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characters who can not dodge should be IMMUNE to instakill bs


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#26
methodshaolin

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Liana Nighthawk wrote...

crushcrushcrush wrote...
You needed to be running away earlier.


Yes, I had grasped that myself.


off topic but i have to say : I Loooooooove your avatar :lol:
p.s. i don't think they should be immune to insta kills :P

Modifié par methodshaolin, 23 avril 2012 - 04:26 .


#27
Elecbender

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The Banshee's insta-kill is a different story. THAT needs to be addressed.

For the most part, its okay.

#28
Lajkos

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zhk3r wrote...

Yeah. That wouldn't make the game even easier.

Just stay out of arms reach.


not so easy that it take 5 sec just to turn that fat arse around than sprint just to be ghost pulled by the banshee that teleporten behinde said arse with you didn't even notice

#29
Cette

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I don't think they should be immune to being instantly downed but removing the instant bleed out might not be a bad idea.

Leaving the whole group a player short with no chance for revival because someone got cornered and can't roll seems a little harsh.

Elecbender wrote...

The Banshee's insta-kill is a different story. THAT needs to be addressed.

For the most part, its okay.


You make a fair point.  Every instance where I've felt an instakill was more bull**** than my own fault for being sloppy it's been a banshee.

Modifié par Cette, 23 avril 2012 - 04:33 .


#30
Kikaimegami

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In a different thread of discussion, if you're a Batarian Soldier and have the explosive blades evolution on ballistic blades for Rank 6, fire it off constantly when you're up against things that instakill. The explosion staggers and can cancel the instakill animation.

Modifié par Kikaimegami, 23 avril 2012 - 04:32 .


#31
King ManBeerPig

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Instakills suck but removing them or making certain characters immune is just a bad idea. Advanced classes that are missing dodge are more durable to compensate for it, and players using them should be able to adjust.

Having said that I think it should be much harder that in currently is to instakill players. Enemies should be forced to pull it off from certain angles (backstab only) or wait until the player's shields are down.

#32
IonSilverbolt

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I don't mind instakills, but the banshees do need to be adjusted since even the slightest lag can have them pull you through a wall into death.

#33
Kikaimegami

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IonSilverbolt wrote...

I don't mind instakills, but the banshees do need to be adjusted since even the slightest lag can have them pull you through a wall into death.

It's not just lag. This can happen to the host as well. Their AI needs to be fixed so it's not such a cheating bastard.

#34
KaeserZen

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I disagree.

Non dodging units, especially the Krogan and the Batarian have massive survivability and damage dealing in close range.

If they can't be OHK, they'll just run to melee, chain heavy-melee/stagger the bossmobs, facerolling with a /iwin button.

#35
Daklanceff

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and yet any amount of lag makes it nearly IMMPOSSIBLE to avoid the insta kill moves without a dodge, therefore makeing characters who cant dodge have an EXTREAM disadvantage to instakill enemies if they are not playing with a decent host

#36
Zoimos

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I think krogan should get some resistance against phantom instakills. krogan seem a lot tougher to just get killed by a single stab. seems stupid having CQC classes having to keep more distance than other classes because they cant roll

#37
KaeserZen

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Zoimos wrote...

I think krogan should get some resistance against phantom instakills. krogan seem a lot tougher to just get killed by a single stab. seems stupid having CQC classes having to keep more distance than other classes because they cant roll


When playing a Krogan, CQC is not shotgun range. CQC is melee range. You see a Phantom, you just charge it with your heavy melee. That is crowd control !

#38
TygerHeart

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I don't get insta-killed often. The one I think I can safely say was not my fault was a Banshee. I was shooting away at it and it turned away from a teammate toward me. I was on a Vanguard, so I charged a Cannibal that was out of her range. I got the hit on the cannibal, but then suddenly I was up in the air. Both she and I were going through the 'Banshee kill' animations, but with 20 feet between us. Even one of my teammates commented on it, so we all saw the same thing apparently.

#39
Kikaimegami

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TygerHeart wrote...

I don't get insta-killed often. The one I think I can safely say was not my fault was a Banshee. I was shooting away at it and it turned away from a teammate toward me. I was on a Vanguard, so I charged a Cannibal that was out of her range. I got the hit on the cannibal, but then suddenly I was up in the air. Both she and I were going through the 'Banshee kill' animations, but with 20 feet between us. Even one of my teammates commented on it, so we all saw the same thing apparently.

Wow, Vanguard glitch and cheating Banshee AI! Two great tastes that don't taste all that great together.

IMPRESSIVE!

And my condolences. That had to suck.

#40
Zoimos

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KaeserZen wrote...

Zoimos wrote...

I think krogan should get some resistance against phantom instakills. krogan seem a lot tougher to just get killed by a single stab. seems stupid having CQC classes having to keep more distance than other classes because they cant roll


When playing a Krogan, CQC is not shotgun range. CQC is melee range. You see a Phantom, you just charge it with your heavy melee. That is crowd control !


I was 1v1 with a phantom, was shotting it with my shotgun behind cover til it was on 1/2 health, decide to finish it off with a charge and it instakills me just before I land the charge

#41
Variasaber

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My solution to the Banshee instakill problem is to not play against Reapers unless I have a specific reason to, like during the N7 Challenge weekends. Yes, this does probably make me a wimp, but I honestly don't care.
As for Phantoms, some classes can stun them long enough to usually kill them, and some classes (depending on weapon choices) can kill them from a distance, so most classes have a way to handle them with the right strategy. If you're not one of those classes, and you see a Phantom, alert your teammates and run.
I wasn't aware Geth Primes had an instakill move; never had one get that close, and they seemed lethal enough from a distance  XD

crushcrushcrush wrote...

Don't shoot their sword, whatever you do. I'm not joking.

Is shooting their sword even possible? I never understood that hint the game gives you.

Kikaimegami wrote...

I don't know about everyone else, but
the least they could do is fix the AI so it can't cheat and drag you
into an instakill from 20 feet away even when you're the host.

THIS. As if Banshees didn't already move fast enough to easily get in close enough to do their instakill (which they seem to LOVE doing, even more than the Phantoms and vastly more than the Atlases), now they can stop you from running away, too.

TygerHeart wrote...

I don't get insta-killed often. The
one I think I can safely say was not my fault was a Banshee. I was
shooting away at it and it turned away from a teammate toward me. I was
on a Vanguard, so I charged a Cannibal that was out of her range. I got
the hit on the cannibal, but then suddenly I was up in the air. Both she
and I were going through the 'Banshee kill' animations, but with 20
feet between us. Even one of my teammates commented on it, so we all saw
the same thing apparently.

Christ. That's never happened to me, but having been sucked in from somewhat outside their instakill range in the past, I sympathize. They need to patch the Banshees, either weaken their Barriers somewhat or reduce their speed, or at least make them less likely to attempt an instakill.

Modifié par Variasaber, 23 avril 2012 - 05:16 .


#42
Bob Garbage

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Learn how to play properly and this wont be a problem. Those characters gain advantages as well (which lies in weapon damage, health, shields, and strength), so instead of trying to headshot phantoms from 2 feet away, use your brain.

#43
Daklanceff

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Bob Garbage wrote...

Learn how to play properly and this wont be a problem. Those characters gain advantages as well (which lies in weapon damage, health, shields, and strength), so instead of trying to headshot phantoms from 2 feet away, use your brain.



ya ok then. rlearning to play bettter can COMPLETLY defeat lag. ya that makes sence

Modifié par Daklanceff, 23 avril 2012 - 05:19 .


#44
The Runeseeker

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Liana Nighthawk wrote...

I've had the banshee teleport from in front of me to behind me, as a krogan (despite me walking backwards constantly at the time). That is pretty harsh since she will instantly pick you up when that happens.

Other than that, the instagibs are easy enough to avoid or are rare enough to not really matter that much.


I agree, and that's really the only thing that needs fixing with the Instant Kills.

And your avatar is amazing! Can you actually have that happen in the game? 

#45
KaeserZen

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Zoimos wrote...

KaeserZen wrote...

Zoimos wrote...

I think krogan should get some resistance against phantom instakills. krogan seem a lot tougher to just get killed by a single stab. seems stupid having CQC classes having to keep more distance than other classes because they cant roll


When playing a Krogan, CQC is not shotgun range. CQC is melee range. You see a Phantom, you just charge it with your heavy melee. That is crowd control !


I was 1v1 with a phantom, was shotting it with my shotgun behind cover til it was on 1/2 health, decide to finish it off with a charge and it instakills me just before I land the charge


You support my point, CQC is not shotgun range, it's melee range.

Meleeing a Phantom to death in Silver doesn't take more than 2 charges. And it staggers him, so you rush charge him again. You just have to not take cover and run until you are far enough to activate your heavy melee without missing.
Shooting a shotgun before forces you to NOT run, and as such, may trigger their instakills. Just make sure your shotgun has got the melee power up;

If you really want to damage them, pop a little Carnage, but you have a chance of them avoiding it. I am melee specced with 2 heavy weapons (Claymore and Striker), so I don't really need Carnage (23 seconds cooldown woot !)

I specced Fortification halfway for melee damage and survivability, Rage for melee, with the +75% melee damage after a kill with a heavy melee, and 2 kills needed to activate.

#46
Daklanceff

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oh ya i guess you people arguing against no dodge character invulnerablity are correct. even more players would play them on gold then they already do. as they are already the most used chqaracters in gold that would just be silly to have more people play them...


oh wait a second..... they are not even CLOSE to the most used characters in gold. characters that can dodge are. infiltrator, engineer, adept.   hmmm odd that


I get it now. you people who are using the better classes want to stay opd in gold. makes perfect sense for you arguing against insta kill immunity for non dodge characters.

typiccal multiplayer players who play a stronger class. lols

#47
Zaraki kanzaki

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i believe it's better to give slower dodge for this kind of character ;)

#48
THEEAV3NG3R

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Think about it. If you have characters that can not be insta-killed, what characters do you think everybody will be using? This would make these characters extremely OP.

#49
Malkeor

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It's all a part of watching your surroundings. Even for Banshees, they are SUPPOSED to make you be super extra careful.

#50
cruc1al

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Just make instakill such that you remain revivable.

As with every suggestion like this, no one is saying you should make the game easier. No one is denying the possibility that the change could be balanced with another change the keeps the difficulty intact. Anyone who replies with "no, stupid idea because it'd make things easier" just lacks imagination. We're trying to improve gameplay here.

In return, perhaps make insta-kills slightly more common. You'd want to stay away from the dangerous foes even more, but if you were caught off guard, you could still be revived.

Modifié par cruc1al, 23 avril 2012 - 06:03 .