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Should developers consult scientists?


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139 réponses à ce sujet

#26
chengthao

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they should consult military personnel to accurately portray the military

#27
mmm buddah23

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If they consulted scientis, FTL would never be in any game, if you travel FTL speeds and collide with a marbel sized object, the resulting explosion would be larger than 100 nuclear bombs. SO no.

#28
chengda85

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The Razman wrote...

You don't need scientists to make things believable. That's what writers do.


ya that's how you end up with **** like this: www.youtube.com/watch

#29
chengda85

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The Razman wrote...

They really don't. Nobody except nerds really cares about the science ...


theres a difference between being nerdy and pointing out something completely retarded.

exhibit b: www.youtube.com/watch

Modifié par chengda85, 24 avril 2012 - 01:13 .


#30
ZombieGambit

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I don't think so. Most of the Mass Effect lore makes some sense, as fantastical as it may be. The only thing that doesn't really is thermal clips, but that was done for gameplay purposes and even BioWare acknowledge the "weirdness" through dialog with Conrad Verner.

What BioWare needed to do was consult a military expert. So much of this makes no sense like Ashley going from an enlisted officer rank, Chief of Operations, to Lieutenant Commander, a jump of four ranks, in less than one year. Or some of the left-handed salutes in ME2.

#31
Zakatak757

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Mass Effect is like a 2 on Moh's Scale of Sci-fi Hardness, and it didn't seem to follow the fluff of the Codex.

I think they could have done a bit more research regarding alien biologies.

#32
tractrpl

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Sgt Stryker wrote...

It reflects an anti-intellectual attitude that most people grow out of after they finish high school.



#33
tractrpl

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chengthao wrote...

they should consult military personnel to accurately portray the military


This too. Movies do it, so why not video games?

#34
tractrpl

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We have this terribly illogical ending yet people still don't think they should consult scientists or engineers. Kinda like how most Americans don't feel we need to consult scientists for such things such as...oh, I don't know...global warming, science education in school (evolution debate, anyone), or health care matters.

Don't worry, I'm used to Americans hating smart people. I grew up with it. That's why I'm called a nerd in America. Such a concept doesn't exist outside of this dying country.

#35
Sgt Stryker

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mmm buddah23 wrote...

If they consulted scientis, FTL would never be in any game, if you travel FTL speeds and collide with a marbel sized object, the resulting explosion would be larger than 100 nuclear bombs. SO no.

A good writer would accept the feedback from the consultant, and work out a way to get around this issue.

#36
Firesteel

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Sgt Stryker wrote...

mmm buddah23 wrote...

If they consulted scientis, FTL would never be in any game, if you travel FTL speeds and collide with a marbel sized object, the resulting explosion would be larger than 100 nuclear bombs. SO no.

A good writer would accept the feedback from the consultant, and work out a way to get around this issue.

If you have ever read the Forever War, Joe Haldeman was a physics major and has a pretty good explanation of FTL, though he doesn't go into much detail.

Hell, tearing a hole in space (Halo's slipspace, FreeSpace's subspace) makes more sense to me than the idea of mass effect.

#37
aberdash

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The only theory of "ftl" that some scientists think would work that I know of is somehow bending space enough that one point connects to another.

That being said they really only need to consult with scientists if they are trying to do hard scifi. As it is ME is full of space magic.

Modifié par aberdash, 24 avril 2012 - 02:34 .


#38
tractrpl

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aberdash wrote...

The only theory of "ftl" that some scientists think would work that I know of is somehow bending space enough that one point connects to another.

That being said they really only need to consult with scientists if they are trying to do hard scifi. As it is ME is full of space magic.


No. Research before posting.

#39
tractrpl

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 More research, by a real scientist.

Science or GTFO

Modifié par tractrpl, 24 avril 2012 - 02:42 .


#40
aberdash

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tractrpl wrote...

No. Research before posting.

Are you trying to disprove what I said? Because you failed to do so.

#41
tractrpl

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aberdash wrote...

tractrpl wrote...

No. Research before posting.

Are you trying to disprove what I said? Because you failed to do so.


Yes I did. You said there was only one FTL method known by connecting two distant points in space. This is clearly a totally different method. One that's actually more plausible than the one you mentioned to boot.

#42
aberdash

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tractrpl wrote...

Yes I did. You said there was only one FTL method known by connecting two distant points in space. This is clearly a totally different method. One that's actually more plausible than the one you mentioned to boot.

Maybe you should learn to read others posts before posting.

#43
tractrpl

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aberdash wrote...

tractrpl wrote...

Yes I did. You said there was only one FTL method known by connecting two distant points in space. This is clearly a totally different method. One that's actually more plausible than the one you mentioned to boot.

Maybe you should learn to read others posts before posting.


The only theory of "ftl" that some scientists think would work that I know of is somehow bending space enough that one point connects to another.

Yep, I read that right. Connecting two points together is totally different than creating a warp field.

#44
aberdash

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tractrpl wrote...

The only theory of "ftl" that some scientists think would work that I know of is somehow bending space enough that one point connects to another

Yep, I read that right. Connecting two points together is totally different than creating a warp field.

Try again.

#45
tractrpl

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aberdash wrote...

tractrpl wrote...

The only theory of "ftl" that some scientists think would work that I know of is somehow bending space enough that one point connects to another

Yep, I read that right. Connecting two points together is totally different than creating a warp field.

Try again.


Well, then you prove my point. This is why they should consult scientists. 

#46
Rombomm

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Actually Mass Effect has pretty good science if you assume the Mass Effect is real.

#47
tractrpl

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Rombomm wrote...

Actually Mass Effect has pretty good science if you assume the Mass Effect is real.


Yes, but assuming Eezo is real. Eezo, if it exists, could make Alcubierre drives possible, and thus FTL travel possible. 

#48
Cyne

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vania z wrote...

When creating new game setting, should they consult professionals? I think ME would have greatly benifited if they actually used help from scientists to create codex and maybe fix some plot twists, which require something to be possible IRL.  


Third party perspectives are usually a good idea :) Throw in a couple of engineers and actual soldiers too.

#49
Eterna

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This has to be the most pointless thing I've read here.

#50
LegendaryBlade

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The Razman wrote...

LegendaryBlade wrote...

One of the most successful Sci Fi franchises of all time, Star Trek, frequently ran information by Scientists. Even when blatantly stretched or incorrect science was used, they did their best to at least make it SEEM feesible.

What i'm getting at is, yes.

And Star Trek's technobabble is legendary for making fans of the science-fiction genre social outcasts. Most modern sci-fi shows try to steer away from that stuff as much as possible.

Just because one show did something doesn't make it a positive thing to do for all sci-fi.


I don't think the bolded is true. Just common misinformation. It's the D&D effect, looks weird to people not involved. Same thing happens with Star Wars and that's more Science Fantasy than Science Fiction.

A lot of what Star Trek did IS positive for all Sci Fi, the genre as a whole wouldn't be what it is today without TOS, and now most modern Sci Fi, including Mass Effect, often uses tropes and inspiration from TNG era stuff. Mass Effect is, infact, very similar to Star Trek. It's just more action oriented.

Modifié par LegendaryBlade, 24 avril 2012 - 03:22 .