Which DAIII Environments Are You Most Hoping For?
#101
Posté 26 avril 2012 - 07:14
#102
Posté 26 avril 2012 - 07:18
#103
Posté 26 avril 2012 - 07:42
the_one_54321 wrote...
According to Sten, there are no peasants in the Qun. There are only members, each of whom carries out his daily role in service to the people.
I would venture a guess that that's all semantics. The people who are common laborers we would probably call peasants - he would probably just say they were filling their role as designated by the Qun.
#104
Posté 26 avril 2012 - 07:47
#105
Posté 26 avril 2012 - 07:52
the_one_54321 wrote...
What I mean is that there is no reason to assume that they live a lower quality of life. Perhaps all standards of living are equal across all roles in the Qun?
I think you're probably right, though what I think he meant was that when it comes to the Qunari he's used to seeing this:
http://t3.gstatic.co...Mxxzx82XQ03kHcq
And what he'd like to see is this:
http://t1.gstatic.co...Rh-Fstq30zjPeQ0
#106
Guest_Begemotka_*
Posté 26 avril 2012 - 08:02
Guest_Begemotka_*
I have been thinking of the Houses of Parliament in Budapest, Hungary (where I`m originally from
EDIT : I meant Imperial Palace,used the wrong word there,thx Das Tentakel.




And I agree with you guys,dynamic weather / snow /sleet/gale / rain would perhaps add more ambience than anything.
I want to see mountains,Gandalf..mountains.I loved Soldier`s Peak<3
Modifié par Begemotka, 27 avril 2012 - 09:14 .
#107
Posté 26 avril 2012 - 09:01
Concerning the Hungarian Parliament, that is really hilarious, others can attest that it is the building I was going to suggest as inspiration for the Orlesian Imperial Palace. If not for a symposium I had to attend, I would have beaten you to it:D.
Hungarians - well, the aristocracy, to be exact - once had the reputation of being rather flamboyant, and Budapest has been called the 'Paris of the East'. The reason I wanted to suggest the Parliament is because, first of all, it is beautiful, second because it's huge, as befits an Imperial palace, and third, it's imitiation-Gothic (thus Neogothic) architecture sort of fits Thedas' general level of stylistic and technological development (late medieval/early modern).
Stylistically, it would go together perfectly with a Duomo of Milan-inspired Grand Cathedral in the capital.
Edit: The Dragon Age wiki contains some pictures (computer models even) in its Grand Cathedral entry. I am not sure if this is some fan modeller's effort or 'official'.
Pretty impressive, but if I would have to make a comment, it's that it looks more intimidating and depressing rather than elegant and uplifting. Brutalistic architecture with a Gothic surface, which is why it wouldn't surprise me if this is official, given Kirkwall's visual design.
The kind of stuff a major 20th century dictator would have built. Notice how airy and 'light' the Hungarian Parliament, not exactly a modest structure, feels compared to it. Or Minas Tirith, for that matter.
Edit again: Yup, it's more or less official; it's concept art from 'Dawn of the Seeker'.
Modifié par Das Tentakel, 26 avril 2012 - 09:47 .
#108
Posté 26 avril 2012 - 10:36
brushyourteeth wrote...
the_one_54321 wrote...
According to Sten, there are no peasants in the Qun. There are only members, each of whom carries out his daily role in service to the people.
I would venture a guess that that's all semantics. The people who are common laborers we would probably call peasants - he would probably just say they were filling their role as designated by the Qun.
I think there is something in the codex about construction camps and mines for people who refuse to convert to the Qun. It'd be interesting to see people who live like that along side the serious believers.
Das Tentakel wrote....
Pretty impressive, but if I would have to make a comment, it's that it looks more intimidating and depressing rather than elegant and uplifting.
I agree with you. I thought it'd be lively. I guess I got a picture into my head during the conversations with Leliana in Origins. Still it is a concept. Maybe it will change a bit?
Modifié par Vovea, 26 avril 2012 - 10:45 .
#109
Guest_sjpelkessjpeler_*
Posté 27 avril 2012 - 02:41
Guest_sjpelkessjpeler_*
Do not like the idea of a flamboyant city having some kind of 'brickisch' dull block as main building.
Val Royeaux has to be what the name implies and look kind of like the parlementbuilding.
Pfah, talking about lavish, luxereous and flamboyant here not Kirkwall
If that would be the case makes me wonder what they will do to the rest of the city.............
Sorry, just speaking my mind here.
Modifié par sjpelkessjpeler, 27 avril 2012 - 02:54 .
#110
Posté 27 avril 2012 - 04:34
#111
Posté 27 avril 2012 - 06:23
Vovea wrote...
Das Tentakel wrote....
Pretty impressive, but if I would have to make a comment, it's that it looks more intimidating and depressing rather than elegant and uplifting.
I agree with you. I thought it'd be lively. I guess I got a picture into my head during the conversations with Leliana in Origins. Still it is a concept. Maybe it will change a bit?
I am afraid this is going to be it, the movie comes out next month. Not sure who designed this (Bioware or the guys and gals making the movie), but it does betray the Kirkwall Fantasy Stalin School of Architecture.
It's a building that basically signals 'Evil - but human - Emperor living here'. Which with Anders would agree, I suppose.
At the very least they should get rid of the phallic water tower in the centre-front. I think that's supposed to be Templar HQ.
Somehow I imagined it differently:crying:
#112
Posté 27 avril 2012 - 06:38
Das Tentakel wrote...
Pretty impressive, but if I would have to make a comment, it's that it looks more intimidating and depressing rather than elegant and uplifting. Brutalistic architecture with a Gothic surface, which is why it wouldn't surprise me if this is official, given Kirkwall's visual design.
The kind of stuff a major 20th century dictator would have built. Notice how airy and 'light' the Hungarian Parliament, not exactly a modest structure, feels compared to it. Or Minas Tirith, for that matter.
Edit again: Yup, it's more or less official; it's concept art from 'Dawn of the Seeker'.
Yeah, if thats what most of Val Royeaux or Orlais looks like architecturally in DA3. Well, meh. That looks like a slightly more ornate Kirkwall, but still pretty much the same damn drab, boring, blocky, brutalist stuff that made Kirkwall such a bore. And it doesn't even make sense for Val Royeaux since its supposed to be an entirely different country and so forth.
I can only hope thats mostly just for the anime and not necessarily the look for the game.
#113
Posté 27 avril 2012 - 06:54

#114
Guest_Jasmine96_*
Posté 27 avril 2012 - 07:18
Guest_Jasmine96_*
#115
Posté 27 avril 2012 - 07:33
One thing i would love is the chance to get onboard a ship and have a huge pitched sea fight where you have to repel enemies from boarding your ship.
#116
Posté 27 avril 2012 - 08:40
Brockololly wrote...
Das Tentakel wrote...
Pretty impressive, but if I would have to make a comment, it's that it looks more intimidating and depressing rather than elegant and uplifting. Brutalistic architecture with a Gothic surface, which is why it wouldn't surprise me if this is official, given Kirkwall's visual design. The kind of stuff a major 20th century dictator would have built. Notice how airy and 'light' the Hungarian Parliament, not exactly a modest structure, feels compared to it. Or Minas Tirith, for that matter.
Edit again: Yup, it's more or less official; it's concept art from 'Dawn of the Seeker'.
Yeah, if thats what most of Val Royeaux or Orlais looks like architecturally in DA3. Well, meh. That looks like a slightly more ornate Kirkwall, but still pretty much the same damn drab, boring, blocky, brutalist stuff that made Kirkwall such a bore. And it doesn't even make sense for Val Royeaux since its supposed to be an entirely different country and so forth.
I can only hope thats mostly just for the anime and not necessarily the look for the game.
Well, the movie is made in Japan, so perhaps Bioware aren’t really committed to this design.
What worries me, though, is the ‘design philosophy consistency’ with Kirkwall. It doesn’t have to be inspired by my personal favourite, the Duomo of Milan (that would be nice, but let’s face it, a sexed-up version of the Duomo might be asking too much of the DA engine), but I sure wish it’s going to be something else than this totalitarian pile of stone.
It’s also, well, incredibly generic. Big piles of stone like this have been done to death in numerous games and several movies with sci-fi/fantasy mix. If I saw this without knowing what it was, it could be any J-RPG or sci-fi/fantasy flick’s background CGI, really.
Not that Gothic and Neogothic cathedrals, palaces, parliament buildings, castles and libraries are that unfamiliar either, especially in Europe. But they’re grounded in terms of design, location etc. There are good reasons why they look the way they look, and why they succeed in being simultaneously impressive, elegant and ‘upward’/ 'airy' looking.
I suppose modellers and artists will be naturally tempted to deviate and make up things of their own, unfortunately falling prey to the fact that they often lack the time, talent, experience and resources to really pull of something that looks great, distinctive, and appropriate to the setting. The visual design of Minas Tirith, for instance, had to ‘ripen’ over decades of fantasy illustrations until they more or less ‘got it’, which is what we see in Jackson’s movies.
Of course, walking in the streets and squares and experiencing it all in first-person view is another thing. A massive but detailed frontage like the Hungarian Parliament or the Duomo bristles with details, something a computer model in DA3 is likely to lack. This gets even worse with an even more over-the-top construction like the Grand Cathedral in the forthcoming movie, which, based on its structure, will sort of ‘envelop’ your view. This is different from the Duomo in Milan, which has this huge square in front of it and varied buildings to the left and right. The result is visually imposing but more varied and far less oppressive. This is very important when you spend longer periods of time in such an environment; what looks impressive on a model can quickly turn out to be boring and depressing when you have to stand and walk around for several hours.
It’s why an area with ‘layered’ history and varied buildings, like the Piazza del Duomo (Çathedral Square’) in Milan, the Grote Markt (‘Great Market’) in Brussels or the Piazza San Marco (St. Mark’s square) in Venice keep looking beautiful and interesting. This is also why, for instance, Vizima in The Witcher I is such a beautiful and interesting place to walk around in for hours: the variety and details.
(Piazza del Duomo, Milan)

(Grote Markt, Brussels)

(Piazza San Marco, Venice)
#117
Guest_Begemotka_*
Posté 27 avril 2012 - 09:23
Guest_Begemotka_*
Das Tentakel wrote...
@Begemotka
Concerning the Hungarian Parliament, that is really hilarious, others can attest that it is the building I was going to suggest as inspiration for the Orlesian Imperial Palace. If not for a symposium I had to attend, I would have beaten you to it:D.
Hungarians - well, the aristocracy, to be exact - once had the reputation of being rather flamboyant, and Budapest has been called the 'Paris of the East'. The reason I wanted to suggest the Parliament is because, first of all, it is beautiful, second because it's huge, as befits an Imperial palace, and third, it's imitiation-Gothic (thus Neogothic) architecture sort of fits Thedas' general level of stylistic and technological development (late medieval/early modern).
Stylistically, it would go together perfectly with a Duomo of Milan-inspired Grand Cathedral in the capital.
Edit: The Dragon Age wiki contains some pictures (computer models even) in its Grand Cathedral entry. I am not sure if this is some fan modeller's effort or 'official'..
Pretty impressive, but if I would have to make a comment, it's that it looks more intimidating and depressing rather than elegant and uplifting. Brutalistic architecture with a Gothic surface, which is why it wouldn't surprise me if this is official, given Kirkwall's visual design.
The kind of stuff a major 20th century dictator would have built. Notice how airy and 'light' the Hungarian Parliament, not exactly a modest structure, feels compared to it. Or Minas Tirith, for that matter.
Edit again: Yup, it's more or less official; it's concept art from 'Dawn of the Seeker'.
LOL - eerie that we should both think of the same building for the Imperial Palace.Beware,I can read minds:D
But I`m glad you also believe it could be an inspiration.I agree the Palace should be grandiose and flamboyant,but as for the Grand Cathedral building...I am not that well versed in the lore,so I am not sure who are supposed to have built it,and thus whether its style is fitting or not.The main building looks a bit Mayan to me.
Although if it is concept art,it probaly is closer to how they imagined it. I would still prefer the milanese Il Duomo,as Das Tentakel mentioned.
Modifié par Begemotka, 27 avril 2012 - 09:35 .
#118
Guest_sjpelkessjpeler_*
Posté 27 avril 2012 - 11:45
Guest_sjpelkessjpeler_*
Can picture those kind of buildings in Val Royeaux leading to the grand palace or the University.
Wondering what the university will look like. Read about it and it must look grand
#119
Posté 27 avril 2012 - 11:58
Begemotka wrote...
.
The main building looks a bit Mayan to me.
I think I see what you mean, the roof and the flanking 'wings' ('towers'?) of the central section (which I have given the nickname 'the Motorblock') somewhat resemble certain Maya constructions (for instance in Palenque).
However, I think it's essentially a 'chimaera', a mix, of some existing European buildings. I think I recognise bits of the Notre Dame and maybe even the 'Altare della Patria' in Rome - which is much nicer looking, I might add.

The smaller towers in the model of the 'Grand Cathedral' seem to be taken from the British parliament in London. Not a bad choice by itself.
Modifié par Das Tentakel, 27 avril 2012 - 05:51 .
#120
Guest_sjpelkessjpeler_*
Posté 27 avril 2012 - 12:06
Guest_sjpelkessjpeler_*
http://t3.gstatic.co...VebFBtRS0RLqsx_
If there is a room where all the secret magic books are stored it could look like this:
http://t0.gstatic.co...Zg flombayently Orlesian
Great paintings on the cieling and ornaments to die for.
#121
Posté 27 avril 2012 - 01:23
The model of the Grand Cathedral is definitely in it. At 1:25 you can see a bit of the city of Val Royeaux.
Boxlike dirty-white buildings reminiscent of flat-roofed houses in the Middle East and parts of Greece.
Not exactly inspiring. Let's hope this is what Funimation had to do to keep it quick, dirty and cheap, and not what the Imperial capital is actually supposed to look like. <_<
Because there will be nerd rage, and it won't be pretty:(
Modifié par Das Tentakel, 27 avril 2012 - 01:23 .
#122
Guest_Begemotka_*
Posté 27 avril 2012 - 03:00
Guest_Begemotka_*
sjpelkessjpeler wrote...
This I think really fits in the Orlesian style for the interiour of the library
http://t3.gstatic.co...VebFBtRS0RLqsx_very grand, open and excessive
If there is a room where all the secret magic books are stored it could look like this:
http://t0.gstatic.co...Zg flombayently Orlesian
Great paintings on the cieling and ornaments to die for.
Oooohhh
*Swoons* - I could so imagine getting lost there..poring though old maps,books...perhaps finding a secret door / trapdoor...This is just amazing. Thank you,sjpelkessjpeler! [smilie]http://social.bioware.com/images/forum/emoticons/w00t.png[/smilie]
@Das Tentakel : Thanks for pointing out the references to other architectural accomplishments in that Grand Cathedral concept - odd,that all of that "Old World style" put together reminded me of the a faraway,lost Mayan civilization:) It is like,by putting together different celebrity facial features,you get a completely unexpected portrait of another celebrity.
As for the trailer and "Val Royeaux " : let`s hope it`s just the outskirts
I guess - at least I hope! - this is not representative of the art direction of DA3 as a whole.I know DotS is a different anime-al,lol,but...:pinched:I like anime,but not for DA. I love Ghost in the Shell,and everything Mamoru Oshii,but I digress.
I wanted to ask,if I may,Das Tentakel : are you by any chance a "learned council" in architecture / design,or a related discipline,or is it simply a personal interest? I am completely blown away by your knowledge on the subject.
Modifié par Begemotka, 27 avril 2012 - 03:03 .
#123
Guest_sjpelkessjpeler_*
Posté 27 avril 2012 - 04:17
Guest_sjpelkessjpeler_*
Das Tentakel wrote...
I took a quick peek during my break at the movie trailer ( www.youtube.com/watch ).
The model of the Grand Cathedral is definitely in it. At 1:25 you can see a bit of the city of Val Royeaux.
Boxlike dirty-white buildings reminiscent of flat-roofed houses in the Middle East and parts of Greece.
Not exactly inspiring. Let's hope this is what Funimation had to do to keep it quick, dirty and cheap, and not what the Imperial capital is actually supposed to look like. <_<
Because there will be nerd rage, and it won't be pretty:(
Maker noooo
#124
Posté 27 avril 2012 - 05:25
I like the openness of it however. I think that maybe some inspiration was taken from the Vatican city?
#125
Posté 27 avril 2012 - 05:49
Vovea wrote...
I always imagined the white, imposing buildings in Kirkwall were based on Tevinter architecture. Odd that Orlais, heart of the Chantry/totally against Tevinter, etc, seems so similar. I was hoping for colours closer to the Barcelona Cathedral - brown, yellow-ish lighting, green from foliage.
I like the openness of it however. I think that maybe some inspiration was taken from the Vatican city?
Possibly, but the basic set-up, with wings and a statue/obelisk/fountain whatever in centre-front is not unusual. The 'openness' of the Grand Cathedral model, however, is nullified by the somewhat squat, blockish, intimidating, depressing style of architecture.
Here's another view of St. Peter's, from the basilica itself:

Much nicer than the 'Grand Cathedral', and, while huge, somewhat more human-scale. Friendlier somehow, and not so depressing.
Begemotka wrote...
I wanted to ask,if I may,Das Tentakel : are you by any chance a "learned council" in architecture / design,or a related discipline,or is it simply a personal interest?
Mostly personal interest, though also a bit from my education (history degree).
Keen archaeology lover, though, and a DM who uses a lot of pictures in his sessions.
And a soft spot for Austria-Hungary
Modifié par Das Tentakel, 27 avril 2012 - 06:14 .





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