Do people really think the purpose of a Kroguard is to charge and just melee until they die?
#126
Posté 23 avril 2012 - 11:07
#127
Posté 23 avril 2012 - 11:16
Playing againt reapers are great love melee a ravager like grunt
#128
Posté 23 avril 2012 - 11:17
#129
Posté 23 avril 2012 - 11:19
I think the word vanguard gets most people. Makes them think they have to run off and die in a fashion similar to Novaguard.
#130
Posté 23 avril 2012 - 11:20
It seems a lot of players haven't gotten the hang of teamwork - I didn't at first either. But there you are, on Silver, initiating a hack wave... and then everyone runs off in three different directions. Not cool. I love playing vanguard but charging an Atlas or turret might not be the best way to help your team since then they have to run over to revive you. In front of a turret.
The same goes for a Banshee or Brute. They can be picked off from a distance by classes with overload / incinerate / reave / warp much better. You just keep the heat off your team whilst they deal with the big guys.
You've got to put the guard in vanguard. It might be nice to be 50,000 points ahead of the rest, but nobody gets exp and credits if the team doesn't make it.
#131
Posté 24 avril 2012 - 06:33
Pitznik wrote...
You can just grab a shotgun, build yourself for weapon synergy and treat charge mostly as the way of transportation and refilling your shield. Who needs to roll if you can just sling yourself in the face of enemy and be as good as new, and stagger him and his buddies. I personally find it the best way to play Vanguard, more like ME2 Vanguard, instead of ridiculous charge/nova spam.Khirna wrote...
Stardusk wrote...
Based on public game observations, this is the trend. Is it instinct? or something else?
What else are you supposed to do? He's too big to crouch in cover.
His manuevering is too slow to do midrange combat (slow turnaround and no rolling)
He's got no range powers other than Carnage (and if you build for carnage, you're wasting two abilities)
Sniping with Krogans on any class is just silly
If you don't build melee, you get a broken class.
OP, you did not think this through.
Agreed.
#132
Posté 24 avril 2012 - 06:35
PsychoticBiotic wrote...
So I've been taking a Hornet in addition to my usual Disciple on silver missions now, and let me tell you... That SMG is devastating at medium-close range. The DPS is crazy. So now I actually use my Hornet more than my shotgun, though the Disciple is still good for staggering, especially if you're charging into a group of pyros. I'm not sure how well this works on Gold, but if you add an ammo power into the equation you could probably tear most enemies apart.
It works well on gold. In fact I have had the best clearing times using the Hornet, but it just looks a bit silly. Right now running a chargeless Krogan but will probably respec back.
#133
Posté 24 avril 2012 - 06:54
InfamousResult wrote...
Mozts wrote...
PsychoticBiotic wrote...
Rage doesn't even work right now.guitarsniper wrote...
Because Rage is such an important thing for Krogan survivability, they NEED to keep meleeing things. It's just the way these things work.
I know it does not work with melee bonus, but DR bonus still working isn't it?
Some people say that doesn't work, either. I can't say so with 100% certainty, because I'm not the one who tested it and you can only believe what people say on these forums with a grain of salt ( unless they post videos )- but somebody said they tested it by running into Cerberus grenades with AND without Rage on, and it did the same damage.
So.. That.
I've personally tested it repeatedly on Xbox with a Geth Rocket Trooper, and there is absolutely no difference in damage taken when Rage is active and Rage is not.
Between my own testing, and others, I've come to the conclusion that Rage DR does not work, along with the melee bonuses.
Take that what you will. Short of recording something with my iphone and posting on youtube, you'll just have to test for yourself.
More on topic though.... Krogan Vanguard built for Health/Shields is fantastic. You can focus on weapons, or even still focus on melee with Melee Synergy and Martial Artist.
I do both... and as long as I don't glitch out of the map, lag, or charge refuses to fire.... I can't really die on Silver.
I haven't really tried him on Gold yet though.
I'm personally waiting for them to fix Rage before I do.
#134
Posté 24 avril 2012 - 06:55
I personally hate playing with a good krogaurd. I gotta sit around and wait for targets that never come. They currently are being face planted by an enormous frog.
#135
Posté 24 avril 2012 - 07:01
Well...for as long as the Rage buffs for Kroguard remain inoperable. Afterwards...experimentations will be had.
Modifié par lolpunch, 24 avril 2012 - 07:02 .
#136
Posté 24 avril 2012 - 07:01
#137
Posté 24 avril 2012 - 07:07
Stardusk wrote...
Based on public game observations, this is the trend. Is it instinct? or something else?
I think this problem is due to several things.
1 on bronze it just to easy to do that.
2 when they see some on gold using it right in the close quater matches they think its easy.
3 They spec it wrong for it.
I know it is a bit simplyfied and it cant be that narrow.
But I have a krogan sentinel and I play gold with it.
I use melee alot more in the close quater maps/fights, and in the open I more use ranged.
I like my sentinel coz it is versitile. And melee is good, and if done proberly it can be a super rescue and revive thing.
#138
Posté 24 avril 2012 - 07:09
Stardusk wrote...
Based on public game observations, this is the trend. Is it instinct? or something else?
When i play krogan, or vanguard, i play high risk, high reward. Yes i die from time to time, but i also top the scoreboards, and help complete objectives. And if i charge to the other end of the map, get swarmed, and die, i dont ekspect anyone to come ress me. And unless we are on wave 3, 6 or 10, i ekspect the team to be just fine even if i bleed out...
#139
Posté 24 avril 2012 - 07:11
Its less the class and more about he caliber of player you associate with. This game is to young for public games to have enough players who can be expected to peform at this level, but I suspect this will change as the player base matures.
#140
Posté 24 avril 2012 - 08:31
Modifié par Peer of the Empire, 24 avril 2012 - 08:33 .
#141
Posté 24 avril 2012 - 09:52
#142
Posté 24 avril 2012 - 10:06
At which point why play a Kroguard? Without it you're just another Soldier - without the option for Grenades.snfonseka wrote...
My Kroguard doesn't have the power "Charge".
#143
Posté 24 avril 2012 - 10:38
#144
Posté 24 avril 2012 - 11:03
#145
Posté 24 avril 2012 - 11:45
tvih wrote...
At which point why play a Kroguard? Without it you're just another Soldier - without the option for Grenades.snfonseka wrote...
My Kroguard doesn't have the power "Charge".
I play this way too at the moment and it is very fun. Carnage and Barrier Explosion are your powers. Also very effective.
#146
Posté 24 avril 2012 - 01:31
Well, yeah, but you could do basically the same with the Krogan Sentinel, too. Only differences are you're bigger with different armor, have more HP but less damage reduction and mobility... and a different visual from Tech Armor vs Barrier. And of course Incinerate vs Carnage, but they're actually quite similar powers, except for the weak "CC" of Carnage.Stardusk wrote...
I play this way too at the moment and it is very fun. Carnage and Barrier Explosion are your powers. Also very effective.
#147
Posté 24 avril 2012 - 05:23
tvih wrote...
Well, yeah, but you could do basically the same with the Krogan Sentinel, too. Only differences are you're bigger with different armor, have more HP but less damage reduction and mobility... and a different visual from Tech Armor vs Barrier. And of course Incinerate vs Carnage, but they're actually quite similar powers, except for the weak "CC" of Carnage.Stardusk wrote...
I play this way too at the moment and it is very fun. Carnage and Barrier Explosion are your powers. Also very effective.
I disagree. The Krogan Battlemaster is more durable than the Sentinel and is pretty much immune to stagger. Barrier is better than tech armor. CC is much better than Carnage as well. A charging krogan, when played right is pretty much invisible, which gets old fast.
#148
Posté 24 avril 2012 - 05:24
MichaelRKO wrote...
This guy knows how to play granted he does have a Geth Plasma Shotgun X but you still need to be a decent player to do what he does.
On Silver, come on.
#149
Posté 24 avril 2012 - 05:31
Stardusk wrote...
A charging krogan, when played right is pretty much invisible
I would sell two of my quad for an invisible Krogan.
#150
Posté 24 avril 2012 - 06:25
Well yeah, the lack of staggering is a bonus for the Battlemaster and the only real benefit in durability. But your other points? How exactly is Barrier that much better? I mean, if you want to go for explosion damage, Tech Armor does only about 100 less damage than Barrier, while having 10% more damage resistance. Other than that tradeoff, there's very little difference - Barrier gets 5% more Power Damage bonus while having a longer cooldown. It's a wash in my books, though I suppose being able to detonate biotics with the barrier could be an additional bonus (I assume it can detonate, never actually tried).Stardusk wrote...
I disagree. The Krogan Battlemaster is more durable than the Sentinel and is pretty much immune to stagger. Barrier is better than tech armor. CC is much better than Carnage as well. A charging krogan, when played right is pretty much invisible, which gets old fast.
CC is much better than Carnage? I assume you mean "with Carnage"? Well yes, like I said it has better CC, but I personally honestly never found much use for it. I mean, the target has to be unprotected for it to work anyway if I recall correctly. And generally speaking unprotected targets are the least of your concerns.
Also, WTB invisible charging Krogans
So in summary, yes, the two classes played that way aren't carbon copies, but pretty damn similar to the point that if one is good and/or fun, then so is the other.
Modifié par tvih, 24 avril 2012 - 06:30 .





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