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Phantom Balancing


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#201
SaNgGoLd

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Phantoms aren't overpowered it allows for more of a mixed gameplay i.e if you get phantoms, hopefully you have a Asari on your team with stasis, I quite like the phantoms as they are.

#202
AcadiaPaul

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MizterBizkits wrote...

They should nerf taxes.

They should nerf Texas.  (j/k.  I don't know what that would mean, lol)

#203
Kittstalkur

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SinerAthin wrote...

Nerf phantom hand gun.

Buff Nemesis sniping abilties.

A problem with Cerberus is that they've got all the good stuff in one unit, whereas another is lackluster.

If we nerfed phantoms, made them more canny to melee, and in turn buffed Nemesises, we would balance it out as a whole.

How come a Phantom can kill me better at range than a nemesis? Shouldn't it be the other way around?


The only things they could do to buff Nemesis are either making them ignore gating (which is a terrible idea) or making them fire faster (which is also a terrible idea). They already strip shields from anyone that isn't a max fitness Krogan with one shot.

#204
Terraflare

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MizterBizkits wrote...

They should nerf taxes.
In response to Terraflare's comment, of course.


Agree. Next time your son fails his uni entrance exam, you should call the dean up and tell him to nerf his exam as well, because your son is clearly smart enough to get a double PhD at Harvard and Cambridge concurrently, one in astrophysics and the other on philosophy. Damn OP entrance exams. Nerf them

#205
AwesomeDudex64

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The only thing the Phantom needs changed is not to instakill me when she hasn't even done any damage prior.

Me: Full shields & Health > Overloads Phantom > Phantom skips melee and goes right for the KO.

Bull shet

#206
Tiamatshade

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Iron Man palm cannon is the most unexpected way to die, and right up there with the turret fields in terms of death counts. It can one-shot me when my shields are down, it can do it from greater than halfway across the battlefield, and it can maintain all the accuracy and damage while on the move and doing cartwheels.

Bioware didn't think balance on this one.
"Let's make the most deadly melee unit in the game have the most deadly ranged weapon in the game, too!"

To back up that statement, a ravager bolt and banshee PPC blast will take me within an inch of one-shotting me without shields --- but i'll still be alive. Rockets and Prime bolts, won't one-shot me. Phantom hand cannons... easy one-shot.

#207
RazRei

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Star fury wrote...

RazRei wrote...
Hunters, Pyros, Rocket Troopers, Engineer, Nemesis, Maruder Shields, Ravager, Brutes, Atlas, are all easier to kill then a Phantom.

Hunters share a common issue with the Phantom but other then that its still easier to kill two Hunters vs one Phantom.


Lol! If these are elite enemies for you, then I understand why phantoms are goddesses for you. Also only kids use silly pictures. 


LOL If you can't tell the difference with the normal troops and whats consider the elite then shame on you.

I never said Phantoms are my goddess but they are the most annoying of the bunch and cheap.  Its not balanced like some of you **** tards are screaming; they're overly unbalanced.  Why is it that a Nemesis are overly weak but you have one class in the unit thats overly OP? 

Tiamatshade wrote...

Iron Man palm cannon is the most
unexpected way to die, and right up there with the turret fields in
terms of death counts. It can one-shot me when my shields are down, it
can do it from greater than halfway across the battlefield, and it can
maintain all the accuracy and damage while on the move and doing
cartwheels.

Bioware didn't think balance on this one.
"Let's make the most deadly melee unit in the game have the most deadly ranged weapon in the game, too!"

To
back up that statement, a ravager bolt and banshee PPC blast will take
me within an inch of one-shotting me without shields --- but i'll still
be alive. Rockets and Prime bolts, won't one-shot me. Phantom hand
cannons... easy one-shot.


Yup.  The Iron Man handcannon can drop your shields and then take your life quickly.  Atleast with the ravagers each fire shot is slow so you can find cover, even better yet get five yards in front of it and it can nolonger attack you.

Modifié par RazRei, 24 avril 2012 - 01:13 .


#208
Tiamatshade

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astheoceansblue wrote...
Stop white knighting for no good reason.


The self-righteousness doesn't do you any credit. We have no way to read into your forum posts any deeper than "This game is easy for me, so therefore you're a bad player."

I'll admit that the game allows for any kind of player / class / weapon combination to do well against any challenge. But your previous posts are in no way encouraging to those other players, other than "Practice more or gtfo."

He's calling you out on being a jerk.

Krogran, grenade launchers, and stasis all work well, yes. People who can kill with a Carnifex better than a Black Widow are out there, yes. People who use their own experiences as reference to trump another person's experience... it's arguing apples and oranges. He said vs. she said.

#209
We Tigers

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Phantoms are one of the toughest enemies, but that's not really a bad thing. Also, here's the list of classes with which I actually advance on a phantom, because I feel like I have an advantage:

Asari Adept, Asari Vanguard, Batarian Sentinel, Batarian Soldier, Krogan Battlemaster, every infiltrator, and Salarian Engineer
Anyone with a GPS, Falcon, or Striker (because they cause staggers)

So, yeah, they're definitely tough, but if you have a class that can take them on, press the advantage. You'll win.

#210
MizterBizkits

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AcadiaPaul wrote...

MizterBizkits wrote...

They should nerf taxes.

They should nerf Texas.  (j/k.  I don't know what that would mean, lol)

Smaller hats.

#211
Kittstalkur

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RazRei wrote...

Yup.  The Iron Man handcannon can drop your shields and then take your life quickly.  Atleast with the ravagers each fire shot is slow so you can find cover, even better yet get five yards in front of it and it can nolonger attack you.


But that's wrong. Phantoms have a fire rate about equal to the Atlas or Ravager. You're probably getting shot by more than one Phantom or by other enemies you didn't notice.

Tiamatshade wrote...

To
back up that statement, a ravager bolt and banshee PPC blast will take
me within an inch of one-shotting me without shields --- but i'll still
be alive. Rockets and Prime bolts, won't one-shot me. Phantom hand
cannons... easy one-shot.


And this is also wrong. Unless you're trying to say "Phantoms take down my shields in one hit," in which case, how are Phantoms dropping your shields in one hit when Rocket Troopers aren't? Are you playing a Krogan? Because Banshees, Rocket Troopers, and Ravagers generally drop my Salarian Infiltrator's shields in one hit.

Or are you talking about Bronze/Silver, in which case I should just stop positing these questions.

#212
me again 21

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Honestly the only thing that really pisses me off about the Phantom is their cloak seemingly giving them momentary invincibility (as in the first few seconds after it's activated) cause that totally messes up the entire assault on them.

That, and my character needs to stop warping to them to get stabbed.

#213
Emzamination

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Tiamatshade wrote...

 "Practice more or gtfo."


Nuff said

#214
NOO3TASTIC

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Increase their palm cannon damage vs shields by 2x-3x and decrease palm cannon damage vs health by 4x-6x. Would actually make more sense then current overpowered BS to strip shields with palm cannons then trying to get close for a gut stab/sword attack.

#215
Byriok

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Rhaina wrote...

Phantoms are not overpowered.


Indeed, they're actually quite easy once you know how to take them down with your class.

They already don't shoot too often, tries to close in on you all the time, and only a minor inconvenience if it sneaks up on you...

There are worse offenders when it comes to being overpowered...though every enemy has a weakness to be exploited in some way, just may not be an option to all classes.

#216
eldrjth

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phantoms are currently dealt with by OP abilities that freeze/stagger them for easy headshots. they arent pushovers if youre not playing specific classes. imo they need to be changed to make them more kill-able by most classes and less vulnerable to others. imo stasis shouldnt work on them, nor should they be stagger-able since it makes them easy pickings (not even headshots should stagger them). they should get a HP buff (to survive instant kills from widow/claymore/melee), but have dmg/RoF of its ranged attack reduced so they dont kill you before you get feedback youre being shot at. they should move slightly quicker to be able to more effectively melee. atlas needs a buff to its auto-cannon attack imo and a nerf to its aoe missile. it should fire its autocannon more often but not fire homing projectiles through cover. these changes would make cerberus more balanced and fun to play against imo.

banshees imo are a little worse than phantoms. while their attacks arent nearly as powerful they are so tanky (far harder to take down than an atlas) as they move so quickly/erratically it makes targeting them with a sniper difficult and they are also non-headshottable. they kill players indirectly by forcing them to run through enemy fire to get away from them. its better to take out the highly dmg'ing ranged units on the map before attacking the banshee, like ravagers/marauders etc, but random matches are full of players who like to focus fire elites first. I like to see banshees made less tanky and more dps'sy

Modifié par eldrjth, 24 avril 2012 - 04:42 .


#217
greghorvath

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...sounds like a circus act...

#218
Veil_of_Maya

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Overpowered? ever heard of Stasis?

#219
Karstedt

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I don't know if they got a buff today or what, but the phantoms were ridiculous in the games (silver) I played today. There were more of them, they were either much tougher or much harder to hit (they are NOT squishy) and their palm cannon seems to be doing more damage. Stripping the barriers with a couple overloads goes as normal, but then, unless someone has stasis or a can hit it with a claymore, it was a real time sink to finish them off. They also seemed even harder to evade up close. The finishing move seemed easier for them to get off, and the regular melee might as well have been the execution because you get staggered and then executed before you can dodge away. Considering that they usually come in twice the numbers that banshees do, I think they may actually be on par with banshees, possibly worse, because at least you can hit banshees with a rocket.

#220
Highlord Heian

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eldrjth wrote...

phantoms are currently dealt with by OP abilities that freeze/stagger them for easy headshots. they arent pushovers if youre not playing specific classes. imo they need to be changed to make them more kill-able by most classes and less vulnerable to others. imo stasis shouldnt work on them, nor should they be stagger-able since it makes them easy pickings (not even headshots should stagger them). they should get a HP buff (to survive instant kills from widow/claymore/melee), but have dmg/RoF of its ranged attack reduced so they dont kill you before you get feedback youre being shot at. they should move slightly quicker to be able to more effectively melee. atlas needs a buff to its auto-cannon attack imo and a nerf to its aoe missile. it should fire its autocannon more often but not fire homing projectiles through cover. these changes would make cerberus more balanced and fun to play against imo.

banshees imo are a little worse than phantoms. while their attacks arent nearly as powerful they are so tanky (far harder to take down than an atlas) as they move so quickly/erratically it makes targeting them with a sniper difficult and they are also non-headshottable. they kill players indirectly by forcing them to run through enemy fire to get away from them. its better to take out the highly dmg'ing ranged units on the map before attacking the banshee, like ravagers/marauders etc, but random matches are full of players who like to focus fire elites first. I like to see banshees made less tanky and more dps'sy


Phantoms are OP and everything that kills them is OP.

....

You are terrible.

#221
Catastrophy

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The palm gun is my biggest gripe. It took me several matches to find out they were actually shooting. I wondered what would take down my shields so fast, before. Once you know, you can deal with it although I would expect to cause it considerable noise when fired, but no, they are silenced. The noise of the nemesis laser dot is way more alarming. A slightly louder shot noise would be preferred. And I find them too accurate.

#222
Dr.Sid

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Phantoms actually make quite distinct and well audible sound when they shoot. It may not be very obvious, but once you learn to listen to the sound, they will never surprise you.

#223
eldrjth

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Highlord Heian wrote...


Phantoms are OP and everything that kills them is OP.

....

You are terrible.


they are OP. without them cerberus would be pushovers really. I can deal with them pretty easily without resorting to any of the OP skills such as ED/stasis/overload. I shoot them multiple times in the head in close range to kill them rather than getting a OHK with a shotgun. im not terrible you prob are.

#224
KiraTsukasa

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eldrjth wrote...

Highlord Heian wrote...


Phantoms are OP and everything that kills them is OP.

....

You are terrible.


they are OP. without them cerberus would be pushovers really. I can deal with them pretty easily without resorting to any of the OP skills such as ED/stasis/overload. I shoot them multiple times in the head in close range to kill them rather than getting a OHK with a shotgun. im not terrible you prob are.


What the hell are you talking about?

You say they are OP.

Then you say they can be dealt with by weak weapons (indicating that they are NOT OP).

Your previous post stated that they could NOT be killed by weaker weapons.

#225
eldrjth

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no I said they can be OHK with: widow/claymore/melee with the right setup (on an infiltrator with cloak), making it seem as though they are suitably balanced, when in fact a team without the right hard counters against them can easily get wiped. saying that since there are counters for them, they are balanced, is a bit disingenuous since players are forced to use certain weapons/characters in order to beat them. it is for this reason I believe gold reapers is a highly imbalanced faction and OP against most classes even though biotics can make short work of them. also a lot of ppl dont know how to wield a one-shot sniper in close range good enough to kill a phantom so already thats not a good counter (though I can do it and also with a valiant fairly easily), add a bit of lag and they are hard to hit reliably with most weapons. what this means is it demands a lot of skill from players using ordinary weapons (not the best) compared to killing other enemies, with the exception of the banshee, and because I have NO trouble with it doesnt mean its not an OP enemy, since many other players do (I happen to top score most matches by a large margin btw), but I can also be taken out before even spotting them with fast shooting OP hand cannon.  

Modifié par eldrjth, 24 avril 2012 - 03:15 .