A small number of properties have 'NI' or 'Not Implemented' in the name and a bunch (alot) of others have (Not Implemented) in the comments.
Here is the problem: If all the properties listed as "Not Implemented", are Actually not implemented, then many of the 'better" loot and DLC rewards have no effect at all
Here is some examples of (in my opition) fairly major "Not Implemented" properties:
- Increase Armor Penetration - (Not Implemented) Attacks ignore 1.0 Armor DR Per Power
- Weakens nearby darkspawn - (Not Implemented). 5m radius debuff aura against darkspawn
- Improves Blood Magic - (Not Implemented) Blood Master - The Blood Magic Spell gives 5 mana for each point of health, not 3
- Increases monetary gain - (Not Implemented) Increase Monetary Gain - Wearer gets slightly more cash from treasure. Static rate. Item POWER does not affect this
- + damage vs. dragons - (Not Implemented) Damage And Attack Bonus Against Dragons
Notable item: Yusaris (+20% fire resistance +10 damage vs. dragons 2 rune slots)
- Increases all Sprit Damage (+2.5% per power) - (Not Implemented) New game_effect Item Property - Description
- Increase Healing Spells (5% per power) - (Not Implemented). Healing Effects are boosted 5% per item power on wearer.
- Chance to reduce movement speed - (Not Implemented) For Slow Rune: Chance on hit to cause slow
Now, if the speadsheet is just out of date and most of these thing are, in fact, Implemented, then could we get a proper, up-to-date list of what is and isn't implamented?
However, if the spreadsheet is correct, then wow...I guess we now know why the in-game descriptions are so vague. you make it vague enough and there's no easy way to tell if the effect is actually working or not....Seemingly more "Content", not as much work.
Neogrin
Modifié par neogrin, 08 décembre 2009 - 02:06 .





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