I think that they should realize that they alienated the core RPG fans with the action focus of DA2. At least half of Dragon Age audience is made of people that appreciate that tactical aspect of the game. Truth be told this is also the half that is less likely to mold their expectations. The other half is made up of players that want to have a good time and don't find it a necessity in finishing the game or optimizing their party or build. Most of the latter, even though they preferred DA2 are not adamant against they way DA:O was. Why is this happening? Because there is a scarcity of quality tactical RPGs out there, while there is an abundance of action packed games to chose from (I might be wrong but even Mass Effect might be a natural action RPG so if you want you can make one tactical and one action).
I find myself in the category of the tactical RPG players and in my opinion the following have to be changed:
Things the should change and they agreed to already:
-bigger world to explore; ideally one nation and not one city
-not to reuse the environments
-customization of playing characters: to be able to equip them with armor.
-more unique visual appearance of characters
Things they should change and not already agreed:
-come back to a tactical view of the party
-go back to a more D&D mechanics
-characters should be better designed (memorable characters: Morrigan, Alistair, Varric, Leliana, Loghain, Flemeth)
-I don't care too much about the voice vs non-voiced protagonist but I must say that I would rather it be voiced
-pay attention to logical inconsistencies that cross the boundary and spoil the immersion: for example mages are scared and hide everywhere while in your party there are a few of them casting spells in front of templars and on top of that they are also blood mages; some characters despise the mages or the templars and are really zealots in that respect yet they could follow you; you can turn into blood mage yet you suffer no consequence for it (you can make blood magic spells really powerful but after a while of using spells you lose some of your attributes for good);
-make romances more difficult to achieve
-i would like for you to include in some way the window that was present in older games you produced and showed a history of the events while fighting (miss, amount of damage, critical hits occurrences)
-bring back the character report while in your party (amount of damage relative to the total party damage etc)
-bring more encounters with highly intelligent dragon shapeshifters like Flemeth or Firkraag from BG2
-make the visual design of weapons, armor, opponents etc less exaggerated and more natural
-renounce at the artificial FedEx quest where you find something and return it to someone for gold; also please bring back the logical quests alla Baldur's Gate2 and IceWind Dale2 where for example a door does not open if you don't put some switches in a particular pattern etc.
-please don't put overpowered equipment in DLC content (major DLC content; you can have for example overpowered sets in a standalone DLC for people that want these things); I find myself despising DLC equipment because sometimes it is so powerful that it destroys balance; also do not use a different color for it since it makes it seem like from another world, simply use the same color as for the vanilla version (for normal, rare, unique).
Modifié par DA-Odium, 26 avril 2012 - 09:32 .