object oObject = OBJECT_SELF; string sDummy = (GetTag(oObject)+"_dummy"); object oDummy = (GetObjectByTag (sDummy,1);
I am trying to get a (viewable but not reachable) dummy object to change the state/animation to match the object manipulated.
Dummy objects have tags matching the original object, with the suffix '_dummy'.
This does not seem to be working... I suspect the bit I cobbled (above) is where the error lies.
Modifié par Leurnid, 23 avril 2012 - 10:53 .





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