Which DAIII Environments Are You Most Hoping For?
#701
Posté 14 juin 2012 - 08:02
Here's the closest thing I could find to give an example that also seemed appropriate given that it's set in France:
(Skip to 0:35 if you don't wanna sit through the opening credits.)
#702
Guest_sjpelkessjpeler_*
Posté 15 juin 2012 - 02:13
Guest_sjpelkessjpeler_*
As promised some pictures to where waterfalls lead:
LAKES!!!!!!!!!!!!

Port at a lake at sundown.............

Going towards Waking Sea southern borders.......

Almost night before the moon starts to show...... (LolaLei likes the moon

Moon shining it's light over a lake
One of the smaller lakes that are shown on the map of Orlais forming a river..

And a lily for LolaLei Modifié par sjpelkessjpeler, 15 juin 2012 - 02:21 .
#703
Guest_Begemotka_*
Posté 15 juin 2012 - 02:16
Guest_Begemotka_*
Lola,I loved your sweeping camera view,but I think DAO had a couple of those....especially towards the end of the game.
But I agree : MOAR ,pleeeeze <_<
sjpelkessjpeler : I just read the captions again in your last post.Wait a minute...LolaLei likes moonshining?
Can I get a bottle?
Modifié par Begemotka, 15 juin 2012 - 02:27 .
#704
Posté 15 juin 2012 - 02:26
LolaLei wrote...
Something I hope they impliment into DA3 is that whole sweeping/swooping camera thing, in which they do a birds eye view an environment in a cinematic scene, giving us a good look at the area we will be playing in (perhaps whilst someone narrates over the top of it.)
Here's the closest thing I could find to give an example that also seemed appropriate given that it's set in France:
(Skip to 0:35 if you don't wanna sit through the opening credits.)
Something like this ? Start from 5:30
It's also really common in golf coverage
#705
Posté 15 juin 2012 - 02:37



Modifié par AngryFrozenWater, 15 juin 2012 - 03:03 .
#706
Posté 15 juin 2012 - 02:57

Wouldn't mind seeing some nice crystal shaders, all that subsurface scattering pushing DX11!
Similarly;


#707
Guest_sjpelkessjpeler_*
Posté 15 juin 2012 - 03:08
Guest_sjpelkessjpeler_*
Thanks for those great pics
And for reposting the second one, think it's one of the most beautifull mineral caves I've ever seen
@AFW
Love them!
Those pics are perrrrrrfect for a lost elven city.........
Modifié par sjpelkessjpeler, 15 juin 2012 - 03:40 .
#708
Posté 15 juin 2012 - 04:29
BobSmith101 wrote...
LolaLei wrote...
Something I hope they impliment into DA3 is that whole sweeping/swooping camera thing, in which they do a birds eye view an environment in a cinematic scene, giving us a good look at the area we will be playing in (perhaps whilst someone narrates over the top of it.)
Here's the closest thing I could find to give an example that also seemed appropriate given that it's set in France:
(Skip to 0:35 if you don't wanna sit through the opening credits.)
Something like this ? Start from 5:30
It's also really common in golf coverage
Kinda, but more dramatic, maybe with some environment appropriate music playing behind it or a little naration, sorta like the did in DA:O but more of it.
#709
Guest_sjpelkessjpeler_*
Posté 16 juin 2012 - 12:22
Guest_sjpelkessjpeler_*
If there is going to be a masquerade ball this is where it can take place:

Or a big dinner party..



#710
Posté 16 juin 2012 - 11:55
LolaLei wrote...
Something I hope they impliment into DA3 is that whole sweeping/swooping camera thing
But... swooping is bad!
If some of DA 3 is in Orlais. In Asunder they visited Adamant fortress in the wasteland of the western part of Orlais where the 2nd blight was fought. It was described as a desert with purple sand with the wiki adding "occasionaly rocky pillars and ridges jutting out of them and strong howling winds. At night the air grows still and the sky is alight with shimmering auroras". Visiting a place like that would be a nice contrast to the forests and cities/palaces of the rest of Thedas I think.
Modifié par Kelgair, 16 juin 2012 - 11:56 .
#711
Posté 17 juin 2012 - 01:09
Kelgair wrote...
LolaLei wrote...
Something I hope they impliment into DA3 is that whole sweeping/swooping camera thing
But... swooping is bad!
If some of DA 3 is in Orlais. In Asunder they visited Adamant fortress in the wasteland of the western part of Orlais where the 2nd blight was fought. It was described as a desert with purple sand with the wiki adding "occasionaly rocky pillars and ridges jutting out of them and strong howling winds. At night the air grows still and the sky is alight with shimmering auroras". Visiting a place like that would be a nice contrast to the forests and cities/palaces of the rest of Thedas I think.
That sounds really pretty! Any suggestions on what that could look like from real life photos?
#712
Guest_sjpelkessjpeler_*
Posté 17 juin 2012 - 09:25
Guest_sjpelkessjpeler_*
Deserts, rocks and auroras in a night sky.........................






Modifié par sjpelkessjpeler, 17 juin 2012 - 09:26 .
#713
Posté 17 juin 2012 - 06:53
#714
Posté 17 juin 2012 - 08:05
LolaLei wrote...
So I finally watched Dawn of the Seeker! Gotta say, I really hope DA3 doesn't have the main city of Orlais look like it did in the film, it was very... Sparse and washed out lol.
I've seen some of the pictures, it looked really bad. I gathered it really looks like this...
If this is going to be canon Val Royeaux, well...
@sjpellekesjpeler, AWR and Pzykozis: Great pictures!
Modifié par Das Tentakel, 17 juin 2012 - 08:06 .
#715
Posté 17 juin 2012 - 08:14
Das Tentakel wrote...
LolaLei wrote...
So I finally watched Dawn of the Seeker! Gotta say, I really hope DA3 doesn't have the main city of Orlais look like it did in the film, it was very... Sparse and washed out lol.
I've seen some of the pictures, it looked really bad. I gathered it really looks like this...
If this is going to be canon Val Royeaux, well...
@sjpellekesjpeler, AWR and Pzykozis: Great pictures!
Looks like the remains of a Roman colosseum doesn't it! I wasn't impressed.
#716
Guest_sjpelkessjpeler_*
Posté 18 juin 2012 - 01:44
Guest_sjpelkessjpeler_*
#717
Posté 18 juin 2012 - 02:24
sjpelkessjpeler wrote...
Sorry to say but brickish, plain and dull; Orlais unworthy which is supposed to look lavish, rich and grand......
My thoughts exactly. It's surroundings appear to be in the middle of nowhere... then again it's so washed out, those little square crack like things could actually be the tops of houses.
#718
Posté 18 juin 2012 - 07:48
LolaLei wrote...
sjpelkessjpeler wrote...
Sorry to say but brickish, plain and dull; Orlais unworthy which is supposed to look lavish, rich and grand......
My thoughts exactly. It's surroundings appear to be in the middle of nowhere... then again it's so washed out, those little square crack like things could actually be the tops of houses.
I think they are. While I haven’t seen the movie I did look at the trailers, and you can see that the houses in Val Royeaux are simple if ‘bulky’ affairs with flat roofs. It’s as if the people live in brick (or even concrete) bunkers. A bit like the flat-roofed houses in cities in very warm climates like Egypt or much of Iraq, but without the colour. Given Orlais’ likely climate, probably not a good idea (there’s a reason for people from Lebanon to Iceland having houses with angled roofs, y’know).
The look does make for dreadfully dull architecture.
There was a bit of discussion about this earlier in this thread. What is worrying is the possibility that, yes, we’re looking at canon Val Royeaux.
In terms of ‘design principles’ it looks worryingly similar to Kirkwall.
If I might add a comment regarding the Grand Cathedral we’re seeing, it feels completely wrong. Much of it feels like 20th century totalitarian and post-WW II ‘brutalistic’ architecture of the kind, which is hated by most people but loved by a subset of intellectuals and artists (you can guess who designed them…).
It is combined with neogothic elements that just don’t mix. Gothic and Neogothic buildings are meant to impress, yes, but they are also designed to be beautiful and to draw people’s eyes ‘upward’, as well as to take in the many delightful details when you get up close.
THIS, however, looks like a lumpy stone whale and seems primarily designed to intimidate, rather than to uplift. An edifice belonging to an oppressive totalitarian government, or the palace of an evil monarch.
If this is Val Royeaux and Orlais...Grace and beauty my European posterior….<_<
Edit: Take a look at this article: www.darkroastedblend.com/2009/02/totalitarian-architecture-of-third.html and you see one of the major influences...
You’re doing something wrong when your fabulous fantasy imperial capital actually looks even way uglier than this.
Modifié par Das Tentakel, 18 juin 2012 - 08:09 .
#719
Posté 18 juin 2012 - 01:07
Just speaking as a european whenever anyone says anything like a grand cathederal, I flip between Notre Dame, the Dom (easily my favourite Non-pagan building) as an englishman also Westminster abbey and York or for the crazy the unfinished... (sagrada familia.. Gaudi was an amazing architect)
Needs to be striking beyond belief, even here in my own quite small city our cathedral is fairly impressive (would have been more so if Henry VIII hadn't stolen our stained glass window).
Then to destroy any sort of agreement anyone will have with me... and as a preface please ignore the artstyle if it makes you boil up in uncontrollable rage.



Of course that place is modelled after mediterranean rather than gaullic but Val Royeaux truly needs to be impressive, needs to give the impression of it size beyond what we've seen so far (and to be honest DA so far has been fairly low key when it comes to scale represenation.). Colour wouldn't be amiss either.
Edit: Realised I'd been a numpty, and hadn't bbcoded the pictures.
Modifié par Pzykozis, 18 juin 2012 - 03:37 .
#720
Guest_sjpelkessjpeler_*
Posté 18 juin 2012 - 03:03
Guest_sjpelkessjpeler_*
Took a look at the links you posted. See what point you want to make with them and looked
beyond the Japanese drawing style. So no rage from me
Think that you are absolutely right about how Val Royeaux should look like. In fact the contrast
between the capital of Orlais and Kirkwall should be enormous in detail and colour...
The buildings you would like to see for the architecture style have all been posted throughout
this thread.
#721
Guest_Begemotka_*
Posté 18 juin 2012 - 03:33
Guest_Begemotka_*
#722
Posté 18 juin 2012 - 04:12
Pzykozis wrote...
I'd say brutalist architecture was an influence for sure.
Just speaking as a european whenever anyone says anything like a grand cathederal, I flip between Notre Dame, the Dom (easily my favourite Non-pagan building) as an englishman also Westminster abbey and York or for the crazy the unfinished... (sagrada familia.. Gaudi was an amazing architect)
Needs to be striking beyond belief, even here in my own quite small city our cathedral is fairly impressive (would have been more so if Henry VIII hadn't stolen our stained glass window).
Then to destroy any sort of agreement anyone will have with me... and as a preface please ignore the artstyle if it makes you boil up in uncontrollable rage.
Of course that place is modelled after mediterranean rather than gaullic but Val Royeaux truly needs to be impressive, needs to give the impression of it size beyond what we've seen so far (and to be honest DA so far has been fairly low key when it comes to scale represenation.). Colour wouldn't be amiss either.
Edit: Realised I'd been a numpty, and hadn't bbcoded the pictures.
Pzykozis,
That's from the Studio Ghibli 'Earthsea' movie, not? We seem to be on the same wavelength here, because I actually consider that movie's art design an excellent example of how to create a beautiful yet somehow fresh and 'integrated' pastiche of familiar elements. That port city is at the same time colourful and impressive, but also has an air of former splendour and decaying grandeur. Simply awesome and really beautiful.
#723
Posté 18 juin 2012 - 04:44
Das Tentakel wrote...
Pzykozis,
That's from the Studio Ghibli 'Earthsea' movie, not? We seem to be on the same wavelength here, because I actually consider that movie's art design an excellent example of how to create a beautiful yet somehow fresh and 'integrated' pastiche of familiar elements. That port city is at the same time colourful and impressive, but also has an air of former splendour and decaying grandeur. Simply awesome and really beautiful.
Yup, 'Tales of Earthsea' based on Ursula Le Guin's books, I'm not the greatest fan of Ghibli's stories but their general art direction and detail are beautiful (perhaps a minority in being a fan of anime on this forum) and sometimes more importantly they capture actual fantasy, and with it that childlike joy (perhaps that's something that only I miss with fantasy settings, that is the sense of the unknown and the grand epic 'ness'). A lot of people tend to forget (or well understandly are tied by constraints) when designing a city that you get bits and bobs from all kinds of eras, Rome and London are two great real world examples of this. The past needs to sit side by side with the present to really ground a city as a place.
#724
Posté 18 juin 2012 - 05:43
Pzykozis wrote...
Das Tentakel wrote...
Pzykozis,
That's from the Studio Ghibli 'Earthsea' movie, not? We seem to be on the same wavelength here, because I actually consider that movie's art design an excellent example of how to create a beautiful yet somehow fresh and 'integrated' pastiche of familiar elements. That port city is at the same time colourful and impressive, but also has an air of former splendour and decaying grandeur. Simply awesome and really beautiful.
Yup, 'Tales of Earthsea' based on Ursula Le Guin's books, I'm not the greatest fan of Ghibli's stories but their general art direction and detail are beautiful (perhaps a minority in being a fan of anime on this forum) and sometimes more importantly they capture actual fantasy, and with it that childlike joy (perhaps that's something that only I miss with fantasy settings, that is the sense of the unknown and the grand epic 'ness'). A lot of people tend to forget (or well understandly are tied by constraints) when designing a city that you get bits and bobs from all kinds of eras, Rome and London are two great real world examples of this. The past needs to sit side by side with the present to really ground a city as a place.
What you are talking about is 'sense of wonder', something that was somewhat lacking in DA:O but effectively entirely absent in DA2 in my experience.
And you're right about a city, a country, a world needing visibly 'layered' history in order to be really convincing.
Not all games attempt this, let alone succeed. Denerim looked a bit scruffy and lived-in, but did not feel 'layered' to me.
Kirkwall...well, it looked like a 10-to-20-year old high-rise neighbourhood...
The Earthsea movie did this well, however. That port city had plenty of decayed or ruined buildings, and a variety of styles that still more or less fit together, like different stages of the same civilisation.
Modifié par Das Tentakel, 18 juin 2012 - 05:46 .
#725
Posté 19 juin 2012 - 09:01
LolaLei wrote...
Something I hope they impliment into DA3 is that whole sweeping/swooping camera thing, in which they do a birds eye view an environment in a cinematic scene, giving us a good look at the area we will be playing in (perhaps whilst someone narrates over the top of it.)
Here's the closest thing I could find to give an example that also seemed appropriate given that it's set in France:
(Skip to 0:35 if you don't wanna sit through the opening credits.)
Stuff like this to introduce the game, or specific locations in it (for instance, at the start of the respective ‘chapter’) would be really cool.
Things like this immediately set the mood and give an idea of the ‘look of the land’ so to speak. Some videogames have already done this in the past, like Fable II.
Fable II:
www.youtube.com/watch
For an example of how ‘swooping’ (swooping is not always bad…) cameraviews can be really exhilarating, take a look at the trailer of this documentary (ignore the modern stuff and enjoy the view and try to imagine how this could look in a fantasy RPG):
www.youtube.com/watch





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