Das Tentakel wrote...
I agree. I don't have any sense of distance and scale either.
Bioware isn't bound by any expectations based on the map and real-world climates, but assuming they more or less follow these as guidelines, then you might get things like:
Going back to something like Skyrim, while its a sandbox, the thing I love is the sense of scale and connectedness everything has. So, even though you know its in Skyrim, the far northern province in all of Tamriel, its not all just one big snow level. The environments make sense and because you can travel every inch of it and see how the terrain and weather changes based on the area you're in, it makes it feel so much more real. Like you can go on foot from Riverwood in the more temperate forests and go through the plains by Whiterun up into the snowy mountains to Winterhold where its always snowing and up into the glaciers at the Sea of Ghosts.
So in DAO if you were in Redcliff and you looked west, you might see the Frostbacks, whereas if you looked north, you'd see more of Lake Calenhad. Or looking further south from the Korkari Wilds, you see the Uncharted Terrirtories, which are supposed to be some frozen wasteland.
But going beyond that, make sure each area makes sense geographically and makes sense climate wise. Try to convey temperature and weather better. The Korcari Wilds are in the far south of Ferelden and Thedas. According to the lore, Thedas is in the southern hemisphere of the world they're on, so south = cold and north= warm. Yet visually, the warmer colors of the Korcari Wilds never made me think it was a cold location; same with Ostagar which is likewise far south. Whether that means adding some dynamic snow events, show some banners flapping in the breeze, show the breath of people when they're talking- just do something to convey temperature and climate better.
Das Tentakel wrote...
Par Vollen: tropical (Indonesia, Philippines)
Seheron: subtropical (Florida)
Rivain: anybody's guess really. Subtropical or perhaps a bit more Mediterranean. Think Florida meets coastal Queensland meets Sicily.
Tevinter, Antiva: Mediterranean: southern fringe of Europe (Andalusia, Greece, Turkey, Sicily) and coastal North Africa / Lebanon. Interior would be more continental, maybe even somewhat arid, like the interior parts of Spain and Turkey.
Anderfels: Possibly a bit subtropical or 'Mediterranean' in the north, and a somewhat extreme version of continental climate in the interior. Think Turkish and Spanish interior, uplands of Armenia and Kurdistan.
Ironically, actual Navarra might be a pretty good fit, in terms of landscape and climate, for Nevarra. It's extremely diverse, with parts looking pretty bleak. It can be really pretty, but it can be harsh, alright. It's no wonder its people were known as good soldiers in the medieval period, and that they played a key role in the early phases of the Spanish Reconquista.
Yeah, I'd have to look at the big map of Thedas to think what kinds of climates all the locations might be. But generally, southern Thedas is supposed to be colder and as you go north it warms up. So something like the Donarks north of the Anderfels are supposed to be a jungle, I think?
So for areas like the Anderfels or the Silent Plains which are supposed to be blighted, I think, I'm guessing they'll look like a desert, since the beginning of DA2 was supposedly what land looks like after its been affected by the Blight. I'd hope they make a more visually interesting desert than DA2, but whatever.
Just another thought too, do we know what kind of seasons exist on Thedas? I'm guessing normal, but who knows if its not something crazy, like A Song of Ice and Fire where seasons can last for years and years. But considering BioWare hasn't really even done anything with any dynamic weather, going into seasonal changes is probably a bit much.
Modifié par Brockololly, 05 mai 2012 - 05:11 .





Retour en haut














































































