Phantom Balancing
#201
Posté 24 avril 2012 - 12:40
#202
Posté 24 avril 2012 - 12:41
They should nerf Texas. (j/k. I don't know what that would mean, lol)MizterBizkits wrote...
They should nerf taxes.
#203
Posté 24 avril 2012 - 12:48
SinerAthin wrote...
Nerf phantom hand gun.
Buff Nemesis sniping abilties.
A problem with Cerberus is that they've got all the good stuff in one unit, whereas another is lackluster.
If we nerfed phantoms, made them more canny to melee, and in turn buffed Nemesises, we would balance it out as a whole.
How come a Phantom can kill me better at range than a nemesis? Shouldn't it be the other way around?
The only things they could do to buff Nemesis are either making them ignore gating (which is a terrible idea) or making them fire faster (which is also a terrible idea). They already strip shields from anyone that isn't a max fitness Krogan with one shot.
#204
Posté 24 avril 2012 - 12:52
MizterBizkits wrote...
They should nerf taxes.
In response to Terraflare's comment, of course.
Agree. Next time your son fails his uni entrance exam, you should call the dean up and tell him to nerf his exam as well, because your son is clearly smart enough to get a double PhD at Harvard and Cambridge concurrently, one in astrophysics and the other on philosophy. Damn OP entrance exams. Nerf them
#205
Posté 24 avril 2012 - 12:52
Me: Full shields & Health > Overloads Phantom > Phantom skips melee and goes right for the KO.
Bull shet
#206
Posté 24 avril 2012 - 12:57
Bioware didn't think balance on this one.
"Let's make the most deadly melee unit in the game have the most deadly ranged weapon in the game, too!"
To back up that statement, a ravager bolt and banshee PPC blast will take me within an inch of one-shotting me without shields --- but i'll still be alive. Rockets and Prime bolts, won't one-shot me. Phantom hand cannons... easy one-shot.
#207
Posté 24 avril 2012 - 01:07
Star fury wrote...
RazRei wrote...
Hunters, Pyros, Rocket Troopers, Engineer, Nemesis, Maruder Shields, Ravager, Brutes, Atlas, are all easier to kill then a Phantom.
Hunters share a common issue with the Phantom but other then that its still easier to kill two Hunters vs one Phantom.
Lol! If these are elite enemies for you, then I understand why phantoms are goddesses for you. Also only kids use silly pictures.
LOL If you can't tell the difference with the normal troops and whats consider the elite then shame on you.
I never said Phantoms are my goddess but they are the most annoying of the bunch and cheap. Its not balanced like some of you **** tards are screaming; they're overly unbalanced. Why is it that a Nemesis are overly weak but you have one class in the unit thats overly OP?
Tiamatshade wrote...
Iron Man palm cannon is the most
unexpected way to die, and right up there with the turret fields in
terms of death counts. It can one-shot me when my shields are down, it
can do it from greater than halfway across the battlefield, and it can
maintain all the accuracy and damage while on the move and doing
cartwheels.
Bioware didn't think balance on this one.
"Let's make the most deadly melee unit in the game have the most deadly ranged weapon in the game, too!"
To
back up that statement, a ravager bolt and banshee PPC blast will take
me within an inch of one-shotting me without shields --- but i'll still
be alive. Rockets and Prime bolts, won't one-shot me. Phantom hand
cannons... easy one-shot.
Yup. The Iron Man handcannon can drop your shields and then take your life quickly. Atleast with the ravagers each fire shot is slow so you can find cover, even better yet get five yards in front of it and it can nolonger attack you.
Modifié par RazRei, 24 avril 2012 - 01:13 .
#208
Posté 24 avril 2012 - 01:11
astheoceansblue wrote...
Stop white knighting for no good reason.
The self-righteousness doesn't do you any credit. We have no way to read into your forum posts any deeper than "This game is easy for me, so therefore you're a bad player."
I'll admit that the game allows for any kind of player / class / weapon combination to do well against any challenge. But your previous posts are in no way encouraging to those other players, other than "Practice more or gtfo."
He's calling you out on being a jerk.
Krogran, grenade launchers, and stasis all work well, yes. People who can kill with a Carnifex better than a Black Widow are out there, yes. People who use their own experiences as reference to trump another person's experience... it's arguing apples and oranges. He said vs. she said.
#209
Posté 24 avril 2012 - 01:33
Asari Adept, Asari Vanguard, Batarian Sentinel, Batarian Soldier, Krogan Battlemaster, every infiltrator, and Salarian Engineer
Anyone with a GPS, Falcon, or Striker (because they cause staggers)
So, yeah, they're definitely tough, but if you have a class that can take them on, press the advantage. You'll win.
#210
Posté 24 avril 2012 - 01:37
Smaller hats.AcadiaPaul wrote...
They should nerf Texas. (j/k. I don't know what that would mean, lol)MizterBizkits wrote...
They should nerf taxes.
#211
Posté 24 avril 2012 - 02:00
RazRei wrote...
Yup. The Iron Man handcannon can drop your shields and then take your life quickly. Atleast with the ravagers each fire shot is slow so you can find cover, even better yet get five yards in front of it and it can nolonger attack you.
But that's wrong. Phantoms have a fire rate about equal to the Atlas or Ravager. You're probably getting shot by more than one Phantom or by other enemies you didn't notice.
Tiamatshade wrote...
To
back up that statement, a ravager bolt and banshee PPC blast will take
me within an inch of one-shotting me without shields --- but i'll still
be alive. Rockets and Prime bolts, won't one-shot me. Phantom hand
cannons... easy one-shot.
And this is also wrong. Unless you're trying to say "Phantoms take down my shields in one hit," in which case, how are Phantoms dropping your shields in one hit when Rocket Troopers aren't? Are you playing a Krogan? Because Banshees, Rocket Troopers, and Ravagers generally drop my Salarian Infiltrator's shields in one hit.
Or are you talking about Bronze/Silver, in which case I should just stop positing these questions.
#212
Posté 24 avril 2012 - 02:02
That, and my character needs to stop warping to them to get stabbed.
#213
Posté 24 avril 2012 - 02:12
Tiamatshade wrote...
"Practice more or gtfo."
Nuff said
#214
Posté 24 avril 2012 - 02:54
#215
Posté 24 avril 2012 - 03:08
Rhaina wrote...
Phantoms are not overpowered.
Indeed, they're actually quite easy once you know how to take them down with your class.
They already don't shoot too often, tries to close in on you all the time, and only a minor inconvenience if it sneaks up on you...
There are worse offenders when it comes to being overpowered...though every enemy has a weakness to be exploited in some way, just may not be an option to all classes.
#216
Posté 24 avril 2012 - 04:38
banshees imo are a little worse than phantoms. while their attacks arent nearly as powerful they are so tanky (far harder to take down than an atlas) as they move so quickly/erratically it makes targeting them with a sniper difficult and they are also non-headshottable. they kill players indirectly by forcing them to run through enemy fire to get away from them. its better to take out the highly dmg'ing ranged units on the map before attacking the banshee, like ravagers/marauders etc, but random matches are full of players who like to focus fire elites first. I like to see banshees made less tanky and more dps'sy
Modifié par eldrjth, 24 avril 2012 - 04:42 .
#217
Posté 24 avril 2012 - 04:38
#218
Posté 24 avril 2012 - 12:32
#219
Posté 24 avril 2012 - 01:00
#220
Posté 24 avril 2012 - 01:02
eldrjth wrote...
phantoms are currently dealt with by OP abilities that freeze/stagger them for easy headshots. they arent pushovers if youre not playing specific classes. imo they need to be changed to make them more kill-able by most classes and less vulnerable to others. imo stasis shouldnt work on them, nor should they be stagger-able since it makes them easy pickings (not even headshots should stagger them). they should get a HP buff (to survive instant kills from widow/claymore/melee), but have dmg/RoF of its ranged attack reduced so they dont kill you before you get feedback youre being shot at. they should move slightly quicker to be able to more effectively melee. atlas needs a buff to its auto-cannon attack imo and a nerf to its aoe missile. it should fire its autocannon more often but not fire homing projectiles through cover. these changes would make cerberus more balanced and fun to play against imo.
banshees imo are a little worse than phantoms. while their attacks arent nearly as powerful they are so tanky (far harder to take down than an atlas) as they move so quickly/erratically it makes targeting them with a sniper difficult and they are also non-headshottable. they kill players indirectly by forcing them to run through enemy fire to get away from them. its better to take out the highly dmg'ing ranged units on the map before attacking the banshee, like ravagers/marauders etc, but random matches are full of players who like to focus fire elites first. I like to see banshees made less tanky and more dps'sy
Phantoms are OP and everything that kills them is OP.
....
You are terrible.
#221
Posté 24 avril 2012 - 01:32
#222
Posté 24 avril 2012 - 02:31
#223
Posté 24 avril 2012 - 02:36
Highlord Heian wrote...
Phantoms are OP and everything that kills them is OP.
....
You are terrible.
they are OP. without them cerberus would be pushovers really. I can deal with them pretty easily without resorting to any of the OP skills such as ED/stasis/overload. I shoot them multiple times in the head in close range to kill them rather than getting a OHK with a shotgun. im not terrible you prob are.
#224
Posté 24 avril 2012 - 02:50
eldrjth wrote...
Highlord Heian wrote...
Phantoms are OP and everything that kills them is OP.
....
You are terrible.
they are OP. without them cerberus would be pushovers really. I can deal with them pretty easily without resorting to any of the OP skills such as ED/stasis/overload. I shoot them multiple times in the head in close range to kill them rather than getting a OHK with a shotgun. im not terrible you prob are.
What the hell are you talking about?
You say they are OP.
Then you say they can be dealt with by weak weapons (indicating that they are NOT OP).
Your previous post stated that they could NOT be killed by weaker weapons.
#225
Posté 24 avril 2012 - 03:09
Modifié par eldrjth, 24 avril 2012 - 03:15 .





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