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Phantom Balancing


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#101
gearup2012

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Vicious Mello wrote...

I agree that phantoms could use some balancing. The palm gun is just too strong, and it does *not* miss. Ever.

Her insta-kill, like every other insta-kill move, has awful tracking. I have quite literally been several meters away from a phantom only to be forced to sidestep my way back to her for about four seconds and be stabbed in the stomach. Awesome. The suction-cupping needs to stop.

The other real problem with phantoms is that if you are the last person alive on your team, are downed, and want to medi-gel to get back up, phantoms will stand right over your body. As soon as you get up, they will instant-kill you. I'm not expecting them to run to the other side of the map for me, but having a window of either a couple seconds before they attack you or a few meters of space when you get up isn't unreasonable.


Vicious mello basically just spell out what the real problem is when dealing with Phantoms and is not about overpowered, it has the same problem that Banshee has when she can instant grab and kill you even you are already away from them. If you have ever tried charging a Banshee as a vanguard at front (only charging the banshee right in the face), you will always get grabbed no matter what. Even sometimes you already roll back from the Banshee. I have no comments about the palm gun, but I think this thread is kind of expressing the frustration about the instant grab and kill even it wasn't hinted. Because me and my buddies included had experienced that before and had lost games and got frustrated. Sometimes it has nothing to do even if you are experienced or good/excellent players, it just happened under the situation and it is not fair. This is some problem that the Bioware team needs to look at and see if there is anything they can do. Otherwise, we will just need to live and deal with it. But don't pick on this thread just because it sounds useless, be nice to someone that speaks out loud. Thanks.

#102
Omega-202

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Liefglinde wrote...

Now there's a Phantom on your flank and the two team members there don't have Stasis. Also there's a third Phantom coming up from some other route. Go.


A) 2 people, no matter their build should be able to take out a lone Phantom.  That's pathetic if they can't maneuver around the Phantom and take it out.  The Phantom can only go after 1 person at a time.  Even my Sentinels who usually have trouble with them can at least keep away from them long enough to let my teammate do some damage.

B) If there are more enemies with the Phantom, then that's not being flanked, that's called not being aware of where the real battle is.  You should retreat and find a new position to defend.  

C) If you have 2 Phantoms incoming and you're already dealing with a third then you should run, funnel them and rocket all three.  That's not even a question.  If you're getting Phantoms coming in from 3 directions, then you picked the worst possible location to fight.  What the hell were you doing on Gold in the middle of Firebase Reactor's core room?  Its your own fault.   

#103
Nocturnalfox

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Phantoms are fine the way they are. I think they should move quicker given their nimbleness and ability to hop all round the place.
If they lost any of their abilities they would just be as bland as the other units.
The fact that they now have a thread dedicated to them from crybabies show they are good at the role they fill /end.

#104
Liefglinde

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Omega-202 wrote...

Liefglinde wrote...

Now there's a Phantom on your flank and the two team members there don't have Stasis. Also there's a third Phantom coming up from some other route. Go.


A) 2 people, no matter their build should be able to take out a lone Phantom.  That's pathetic if they can't maneuver around the Phantom and take it out.  The Phantom can only go after 1 person at a time.  Even my Sentinels who usually have trouble with them can at least keep away from them long enough to let my teammate do some damage.

B) If there are more enemies with the Phantom, then that's not being flanked, that's called not being aware of where the real battle is.  You should retreat and find a new position to defend.  

C) If you have 2 Phantoms incoming and you're already dealing with a third then you should run, funnel them and rocket all three.  That's not even a question.  If you're getting Phantoms coming in from 3 directions, then you picked the worst possible location to fight.  What the hell were you doing on Gold in the middle of Firebase Reactor's core room?  Its your own fault.   


I'm starting to wonder who the real Gold players are here. 2? 3? If you have any less than 10 Phantoms coming at you then I'm sorry to inform you, but you're not on Gold. 

#105
SovereignGFC

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Fix one thing: the netcode.  The same netcode/lag issues that cause the Falcon to be near-useless, the Banshee to be able to grab you across the room, and the Phantom to be able to insta-kill you from 30 feet.

#106
MetalHeadDev

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Phantoms are hugely overpowered - high movement speed and agility, good range on their melee attack, an entirely bs instakill ability, and a palm gun which has ridiculous damage and accuracy. Combine that with powerful biotic barriers and a good chunk of HP and they're hugely overpowered.

Reduce damage of palm gun and make it so it can only be fired from a static position. Remove instakill ability.

#107
Dusk1976

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Scorpgul wrote...

Only a total noob would say that the Phantom is overpowered. Seriously stop making these types of threads. This is the reason that gaming is so casual nowadays.


Only a child would bother calling someone a 'noob' on the Internet. If you never used a 300 baud modem to direct-dial another computer, you shouldn't be wasting bandwidth. It used to be all highways; now it's nothing but breidges for all the trolls.

As far as the OPs complaint, it's an opinion. If you want to disagree, that's fine. But at least be civil about it.

Modifié par Dusk1976, 23 avril 2012 - 08:26 .


#108
OblivionDawn

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Liefglinde wrote...

OblivionDawn wrote...

Liefglinde wrote...

Now there's a Phantom on your flank and the two team members there don't have Stasis. Also there's a third Phantom coming up from some other route. Go.


You've obviously never played on Gold, because on there, this type of situation happens constantly, and it is dealt with trivially with enough practice.

It's called teamwork.



Please, do assume more about my gameplay. Not only do I play on Gold for the majority of my matches, but I play against Gold Cerberus for almost all of them. 

And for every example of "teamwork" that has been given in this thread, there's mysteriously always an Asari Adept in the equation.


Well you ask nooby questions, so of course I'm going to assume.

Especially since you seem to think that Stasis is required to defeat a couple of Phantoms.

It isn't. They have crap for health and they melt when a team focuses fire. Not to mention that an Infiltrator, Vanguard, Adept, Sentinel (and probably the other classes, I just haven't tried them) could single-handedly dispatch a Phantom if they had a modicum of spatial awareness.

#109
fallfromgrease

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hate threads about vanguards, then QQ thread about phantoms

oh how i delight in ze irony

#110
skiadopsendow

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Rhaina wrote...

Phantoms are not overpowered.


High five.

#111
Trakarg

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Cerberus is already the easiest faction. Nerfing phantoms will make them a joke.

Besides, my krogan sentinel can take quite a few hits from their little palm cannon. Additionally, his graal or GPS, whichever I decide to use on him at the time, rips phantoms apart.

#112
AcadiaPaul

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When I'm not playing as an Asari Adept, I'm probably a Human Engineer, who has Overload, which takes out a Phantom Barrier as simple as pressing a button. Turian Sentinel has this same ability. There's also Disruptor Ammo, which does extra damage to shields and barriers.

After that, its a combo of incinerate and phalanx shots.

#113
adrenaline1983

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If anyone here wants to test their mettle on Gold against Cerberus or need a tutorial, I'm down for a match. I play on PC. My Asari Adept is the only character I haven't promoted. Add me: hockeysense

#114
Omega-202

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Liefglinde wrote...

Omega-202 wrote...

Liefglinde wrote...

Now there's a Phantom on your flank and the two team members there don't have Stasis. Also there's a third Phantom coming up from some other route. Go.


A) 2 people, no matter their build should be able to take out a lone Phantom.  That's pathetic if they can't maneuver around the Phantom and take it out.  The Phantom can only go after 1 person at a time.  Even my Sentinels who usually have trouble with them can at least keep away from them long enough to let my teammate do some damage.

B) If there are more enemies with the Phantom, then that's not being flanked, that's called not being aware of where the real battle is.  You should retreat and find a new position to defend.  

C) If you have 2 Phantoms incoming and you're already dealing with a third then you should run, funnel them and rocket all three.  That's not even a question.  If you're getting Phantoms coming in from 3 directions, then you picked the worst possible location to fight.  What the hell were you doing on Gold in the middle of Firebase Reactor's core room?  Its your own fault.   


I'm starting to wonder who the real Gold players are here. 2? 3? If you have any less than 10 Phantoms coming at you then I'm sorry to inform you, but you're not on Gold. 


That's an exaggeration.  I've been through nightmare hacking objectives on Gold/Ghost/Cerberus that spawned an inordinate amount of Phantoms and at any one time, the most you ever really have is 5-6.  If you look at the "enemy allotment" numbers behind the scenes, you'd see that the system can only really spawn that many at one time without going over its allotment.  

To you, in your panicked state it seems like there's 10 because as soon as you kill one, its instantly replaced by another one, but you're never dealing with 10 Phantoms.  

The fact of the matter is that if you let yourself get swarmed and cornered, you deserve your demise.  You can take them out from range with the right characters.  They're just as easy to kill across the map on my Salarian Infiltrator as a Centurion is.  If you sit behind cover because you're afraid of the palm blaster and leave them unchecked, they're going to warm you and you're going to be screwed.  

Is it not telling that so many people have no problem with them on Gold?  Is it more likely that we're all just lying or that you're just not playing to the best of your ability?

Modifié par Omega-202, 23 avril 2012 - 08:32 .


#115
Liefglinde

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I don't recall ever saying I had problems with them. Oh, and you can kill them with the Salarian Infiltrator? Tell me more about how you can kill enemies with 1 out of 31 playable characters and that makes that enemy perfectly balanced.

#116
Lexa_D

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THEEAV3NG3R wrote...

In my opinion, Phantom's in their current state are OP (overpowered) and need to be nerfed in order to balance them.
I believe that the following change is a must in order to balance the Phantom's:
- Reduce accuracy of the Phantom's palm-gun when the Phantom is moving.
 
I also belive that one of the following changes needs to be made:
- Slightly reduce the damage of the Phantom's palm-gun OR
- Slightly reduce the rate of fire of the Phantom's palm-gun.

Bronze games are waiting for you

#117
Kenshen

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For the most part I am fine with them and banshees as is except there should be some kind of temporary immunity to their instant kills if you just got revived. I am so tired of this happening to me.

#118
A Wild Snorlax

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Liefglinde wrote...

Omega-202 wrote...

Liefglinde wrote...

Now there's a Phantom on your flank and the two team members there don't have Stasis. Also there's a third Phantom coming up from some other route. Go.


A) 2 people, no matter their build should be able to take out a lone Phantom.  That's pathetic if they can't maneuver around the Phantom and take it out.  The Phantom can only go after 1 person at a time.  Even my Sentinels who usually have trouble with them can at least keep away from them long enough to let my teammate do some damage.

B) If there are more enemies with the Phantom, then that's not being flanked, that's called not being aware of where the real battle is.  You should retreat and find a new position to defend.  

C) If you have 2 Phantoms incoming and you're already dealing with a third then you should run, funnel them and rocket all three.  That's not even a question.  If you're getting Phantoms coming in from 3 directions, then you picked the worst possible location to fight.  What the hell were you doing on Gold in the middle of Firebase Reactor's core room?  Its your own fault.   


I'm starting to wonder who the real Gold players are here. 2? 3? If you have any less than 10 Phantoms coming at you then I'm sorry to inform you, but you're not on Gold. 


There can only be 4 phantoms on the map at the same time on gold, stop trying to act cool.

#119
lolspawn

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IMO take the gun OUT COMPLETELY, give permanent phantom cloak. and improve melee. Image IPBImage IPB


then improve the nemisis sniping capabilities.  

Modifié par lolspawn, 23 avril 2012 - 08:42 .


#120
Maria Caliban

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Liefglinde wrote...

I'm starting to wonder who the real Gold players are here. 2? 3? If you have any less than 10 Phantoms coming at you then I'm sorry to inform you, but you're not on Gold. 

I've never seen ten phantoms at once on gold. I've seen three Phantoms at a time, or 10 spread throughout the wave.

#121
adrenaline1983

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Maria Caliban wrote...

Liefglinde wrote...

I'm starting to wonder who the real Gold players are here. 2? 3? If you have any less than 10 Phantoms coming at you then I'm sorry to inform you, but you're not on Gold. 

I've never seen ten phantoms at once on gold. I've seen three Phantoms at a time, or 10 spread throughout the wave.


I'm  pretty sure the max number is five -- I could be wrong though.  When the apex of a wave hits, I'm too busy trying to hold the line to count.  

#122
RazRei

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astheoceansblue wrote...

Phantoms are one of the easiest to manage/kill special types in the game.

They have huge damage output, but are extremely squishy... which is exactly how they are balanced.


No they're not....

The easiest to kill is Geth anything.

I would argue the hardest to kill in this game is Banshee and after that everything else.

I find phantoms to thee most annoying mob to kill in this game.  They are extremly powerful long/mid/close range and they aren't slow.  

Long/Mid range they can hit you with the Palm gun anytime, close range the sword slashes can take you down in two strikes, then the execution move is silly cheap like the Banshee's magnet hands.  Not only that they get the benefit of being invincible when they cloak to all your powers just like the hunter which is stupid cheap.

#123
lolspawn

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RazRei wrote...

astheoceansblue wrote...

Phantoms are one of the easiest to manage/kill special types in the game.

They have huge damage output, but are extremely squishy... which is exactly how they are balanced.


No they're not....

The easiest to kill is Geth anything.

I would argue the hardest to kill in this game is Banshee and after that everything else.

I find phantoms to thee most annoying mob to kill in this game.  They are extremly powerful long/mid/close range and they aren't slow.  

Long/Mid range they can hit you with the Palm gun anytime, close range the sword slashes can take you down in two strikes, then the execution move is silly cheap like the Banshee's magnet hands.  Not only that they get the benefit of being invincible when they cloak to all your powers just like the hunter which is stupid cheap.

if u have stasis or a krogan van u need not worry about phantoms.  

#124
Maria Caliban

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I hate that they're corpse campers.

#125
fallfromgrease

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GPS/striker > phantoms

even without those weapons most classes (at least all human versions) can deal with (meaning kill) at least 1 phantom on their own if specced/played properly