Phantom Balancing
#151
Posté 23 avril 2012 - 09:31
#152
Posté 23 avril 2012 - 09:33
Liefglinde wrote...
It amuses me how people refuse to read my posts. I never said "at once." Putting words into my argument to make your argument right doesn't work.
I'm fine with you being screwed if a Phantom gets close to you. My one and ONLY issue with the Phantom is that incredibly broken palm blaster. Massive damage, infinite range, 600% accuracy. Yeah, that's completely balanced.
If you stopped being hyperbolic, you'd probably get more reasonable replies. Phantoms have a maximum range -- or at least a maximum acquisition range -- you can pretty much snipe them with impunity right after they spawn if you're in the control room on Firebase Dagger, for instance. If I recall correctly, it takes them two shots to break shields (if you've got max fitness), which puts their damage around 700-800. I've also dodged phantom shots by running past them before, but I also rarely host games.
#153
Posté 23 avril 2012 - 09:33
Modifié par x-president, 23 avril 2012 - 09:34 .
#154
Posté 23 avril 2012 - 09:33
#155
Posté 23 avril 2012 - 09:36
Joukahainen wrote...
Useless topic is useless..
Your a jerk. I am so tired of people like you who only lurk on this forum just to bash other posters. Never have anything to say or add except "dump topic" "useless" thread. Here is a thought if you think a thread is useless how about you don't read it? No, one is forcing you to take the time to come to this forum, let alone read every single topic. Or how about if you think its useless to just move on? Did you really think it was important to the let the OP know you thought his topic was useless?
You know whats useless? Your comment. Just because you did not find the value in this topic that means it has no merit or should not be allowed? Get over yourself. The topic was important to the person who made it. You can either ignore it or contribute, end of story.
#156
Posté 23 avril 2012 - 09:36
THEEAV3NG3R wrote...
In my opinion, Phantom's in their current state are OP (overpowered) and need to be nerfed in order to balance them.
I believe that the following change is a must in order to balance the Phantom's:
- Reduce accuracy of the Phantom's palm-gun when the Phantom is moving.
I also belive that one of the following changes needs to be made:
- Slightly reduce the damage of the Phantom's palm-gun OR
- Slightly reduce the rate of fire of the Phantom's palm-gun.
Nah. If Phantoms were weaker the Cerebus enemies would be complete push overs on gold.
#157
Posté 23 avril 2012 - 09:37
crushcrushcrush wrote...
It seems a little odd then that the tooltip for Phantoms is that you can shoot their sword to disarm them. That kinda implies this will be beneficial for you. It really isn't.
DON'T SHOOT THE PHANTOM'S SWORD
Actually, it is. They go stupid when you get into melee with them once their sword is broken. They'll just stand there.
#158
Posté 23 avril 2012 - 09:38
Ashilana wrote...
THEEAV3NG3R wrote...
In my opinion, Phantom's in their current state are OP (overpowered) and need to be nerfed in order to balance them.
I believe that the following change is a must in order to balance the Phantom's:
- Reduce accuracy of the Phantom's palm-gun when the Phantom is moving.
I also belive that one of the following changes needs to be made:
- Slightly reduce the damage of the Phantom's palm-gun OR
- Slightly reduce the rate of fire of the Phantom's palm-gun.
Nah. If Phantoms were weaker the Cerebus enemies would be complete push overs on gold.
Phantoms are the only thing that make them difficult to Solo, lol.
#159
Posté 23 avril 2012 - 09:39
THEEAV3NG3R wrote...
Its not too hard for me, I complete 9/10 missions that I play, its just every time I play against Cerberus I always find that my team-mates are being killed by Phatom's.Dr.Sid wrote...
Play tetris if it is too hard for you ..
So, just getting this straight, you don't think they're overpowered, but you made this thread. And obviously you have no problems with it, other people do, but those other people don't complain about them, you do.
Or is it that you're complaining and don't want to admit that you have a hard time killing Phantoms? Hm, I wonder.
#160
Posté 23 avril 2012 - 09:40
#161
Posté 23 avril 2012 - 09:43
crushcrushcrush wrote...
Well if they're at range they rape you instead. My point is that it's actually not always advantageous at all- their ranged ability is very strong. But the tooltip implies that they're stronger in melee than range. That's not true.
You can argue that either way. A Phantom in melee on gold, if she gets in all of the hits from her sword (which gets like, 2-3 at least in one swing) can put someone on the ground without executing them. The palm gun takes longer to drop someone. But by the same token, you get shot by the palm gun a lot more, because letting a Phantom melee you is a very silly thing to do.
#162
Posté 23 avril 2012 - 09:43
Some people see things that are challenging and think "Wow, that's awesome, I'll have to up my game to compensate."
Others see things that are challenging and think "Wow, that's too hard for me, can someone make it easier?"
Guess which group is generally more successful in games and in life?
No, you don't need an Adept to kill a Phantom. Every class has at least one ability that can make them trivial as long as they play to their strengths. If you are unable to do that, use a rocket. It's that simple.
#163
Posté 23 avril 2012 - 09:46
lightsnow13 wrote...
I find it funny the phantoms guns are stronger than the nemesis snipers. Plus the phantom shoots 4 shots each second.
However, just reave the crap out of phantoms (reave stacks) and they're dead. Just forget about them. That's one more reason why the justicar is amazing. Reave+bubble = survivability against phantoms.
I love facing waves of phantoms with my Justicar, even more so than with my AA. Stacking reave to bring down their barriers and then a few shots with my Talon and they are goners. Bubble comes in handy to deal more damage as they walse right through it and get bio-sploded.
#164
Posté 23 avril 2012 - 09:47
I don't mind Phantoms being a challenge, and certainly fine to be on par with bosses but they shouldn't have made that tooltip because it's kinda not helpful, and made it clear they're effective at every range. You're much better trying to catch them before they get into melee range or run away from them before they get there. Not trying to shoot the sword.
Modifié par crushcrushcrush, 23 avril 2012 - 09:48 .
#165
Posté 23 avril 2012 - 09:52
Liefglinde wrote...
It amuses me how people refuse to read my posts. I never said "at once." Putting words into my argument to make your argument right doesn't work.
I'm fine with you being screwed if a Phantom gets close to you. My one and ONLY issue with the Phantom is that incredibly broken palm blaster. Massive damage, infinite range, 600% accuracy. Yeah, that's completely balanced.
Have to wonder, are you...serious?
First of all, palm laser misses. Often.
Second of all, why are you in the open where the palm laser is hitting you? People are right to assume you have no experience in gold, because if you're standing there being shot in the face, you deserve it. Do you have infinite trouble with Geth Rocket Troopers, too? They do as much if not more damage, and track targets, so compared to your "600%" accuracy, they must be 1000%+ accurate.
Third and last, the range isn't infinite. Your hyperbole only highlights your incompetence.
#166
Posté 23 avril 2012 - 09:56
#167
Posté 23 avril 2012 - 09:56
Star fury wrote...
Yet another "nerf phantom" thread... People use your brains and skills, if you have them of course. Phantoms are easiest elite enemies.

Hunters, Pyros, Rocket Troopers, Engineer, Nemesis, Maruder Shields, Ravager, Brutes, Atlas, are all easier to kill then a Phantom.
Hunters share a common issue with the Phantom but other then that its still easier to kill two Hunters vs one Phantom.
Modifié par RazRei, 23 avril 2012 - 10:12 .
#168
Posté 23 avril 2012 - 10:09
#169
Posté 23 avril 2012 - 10:12
Highlord Heian wrote...
Second of all, why are you in the open where the palm laser is hitting you? People are right to assume you have no experience in gold, because if you're standing there being shot in the face, you deserve it. Do you have infinite trouble with Geth Rocket Troopers, too? They do as much if not more damage, and track targets, so compared to your "600%" accuracy, they must be 1000%+ accurate.
You forgot the fact that there can be three Rocket Troopers for every Phantom on the map.
#170
Posté 23 avril 2012 - 10:22
Wonder why is it that nowadays the first reaction to something that doesnt just drop dead and hand over credits and a YOU WIN screen = ultimate imbalance OP nerf please.
If you're having trouble with phantoms go play silver or bronze. Or can you not accept that you arent practiced enough to deal with them yet?
Games nowadays are completely toned down to cater to the dull-eyed gratification-seeking button-mashing masses - whatever happened to the challenge and satisfaction of becoming better at something so you can finally beat it easily?
When I first started in Bronze I joined a silver reaper match accidently and i was like HOLY how do i deal with 2 banshees and 3 brutes and ravagers at the same time? That must be OP! My first thought wasn't WHY can ravagers 1 shot me across the map NERF please.
If you dont want a challenge and just want things to roll over for you, then just play bronze? Why ruin the experience for people who legitimately enjoy the challenge of playing through the harder difficulties because ... wait for it ... they are HARDER? If you cant complete a certain difficult why do you find it difficult to accept that you cant, and assume that you are actually good enough and therefore the difficulty that eludes you must clearly be due to some imbalance.
Seriously have you played games like Rockman X8? Quake? Some of the best games ever made are also extremely punishing, this is utter cake in comparison.
#171
Posté 23 avril 2012 - 10:36
RazRei wrote...
Hunters, Pyros, Rocket Troopers, Engineer, Nemesis, Maruder Shields, Ravager, Brutes, Atlas, are all easier to kill then a Phantom.
Hunters share a common issue with the Phantom but other then that its still easier to kill two Hunters vs one Phantom.
Diaagree. I find Phantoms the easiest to kill also. Well, maybe not as easy as an Atlas or PRime,. but ceretainly faster. My favourtie classes SI and Batarian Soldier can take them down on gold in seconds.
i guess that makes me a badass, too.
Modifié par astheoceansblue, 23 avril 2012 - 10:36 .
#172
Posté 23 avril 2012 - 10:39
#173
Posté 23 avril 2012 - 10:41
Also didn't know about the gauntlet barrier. That kind of explains how I can Reave one, throw cluster grenades at her face, and have it do absolutely jack all. Also kind of explains why in Bronze games I could snipe at her head with a Black Widow cloaked shot and it only scratches her slightly.
I don't like the fact that you'd be forced to pick a particular class in order to deal with her. What would a Geth Infiltrator do? Sure you could melee her, and then her 4 friends mop you up in 0.5 seconds with their Iron Man copyright infringement.
The worst part is that the Phantom doesn't telegraph their attack like other enemies. Nemesis has the laser and audible whine before the shot. Rocket Troopers have a loud beep before the rocket pops. The Ravager also has a blue laser and loud distinct firing noise. Pyros will turn your screen orange. Hunters will uncloak before popping you with their shotgun.
The phantom's palm gun just sounds like a heavy pistol shooting at you(fairly fast mind you), which can hardly be heard above the Atlas rockets, the turret chaingun, the Nemesis laser, and all the trash troops shouting at you. The only time you have to suspect anything is when your shields suddenly start dropping out of the blue, which can just as easily be a Guardian shooting HIS pistol at you. In a Gold game, shields suddenly dropping out of the blue is too common an occurrence to function as a telegraphed attack.
Despite not being cloaked as she approaches you, this **** is sneakier than a cloaked Geth Hunter(or 10). But it's the instant kill that really gets me. Having 6 fast approaching mobs that can take you out for the entire wave just doesn't sound fair. A permanent death should be punishment for a rookie mistake(like getting too close to an Atlas/Brute/Banshee), not because you don't have eyes in the back of your head and the Phantom didn't announce her presence because of the subtle sound of her palm gun.
Modifié par Sacrificial Bias, 23 avril 2012 - 10:43 .
#174
Posté 23 avril 2012 - 10:43
THEEAV3NG3R wrote...
In my opinion, Phantom's in their current state are OP (overpowered) and need to be nerfed in order to balance them.
I believe that the following change is a must in order to balance the Phantom's:
- Reduce accuracy of the Phantom's palm-gun when the Phantom is moving.
I also belive that one of the following changes needs to be made:
- Slightly reduce the damage of the Phantom's palm-gun OR
- Slightly reduce the rate of fire of the Phantom's palm-gun.
Disagree. Phantoms make playing against Cerberus troops a fun challenge, even on Bronze.
W/o them, or with weaker versions of them, then managing to solo kill one (or two) with a combo or well placed killshot won't feel as good.
And btw, I've read other posts actually suggesting the opposite - both for Phantoms and Banshees - to make the game even more challenging. I'm not up for that either.
#175
Posté 23 avril 2012 - 10:43
RazRei wrote...
Hunters, Pyros, Rocket Troopers, Engineer, Nemesis, Maruder Shields, Ravager, Brutes, Atlas, are all easier to kill then a Phantom.
Hunters share a common issue with the Phantom but other then that its still easier to kill two Hunters vs one Phantom.
Lol! If these are elite enemies for you, then I understand why phantoms are goddesses for you. Also only kids use silly pictures.
Modifié par Star fury, 23 avril 2012 - 11:17 .





Retour en haut






