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Phantom Balancing


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#251
eldrjth

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Highlord Heian wrote...

Yes, you said health pool, which - as was covered pretty extensively - is a stupid way to refer to anything aside from just health. Health has a meter in this game. It's called health. Health and Barrier is not "health", it's Health and Barrier, you knuckle-dragging nitwit.

You are garbage-tier.



which puts you into an even lower tier. lower than turd.

Highlord Heian wrote...

If I'm a "d**bsh*T", why aren't I the one confused by what "health" is?


im not. I know what it is and choose to use understandable phraseology. which you choose to nitpick on, cause youre sh8T

#252
Tangster

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@ eldrjth and Highloard Heian, calm down.

#253
RazRei

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Kittstalkur wrote...

RazRei wrote...

Yup.  The Iron Man handcannon can drop your shields and then take your life quickly.  Atleast with the ravagers each fire shot is slow so you can find cover, even better yet get five yards in front of it and it can nolonger attack you.


But that's wrong. Phantoms have a fire rate about equal to the Atlas or Ravager. You're probably getting shot by more than one Phantom or by other enemies you didn't notice.


Nope I've left a Phantom alive alone in gold to check it out.  It fires five shots in five secounds.  Two shots will get your shield down, the thrid shot can drop you to one bar of health.  Also they're accurate at any range as long as you don't have cover between you and it.  From the bottom of fire base giant to the top of the ramp she can hit you any time. 

Not only that two three sword strikes are just enough to drop you to the ground.

And as someone else pointed out they corpse camp you, and right at the moment you get up she'll instakill you in your staggering to get up animation.  Hell even if they're five yards away they'll start to charge you during you "I'm getting up" animation and kill you right when you get control of your character. 

This ONE unit makes Cerberus > Reapers > Geth.

#254
Highlord Heian

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eldrjth wrote...


Highlord Heian wrote...

Yes, you said health pool, which - as was covered pretty extensively - is a stupid way to refer to anything aside from just health. Health has a meter in this game. It's called health. Health and Barrier is not "health", it's Health and Barrier, you knuckle-dragging nitwit.

You are garbage-tier.



which puts you into an even lower tier. lower than turd.

Highlord Heian wrote...

If I'm a "d**bsh*T", why aren't I the one confused by what "health" is?


im not. I know what it is and choose to use understandable phraseology. which you choose to nitpick on, cause youre sh8T


Image IPB

I'm not "sh8t", I don't complain about Phantoms. Stop embarrassing yourself.

#255
eldrjth

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Highlord Heian wrote...

I'm not "sh8t", I don't complain about Phantoms. Stop embarrassing yourself.


woopideedoo. the thread is about whether they are OP or not. imo they are, to the point cerberus is just about killing them, so they dont offer variety. they should tone down phantoms and buff other units esp the atlas so the faction has more uniformity/balance such that more enemies provide a decent challenge, instead of a single unit.

complaining about phantoms in this case is posting about whether they are OP or not on a whole, which they are. it doesnt infer I cant take them down. which is what you think. dont even know why you assume this, prob cause youre sh8t

Modifié par eldrjth, 24 avril 2012 - 07:40 .


#256
Wesus

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Phantoms are not OP.

/end thread

#257
Highlord Heian

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eldrjth wrote...

Highlord Heian wrote...

I'm not "sh8t", I don't complain about Phantoms. Stop embarrassing yourself.


woopideedoo. the thread is about whether they are OP or not. imo they are, to the point cerberus is just about killing them, so they dont offer variety. they should tone down phantoms and buff other units esp the atlas so the faction is more uniform in threats presented and more enemies provide a decent challenge, instead of a single unit.

complaining about phantoms in this case is posting about whether they are OP or not, which they are. doesnt infer I cant take them down though. which is what you think. dont even know why you assume this, prob cause youre sh8t


See, here's the ****** icing on your stupid cake. "doesnt infer I cant take them down though"

We can draw one of two conclusions from this idiotic line of reasoning:

1) You think you're better than you are (obvious as that may be to everyone) because you think that things are "OP" but you can "still beat them". So they're definitively not OP, by your own stupid rambling. You delude yourself into thinking they're OP to feed your pathetic ego.

2) You whined about Phantoms, but amidst your crybabying you felt as pathetic as you sounded and decided to stuff every post with ridiculous, laughable, unbelievable (seriously, do you think anyone buys your stupid boasting) to again pad your sad, sad ego.

Really, though, the way you generally throw the term "OP" around, it's pretty clear you're sitting on a pretty low tier, if all this is so "OP". OP implies disproportionate effectiveness. So if you're considering Energy Drain "OP", we can safely assume that your effectiveness by comparison is bottom-tier.

#258
eldrjth

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Highlord Heian wrote...


See, here's the ****** icing on your stupid cake. "doesnt infer I cant take them down though"

We can draw one of two conclusions from this idiotic line of reasoning:

1) You think you're better than you are (obvious as that may be to everyone) because you think that things are "OP" but you can "still beat them". So they're definitively not OP, by your own stupid rambling. You delude yourself into thinking they're OP to feed your pathetic ego.

2) You whined about Phantoms, but amidst your crybabying you felt as pathetic as you sounded and decided to stuff every post with ridiculous, laughable, unbelievable (seriously, do you think anyone buys your stupid boasting) to again pad your sad, sad ego.

Really, though, the way you generally throw the term "OP" around, it's pretty clear you're sitting on a pretty low tier, if all this is so "OP". OP implies disproportionate effectiveness. So if you're considering Energy Drain "OP", we can safely assume that your effectiveness by comparison is bottom-tier.


1) being OP doesnt mean you cant beat them reliably. I maybe talking from a broader perspective that my teams in random matches seem to struggle a lot with them (infact a lot of it is this). and they do dmg very fast and in some cases its impossible to react to it. playing a SI/AA/HV makes them nothing to talk about obviously, mind you im talking about the broader picture. also my original post prob did contain a slight boosting in one sentence in which I stated that I usually lead the scoreboard. this was in relation to the skill required to take them out effectively using a sniper. some players struggle big time and just because I can sniper them pretty good doesnt mean they arent OP. it may mean im good enough to kill them easily and others arent hence why I put it there. GET THIS INTO YOUR THICK ****ING HEAD.

2) I use the term since they can kill me unexpectedly at times and in ways I cant avoid upon detecting them. their dmg output is so insanely high I cant move to cover quick enough once they pounce. I dont like the unavoidability of this and refuse to spend medi-gel in most public games.  I like their dmg output reduced so they arent just a supprise kill unit.

ED is OP by most ppls gouge. I dont think you have a fking clue honestly. it makes the SI tank better than any other character unless you glitch with your human vaguard. you prob a scrub by most competent players assement too. and argue like a scrub.

Modifié par eldrjth, 24 avril 2012 - 08:01 .


#259
Wesus

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Ed OP rofl just rofl. Its the key-ability on the SI it isnt OP.

You say you play as à sniper but you can't reach cover fast enough to get out of reach from the phantoms. What are you doing? Standing in the open hugging them?

#260
Ice Cold J

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I like the reduction of accuracy idea and MAYBE the reduction of damage.

#261
Tiamatshade

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Kittstalkur wrote...
And this is also wrong. Unless you're trying to say "Phantoms take down my shields in one hit," in which case, how are Phantoms dropping your shields in one hit when Rocket Troopers aren't? Are you playing a Krogan? Because Banshees, Rocket Troopers, and Ravagers generally drop my Salarian Infiltrator's shields in one hit.



I'm talking about Gold. Everything else is sandbox mode.

And you haven't even read the post you quoted. When I don't have shields but full health, which is the part that says "without shields" means, things like rockets will leave my quarian with a half-bar of health.

You infer way too much. Anyone playing on Gold knows that a rocket and phantom palm shot will level most classes' shields in one hit.

I guess I have to spell it out for you. Again. I'm saying it's not quite right when a rocket to the face won't kill a shield-less target whereas a stray hand cannon shot will. And yes, they do all drop shields in a hit. But that was never the case in question.

Tiamatshade wrote...
will take me within an inch of one-shotting me without shields



#262
Emzamination

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Tangster wrote...

@ eldrjth and Highloard Heian, calm down.


Neh, its cool, the "insults" are pathetic.Let them carry on.

#263
curly haired boy

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phantoms are deadly if you're caught in the open.

if you can break LoS at all they become easy.

#264
Kittstalkur

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Tiamatshade wrote...

I'm talking about Gold. Everything else is sandbox mode.

And you haven't even read the post you quoted. When I don't have shields but full health, which is the part that says "without shields" means, things like rockets will leave my quarian with a half-bar of health.

You infer way too much. Anyone playing on Gold knows that a rocket and phantom palm shot will level most classes' shields in one hit.

I guess I have to spell it out for you. Again. I'm saying it's not quite right when a rocket to the face won't kill a shield-less target whereas a stray hand cannon shot will. And yes, they do all drop shields in a hit. But that was never the case in question.


I've never had a shot from a Phantom drop me from full health to dead, so I don't know what you're talking about. I always get the final health gate if it's just one thing shooting at me.

And yes, I mean full health, not shields.

Modifié par Kittstalkur, 24 avril 2012 - 08:51 .


#265
GodlessPaladin

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THEEAV3NG3R wrote...

In my opinion, Phantom's in their current state are OP (overpowered) and need to be nerfed in order to balance them.
I believe that the following change is a must in order to balance the Phantom's:
- Reduce accuracy of the Phantom's palm-gun when the Phantom is moving.
 
I also belive that one of the following changes needs to be made:
- Slightly reduce the damage of the Phantom's palm-gun OR
- Slightly reduce the rate of fire of the Phantom's palm-gun.

Overpowered compared to WHAT?   :huh:  I mean, that word requires a context in order to have sensible meaning.  What are they "unbalanced" against?  Banshees?

Now, if you're saying you think phantoms are TOO HARD, then I think you ought to scoot right the hell back to bronze.  Complaining about things being too hard when you choose to play on higher difficulties is just silliness. If you're already playing on bronze, and you still find Phantoms challenging, then you clearly have no idea how to play the game whatsoever and have no place judging balance at all.

Modifié par GodlessPaladin, 24 avril 2012 - 08:52 .


#266
Sacrificial Bias

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GodlessPaladin wrote...

THEEAV3NG3R wrote...

In my opinion, Phantom's in their current state are OP (overpowered) and need to be nerfed in order to balance them.
I believe that the following change is a must in order to balance the Phantom's:
- Reduce accuracy of the Phantom's palm-gun when the Phantom is moving.
 
I also belive that one of the following changes needs to be made:
- Slightly reduce the damage of the Phantom's palm-gun OR
- Slightly reduce the rate of fire of the Phantom's palm-gun.

Overpowered compared to WHAT?   :huh:  I mean, that word requires a context in order to have sensible meaning.  What are they "unbalanced" against?  Banshees?

Now, if you're saying you think phantoms are TOO HARD, then I think you ought to scoot right the hell back to bronze.  Complaining about things being too hard when you choose to play on higher difficulties is just silliness. If you're already playing on bronze, and you still find Phantoms challenging, then you clearly have no idea how to play the game whatsoever and have no place judging balance at all.

How about other elites from other factions?  Geth Hunters do not pop you from clear across the map, they do not do acrobatic flips, they do not nullify your weapon damage with a gaunlet barrier.  Likewise Pyros are much easier to hit despite having similar stats, they die easier.  Ravagers do not instakill you for the entire wave and not do jump around or even move fast.  Brutes don't shoot at you before taking their swings.

The problem is that Phantoms make weapons more or less useless unless you're lucky to catch one behind cover.  The thing moves around faster than any mob in the game, with the exception of a charging Banshee.  But honestly, I find Banshees to be less threatening.  Power users get their chance to shine.  But what about non-human Sentinels?  QI?  GI?  Turian Soldier?  Anything heavily weapon reliant is going to be A) blocked by that stupid gauntlet forcefield and B) tickle the Phantom with bodyshots because she jumps around too much to land a headshot even from across the map.

But don't think I'm completely one-sided on this.  I understand that the Phantom is the only real challenge from Cerberus.  I was playing a Silver game hacking objective and had 6 Nemesis up top with about 2 more coming in every 10 seconds.  Despite playing as a lvl 5 Human Soldier with a Mattock, I was not feeling threatened in the least.  I spy 2 Phantoms approaching and all 3 of us are going after them first, utterly ignoring the 2 Atlas mechs firing rockets at us.  I think the root of the problem is that Cerberus units are weak and useless in general.  The Nemesis will 1 shot shields from anybody, but she'll never approach to actually try to kill you, unlike the Ravagers and Rocket Troopers.

I'm pretty sure you could nerf the Phantom, but spawn more of them.  The palm gun pretty much makes the Nemesis utterly useless as a threat.  The permakill should be punishment for slipping up, not because the unit charges at you faster than a Cannibal after a fresh corpse.  Remove the instakill and have the palm gun fire off slower and at closer range, and have them cloak like Hunters do.  Also probably better if they didn't take cover.  The Nemesis should punish people for sticking their head out of cover, the Phantom should flush people out of cover.

#267
Rivercurse

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Rivercurse wrote...

I second this. Remove their melee abilities aswell, and in fact, the palm gun entirely. Oh and don't let them cloak anymore.

And reduce movement speed too whilst we're at it.


Fisrt time back in this thread, and I simply can't believe that 3 people on the first page took this seriously. :blink: