When it came down to it, exploration in ME1 (for me at least) was a trip in the god-awful Mako which would then drive around countless miles of bumpy geometry to look at a smashed up space probe or some random prothean pyramid. That said, the general idea behind it was great and there was a great volume of actual side missions with actual stories behind them where you could TALK with the people who gave you the missions!(albeit very small ones)
I much preferred the greater bulk of ME2 in the side quests and although I think exploration could have been improved upon, not just thrown out, I didn't miss it.
Unfortunately ME3 fails to do what ME2 did. And that was to replace the exploration with a variety of small side missions and with much larger story-related content. Instead we get 2/3 decent side-missions in ME3 to replace what was hours worth of exploration or loyalty quests in ME1/2 and so ME3 feels completely empty and naked.
Top that with exorbitant levels of autodialogue, loss of 3rd dialogue option and the horrendous volume of eavesdrop fetch quests, ME3 feels like a much much smaller game.
Modifié par Grimwick, 25 avril 2012 - 06:58 .





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