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Anyone else disappointed in Diablo 3?


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#26
eroeru

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Ecaiki wrote...

Those poor blue beetles in act 2, you've made them cry. Then there's the Fallen, such colourful Fallen...

Also I hear the very red halls in act 5 are nice this time of year.

 


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Modifié par eroeru, 24 avril 2012 - 02:13 .


#27
Ecaiki

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And yet, no more vibrant then anything in D3.

How strange...

#28
eroeru

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But much more tasteful/artistic/subtle, I'd say. :P

#29
deuce985

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The art style doesn't bother me that much in D3. I still get a dark vibe from it. I don't know why. I can see why people don't like that style though...it is a little too much like WoW...

#30
slimgrin

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I lost interest long ago. I hate the new art style, personally, and I hate many of the developments that seem to be making it an MMO.

#31
Ecaiki

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eroeru wrote...

But much more tasteful/artistic/subtle, I'd say. :P

Yes, tasteful, especially that minion of destruction pic.  =]

Really though, how can you possibly judge such a thing?  You haven't seen any more than a fraction of D3's environments.

slimgrin wrote...

I lost interest long ago. I hate the new
art style, personally, and I hate many of the developments that seem to
be making it an MMO.

It's nothing like an MMO, though I'm curious what gives you that idea.

Modifié par Ecaiki, 24 avril 2012 - 01:28 .


#32
eroeru

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Well, the most dark moments seem to be really soft, bright, smooth and bloomy. Like this:

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or this:

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Or this:

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Cartoonish is the word, once again.

These graphics will not induce horror into any viewer (ok, maybe the last one would, was it not for the actual gameplay). The designs in 2 did, and subtly at that.

Modifié par eroeru, 24 avril 2012 - 01:38 .


#33
Ecaiki

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...ok now I just think you're nitpicking for the sake of it. D2 had very bright, obnoxious spell effects when they were used, you can seen see it in that minion of destruction pic.

Never got the complaint against cartoonish graphics, though I do believe they are considered stylised.

Modifié par Ecaiki, 24 avril 2012 - 01:41 .


#34
eroeru

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There isn't a difference. :)

It's in the artistic direction more than anything, so it doesn't matter how recent pics I choose.

Also, it's not just nitpicking for the sake of it. If I wouldn't have a clear interest in the subject (I really find myself touched by a bad design decision), I wouldn't waste my time. ;)

(and those spells in DA2 don't light anything around it with bloomy effects)

Modifié par eroeru, 24 avril 2012 - 01:45 .


#35
Ecaiki

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Yes, yes they very much do. To claim otherwise is, well I'm not sure but it isn't honest.

#36
eroeru

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There was no such thing as "antialiasing" and/or "bloom" back in the day...

Modifié par eroeru, 24 avril 2012 - 01:47 .


#37
slimgrin

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Colors are way too saturated. looks like a Disney artist popped acid and went ape sh*t with the art design.

I remember playing Diablo for the first time. That game just oozed with atmosphere. This looks like WoW. But maybe that's what they want - hook gamers they've already hooked.

Modifié par slimgrin, 24 avril 2012 - 01:49 .


#38
Ecaiki

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eroeru wrote...

There was no such thing as "antialiasing" and/or "bloom" back in the day...

Just so I'm clear, you're referencing the effects lighting up the environment around them, correct?

Modifié par Ecaiki, 24 avril 2012 - 01:48 .


#39
eroeru

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I'm saying I have a problem with how they do that. They turn uninteresting color-schematics even more uninteresting, with the sort of antialiasing that has bloom to it.

#40
Ecaiki

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That really doesn't answer my question.

#41
eroeru

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Well, but it answers mine.

If it doesn't answer your question, maybe the question was ill-formed (without trying to understand the statement)? :)

edit: Sure. Bloom has effects on/with lighting the environment. But strictly the spells lighting the environment wasn't the only gripe I have with the schematics and whatnot. The main point is that I wasn't annoyed in D2, and was so in D3 - maybe for not so much the lighting itself, as for the underlying color-scheme and art (geometry and such). Though you certainly have a right to be annoyed by D2.

Still, bloom and such is a waste of resources. Textures are good if detailed, but most graphics' stuff does not make for a better game - and often on the contrary.

As far as I'm concerned, they should neglect graphical "progress", as it really isn't such.

Modifié par eroeru, 24 avril 2012 - 02:01 .


#42
Ecaiki

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I'm still failing to see how D3 is such a drastic departure from D2. Perhaps the real problem is you were hoping for D3 in D2's style?

eroeru wrote...

Still, bloom and such is a waste of resources. Textures are good if detailed, but most graphics' stuff does
not make for a better game - and often on the contrary.

It's camera trickery to make something "worse" look "better", which makes sense if you take into account the vast hardware range the game is designed to run on.  They need something to make it look pretty on a 2012 system, while still allowing a 2004 system to handle it.

Modifié par Ecaiki, 24 avril 2012 - 02:02 .


#43
eroeru

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Yes, style is indeed my main gripe. :)

But not expectations. I would have loved something like the (quite a bit different) art from Blizzard North's Diablo 3.

eroeru wrote...
(aside the other valid criticisms, like the dismissing of LAN, I find the direction in art style the most horrid thing about it).




#44
fixit6

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Nope, not disappointed. Impressed, actually.

Must have killed that skelly king well over 100 times and it was still fun....basically just to get blues so I could craft and make mad money off the AH from said crafts. Or just simply run around and make stuff explode into little bits...pure win.

Combat felt crisp and responsive. I had ZERO crashes and I did not see a single bug; it's really really polished imo.

Only gripe is the crappy Bnet 2.0 and total lack of char progression/customization (compared to D2 LoD) but that's a minor complaint, other than that I am buying D3 no matter what. It feels good to play a game with devs who seem to care and actually respond to users: not totally ignore them entirely like certain *cough* companies. Image IPB

Modifié par fixit6, 24 avril 2012 - 02:45 .


#45
Chromie

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I'm not. I went in with the minimum of expectations and was plesantly surprised how much I enjoyed it. Granted I hate Blizzard's stance on always online DRM so I won't be buying it on launch like I did with Starcraft 2 (I couldn't resist) and since Torchlight 2 is close to release I can wait.

#46
Kaiser Arian XVII

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I expected this, Diablo isn't my game.

King's Bounty is much better:

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#47
ObserverStatus

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Nope, I played the beta and thought it was awesome.

#48
Merci357

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Played the beta, and was unimpressed. Character customisation is completely gone. Graphics are quite bad, even on highest setting, and are far to cartoonish for my taste. It's just not my prefered style, to say the least. And there is the always online DRM.
Maybe the story is good enough to play it once, but that isn't worth 60$ - for me. Happy item hunting to those who enjoy it.

#49
Homebound

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the real question is, does diablo3 have a cow level?

#50
LTD

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Dendio1 wrote...

I played the beta. Im new to the franchise. I was not impressed. The game looked and played like warcraft 3. The voice acting was subpar and the graphics were terrible for a 2012 game, especially the characters.

Even with the *art style* how can we excuse the blockyness (right click+ view image for a closer look)


Dungeon crawlers may not be my thing...what do you guys think?


OP,
I'm guessing most Diablo fans aren't terribly stressed over quality of voice acting or modest looking character selection screen. If it is good VA and impressive graphics you are after, I'm not sure if bird's eye hack n' slash is the right genre for satisfying the appetite.

With that said, I liked the graphics quite a lot. Characters certainly aren't anything special. Environment was quite beautiful though.  Possibly solely due to me having a soft spot to bird's eye with RPG elements.

Character customization seemed pathetic enough. Nothing to customize or tweak.
...Then again, beta covers..what, first 90 mins and 10 levels of the game, I trust Bliz enough to believe they have had good sense to make the levelling process entertainign and complex at higher levels.

I'm pretty sure Hack n' Slash isn't among my favorite genres either. However, Diablo's harder difficulty levels combined with perma death strikes to me as an exceptionally exiting and cruel concept.  I keep thinking what it will be like to play with such high stakes. This alone will prolly be large enough reason for me to buy it.


Imperial Sentinel Arian wrote...

*Lots of pretty pictures*


**Desire to buy this game off Steam increasing*

Modifié par LTD, 24 avril 2012 - 05:26 .