It's massive but also elegant and refined...........

Artwork that could be implemented because of their rounder more elegant forms
Modifié par sjpelkessjpeler, 01 juin 2012 - 09:31 .
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Modifié par sjpelkessjpeler, 01 juin 2012 - 09:31 .
sjpelkessjpeler wrote...
@WardenWade
If some elves actually decided to go live 'underground' think this would be in a thaig that isn't to far from the surface as they are nature loving beings..............
As we notice in het game elves are very flexible regarding environments but they still need some touch to nature. Will start digging some more into it when I return from work.
sjpelkessjpeler wrote...
This is something I found regarding dwarven/elven combination in terms of architecture:
It's massive but also elegant and refined...........
Artwork that could be implemented because of their rounder more elegant forms.
Modifié par WardenWade, 03 juin 2012 - 02:03 .
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Modifié par sjpelkessjpeler, 03 juin 2012 - 10:49 .
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Modifié par Dakota Strider, 04 juin 2012 - 06:11 .
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Dakota Strider wrote...
We have become so spoiled with life-like looking scenery. It was not really so long ago, when game developers did not have great graphics to fall back on, and were forced to write a great story, with solid combat mechanics to gain players.
Harken back to the years, when the story was most important, and the game gave you a simple outline of what you were seeing, allowing your imagination to fill in the void.
Wizardry 2 circa 1982 (could not find a screen shot for first Wizardry)
One of the first "color" crpgs. (Did not play this one myself)
Ultima IV Quest of the Avatar circa 1985
played this first on a pirated disk on college lab computers. Later,when I owned my own computer, I bought my own legal copy.
The Bard's Tale circa 1985
Told a great story, and was highly lauded at the time, yet today, I doubt few would play it.
"With only a map of the town of Skara Brae included on the box, it was usually necessary for players to use pencil and graph paper to make their own maps as they played through the game. In the first two games, each dungeon level was set on a fixed 22 by 22 grid.
"SSi's Pool of Radiance circa 1988
http://ts4.mm.bing.n...89a72a3304839c http://ts4.mm.bing.n...eb88b78601302fb
The game that really got me hooked on crpgs. I played each of the Gold Box games countless times.
Back then, the "eye candy" the games provided, was usually not as good as a Dungeon Master could provide with miniatures on a pnp game. Yet these games were very popular, because of the story, and the well designed combat systems that made challenging, yet balance combats, that made a player feel like they achieved something when they prevailed. Because of the horrendous loading times, people tried real hard not to die, and resort to the load previous save option. Even the process of saving the game took a long time, and so people played more carefully.
Just my subtle little way to say, if they make DA3 a great game, regardless of the graphics, there are going to be a lot of people that will be happy. But if all they can do is offer us cinematic scenery as the hook to get us to play, I think we would be better served sitting down and watching the LoTR trilogy for the -nth time.
Modifié par Begemotka, 04 juin 2012 - 09:11 .
Modifié par brushyourteeth, 04 juin 2012 - 09:24 .
sjpelkessjpeler wrote...
@ WardenWade
The Cadash thaig is situated pretty high underneath the surface we both agree on that. This allows sunlight to come in.
There also have to be entrances into the thaig and I imagine that the thaig lies under a forest area.
Some pictures how they could look like:
View looking up from below.....
passage way to the outside from a natural cave..
water provisions..
Begemotka wrote...
@sjpelkessjpeler & WardenWade : Yay,my fellow Puffs,you really were hit with the creative magic wand!
Please,keep on dissecting our favourite elves & dwarves! Ummm....this probably did not sound as harmless as I intended,but rather blood mage-ish.
Seriously though,please keep these ideas and glorious imagery coming!
I also have something to show you guys,but that will have to wait -all I have time for right now is : Soon
Flight course corrected : Back on topic.
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woodcarvings.....
panels on walls..
Big detailed doors......
Modifié par sjpelkessjpeler, 05 juin 2012 - 10:18 .
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Modifié par Begemotka, 06 juin 2012 - 04:43 .
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sjpelkessjpeler wrote...
Bloesempje:
When I was discussing the architecture with Das Tentakel for Starkhaven we agreed that a lot
of styles were possible for it.
When I went for Neo Romanian style I realized that that was something that you might like in sense of deja vu.
So consider the post some extra eye-candy in honor of your heritage.
Another fountain picture taken in Carol park in Bucharest (Zodiac fountain)
Modifié par BobSmith101, 06 juin 2012 - 05:07 .
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BobSmith101 wrote...
This is what SquareEnix are shooting for next gen.
http://t2.gstatic.co...UwHp43xiW54yflg
No one saw fit to post any scenery pics , so heres the link in full.
(link corrected)
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Begemotka wrote...
BobSmith101 wrote...
This is what SquareEnix are shooting for next gen.
http://t2.gstatic.co...UwHp43xiW54yflg
No one saw fit to post any scenery pics , so heres the link in full.
(link corrected)
O.M.G. Amazing. Thanks,Bob. I am not an FF player (*raises shield in defense*),but this looks...oh so pretty.
Hope the story is on par,though.
sjpelkessjpeler wrote...
@BobSmith101
That link is just........................SOOOOOO absolutely freaking cool
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BobSmith101 wrote...
Begemotka wrote...
BobSmith101 wrote...
This is what SquareEnix are shooting for next gen.
http://t2.gstatic.co...UwHp43xiW54yflg
No one saw fit to post any scenery pics , so heres the link in full.
(link corrected)
O.M.G. Amazing. Thanks,Bob. I am not an FF player (*raises shield in defense*),but this looks...oh so pretty.
Hope the story is on par,though.
FF's are all about the story. Recent ones have been about the weird kind of story... but still.
My favourite classic one is FFIX it's a dark fairytale. FFX is still my overall favourite though, could be because it was the first new type JRPG I played.
Modifié par Begemotka, 06 juin 2012 - 05:42 .
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BobSmith101 wrote...
I got a bit of a too good to be true vibe from that one to be honest. I'd be happy to be wrong though.

Modifié par Begemotka, 06 juin 2012 - 05:59 .
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Modifié par sjpelkessjpeler, 06 juin 2012 - 10:54 .