BrysonC wrote...
It really is a baffling change in design philosophy. Makes me wonder what their internal reasoning was.
It's just regression to the mean. Bio's never really believed in free exploration. ME1 was an outlier for them.
BrysonC wrote...
It really is a baffling change in design philosophy. Makes me wonder what their internal reasoning was.
abaris wrote...
Cainne Chapel wrote...
AS for RPG elements, ME3 had more than ME2 which people complained about, and roughly as much as ME1. But then the ME series has NEVER been a heavy RPG series, it's ALWAYS been a Action-RPG. All the RPG elements in ME1 ALL revolved around combat as theyd o in ME3. So other than the way they went about it, I dont see much different. Other than the fact we dont hack lock boxes for credits anymore... we just open salvage.
Depends on what you call RPG elements.
Obviously not the same as me. When I talk about RPG elements I mean character interaction, not technical character buildup. I mean choices in storyline and conversation and not weapon choices.
If you look at it from that kind of angle, ME3 certainly comes in second compared to the others of the series.
AlanC9 wrote...
BrysonC wrote...
It really is a baffling change in design philosophy. Makes me wonder what their internal reasoning was.
It's just regression to the mean. Bio's never really believed in free exploration. ME1 was an outlier for them.
AlanC9 wrote...
Pedrak wrote...
Oddly, ME3 felt small for a sci-fi RPG.
Whenever someone says this, I always have to ask... did KotOR feel small, too?
Wulfram wrote...
The lack of exploration is one thing ME3 should be congratulated on. Exploration should have little place in most story based RPGs.
Just a shame they felt the need to include the planet scanning.
masterthehero wrote...
I'm not sure why you would be encouraging exploration when the Reapers are in the process of destroying your home.
"Hey Shepard, the Reapers are about to completely wipe out the planet, where are you?"
"Oh... I'm exploring the galaxy, don't worry I'll come back at some point."
masterthehero wrote...
I'm not sure why you would be encouraging exploration when the Reapers are in the process of destroying your home.
"Hey Shepard, the Reapers are about to completely wipe out the planet, where are you?"
"Oh... I'm exploring the galaxy, don't worry I'll come back at some point."
BiancoAngelo7 wrote...
ME1 planet exploration had sooooooooooooo much potential, and on PC the Mako was great, I understand those who hated it on 360 because of the lousy "look where you go" controls...
PaddlePop wrote...
ME3 does feel small. Just check out the Citadel. If there wasn't such an outcry over DA2's re-use of game assets, then I'm pretty sure Bioware would have made every SINGLE freaking base look the same. It's all about cost-cutting and maximising profits now. Their new mantra is "Screw the gamer, the doctors need to go to Barbados".
Makes me so freaking mad! ME3 could have been 2012s Game of the Year, They could have hit it out of the park, instead ME3 is this pathetic pile of linear crap, with **** endings, and zero replayibility. I can't even stand looking at the game's disk any more. ****!
BiancoAngelo7 wrote...
I still don't understand why Bioware has this track record of completely eliminating something instead of improving upon it whenever someone has criticisms about it...
ME1 planet exploration had sooooooooooooo much potential, and on PC the Mako was great, I understand those who hated it on 360 because of the lousy "look where you go" controls...
Why not improve upon that instead of gradually and gradually remove any kind of exploration until all we're left with is running by people having conversations so we can later go shoot a probe at a planet?
SKiLLYWiLLY2 wrote...
And it was ok to explore the galaxy when Saren was finding the conduit? And it was ok to explore the galaxy in ME2 when the collectors are attacking human colonies and abducting people?
I suppose no one should be shopping on the citadel in ME3 either because the reapers are reaping dude. No time to waste!!
You're arguement is invalid.
SKiLLYWiLLY2 wrote...
Unfortunately, not many people seemed to miss planet exploration and the mako.
SKiLLYWiLLY2 wrote...
masterthehero wrote...
I'm not sure why you would be encouraging exploration when the Reapers are in the process of destroying your home.
"Hey Shepard, the Reapers are about to completely wipe out the planet, where are you?"
"Oh... I'm exploring the galaxy, don't worry I'll come back at some point."
And it was ok to explore the galaxy when Saren was finding the conduit? And it was ok to explore the galaxy in ME2 when the collectors are attacking human colonies and abducting people?
Modifié par AlanC9, 23 avril 2012 - 08:14 .
masterthehero wrote...
SKiLLYWiLLY2 wrote...
And it was ok to explore the galaxy when Saren was finding the conduit? And it was ok to explore the galaxy in ME2 when the collectors are attacking human colonies and abducting people?
I suppose no one should be shopping on the citadel in ME3 either because the reapers are reaping dude. No time to waste!!
You're arguement is invalid.
Um, no there's a big difference here. With ME 1 you don't necessarily know where Saren is, although you're given leads to follow up, it is a huge mystery as to where Saren is. So exploration is encouraged so that you could find clues to point you to where Saren is, so you're actually racing around trying to find him since there is no clear cut path to Saren.
As for ME2, that's also different because as soon as a Collector ship is found or an attack is emminent you are FORCED to take the mission to engage the collector's. So you could be in the middle of exploring when the Illusive man calls you up and tells you that you need to hit the Collector's because they're coming.
So yes, you can still "explore" but once that lead hits you have no choice but to engage. This does not invalidate my argument in anyway.
masterthehero wrote...
I'm not sure why you would be encouraging exploration when the Reapers are in the process of destroying your home.
"Hey Shepard, the Reapers are about to completely wipe out the planet, where are you?"
"Oh... I'm exploring the galaxy, don't worry I'll come back at some point."
SKiLLYWiLLY2 wrote...
What? You don't know where Saren is so you spend time going to planets to do things for Hackett, which have absolutely nothing to do with locating Saren? Right, that makes a lot of sense. It's not like you're going to those planets to look for clues on Saren either. For most of them, you're specifically told by Hackett what the situation is.
I'll let ME2 slide for now, even though one could say Shepard could have done more productive things (in terms of stopping the collectors) than visiting planets to stop some mercs or check out an old crashed freighter lol.
My point is that people like to argue exploration (something non-linear to take a break from the main plot) has no place in ME3, due to what's unfolding in the plot, yet they don't mention that they really had no place in ME1 or ME2 either. And they worked in ME1 and ME2 so they can work in ME3 aswell.
And because ME3 has no exploration or barely any side-missions (6 dull and similar side missions is all there are), the game feels too linear and the gameworld too "small." Especially, when you consider that all of the main plot/priority missions take place on after another.
AlanC9 wrote...
Pedrak wrote...
Oddly, ME3 felt small for a sci-fi RPG.
Whenever someone says this, I always have to ask... did KotOR feel small, too?
Modifié par Pedrak, 23 avril 2012 - 09:54 .