Phantom Balancing
#26
Posté 23 avril 2012 - 05:47
or they can SPAM the palm gun as much as they bloody want and kill anyone with pinpoint accuracy doing massives ammount of damage to anyone and anything withouth stoping (i saw one fire 7 shots at me once,thank god for cover)
they do not need to be nerfed they just need to exercise caution...or if pherhaps they could make it that you don't need to throw 4 powers on them just to have only one hit (sometimes she doesn't even dodge the damn thing it hits them and nothing happens)
#27
Posté 23 avril 2012 - 05:48
Rhaina wrote...
Phantoms are not overpowered.
this.
You can easily avoid her shots, if you lock her in some way, or just find cover. The whole idea of the palm shots is to make she deadly if the player is not paying attention. You must deal with the phantom when she show up, that's how she should works. Phantoms are a pain in the ass when you are starting to know the game, in groups and if you let they flank you. When you get used and start to deal with them quickly, shes is definitely not OP...
#28
Posté 23 avril 2012 - 05:48
THEEAV3NG3R wrote...
In my opinion, Phantom's in their current state are OP (overpowered) and need to be nerfed in order to balance them.
THEEAV3NG3R wrote...
In my opinion, Phantom's in their current state are OP
THEEAV3NG3R wrote...
my opinion
Phantoms are fine. If you want a completely farmable faction, play against the Geth. Phantoms in their current state are what gives Cerberus an edge.
Edit: I would actually think that Phantoms using cloak offensively, as in moving in under the cover of cloak instead of retreating only, would be an interesting addition to the game. That being said, if they use it to attack, they cant also use it to escape, so long ass cooldown on the ability would be in order.
Modifié par ABjerre, 23 avril 2012 - 05:50 .
#29
Posté 23 avril 2012 - 05:51
#30
Posté 23 avril 2012 - 05:51
Her insta-kill, like every other insta-kill move, has awful tracking. I have quite literally been several meters away from a phantom only to be forced to sidestep my way back to her for about four seconds and be stabbed in the stomach. Awesome. The suction-cupping needs to stop.
The other real problem with phantoms is that if you are the last person alive on your team, are downed, and want to medi-gel to get back up, phantoms will stand right over your body. As soon as you get up, they will instant-kill you. I'm not expecting them to run to the other side of the map for me, but having a window of either a couple seconds before they attack you or a few meters of space when you get up isn't unreasonable.
#31
Posté 23 avril 2012 - 05:51
Strange behaviour.
#32
Posté 23 avril 2012 - 05:54
Modifié par A Wild Snorlax, 23 avril 2012 - 05:54 .
#33
Posté 23 avril 2012 - 05:57
xtorma wrote...
Horrible people on this forum. Makes me wonder if people act like this in real life. The percentage of jerks seems to be much higher here than in my day to day. Most people I meet are respectful no matter how much thier opinion differs from mine.
Strange behaviour.
What?
The OP comes in ands asks for the gameto be toned down because he finds it too difficult for whatever reason.
HE then tells us the reason is poor team mates.
We tell him how to get better teams mates and he says he can't be bothered, then continues to ask for nerfs.
And you wonder why he gets certain responses?
Drummernate wrote...
Ahhh... the internet badasses saying the cannon isn't OP...
Get a grip.
The thing is more accurate than Nemesis sniper shots, shoots once every .8 seconds, and takes away 1 whole shield gate of health every shot.
If that is not OP, then you must have a Black Widow Saber Claymore XXX... a double cyclonic mod X and full fitness.
Don't say "Oh Krogan Vanguards take 5 shots..." nobody uses them on Gold public, unless they are garbage.
There's nothing "badass" about it. The game /is/ easy if you sepc your team right, on any difficulty on any map with any enemy type. The main problem people run into is that in public games hardly anyone cares for real team work, or team build consideration, or anythign but jumping in and blasting away.
And while there's nothing wrong with this, there are two entire modes - Bronze and Silver - that allow causla gamers to crack on with their prefered style.
For those of use who enjoy what challenge there is, having the only mode we play nerfed because a few people can't be bothered to spec their teams well isn't the answer.
Modifié par astheoceansblue, 23 avril 2012 - 05:57 .
#34
Posté 23 avril 2012 - 05:59
Look at the Geth heavy melee.
I can kill a whole entire wave of waves 1-2 of Gold in less than 20 seconds. Solo.
Yeah I am weak, but being able to kill everything instantly does not balance that out very well.
The Phantom's can kill an entire team of people in less than 15 seconds too, just from shooting their cannon while people try to revive another guy. (While the Phantom is out of the power lock on range...)
Modifié par Drummernate, 23 avril 2012 - 06:01 .
#35
Guest_Air Quotes_*
Posté 23 avril 2012 - 06:00
Guest_Air Quotes_*
A Wild Snorlax wrote...
The thing I hate about the phantoms is when they have that gauntlet barrier thingy up they can absorbe some insane damage. That thing should get nerfed. Fine, they can absorb most biotic powers, cool whatever. However me hitting them in the chest/face with a cloaked black widow shot or a claymore shot or something and only doing a few bars of damage because they are making me talk to the hand so to speak is bull****.
The gauntlet even absorbs grenade damage, which is ridicilous.
#36
Posté 23 avril 2012 - 06:01
astheoceansblue wrote...
xtorma wrote...
Horrible people on this forum. Makes me wonder if people act like this in real life. The percentage of jerks seems to be much higher here than in my day to day. Most people I meet are respectful no matter how much thier opinion differs from mine.
Strange behaviour.
What?
The OP comes in ands asks for the gameto be toned down because he finds it too difficult for whatever reason.
HE then tells us the reason is poor team mates.
We tell him how to get better teams mates and he says he can't be bothered, then continues to ask for nerfs.
And you wonder why he gets certain responses?Drummernate wrote...
Ahhh... the internet badasses saying the cannon isn't OP...
Get a grip.
The thing is more accurate than Nemesis sniper shots, shoots once every .8 seconds, and takes away 1 whole shield gate of health every shot.
If that is not OP, then you must have a Black Widow Saber Claymore XXX... a double cyclonic mod X and full fitness.
Don't say "Oh Krogan Vanguards take 5 shots..." nobody uses them on Gold public, unless they are garbage.
There's nothing "badass" about it. The game /is/ easy if you sepc your team right, on any difficulty on any map with any enemy type. The main problem people run into is that in public games hardly anyone cares for real team work, or team build consideration, or anythign but jumping in and blasting away.
And while there's nothing wrong with this, there are two entire modes - Bronze and Silver - that allow causla gamers to crack on with their prefered style.
For those of use who enjoy what challenge there is, having the only mode we play nerfed because a few people can't be bothered to spec their teams well isn't the answer.
I know full well why people do it. There are no repercussions. You don't have to be a mixed martial artist on the interwebs, in order to treat folks like crap. I get it, i just find it strange.
#37
Posté 23 avril 2012 - 06:03
#38
Posté 23 avril 2012 - 06:03
xtorma wrote...
I know full well why people do it. There are no repercussions. You don't have to be a mixed martial artist on the interwebs, in order to treat folks like crap. I get it, i just find it strange.
Sorry, but if you're going to ignore all good advice and simply respond with "Na, I'm too casual to bother finding a good team, so please nerf the game for EVERYone so I can team up with bad players and win on the hardest difficulty!", then people are going to be rightly irritated.
Stop white knighting for no good reason.
Modifié par astheoceansblue, 23 avril 2012 - 06:03 .
#39
Guest_lightsnow13_*
Posté 23 avril 2012 - 06:04
Guest_lightsnow13_*
However, just reave the crap out of phantoms (reave stacks) and they're dead. Just forget about them. That's one more reason why the justicar is amazing. Reave+bubble = survivability against phantoms.
#40
Posté 23 avril 2012 - 06:04
#41
Posté 23 avril 2012 - 06:06
www.youtube.com/watch
Please note this analogy works better if one imagines that the bear has freakin lazer beams.
Modifié par Cette, 23 avril 2012 - 06:08 .
#42
Posté 23 avril 2012 - 06:07
Screw Stasis, it is for people who can't hit moving targets.
#43
Posté 23 avril 2012 - 06:08
Air Quotes wrote...
A Wild Snorlax wrote...
The thing I hate about the phantoms is when they have that gauntlet barrier thingy up they can absorbe some insane damage. That thing should get nerfed. Fine, they can absorb most biotic powers, cool whatever. However me hitting them in the chest/face with a cloaked black widow shot or a claymore shot or something and only doing a few bars of damage because they are making me talk to the hand so to speak is bull****.
The gauntlet even absorbs grenade damage, which is ridicilous.
That's why I use the falcon on my drell when playing cerberus. I can reave the phantom, but if I don't stagger them and make them drop the barrier gauntlet before hitting them in the face with a cluster grenade, the grenade will pretty much do no damage at all, even if I hit them with all the shrapnel i won't even get their barrier down.
If I can make them drop their barrier however, they go flying.
The barrier gauntlet is ridiculous. I'm fine with the palm canon but when you have insane damage absorption on top of it it's kind of ridiculous.
By the way this is not me saying phantoms are hard to kill, they are easy enough, for certain classes. But that 80% damage reduction or whatever is retarded.
The guys saying phantoms are squishy must be using overload or stasis bubble. because with that barrier up they can sponge more damage than 2 pyros.
Modifié par A Wild Snorlax, 23 avril 2012 - 06:10 .
#44
Posté 23 avril 2012 - 06:09
Phantoms also have a very loud breathing sound. They're easily heard and located. If you still find them difficult even when they give their positions away so easily then play on bronze or something.
Either way, they're not overpowered. End of story.
#45
Posté 23 avril 2012 - 06:09
A Wild Snorlax wrote...
By the way this is not me saying phantoms are hard to kill, they are easy enough, for certain classes. But that 80% damage reduction or whatever is retarded.
Yep.
Saber V pierce + barrel headshot with a Turian Soldier spec'd for mega headshot damage will only do 2 bars of damage if they are using that.
#46
Posté 23 avril 2012 - 06:11
#47
Posté 23 avril 2012 - 06:12
#48
Posté 23 avril 2012 - 06:16
I happen to love the lame Asari. And stasis is more about not liking enemies who shoot back.Drummernate wrote...
What if nobody wants to be the lame Asari?...
Screw Stasis, it is for people who can't hit moving targets.
#49
Posté 23 avril 2012 - 06:17
Drummernate wrote...
A Wild Snorlax wrote...
By the way this is not me saying phantoms are hard to kill, they are easy enough, for certain classes. But that 80% damage reduction or whatever is retarded.
Yep.
Saber V pierce + barrel headshot with a Turian Soldier spec'd for mega headshot damage will only do 2 bars of damage if they are using that.
If I hit them with a claymore headshot from point blank while they're moving around I'll be lucky to take down their barriers. If I wait for them to go into cover and drop the gauntlet it's a guaranteed one shot. Seems pretty dumb to have that stupid damage reduction in addition to the palm canon. Sometimes a point blank claymore shot won't even stagger them which is even more stupid.
#50
Posté 23 avril 2012 - 06:18
Better yet, replace my teammaes with 3 PhantomsPluralAces wrote...
Rivercurse wrote...
I second this. Remove their melee abilities aswell, and in fact, the palm gun entirely. Oh and don't let them cloak anymore.
And reduce movement speed too whilst we're at it.
LOL.... so you basically want the Phantom to be like a civilian who is casually walking around the map? lol





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