, so I've no idea why they couldn't just say "sure guys, go ahead and optimise your experience!". Especailly as it wouldn't be hurting anything or anyone...

I'm going to keep this thing active in the hope they see sense at some point.


That's just it though, astheoceansblue. The widescreen fixer works, but editing manually does break things in SP. Giving the go-ahead on something that works in one portion of the game but not the other will be a headache fest for the Devs if they give the nod that it's OK to tinker.

They will sit on their laurels and be mum about this because there isn't a simple answer they can provide.


Thing is, they've already said it's a-okay to edit the files to add your own custom key binds to the in game options menu so you can split up the omi-key. This process can easily mess the game up if you don't now what you're doing, and is more complex than the fov fix.

And we don't even have to manually edit a thing as we have this app, so there's absolutely no danger to the SP experience!

All they need to do is say "go ahead and use the app" or "don't use it". That's all. A single sentence would let us know.

I know it's unlikely, but it's not much effoprt to keep the thread alive. May as well live in hope...

Modifié par astheoceansblue, 25 avril 2012 - 06:10 .


#115
JGDD

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Another thing should be brought to light here. Bioware has been fairly responsive to altering the game in the past due to it being a SP only affair. They have even said sure, go for it. With a caveat - it may break future things.

Now that MP is an established portion of the game there is a chance that that could be taken advantage of. They are counting on making money from legitimate play and micro-transactions and opening a small gap for certain types of modding may give the 'takers' a toehold to alter other parts of the game that directly affects their revenue.

I do not support modifying anything that clearly bypasses their goals of making a buck. Weapon hacks and credit cheats are plausible reasons to deny, or at the very least, say nothing. Even for something as non-threatening as a FoV change.

#116
JGDD

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astheoceansblue wrote...

All they need to do is say "go ahead and use the app" or "don't use it". That's all. A single sentence would let us know.


They cannot tell you what apps you can or cannot use just to alter your screens resolution. That's tantamount to inviting a class action suit for dictating how you use your hardware.

#117
astheoceansblue

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Right, but it comes back to the this: they said it's fine to mod the keys.

So they do allow certain mods already.

And they can tell us what to use if it alters their game's files. They're perfectly within their right.

That's why we need to know, either way.

#118
JGDD

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astheoceansblue wrote...

Right, but it comes back to the this: they said it's fine to mod the keys.

So they do allow certain mods already.

And they can tell us what to use if it alters their game's files. They're perfectly within their right.

That's why we need to know, either way.


Does widescreenfixer actually alter the files or just optimize re-rendering the game? My guess is the latter or WSF would be on a lof of **** lists for invasive habits.

#119
astheoceansblue

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Just asked the guys on the IRC for the app, and it edits memory data on the fly.

Apparently they've been not heard of a single instance of anyone being banned using it on Origin or Steam or anywhere.

That's the best I could get. The dev himself wasn't online, I'll ask him some questions when I can.

EDIT: Spoke with the dev who says the liklihood of being banend is low. It doesn't adjust any in game files or alter andy core gameplay mechanics, and in his experience that means it's safe. He can't guarantee, but, again, he's not heard a single report of peopel being banend for using it.

Modifié par astheoceansblue, 25 avril 2012 - 06:55 .


#120
astheoceansblue

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Okay, updated the OP with all current information regarding this or anyone interested!

#121
Zhuinden

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Standard FOV (70) - 
http://i50.tinypic.com/2qiaixe.jpg 
Adjusted FOV (90) - 
http://i47.tinypic.com/dfilns.png 

-

The latest app that can be used to make this fix can be found here.

[/quote]


Oh my, with that comparison,  I can see where you are coming from.
I've been used to 70, but honestly, 90 would be too much for me, but I can feel that just in the middle - 80 - would be perfect for me. This adjustment thing is not gibberish after all. :P

Modifié par Zhuinden, 25 avril 2012 - 08:49 .


#122
xavim

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Any word on this? Pity it can't be done on the 360

#123
palker

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well i have been playing with this fix since the release date and i have not been banned yet

#124
astheoceansblue

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Zhuinden wrote...
Oh my, with that comparison,  I can see where you are coming from.
I've been used to 70, but honestly, 90 would be too much for me, but I can feel that just in the middle - 80 - would beperfect for me. This adjustment thing is not gibberish after all. [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]

 

Well, it increases on the fly with the +/- numberpad keys as mentioned, so it's really easy to get a feel for the exact value that suits you.

Also: could you please edit your post to remove that second image? I just noticed it contained a username in an origin pop-up. I've edited the one in the OP to censor it out. Cheers!

Modifié par astheoceansblue, 25 avril 2012 - 08:48 .


#125
Aashish Sharma

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I'm using the app. So +30% FOV correlates to what ()in that app)? What is the default FOV so I can calculate?

It looks much better btw with the adjustment.

Modifié par Aashish Sharma, 25 avril 2012 - 09:29 .