Phantom Balancing
#76
Posté 23 avril 2012 - 08:01
#77
Posté 23 avril 2012 - 08:02
C4440 wrote...
Phantoms are by far the coolest enemies in the game, they demand respect and have such cool powers/ and how well they use them. Nerfing them will be an extremely bad idea.
+1
#78
Posté 23 avril 2012 - 08:04
#79
Posté 23 avril 2012 - 08:04
C4440 wrote...
Phantoms are by far the coolest enemies in the game, they demand respect and have such cool powers/ and how well they use them. Nerfing them will be an extremely bad idea.
This.
#80
Posté 23 avril 2012 - 08:05
Scorpgul wrote...
Only a total noob would say that the Phantom is overpowered. Seriously stop making these types of threads. This is the reason that gaming is so casual nowadays. The Phantoms are actually underpowered. They should be able to dodge more and keep you on your toes. They are WAY too easy to spot and once their barriers are gone they are dead and thats on Gold.
They should also be able to throw their sword like a javelin and cause an explosion that insta kills your entire team and prevents you from playing the multiplayer for 7 days.
#81
Posté 23 avril 2012 - 08:06
SKiLLYWiLLY2 wrote...
It's a team game. Take her on as a team (if there isn't an asari adept to do it on their own) and phantoms become trivial, even on gold. Don't work as a team and you all get punished for it.
sure, lets all concentrate firepower on 1 enemy while 50 cerberus engineers are setting up their turrrets and another phantom is about to flank us!
#82
Posté 23 avril 2012 - 08:07
THEEAV3NG3R wrote...
In my opinion, Phantom's in their current state are OP (overpowered) and need to be nerfed in order to balance them.
I believe that the following change is a must in order to balance the Phantom's:
- Reduce accuracy of the Phantom's palm-gun when the Phantom is moving.
I also belive that one of the following changes needs to be made:
- Slightly reduce the damage of the Phantom's palm-gun OR
- Slightly reduce the rate of fire of the Phantom's palm-gun.
Use a power that stuns them or saps shield then hit em with a shotgun. Works for me everytime
#83
Posté 23 avril 2012 - 08:08
FistOfSyn wrote...
SKiLLYWiLLY2 wrote...
It's a team game. Take her on as a team (if there isn't an asari adept to do it on their own) and phantoms become trivial, even on gold. Don't work as a team and you all get punished for it.
sure, lets all concentrate firepower on 1 enemy while 50 cerberus engineers are setting up their turrrets and another phantom is about to flank us!
You don't seem to understand the concept of a 'team'. A team moves with the ebbs and flows of a battle-field. When you're being pressured, you find ways to make in-wave adjustments to compensate for loss of leverage. If a Phantom shows up, someone can move up to Stasis and then another focuses fire on her while the other two take care of your flank.
It's not a difficult concept.
#84
Posté 23 avril 2012 - 08:08
#85
Posté 23 avril 2012 - 08:09
adrenaline1983 wrote...
FistOfSyn wrote...
SKiLLYWiLLY2 wrote...
It's a team game. Take her on as a team (if there isn't an asari adept to do it on their own) and phantoms become trivial, even on gold. Don't work as a team and you all get punished for it.
sure, lets all concentrate firepower on 1 enemy while 50 cerberus engineers are setting up their turrrets and another phantom is about to flank us!
You don't seem to understand the concept of a 'team'. A team moves with the ebbs and flows of a battle-field. When you're being pressured, you find ways to make in-wave adjustments to compensate for loss of leverage. If a Phantom shows up, someone can move up to Stasis and then another focuses fire on her while the other two take care of your flank.
It's not a difficult concept.
Now there's a Phantom on your flank and the two team members there don't have Stasis. Also there's a third Phantom coming up from some other route. Go.
#86
Posté 23 avril 2012 - 08:09
adrenaline1983 wrote...
I find it hilarious that people here are whining about the Phantoms. Of course they are infuriating. They are supposed to be -- I'm betting the majority of you have not played against Cerberus on Gold (or beaten them).
I beat cerberus all the time on gold, that's why I'm annoyed by the barrier gauntlet damage reduction becuase I see it all the time. There's really no concistency to it, sometimes you can kill them with 1 shot, sometimes it takes claymore to the face from point blank range doesn't even drop their barrier or stun them, the only time you can do consistent damage to them is when they are stunned, stasised or in cover. It's irritating.
i'm fine with their offensive capabilities. Barrier gauntlet sponging a claymore/black widow shot like it's nothing is annoying as hell though.
Modifié par A Wild Snorlax, 23 avril 2012 - 08:10 .
#87
Posté 23 avril 2012 - 08:12
FistOfSyn wrote...
sure, lets all concentrate firepower on 1 enemy while 50 cerberus engineers are setting up their turrrets and another phantom is about to flank us!
One good infiltrator can take out everything that isn't a Nemesis or Phantom with ease. And even then, Nemesis are pretty easy to drop if you catch them as they go into cover.
#88
Posté 23 avril 2012 - 08:13
Liefglinde wrote...
adrenaline1983 wrote...
FistOfSyn wrote...
SKiLLYWiLLY2 wrote...
It's a team game. Take her on as a team (if there isn't an asari adept to do it on their own) and phantoms become trivial, even on gold. Don't work as a team and you all get punished for it.
sure, lets all concentrate firepower on 1 enemy while 50 cerberus engineers are setting up their turrrets and another phantom is about to flank us!
You don't seem to understand the concept of a 'team'. A team moves with the ebbs and flows of a battle-field. When you're being pressured, you find ways to make in-wave adjustments to compensate for loss of leverage. If a Phantom shows up, someone can move up to Stasis and then another focuses fire on her while the other two take care of your flank.
It's not a difficult concept.
Now there's a Phantom on your flank and the two team members there don't have Stasis. Also there's a third Phantom coming up from some other route. Go.
Fall back, reset the lines. Simple.
#89
Posté 23 avril 2012 - 08:13
adrenaline1983 wrote...
FistOfSyn wrote...
SKiLLYWiLLY2 wrote...
It's a team game. Take her on as a team (if there isn't an asari adept to do it on their own) and phantoms become trivial, even on gold. Don't work as a team and you all get punished for it.
sure, lets all concentrate firepower on 1 enemy while 50 cerberus engineers are setting up their turrrets and another phantom is about to flank us!
You don't seem to understand the concept of a 'team'. A team moves with the ebbs and flows of a battle-field. When you're being pressured, you find ways to make in-wave adjustments to compensate for loss of leverage. If a Phantom shows up, someone can move up to Stasis and then another focuses fire on her while the other two take care of your flank.
It's not a difficult concept.
So basically if you have no Asaris with stasis in your team your screwed?
That's not very ''balanced''
I don't care about nerfing or buffing the phantom but if you NEED to have 1 Asari adept or Vanguard all the time JUST to handle phantoms, that doesn't look very balanced to me.
Modifié par FistOfSyn, 23 avril 2012 - 08:13 .
#90
Posté 23 avril 2012 - 08:13
Rhaina wrote...
Phantoms are not overpowered.
/thread
#91
Posté 23 avril 2012 - 08:14
SapientesGladio wrote...
Palm gun? I think it to be more along the lines of palm cannon hahaha
Mini Thanix Cannon. I want 1.
#92
Posté 23 avril 2012 - 08:14
Liefglinde wrote...
Now there's a Phantom on your flank and the two team members there don't have Stasis. Also there's a third Phantom coming up from some other route. Go.
Run to a new location. If you're not keeping one route clear, you're doomed against any opponent.
#93
Posté 23 avril 2012 - 08:14
For example, did you know that a Soldier can Concussive Shot spam them into just sitting there like a mannequin? If you have 200% cooldown and maxed CS, you can hit them with a CS every 1.1 seconds. They can't move. They either keep getting staggered or they sit in their "absorb powers" squat and can't shoot back.
So, from personal experience, they're not a threat to my Asari Adept, any Vanguard, Salarian Infiltrator, Geth Infiltrator, any Soldier (especially with a Falcon), Geth Engineer, Krogan Sentinel or Batarian Sentinel.
And if I know we're facing Cerberus, I make sure I'm playing as one of these characters or that we have one or two on our team. Know your enemy and plan for it.
#94
Posté 23 avril 2012 - 08:15
FistOfSyn wrote...
adrenaline1983 wrote...
FistOfSyn wrote...
SKiLLYWiLLY2 wrote...
It's a team game. Take her on as a team (if there isn't an asari adept to do it on their own) and phantoms become trivial, even on gold. Don't work as a team and you all get punished for it.
sure, lets all concentrate firepower on 1 enemy while 50 cerberus engineers are setting up their turrrets and another phantom is about to flank us!
You don't seem to understand the concept of a 'team'. A team moves with the ebbs and flows of a battle-field. When you're being pressured, you find ways to make in-wave adjustments to compensate for loss of leverage. If a Phantom shows up, someone can move up to Stasis and then another focuses fire on her while the other two take care of your flank.
It's not a difficult concept.
So basically if you have no Asaris with stasis in your team your screwed?
That's not very ''balanced''
I don't care about nerfing or buffing the phantom but if you NEED to have 1 Asari adept or Vanguard all the time JUST to handle phantoms, that doesn't look very balanced to me.
Anyone can beat the Phantoms with a smart team. This game isn't supposed to be fair for the majority of people. If you -- and others -- want Bioware to hold your hand while you take on the horrors that are the Phantoms, you might as well play another game.
I hate Phantoms. I will yell, curse, rant, and rave as I'm taking them on, but I won't ever diminish their capabilities because they are what they are -- a challenge.
#95
Posté 23 avril 2012 - 08:15
Kittstalkur wrote...
Liefglinde wrote...
Now there's a Phantom on your flank and the two team members there don't have Stasis. Also there's a third Phantom coming up from some other route. Go.
Run to a new location. If you're not keeping one route clear, you're doomed against any opponent.
Which new location? The one with the Phantom, the one with the Phantom, or the one with the Phantom? Let's make the scenario even more fun and say you don't have an Asari with Stasis.
#96
Posté 23 avril 2012 - 08:16
Kittstalkur wrote...
Liefglinde wrote...
Now there's a Phantom on your flank and the two team members there don't have Stasis. Also there's a third Phantom coming up from some other route. Go.
Run to a new location. If you're not keeping one route clear, you're doomed against any opponent.
THIS.
#97
Posté 23 avril 2012 - 08:18
Liefglinde wrote...
Now there's a Phantom on your flank and the two team members there don't have Stasis. Also there's a third Phantom coming up from some other route. Go.
You've obviously never played on Gold, because on there, this type of situation happens constantly, and it is dealt with trivially with enough practice.
It's called teamwork.
#98
Posté 23 avril 2012 - 08:18
Shoot 'em a whole bunchLiefglinde wrote...
adrenaline1983 wrote...
FistOfSyn wrote...
SKiLLYWiLLY2 wrote...
It's a team game. Take her on as a team (if there isn't an asari adept to do it on their own) and phantoms become trivial, even on gold. Don't work as a team and you all get punished for it.
sure, lets all concentrate firepower on 1 enemy while 50 cerberus engineers are setting up their turrrets and another phantom is about to flank us!
You don't seem to understand the concept of a 'team'. A team moves with the ebbs and flows of a battle-field. When you're being pressured, you find ways to make in-wave adjustments to compensate for loss of leverage. If a Phantom shows up, someone can move up to Stasis and then another focuses fire on her while the other two take care of your flank.
It's not a difficult concept.
Now there's a Phantom on your flank and the two team members there don't have Stasis. Also there's a third Phantom coming up from some other route. Go.
#99
Posté 23 avril 2012 - 08:18
adrenaline1983 wrote...
FistOfSyn wrote...
adrenaline1983 wrote...
FistOfSyn wrote...
SKiLLYWiLLY2 wrote...
It's a team game. Take her on as a team (if there isn't an asari adept to do it on their own) and phantoms become trivial, even on gold. Don't work as a team and you all get punished for it.
sure, lets all concentrate firepower on 1 enemy while 50 cerberus engineers are setting up their turrrets and another phantom is about to flank us!
You don't seem to understand the concept of a 'team'. A team moves with the ebbs and flows of a battle-field. When you're being pressured, you find ways to make in-wave adjustments to compensate for loss of leverage. If a Phantom shows up, someone can move up to Stasis and then another focuses fire on her while the other two take care of your flank.
It's not a difficult concept.
So basically if you have no Asaris with stasis in your team your screwed?
That's not very ''balanced''
I don't care about nerfing or buffing the phantom but if you NEED to have 1 Asari adept or Vanguard all the time JUST to handle phantoms, that doesn't look very balanced to me.
Anyone can beat the Phantoms with a smart team. This game isn't supposed to be fair for the majority of people. If you -- and others -- want Bioware to hold your hand while you take on the horrors that are the Phantoms, you might as well play another game.
I hate Phantoms. I will yell, curse, rant, and rave as I'm taking them on, but I won't ever diminish their capabilities because they are what they are -- a challenge.
Of course they are a challenge, I like challenges too (even tough most of the time a Salarian with a Black Widow will snipe down the phantom pretty quick..) I was just disagreeing with the person saying ''derp just concentrate fire'' because that's not actually a good idea in my opinion..
#100
Posté 23 avril 2012 - 08:19
OblivionDawn wrote...
Liefglinde wrote...
Now there's a Phantom on your flank and the two team members there don't have Stasis. Also there's a third Phantom coming up from some other route. Go.
You've obviously never played on Gold, because on there, this type of situation happens constantly, and it is dealt with trivially with enough practice.
It's called teamwork.
Please, do assume more about my gameplay. Not only do I play on Gold for the majority of my matches, but I play against Gold Cerberus for almost all of them.
And for every example of "teamwork" that has been given in this thread, there's mysteriously always an Asari Adept in the equation.





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