Vicious Mello wrote...
I agree that phantoms could use some balancing. The palm gun is just too strong, and it does *not* miss. Ever.
Her insta-kill, like every other insta-kill move, has awful tracking. I have quite literally been several meters away from a phantom only to be forced to sidestep my way back to her for about four seconds and be stabbed in the stomach. Awesome. The suction-cupping needs to stop.
The other real problem with phantoms is that if you are the last person alive on your team, are downed, and want to medi-gel to get back up, phantoms will stand right over your body. As soon as you get up, they will instant-kill you. I'm not expecting them to run to the other side of the map for me, but having a window of either a couple seconds before they attack you or a few meters of space when you get up isn't unreasonable.
Vicious mello basically just spell out what the real problem is when dealing with Phantoms and is not about overpowered, it has the same problem that Banshee has when she can instant grab and kill you even you are already away from them. If you have ever tried charging a Banshee as a vanguard at front (only charging the banshee right in the face), you will always get grabbed no matter what. Even sometimes you already roll back from the Banshee. I have no comments about the palm gun, but I think this thread is kind of expressing the frustration about the instant grab and kill even it wasn't hinted. Because me and my buddies included had experienced that before and had lost games and got frustrated. Sometimes it has nothing to do even if you are experienced or good/excellent players, it just happened under the situation and it is not fair. This is some problem that the Bioware team needs to look at and see if there is anything they can do. Otherwise, we will just need to live and deal with it. But don't pick on this thread just because it sounds useless, be nice to someone that speaks out loud. Thanks.





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