Should developers consult scientists?
#26
Posté 24 avril 2012 - 01:05
#27
Posté 24 avril 2012 - 01:06
#28
Posté 24 avril 2012 - 01:09
The Razman wrote...
You don't need scientists to make things believable. That's what writers do.
ya that's how you end up with **** like this: www.youtube.com/watch
#29
Posté 24 avril 2012 - 01:13
The Razman wrote...
They really don't. Nobody except nerds really cares about the science ...
theres a difference between being nerdy and pointing out something completely retarded.
exhibit b: www.youtube.com/watch
Modifié par chengda85, 24 avril 2012 - 01:13 .
#30
Posté 24 avril 2012 - 01:19
What BioWare needed to do was consult a military expert. So much of this makes no sense like Ashley going from an enlisted officer rank, Chief of Operations, to Lieutenant Commander, a jump of four ranks, in less than one year. Or some of the left-handed salutes in ME2.
#31
Posté 24 avril 2012 - 01:24
I think they could have done a bit more research regarding alien biologies.
#32
Posté 24 avril 2012 - 01:28
Sgt Stryker wrote...
It reflects an anti-intellectual attitude that most people grow out of after they finish high school.
#33
Posté 24 avril 2012 - 01:30
chengthao wrote...
they should consult military personnel to accurately portray the military
This too. Movies do it, so why not video games?
#34
Posté 24 avril 2012 - 01:33
Don't worry, I'm used to Americans hating smart people. I grew up with it. That's why I'm called a nerd in America. Such a concept doesn't exist outside of this dying country.
#35
Posté 24 avril 2012 - 02:05
A good writer would accept the feedback from the consultant, and work out a way to get around this issue.mmm buddah23 wrote...
If they consulted scientis, FTL would never be in any game, if you travel FTL speeds and collide with a marbel sized object, the resulting explosion would be larger than 100 nuclear bombs. SO no.
#36
Posté 24 avril 2012 - 02:20
If you have ever read the Forever War, Joe Haldeman was a physics major and has a pretty good explanation of FTL, though he doesn't go into much detail.Sgt Stryker wrote...
A good writer would accept the feedback from the consultant, and work out a way to get around this issue.mmm buddah23 wrote...
If they consulted scientis, FTL would never be in any game, if you travel FTL speeds and collide with a marbel sized object, the resulting explosion would be larger than 100 nuclear bombs. SO no.
Hell, tearing a hole in space (Halo's slipspace, FreeSpace's subspace) makes more sense to me than the idea of mass effect.
#37
Posté 24 avril 2012 - 02:28
That being said they really only need to consult with scientists if they are trying to do hard scifi. As it is ME is full of space magic.
Modifié par aberdash, 24 avril 2012 - 02:34 .
#38
Posté 24 avril 2012 - 02:38
aberdash wrote...
The only theory of "ftl" that some scientists think would work that I know of is somehow bending space enough that one point connects to another.
That being said they really only need to consult with scientists if they are trying to do hard scifi. As it is ME is full of space magic.
No. Research before posting.
#41
Posté 24 avril 2012 - 02:44
aberdash wrote...
Are you trying to disprove what I said? Because you failed to do so.tractrpl wrote...
No. Research before posting.
Yes I did. You said there was only one FTL method known by connecting two distant points in space. This is clearly a totally different method. One that's actually more plausible than the one you mentioned to boot.
#42
Posté 24 avril 2012 - 02:45
Maybe you should learn to read others posts before posting.tractrpl wrote...
Yes I did. You said there was only one FTL method known by connecting two distant points in space. This is clearly a totally different method. One that's actually more plausible than the one you mentioned to boot.
#43
Posté 24 avril 2012 - 02:49
aberdash wrote...
Maybe you should learn to read others posts before posting.tractrpl wrote...
Yes I did. You said there was only one FTL method known by connecting two distant points in space. This is clearly a totally different method. One that's actually more plausible than the one you mentioned to boot.
The only theory of "ftl" that some scientists think would work that I know of is somehow bending space enough that one point connects to another.
Yep, I read that right. Connecting two points together is totally different than creating a warp field.
#44
Posté 24 avril 2012 - 02:53
Try again.tractrpl wrote...
The only theory of "ftl" that some scientists think would work that I know of is somehow bending space enough that one point connects to another
Yep, I read that right. Connecting two points together is totally different than creating a warp field.
#45
Posté 24 avril 2012 - 02:57
aberdash wrote...
Try again.tractrpl wrote...
The only theory of "ftl" that some scientists think would work that I know of is somehow bending space enough that one point connects to another
Yep, I read that right. Connecting two points together is totally different than creating a warp field.
Well, then you prove my point. This is why they should consult scientists.
#46
Posté 24 avril 2012 - 02:59
#47
Posté 24 avril 2012 - 03:01
Rombomm wrote...
Actually Mass Effect has pretty good science if you assume the Mass Effect is real.
Yes, but assuming Eezo is real. Eezo, if it exists, could make Alcubierre drives possible, and thus FTL travel possible.
#48
Posté 24 avril 2012 - 03:08
vania z wrote...
When creating new game setting, should they consult professionals? I think ME would have greatly benifited if they actually used help from scientists to create codex and maybe fix some plot twists, which require something to be possible IRL.
Third party perspectives are usually a good idea
#49
Posté 24 avril 2012 - 03:13
#50
Posté 24 avril 2012 - 03:21
The Razman wrote...
And Star Trek's technobabble is legendary for making fans of the science-fiction genre social outcasts. Most modern sci-fi shows try to steer away from that stuff as much as possible.LegendaryBlade wrote...
One of the most successful Sci Fi franchises of all time, Star Trek, frequently ran information by Scientists. Even when blatantly stretched or incorrect science was used, they did their best to at least make it SEEM feesible.
What i'm getting at is, yes.
Just because one show did something doesn't make it a positive thing to do for all sci-fi.
I don't think the bolded is true. Just common misinformation. It's the D&D effect, looks weird to people not involved. Same thing happens with Star Wars and that's more Science Fantasy than Science Fiction.
A lot of what Star Trek did IS positive for all Sci Fi, the genre as a whole wouldn't be what it is today without TOS, and now most modern Sci Fi, including Mass Effect, often uses tropes and inspiration from TNG era stuff. Mass Effect is, infact, very similar to Star Trek. It's just more action oriented.
Modifié par LegendaryBlade, 24 avril 2012 - 03:22 .





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