They could have reduced this phenomenon difficult to swallow, at least. Miranda Lawson, etc. etc., there were good people at Cerberus, people who were idealistic or pragmatic, ready to protect humanity. No, Cerberus is bad, leave it and that's it... They could at least consider the idea of a dissident faction within the organization. . Now, Cerberus is the evil and everyone is happy, the fans are happy, but otherwise the story has suffered. Seriously, the story would have gained in substance escaping from the separation of good and bad guys.
I get the impression that the idea was to show that nationalism was not something good or something very dangerous.. Same with the conflict Geth / quarians. But this is not the objective, the interest must be primarily to show us the profile of a living universe, to make we feel how it is real, make us excited about its geopolitical, to address complex issues and this means the desire to create a story without making value judgments that have nothing to do there.
This is partly why I loved DAO when it was created. Its world, I felt it as visceral and alive. The chantry, the situation of the Mages, the Templars, Loghain, the situation of elves, hate between Orlesians and Fereldan. I felt the will of the writers to create a story, a world for the sake of it.
Alo, I've seen too many people that said they would not bear to see the faction of mages destroyed, or losing the war, or they would not bear to see the Templar winning, or see a peace, because this is not their beliefs and convictions. Be careful, i'm not talking about choices, here. You can have many choices, but the universe evolves at the same time, not everything would be like we want, nothing remains as always it was.
Those people have completely forgotten that the interest was the story, its substance, its complexity, its intelligence, its direction. Bioware in trying to satisfy these sensitivities, these queries, could provide a story diminished. Let's take this story about Orsino or the Templars. They tried to change a bit the minds because too many people chose to be with the mages in DAO. What people decide in their story do not concern them, their feelings should not be considered based on certain events. Their goal to them is the creation, enrichment of their world. They should have think about the Civil War without the metrics. This is why often the first episode are better than sequels. Because they can work without interference.
Now, I have nothing against mages, I like them to be honest. But excuse me, it really bothers me if they can't be killed in the main plot because it would look like a genocide. Yes and ? So what ?
Does victims must be spared because their cause is supposedly fair ? This is not the issue, the continent's story must moves forward, we learn, we feel how the situation evolves. People fought for beautiful causes and they were swept in history; this isn't new.
It's a story, the principle is to make its world alive.
And dragon age origins in a small country, was a really good game I think. That is why many many people preordered Dragon age II. Because the introduction in Thedas 's univers was really good. I don't remember that many people so concerned by the lore in any other game at that time. ( maybe that was already the case with former Bioware's games, i don't know )
Bioware should also not claim to provide moral lessons as if they produced a holliwood film or anime tv despite their kinematic model. They didn't do that with DAo, they need to continue. They should focus on how to give the best possible story without spoiling the essence because some fans would not be happy or because it does not respect the conventions. More about the story and less about emotion for the priorities. the better is the story, the better you'll have emotion.
A story experienced as real. And that means they are ready to address all issues without any fear of offending. I find this story of " it's a fantasy game ", so we do not need to see some things, ridiculous. It's like this story with the child at the beginning of Mass effect 3 and some people raged, because it's not nice. If the goal is only to show how the situation is bad in a story, or to point out something else, yes they can do that. We must not show children killed, we must show no racism, no sexism, everyone in their world should be equal, there shouldn't be this or that, because it is a fantasy game. Blah blah. Yeah, and you know what ? This is why their story would become uninteresting. To begin to confuse social conventions and artistic creation.
Modifié par Sylvianus, 23 avril 2012 - 06:01 .





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