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The lack of exploration


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#126
Grimwick

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Actually I never missed the 'exploration' from ME1... only the fact that there was a large bulk of side-quests with conversations.

When it came down to it, exploration in ME1 (for me at least) was a trip in the god-awful Mako which would then drive around countless miles of bumpy geometry to look at a smashed up space probe or some random prothean pyramid. That said, the general idea behind it was great and there was a great volume of actual side missions with actual stories behind them where you could TALK with the people who gave you the missions!(albeit very small ones)

I much preferred the greater bulk of ME2 in the side quests and although I think exploration could have been improved upon, not just thrown out, I didn't miss it.

Unfortunately ME3 fails to do what ME2 did. And that was to replace the exploration with a variety of small side missions and with much larger story-related content. Instead we get 2/3 decent side-missions in ME3 to replace what was hours worth of exploration or loyalty quests in ME1/2 and so ME3 feels completely empty and naked.

Top that with exorbitant levels of autodialogue, loss of 3rd dialogue option and the horrendous volume of eavesdrop fetch quests, ME3 feels like a much much smaller game.

Modifié par Grimwick, 25 avril 2012 - 06:58 .


#127
spirosz

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They were going in the right direction with the Overlord DLC, I was expecting that type of commitment in the sidequest department. Sure, less side quests, but more meaningful and would have either minor or major consequences in the story, but no. We were left with "creepy" fetch quests, with the lame boring sidequests, even with the same maps as MP, sad.

#128
fainmaca

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Not only did it feel like there were much fewer places to visit/explore, but the places we did get to see felt very closed in, constrictive. Mostly this was done making them all dark and gloomy, but even the brighter places felt small just by being closed in space stations and the like. I remember getting to the Ontarom mission and feeling a huge difference because it had a hugely open feel to it. It was bright and even though you couldn't go far you could see far. The fact that this mission feels like the only one that has this feel to it is disappointing.

#129
Feanor_II

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wizardryforever wrote...

Besides, the side missions in ME3 didn't just consist of N7 and filler missions.  The Ardat-Yakshi monastery, Grissom Academy, and so on were side missions as well.  And well done side missions at that.


Yup, I have to give that to you......I was thinking about them as priority missions, but yes those are very well done....

Anyway I found ME3 (galaxy) exploration system very bad...... I find it to light..... ME2 exploration was ruined because of the resource minning mechanic

Modifié par Feanor_II, 25 avril 2012 - 11:58 .


#130
Pedrak

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Grimwick wrote...

Actually I never missed the 'exploration' from ME1... only the fact that there was a large bulk of side-quests with conversations.

When it came down to it, exploration in ME1 (for me at least) was a trip in the god-awful Mako which would then drive around countless miles of bumpy geometry to look at a smashed up space probe or some random prothean pyramid. That said, the general idea behind it was great and there was a great volume of actual side missions with actual stories behind them where you could TALK with the people who gave you the missions!(albeit very small ones)

I much preferred the greater bulk of ME2 in the side quests and although I think exploration could have been improved upon, not just thrown out, I didn't miss it.

Unfortunately ME3 fails to do what ME2 did. And that was to replace the exploration with a variety of small side missions and with much larger story-related content. Instead we get 2/3 decent side-missions in ME3 to replace what was hours worth of exploration or loyalty quests in ME1/2 and so ME3 feels completely empty and naked.

Top that with exorbitant levels of autodialogue, loss of 3rd dialogue option and the horrendous volume of eavesdrop fetch quests, ME3 feels like a much much smaller game.


Exactly.