The Spamming Troll wrote...
^
define 'exploration' in ME3, without the words eavesdropping, and planet scanning.
i dare you.
for me, i LOVED being dropped out on a desloate planet with only a map and a simple objective. obviously they werent meant to be that awesome by my 17th or so playthrough, but ill always remember the feeling i had exploring in the mako in ME1. you should have realized the collection quests were pointless, sorry you followed through with those.
ME2s sidequests werent so much exploring as they were random tiny little adventures. from what i remember i liked all of them. but they didnt give me the same sense of scale that ME1s exploration offered.
ME3s exploration in non existant. unless you consider probing planet fetch quests as exploration. eavsdropping in ME3 is a lazy attempt at making sidequests. its not what i adn alot of fans expected ME3s sidequests to be, considering the 2 games before it. hell, one qiuck stop at the spectre terminal and i didnt even need to eavsdrop or probe. does that still count as exploration, when i dont explore?
Why do people insist that the fetch quests were side quests?
Loyalty Missions and N7 missions in ME2 were side quests,, planet scanning wasn't it was a time sink. Thats what the ME3 fetch quests are. Its ME3s time sink.
ME3 side quests were once again, n7 missions, Grissoms academy or Rannoch/Tuchanka side quests, etc. and those were great. and heck we got a nice throwback in the ME3 N7 missions at least with Hackett giving us the low down like he did in ME1.





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